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2Do Is Going Free (with In-App Purchases)

Fahad Gilani, developer of 2Do (one of my favorite task managers on iOS), has decided to adopt a ‘free with In-App Purchases’ model after years of a traditional ‘paid upfront with free updates’ app. He writes:

It’s about choices, or the lack thereof. I’m disappointed to say this, but after having to continually support and develop 2Do on various platforms for over 8 years, the free updates model has begun to lose its lustre. Folks that know me (and there aren’t too many of those in the wild), know how I really feel about subscriptions, in-app purchases and anything that nags the user for more money than they’ve originally paid.

Past several years what I’ve truly been waiting for is a solution that’s in-between in-app purchases, subscriptions and paid upgrades. Instead, what we got out from this year’s WWDC was “Subscriptions for all!”. I don’t know about you, and your opinion on this may differ, but I’d personally hate to see the 10+ apps I use frequently to turn into a $2.99+ monthly subscription. I appreciate that there’s a difference between a Service and an App, but nowadays everyone’s begun to portray their app as a service. Maybe it’s just me, but I’m not comfortable with that thought; even as a developer.

And here’s how it’s going to work, starting with Android and moving to other platforms:

In short, even after the trial expires, the app will continue to offer all of its features, except for Sync, Backups and Alert Notifications (i.e. turn into a dumb, but useful to do list). In order to enable those, the user could upgrade to the full version by paying once.

Nothing changes for folks that have already purchased the app. You won’t have to pay again (on Android there isn’t currently a way to determine if you’ve already paid for the app, however I’ll figure something out so it remains free). The app will still be priced the same, only the model changes a bit to allow it to be previewed for free.

This comes a week after The Omni Group has announced that all their apps will become free downloads with trials and unlocks handled by one-time In-App Purchases. I sense a trend consolidating for developers of productivity software on iOS; I hope Apple is okay with this use of In-App Purchases and that it’ll scale in practice. If this allows developers of pro iOS apps to build better sustainable businesses for years to come, I’m all for it.

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Tim Cook Says VR Is Nice, but Augmented Reality Is the Future

Adario Strange, writing for Mashable, picks up on Tim Cook’s answer to a question that was posed to him last Friday when he was interviewed by Senator Orrin Hatch at the Utah Tech Tour.

“AR [augmented reality] I think is going to become really big,” said Cook. “VR [virtual reality], I think, is not gonna be that big, compared to AR … How long will it take? AR gonna take a little while, because there’s some really hard technology challenges there. But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.”

This is not the first time that Tim Cook has commented on the potential for AR. Soon after the release (and phenomenal success) of Pokemon Go, Tim Cook said that Apple was “high on AR in the long run” when answering a question during an Apple earnings call:

It also does show that AR can be really great. We have been and continue to invest a lot in this. We are high on AR for the long run, we think there’s great things for customers and a great commercial opportunity. The number one thing is to make sure our products work well with other developers’ kind of products like Pokemon, that’s why you see so many iPhones in the wild chasing Pokemons.

You can watch the full Tim Cook interview from the Utah Tech Tour on YouTube.

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‘Spoken Editions’ Section Makes Official Debut on iTunes

Roger Fingas, writing for AppleInsider:

Following a false start in September, Apple on Monday launched an expected “Spoken Editions” section on the iTunes Store, letting people hear audio versions of written content from online publishers.

The section currently includes articles from over 40 sources, such as Reuters, Wired, IGN, Jezebel, Playboy, and the Huffington Post. People can also access the material from Apple’s dedicated Podcasts app.

I like this idea, and could see myself subscribing to some Spoken Editions when it expands to other publications, particularly those in Australia. I listened to a few Spoken Edition articles, and whilst the recording quality was generally quite good, I was a little surprised to hear some obvious pronunciation errors and general reading mistakes which hadn’t been edited out.

The Spoken Editions are featured on the front page of the Podcasts section of the US iTunes Store, but they are also accessible via this link (which will also work even if you are outside the US).

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Automatic macOS Downloads Begin

Jim Dalrymple of The Loop was told by Apple that beginning today, Macs with automatic downloads turned on for the Mac App Store will auto-download updates of macOS Sierra. As Jim emphasizes though,

It’s important to note that this is not an automatic installer—this process will only download the update in the background, and then alert you that it is available to install. You can choose to install it when its convenient. You can also choose to ignore the update.

In addition, Sierra updates will not auto-download if your Mac doesn’t support the update or doesn’t have enough free storage.

Automatic OS updates make a lot of sense as a way to encourage adoption of the latest version of macOS and should help spread critical security updates more quickly. The change is not without its downsides though. For instance, updates can be large, which could be an issue for people with limited data plans as Stephen Hackett points out on 512 Pixels. Notwithstanding that sort of issue, I think the change strikes a good balance between automation and requiring intentional user interaction to update macOS, which should work well for most users.

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Mophie Introduces Modular Magnetic Cases for iPhone

Mophie introduced a new line of modular cases today with what it calls Hold Force technology. The system lets you pick a thin base case for your iPhone 7 or 7 Plus and add optional accessories like a 4000 mAh Powerstation battery or a credit card wallet. The accessories connect to the case with magnets.

A case with a removable parts that extend its utility is an interesting approach. With respect to the Powerstation, MacRumors says:

the Hold Force Powerstation Plus Mini can provide up to 12 hours of extra battery life for average smartphones, thanks to its integrated 4,000 mAh battery. The accessory’s basic charging system is focused on micro-USB, so an included Lightning adapter allows for support of recharging the iPhone 7 and 7 Plus.

I like the idea behind this modular design. I don’t generally use a case on my iPhone, but if I did, the ability to swap accessories depending on what I need on a particular day would be nice. I do wonder how well that lightning to Micro-USB dongle required for the Powerstation will hold up over time though.

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Telegram Adds SiriKit Support and Game Bots

Telegram received a significant update today that adds SiriKit support for sending messages and upgrades its bot platform. Both features will help keep Telegram closer in line with the features available in Apple’s own Messages app.

By integrating with Siri, messages can be sent with Telegram using commands like ‘Send Federico a Telegram message that says what’s the weather like in Rome today?’ Similar to Messages, Siri interprets your instructions and presents you with a draft message before sending it. In my tests, the feature worked to send messages to individuals, but I couldn’t send a message to The MacStories Lounge channel, which broadcasts messages to everyone who subscribes to that channel.

Starting a game in Telegram with a bot.

Starting a game in Telegram with a bot.

Telegram also updated its bot platform to support games made using HTML5. The iOS release notes for Telegram also suggest that the changes to bots could be used for other rich media experiences, but for now, Telegram has chosen to focus on games. According to Telegram’s blog:

The best part of the Telegram Gaming Platform is the competition across all your existing chats. We save high scores for every game played in every chat, and you can instantly check out how you and your friends are doing against each other. Every time there’s a new leader in the game, other playing members of the chat are notified that they need to step it up.

I took a quick look at a few of the thirty games available at launch from Gamee and they were fairly basic games, but it’s a good start, and it will be interesting to see what developers do with the new APIs.


iPhone 7 Plus Depth Effect Is Legit

Fascinating take by Stu Maschwitz on the iPhone 7 Plus’ Portrait mode, coming with iOS 10.1:

So don’t ask if Depth Effect is perfect. A better question is if its failures are distracting. And I have certainly taken some test photos where they are. But the funny thing about test photos is that there’s often nothing worth photographing in them, so you just stare at the problems. In my own testing, whenever I’ve pointed Portrait Mode at something I actually care about, the results have been solid.

So back to the question of whether we should care about a fake blur applied in post to a telephone photo. When I tweeted the above shot, someone replied with a reasonable question: wouldn’t I love the photo just as much without the effect? I replied no, and added:

Composition matters, and focus is composition in depth.

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Game Day: Sticklings

One of my favorite games on SNES was Lemmings. Sticklings, by Austrian development house Djinnworks, is a clear evolution of the core elements of Lemmings, but with creative twists that make Sticklings an addictive casual puzzle game in its own right.

Stick figures emerge from a box at regular intervals. Your job is to maneuver them to a glowing portal. Each progressively harder level requires you to steer a certain number of stick figures into the portal before time runs out.

If you do nothing, stick figures will walk off the end of platforms, disappearing as they seemly melt into the background. To get the stick figures to their destination, each level has some combination of up to six tools that give your stick figures special abilities. You need to use abilities sparingly though, because Sticklings limits the number of each tool you get per level. Among other things, you can use stick figures as ‘blockers’ that reverse the course of figures that walk into them, for building staircases to clear obstacles, or for throwing bombs that blow up barriers.

Sticklings is striking. The first thing you’ll notice is the spare use of color. Each 3D puzzle is rendered almost entirely in grayscale and lit from above in a way that adds to the game’s dimensionality. Special segments of the platforms are in color as is the the box from which your stick figures emerge and the portal goal to which you steer them, but that’s about it. The effect gives the game a modern, abstract feeling that I like.

There are a couple things that bother me about Sticklings. The first is interstitial ads for Djinnworks’ other apps when you start the game and between levels. I don’t mind a link to other apps by a developer that I can choose to tap, but these appear full screen and require you to tap a tiny ‘x’ that doesn’t appear for a couple seconds, which is is too disruptive for my taste. I also don’t like that progress isn’t synced between devices, which is an all too common occurrence among iOS games.

That said, I like Sticklings for the Lemmings nostalgia factor, the visual aesthetic, and the challenging puzzles. A few of the games I’ve reviewed lately have been ones where you’ll want to set aside some time to play. Sticklings is perfect for killing time and boredom by playing a few levels here and there as time permits.

Sticklings is available on the App Store for $0.99.


Canvas, Episode 20: iWork 3.0

This week Fraser and Federico take a tour of iWork 3.0.

With the launch of iWork 3.0 alongside iOS 10, Fraser and I decided to explore the new features (including collaboration) and talk about the state of iWork in the latest episode of Canvas. You can listen here.

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