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Game Day: Pocus

Pocus is the latest mind-bending puzzle game from Ankara-based developer Gamebra.in, a husband and wife duo that is known for their challenging puzzles. The game shares a common visual style with Gamebra.in’s earlier titles but has the most in common with the hit game Hocus as the names of the two games suggest.

Whereas Hocus is about navigating a cube around a variety of Escher-like geometric structures, Pocus is always played on three sides of one or more 3D cubes. Each side of a cube is composed of a 6x6 grid. Most of the squares in the grid are gray, but others are black or other colors. You play as a red with a black dot on it. The goal is to move your red square across the three sides of the cubes to collect green squares.

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Tomates Time Management: Elegant Pomodoro Timer for Mac

If you’re a fan of the Pomodoro Technique, you’ll be interested in Tomates Time Manager. Version 4 is a great-looking menu bar app with detailed reporting, Touch Bar support, and a handy Today Extension.

If you’re not familiar with it, the Pomodoro Technique is a timer-based way of getting work done in 25-minute sprints with short breaks between, and then a nice long break after a set of four. I first tried the Pomodoro Technique many years ago and it worked well for me, but I didn’t stick with it. Over the years I went back to it a few times, but it still didn’t stick. It was only last year when issues with my ADHD caused me to desperately need a system exactly like this.

There are a plethora of good timers available for Mac and iOS, including the elegant Zen Timer on Mac (which I’ve mentioned here before) and Focus Time on iOS. What sets Tomates apart is the combination of elegant design and powerful utility. It allows customizable work and break times, Work Series counts, alarm sounds, and handles task names and reporting.

Version 4 introduces a Today Extension, providing an overview of your progress right in the Today View of Notification Center, tracking your tasks and sessions along with trophies for reaching your goals.

Reporting is also enhanced, with both task and time-based reports. The time-based reports can show today, this week (or this workweek), this month, or a custom time period. The reports can also now be printed or saved as beautiful PDFs. I’ll admit those reports aren’t something I really need hard copies of, but they are nice looking.

Lastly, version 4 adds Touch Bar support so you can work with the timer from the Touch Bar on your MacBook Pro. Manage and reset timers, and reset the session and goal counters with a tap.

Head to the Mac App Store to check out Tomates Time Management. $2.99 US isn’t a bad price to pay for something that could change the way you work.


Remaster, Episode 32: First-Party

Microsoft unveil specs of their upcoming Project Scorpio, and Shahid explains what makes a developer ‘First Party’.

On this week’s Remaster, Shahid helps us understand the differences between first-party and second-party game studios. You can listen here.

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Why Pro Matters

Great take by Sebastiaan de With on why Apple needs to cater to the pro community and care about the Mac Pro again:

The same kind of huge leaps are happening in gaming and game development; a powerful modern GPU is a requirement for working on and using VR and AR, one area Apple is said to be working on. Demand and interest in 3D work, for design, game and software development, and video is bigger than ever and growing exponentially.

Without a truly top-tier workstation, Apple will miss out on a huge segment of digital creatives that can craft the future of human-machine interaction — something way beyond tapping a piece of glass. It would lack a Mac workstation with the raw computing power to prototype VR and AR interactions, build game worlds, simulate complex models and render the effects of tomorrow’s great feature films all the while offering those same creatives a platform to create for its own mobile devices.

The Mac Pro user base may be a single-digit percentage of all Macs sold, but it’s a group of users with an important indirect effect on the Apple ecosystem. Very often, they are the same users who make the movies, videogames, TV shows, music, and apps we put on our devices every day. They are few people who create highly influential content millions of others use, enjoy, and rely upon. And Apple has realized they don’t want to let that community go.

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Microsoft Releases Social Scheduling iMessage App, ‘Who’s In’

Microsoft has introduced a new app called ‘Who’s In’ to the iMessage App Store. The app is designed to help friends plan social events together without ever leaving the iOS Messages app.

When you want to coordinate an event with friends, opening ‘Who’s In’ will present several types of activities to choose from:

  • Eat and drink
  • Watch a movie
  • Visit an attraction
  • Create your own

After making your selection, a Bing-powered list of relevant options will be presented such as restaurant names, movie titles, etc. These are sorted based on your location, and once you’ve picked one, you’ll be asked to specify a date and time for the event to take place. These details are all compacted into an iMessage card that gets saved into your message body so you can send it to friends. When they receive your message, they can vote on whether they’ll be attending or not.

In many ways ‘Who’s In’ resembles the scheduling app Doodle, but with a more narrow focus on the specific activities featured in the app.

‘Who’s In’ is available for download from the iMessage App Store.


Apple Launches Clips Video App for iPhone and iPad

Apple has released a new app for iPhone and iPad, the previously announced video tool Clips.

Apple describes Clips as an app “for making and sharing fun videos with text, effects, graphics, and more.” Essentially it’s a stripped-down version of a video editor like iMovie, optimized to make edits fast and user-friendly on mobile. Its key focus is allowing you to shoot seconds-long clips and string them together into a video worth sharing.

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The Twitter API Platform’s Future

Twitter today disclosed future plans for its API platform and published a public roadmap where developers can track the company’s progress.

One of the most significant changes announced is that later this year the company will be unifying its API platform, combining the strengths of its Gnip APIs with its more affordable REST and streaming APIs. This will simplify the platform and provide more powerful APIs at, in theory, lower costs to developers with smaller-scale needs – though pricing plans have not been announced at this point.

The announcement post contains many details on the API platform’s future, but a few specific things are highlighted which launch today or in the short-term future:

  • Today, we launched the Account Activity API, which provides access to real-time events for accounts you own or manage, with delivery via webhooks.
  • Today, we also launched a set of new Direct Message API endpoints that will enable developers to build on the new Direct Message features we recently announced.
  • Later this year, we’ll launch a new set of tools that enable developers to sign up, access, and manage APIs within a self-managed account. This will including the ability to get deeper access and more features, all with a transparent pricing model.
  • We’ll also be shipping a new Search API that provides free access to a 7-day lookback window with more sophisticated query capabilities and higher fidelity data retrieval than is currently available. We’ll also provide a seamless upgrade path to full-fidelity 30-day or full archive lookback windows.

Twitter’s openness regarding its plans should be an encouragement to anyone who depends on third-party Twitter clients like Tweetbot or Twitterrific. The Direct Message API, for example, will now support media attachments like the official Twitter app.

Although it may be some time before we see today’s announcements bring specific benefits to third-party apps, Twitter has had a rocky relationship with developers in the past, and today’s announcement is a sign of commitment to its API platform and developers.

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The 2016 Panic Report

From Cabel Sasser’s latest Panic report (as always, a great read):

If you remember, 2016 was the year we killed Status Board, our very nice data visualization app. Now, a lot of it was our fault. But it was another blow to our heavy investment in pro-level iOS apps a couple years ago, a decision we’re still feeling the ramifications of today as we revert back to a deep focus on macOS. Trying to do macOS quality work on iOS cost us a lot of time for sadly not much payoff. We love iOS, we love our iPhones, and we love our iPads. But we remain convinced that it’s not — yet? — possible to make a living selling pro software on those platforms. Which is a real bummer!

Giving more tools to companies like Panic to make professional, powerful software for iOS is one of the challenges Apple faces along with making the OS itself more capable. There should be more iOS-first and iOS-only Panics and Omni Groups around.

See also: last year’s episode of Remaster on Firewatch (which you should go play right now if you haven’t).

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