Pixelmator Pro Updated with Machine Learning Auto Enhancement, Light and Dark Modes, and Automator Actions

Pixelmator Pro for the Mac was updated to version 1.2 today with a handful of enhancements centered around macOS Mojave.

The update includes light and dark modes, which can be set in Preferences to follow the mode picked in System Preferences or full-time light or dark mode. Dark mode closely resembles Pixelmator Pro’s existing UI, but its light mode is brand-new.

Pixelmator Pro's new light mode.

Pixelmator Pro’s new light mode.

Pixelmator Pro 1.2 has also added a new auto-enhance feature for images that applies machine learning to automatically adjust white balance, exposure, hue and saturation, lightness, color balance, and selective color. Previously auto-enhancement was available individually for some of the categories in Pixelmator’s Adjust Colors tab. The new ML Enhance feature, which the Pixelmator team says was trained with millions of professional photos, adjusts all of the categories listed above at once. If you don’t like the results, the adjustments can be turned off on a per category basis or adjusted manually.

Read more


Why Photoshop on iOS Is A Huge Win for the iPad Pro

Jason Snell, writing for Macworld on the announcement of Photoshop coming to iPad next year:

Adobe’s move to iPad instantly makes everyone who knows, loves, or relies on Photoshop a possible candidate for an iPad Pro. And make no mistake, the iPad Pro is already plenty powerful enough to run Photoshop, and with the Apple Pencil it’s got an input method that will satisfy most graphics pros. Even better, Adobe has said that it will be building in cloud syncing for Photoshop files, so that you’ll be able to seamlessly hand off projects directly from one device to another.

A lot of the criticism of the iPad Pro as a flawed tool for doing real work comes down to software. The hardware is capable—but where’s the software? These arguments have been weak for a while now—I think Microsoft Office for iPad is aces, and Apple’s iWork apps are remarkably capable, too—but with every major app that arrives on the platform, the quieter that criticism has to get. Adobe’s also bringing a simplified version of Premiere, called Premiere Rush, to the iPad. I wonder if Apple’s considering just how Final Cut and Logic might work on the iPad?

As I’ve been arguing for a while now, I believe we’re witnessing a shift in how tech companies – both platform owners and development studios – approach desktop and tablet software. Multiple factors – from better-looking displays and more powerful GPUs to cloud-based file management and subscriptions – are converging to make it possible to have a consistent app experience on every device you have without compromise. In this transition, iPad versions of desktop apps will be treated less like “companion” apps to a “real” desktop one and more like the same app, with the same features, optimized for touch and capable of adapting to the kind of computer it is running on (and adaptivity becomes especially important when you start considering external display output, for instance).

Photoshop, as Snell writes, is a first step. If Apple is truly pushing this vision forward, perhaps it’s time they also start treating the iPad as a place for real pro apps, not just companion utilities of macOS apps.

Permalink

Some of Apple’s Forgotten iOS Apps

Apple has just about always offered iOS apps on the App Store, separate from what apps come bundled on its devices from the factory.

Sometimes, these apps get promoted to being part of the iOS image, like Podcasts and iBooks have. Once stuck hanging out on the App Store, they now ship on the iPhone and iPad by default.

A lot of other apps weren’t luck enough to get that lifeline, and have since been removed from the App Store. Let’s take a look at a few examples.

Read more


BestPhotos Offers Streamlined Photo Management

BestPhotos, a photo management app from Chicago-based Windy Software that we’ve covered on Club MacStories before, was updated today with new features for quickly and efficiently organizing your photos. I take thousands of pictures each year and sometimes it feels like I take even more screenshots. Sifting through to find the best shots and discard old screenshots, duplicates, and just plain bad photos takes a lot of tapping and time in Apple’s Photos app. BestPhotos is a better solution that streamlines the whole process.

Read more


App Bundles Are Coming to the Mac App Store

In a brief post on Apple’s Developer news site, the company announced that it is adding support for app bundles to the Mac App Store. According to the post:

…now, you can create app bundles for Mac apps or free apps that offer an auto-renewable subscription to access all apps in the bundle.

The post points to developer documentation on creating app bundles that that has been revised to mention Mac apps. The process for setting up a bundle, which will allow developers to offer up to 10 Mac apps as a single purchase, appears to be the same as it is for iOS developers. Unfortunately for those developers with iOS and macOS apps, it does not appear possible to create a mixed bundle of iOS and Mac apps.

Permalink


Developers Show What They Could Make if Apple Opened Up Watch Face Development

Last week we linked to Marco Arment’s article critiquing Apple’s watch faces and calling for Apple to open up watch face design and development to third parties. By the next day, Steve Troughton-Smith had an Xcode project up and running that uses SpriteKit to simulate custom watch faces. Troughton-Smith posted pictures of the watch faces he created on Twitter, which drew a lot of interest from other developers.

Troughton-Smith uploaded his watch face project to GitHub, and in the days that followed, developers, including David Smith, who’s been making Apple Watch apps for his health and fitness apps since the Series 0 was introduced, began playing with Troughton-Smith’s code. Writing about the experience on his website Smith said:

There is something delightful about solving a problem that is superficially so simple and constrained. The constraint leads to lots of opportunities for creative thinking. Ultimately you just need to communicate the time but how you do that can take countless different forms. It reminds me of the various ‘UI Playgrounds’ that have existed in app design. For a while it was twitter clients, then podcast players and weather apps.

I spent the weekend following along as Troughton-Smith, Smith, and others designed all manner of personalized watch faces. The experience reminds me of the flurry of activity and excitement during the first months after the iPhone was released when developers reverse-engineered Apple’s APIs to create the first jailbroken apps even before there was an App Store. Let’s hope that history repeats itself and Apple opens up watch face development to third parties like it did with apps.

Below and after the break, we’ve collected tweets following Troughton-Smith’s work and showing off some of the designs that have been created over the past several days.

https://twitter.com/stroughtonsmith/status/1049733933175369729
https://twitter.com/stroughtonsmith/status/1049739746967203840
https://twitter.com/stroughtonsmith/status/1050010561151475712
https://twitter.com/stroughtonsmith/status/1050022867738484736

Read more



Creating Shortcuts with Invisible Names for the iOS Home Screen and Widget

I’ve spent the past two weeks updating my iPhone’s home screen setup for the XS Max and, as I shared in the latest episode of AppStories, part of the process involved gaining easier access to some of the shortcuts I use on a regular basis. While I’m not a fan of the shortcuts-only home screen approach described by CGP Grey in episode 75 of the Cortex podcast (at some point, I believe you just end up swapping app folders for shortcuts), I do like the idea of adding a couple of frequently used custom shortcuts to the home screen. And as I detailed on AppStories, I also like to use “shortcut launchers” – effectively, shortcuts to launch other shortcuts.

Read more