AirPlay 2 Is Coming to Sonos Speakers Next Month

Dieter Bohn of The Verge reports:

Sonos just announced that AirPlay 2 is coming to “newer” Sonos speakers in July. Unlike using Apple Music on the HomePod, it will stream music from your phone instead of directly over the internet. However, unlike the HomePod you will be able to control some of the AirPlay 2 music with Alexa. You can launch music on your iOS device in all the normal ways, including with Siri.

Essentially, Sonos’ software system is able to be aware of what is playing on your speakers, no matter the source, It’s a clever way to make AirPlay 2 a little more useful. Once the music is playing via AirPlay 2, you can use Alexa to pause, go to the next track, and even ask what’s playing.

For the platform-agnostic user – the exact user Sonos has focused on pitching its products to lately – this kind of blending together of different assistants and ecosystems may carry a lot of appeal. Since Alexa is the sole voice service currently available on Sonos speakers, the ability to control AirPlay 2 playback Amazon’s assistant is key. I do wonder, though, if mixing and matching different services might be overly confusing for the average user. With AirPlay 2 support, you’ll be able to use Siri on your iPhone to start streaming audio to a Sonos speaker, but you can’t start that playback with Alexa. Once audio’s already playing, though, that’s when Alexa steps in. I appreciate the variety of options, but it sounds like those options bring with them a lot of restrictions to remember.

As for hardware compatibility of AirPlay 2, it will be available on a limited number of Sonos devices:

AirPlay 2 will work with the Sonos One, (second generation) Play 5, and Playbase (and, ahem, “future products”). But if you have older speakers, owning any of those newer ones will make AirPlay 2 work with all of them.

That last line is intriguing, though unclear. Older devices can’t actually become AirPlay 2 speakers, otherwise they would appear in the Home app as HomeKit devices – however, it makes sense that an existing HomeKit device that talks to older Sonos devices could serve as a translator of sorts, relaying AirPlay 2 commands over Sonos-native protocols.

We’ll see how it all works when AirPlay 2 support arrives next month.

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Apple Clarifies App Review Guidelines to Promote Free Trial Options

It’s tough selling a paid up front app on the App Store. Users have no way of knowing ahead of time whether an app will fit their needs or not, and no one wants to spend money on an app only to find that it wasn’t what they expected. Fortunately, App Store review guidelines have been updated this week to address that problem. Matthew Humphries reports for PCMag:

The updated guidelines state that, “Non-subscription apps may offer a free time-based trial period before presenting a full unlock option by setting up a Non-Consumable IAP item at Price Tier 0 that follows the naming convention: “14-day Trial.” Prior to the start of the trial, your app must clearly identify its duration, the content or services that will no longer be accessible when the trial ends, and any downstream charges the user would need to pay for full functionality.”

So users will know before they start using an app that it will cost money, but only after X days of free use. The upfront transparency should prevent any user frustration, but it could also greatly improve the quality of content in apps because the developer really needs the user to reach the end of the free trial wanting to pay to continue using/playing.

This isn’t necessarily a change of policy, but more an explicit clarification of something that’s already been allowed. The Omni Group, for example, began switching its entire suite of apps in September 2016 to the same sales model: free downloads, with In-App Purchases for unlocking full functionality after 14-day trial periods. Since that time, however, very few apps have followed the same path – likely in part due to continued uncertainty regarding what’s officially allowed. The updated review guidelines should lead to a welcome increase of paid up front apps transitioning to free downloads with In-App Purchases, thus enabling more ubiquitous free trials across the App Store.


You can also follow all of our WWDC coverage through our WWDC 2018 hub, or subscribe to the dedicated WWDC 2018 RSS feed.

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iOS 12 and watchOS 5: A Roundup of All the Little Things

Every year when Apple introduces the latest versions of its software platforms at WWDC, information streams out in two major phases: we get the biggest, most important announcements during the opening keynote, then afterward, once the new beta builds are in the hands of developers, we find out all the additional details not meriting on-stage attention. In that vein, here’s a roundup of all the smaller details we’ve discovered so far in iOS 12 and watchOS 5 that weren’t covered in our initial overviews.

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AppStories, Episode 58 – Imagining What iOS Could Do for Mac Apps

On this week’s episode of AppStories, we look at what Apple could do to use iOS and its large developer community to revitalize the Mac app ecosystem.

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AppStories+ Deeper into the world of apps

AppStories Episode 58 - Imagining What iOS Could Do for Mac Apps

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AppStories+ Deeper into the world of apps

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Craig Federighi Shares More Details on Porting iOS Apps to the Mac

Near the end of yesterday’s WWDC keynote, Craig Federighi shared that Apple was at work on tools that would enable developers to more efficiently bring their iOS apps to the Mac. The ship date for those tools isn’t until 2019, but this was still a major announcement, with plenty of questions left unanswered. Today Lauren Goode of Wired has published a new interview with Federighi in which a few additional details are shared on exactly how porting apps from iOS to Mac will work.

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Apple Design Awards 2018 Winners Announced

This evening, capping off the first day of Apple’s WWDC conference, the company recognized the best of the App Store at its 2018 Apple Design Awards ceremony.

The Apple Design Awards are a WWDC tradition dating back all the way before the turn of the century. The ceremony is an opportunity for Apple to applaud developers whose apps demonstrate a high level of quality and innovation. 2017’s winners included the excellent Things 3 and Bear.

Last year the company broke from its norm for the ADAs by making them a private ceremony, exclusive to the award winners themselves, rather than a public event for all conference attendees. This year things were back to normal, as all developers in attendance could attend.

Apple selected the following apps across iOS, macOS, watchOS, and tvOS as 2018 Apple Design Award winners:

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WWDC 2018 Keynote: By the Numbers

Every time Apple holds a keynote event, the company shares a variety of numbers related to things like user counts for certain products, software performance improvements, and customer satisfaction. With the company announcing the future of key platforms like iOS, macOS, watchOS, and tvOS today, there was unsurprisingly a lot of data mentioned at today’s WWDC event.

We’ve collected some of the most important numbers shared on-stage during the keynote and outlined them below.

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watchOS 5: The MacStories Overview

This morning at the WWDC keynote presentation in San Jose, Apple’s Vice President of Technology Kevin Lynch took the stage to announce the latest version of the company’s smartwatch operating system. watchOS 5 will ship this fall and include improvements to the Apple Watch fitness features, new methods of communication, Siri and notification enhancements, the introduction of web content, and more.

Over the coming months we’ll be diving deep into these new features and testing them thoroughly, but for now read on for an in-depth overview and some initial thoughts on everything new in watchOS 5.

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iOS 12: The MacStories Overview

Every year a major new version of iOS is released, adding a wealth of powerful improvements that transform the way we use some of our most important tools in life. In comparison to updates in recent years, iOS 12 – which Apple introduced at today’s WWDC keynote – doesn’t have as many flashy new features or major changes to system apps. When it gets in public hands this fall, lots of users may install it and not notice anything different. And that’s partly on purpose.

Apple spent a lot of time this year focusing on performance improvements that make iOS run better on a wide assortment of devices. In iOS 12, even though your iPhone or iPad may not be getting a major Home screen redesign or anything similarly noticeable, one change Apple hopes you will recognize is that your device runs better than ever before. In addition to being available on all the same hardware as iOS 11, iOS 12 claims to bring a Camera that opens up to 70 percent faster from the Lock screen, apps that launch up to twice as fast, smoother animations system-wide, a keyboard that loads up to 50 percent faster, and more response typing. These may not be the kind of details that make for great marketing campaigns, but they make the tasks we do every day better.

It’s not fair to call iOS 12 a release mainly focused on fixing bugs and improving performance, however. Apple has also put together an impressive assortment of features, big and small, which will empower you to do things with your device that wasn’t previously possible. There are impressive new automation capabilities integrated deeply with Siri, improved tools for monitoring how you use your devices, excellent new features for Messages, FaceTime, Photos, and more, and the arrival of ARKit 2.


Here’s an in-depth look at all that iOS 12 will bring when it launches this fall.

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