This Week's Sponsor:

Copilot Money

The Apple Editor’s Choice Award App for Tracking Your Money. Start Your Free Trial Today


A Decade on the App Store: From Day One Through Today

“There’s an app for that” may have been coined as a marketing term in 2009, but in 2018 the phrase is indisputable. With over 2 million apps on the App Store, there is seldom a niche unexplored, and few obvious utilities not rapaciously overindulged. The App Store is a worldwide phenomenon, an enormous entity providing instant access to a treasure trove of software for hundreds of millions of people. Things have come a long way in a decade.

Ten years ago today, the App Store launched with 552 apps, available only on the original iPhone, iPod Touch, and the iPhone 3G (which shipped the day after). The developers of those apps overcame a fascinating set of challenges to secure front row seats in one of the greatest software advents in history. Many of these apps were built into sustainable businesses, and continue in active development today. Even those that didn’t make it are still testaments to their time, effortlessly invoking nostalgia in users who participated in that era.

The early days of the App Store were a journey into the unknown for Apple, third-party developers, and users alike. The economics of the store were entirely unrealized – nobody knew which app ideas would work or how much they could charge for an app. Apple’s processes for approving apps were primitive, their developer documentation was fallow, and they still thought it a good idea to make developers sign a non-disclosure agreement in order to access the SDK (software development kit). For iPhone users, every new app could completely revolutionize their mobile experience, or it could be another icon they never tapped on again.

Despite this uncertainty, developers pushed forward with their ideas, Apple hustled as many apps through approval as it could, and on July 10, 2008, users exploded enthusiastically onto the scene. Within the first year of the App Store, iPhone and iPod Touch owners had already downloaded over 1.5 billion apps. From the beginning it was clear that the App Store would be an unmitigated success.

Read more


App Store 10th Anniversary: The AppStories Interview Series

As Federico explained yesterday, we knew from the earliest planning stages of our coverage of the App Store’s 10th anniversary that we wanted to include interviews with the developers and designers of apps and games we love. We do interviews periodically on AppStories and knew it would be the perfect way to let the people whose lives have been affected by the App Store tell their stories in their own words. Over the course of this week, we will post one episode of AppStories each day featuring interviews on a wide variety of topics that complement the in-depth stories you can read here on MacStories.

If you haven’t subscribed to AppStories yet, you can do so with the links at the bottom of this post or listen here in your browser using the embedded players below. As new episodes are published this week, we will update this post with the latest interviews.

I hope you enjoy these conversations as much as we did recording them.

Sponsored by:


Episode 69 - An Interview with Ryan Cash and Harry Nesbitt of Team Alto

Federico and John are joined by Team Alto members Ryan Cash and Harry Nesbitt.


Episode 68 - Interviews with Michael Flarup and Marc Edwards

Federico and John interview Michael Flarup and Marc Edwards about iOS app design.

Read more


New Videos Highlight the iPad’s Power and Flexibility in Common Situations

Today Apple launched four new 15-second ads, each of which highlights the iPad’s capabilities in common domains – travel, notes, paperwork, and portability – compared to common tools in those same settings.

Two of the ads showcase the iPad’s usefulness as a paperless solution in the workplace and at school. While other employees and students wrangle with messy desks full of disorganized papers, the iPad users in the ads access all their documents and books from the compact tablet. Another ad takes place on an airplane, where flyers have tray tables that are over-crowded with their meal and laptops – the iPad Pro user, however, simply collapses the Smart Keyboard and uses the iPad in tablet mode to free up more space. Finally, the last ad shows users packing overstuffed bags with items like books, while the iPad user easily throws their sleek device into a backpack.

Apple clearly wants to convey how the iPad can make people’s lives easier and more organized – a fitting message during a season packed with travel and back-to-school plans.


Before the App Store: the “Sweet Solution” of Web Apps and Developers’ Relentless Passion

Apple has a history of shipping 1.0 products that are amazingly great in some ways, and shockingly undeveloped in others. The iPhone, juggernaut of Apple products, was no exception. When it launched, the iPhone was a smartphone like no other, setting a new standard for what pocket computers could do. But in spite of its astounding achievements, one black eye on the product’s otherwise-stellar launch is that it offered no access to third-party apps.

The App Store as we know it today didn’t exist on the iPhone’s day one. On the path of creating a device that would change the world, Steve Jobs and his team neglected one important point: the developer story. Perhaps this was a problem of Apple’s own making – if the iPhone hadn’t been such an impressive product, there wouldn’t have been much demand for native third-party apps. But it was an impressive product, so the demand was substantial, leaving Apple with a big problem on its hands.

Developers, understandably, were excited about the potential of what they could do with the first product that lived up to its name as a true _smart_phone. Yet between the iPhone’s unveiling in January 2007 and its release nearly six months later, there was nary a hint of an iPhone SDK (software development kit). Instead, Apple shared what it infamously called a “sweet solution” for third-party apps on iPhone: web apps.

Read more


Celebrating the App Store’s 10th Anniversary with a Week of Special Coverage

When the App Store opened for business on July 10, 2008, I was working at a physical eBay store after dropping out of university. I’m pretty sure I don’t even actually remember the exact day the App Store launched; I do remember that, at some point during the summer after finally buying my first iPhone, the App Store opened my eyes to a world that captured my interest like nothing had ever done before. I had no idea that, just a few months later, I would start writing a blog about Apple and apps that, nearly a decade later, is my full-time job. Something was immediately clear though: I wanted to learn everything I could about apps and the people who made them, and I wanted to try all the best ones I could find. I was hooked.

Read more


OmniFocus 3: Accomplish More Every Day [Sponsor]

OmniFocus 3 for iOS is a fresh, major update to the app that’s been the trusted gold-standard to-do app for 10 years – since the very first day of the App Store. It’s the best OmniFocus ever!

Download it for free. Put it through its paces with a 14-day free trial, and then buy the Standard or Pro edition. Users of earlier versions of OmniFocus for iOS get a 50% discount.

Tags – new in OmniFocus 3 – add a powerful organizing tool. Create tags for person, energy level, priority, location, and more.

The Forecast view now shows your tasks and calendar events in order, so you can better see what’s coming up in your day and adjust if needed. With the Pro version you can also set a special tag so that items always show up today.

Enhanced repeating tasks are easier than ever to set up – and they work with real-world examples such as the first weekday of the month.

Batch editing, a feature we brought over from the Mac, lets you set due dates, tags, and other data for multiple tasks all at once.

Flexible inspectors now allow you to show only the features you use, and reorder them so your favorites are where you want them.

Get the most out of OmniFocus by reading our ever-growing list of articles and customer stories on Inside OmniFocus. And if you ever need help, contact our world-class support team via email – or even just call. We’re here to help you.

Download OmniFocus 3 today and accomplish more every day.

Our thanks to OmniFocus 3 for sponsoring MacStories this week.


The Decade-Long Road to Trism 2

Variety has an in-depth profile of Steve Demeter, the former Wells Fargo software developer who created Trism, one of the App Store’s earliest hit games.

Demeter became the face of the App Store gold rush for many people. His game, Trism, was one of the 500 apps that debuted on the App Store 10 years ago next Tuesday. The game, which incorporated the iPhone’s accelerometer, earned $250,000 in its first two months. With 3 million lifetime downloads, many at $4.99 each, Demeter quit his job as a developer at Wells Fargo to work on a sequel, eventually pouring all of the original game’s earnings into the effort:

Lost in the shadow of his initial success and worrying about a sophomore slump, the development of “Trism 2” became a nightmare cycle of starting and restarting, creating and destroying.

Eventually, Trism’s earnings dried up and Demeter got a job at Storm8 and later, FoxNext Games. Now, 10 years after Trism’s release, Demeter is releasing its sequel, Trism 2 to coincide with the 10th anniversary of the App Store with the help of FoxNext.

After all these years, it’s great to see Trism 2 launch, and the tenth anniversary of the App Store feels like the perfect time given it’s unique spot in App Store history. We’ve got special coverage of the App Store’s 10th anniversary coming from the entire MacStories team next week, so be sure to check back then.

Permalink

Shortcuts App Beta Arriving through TestFlight Soon

Today Apple updated the download page of its developer website with an option to request access to the TestFlight beta version of iOS 12’s Shortcuts app. This was first discovered by Steve Troughton-Smith:

The release notes for beta 1 of Shortcuts confirm that Workflow users who install the new beta will have their existing workflows imported into Shortcuts, as Federico previously noted.

Up until now, the Shortcuts app has made no appearance in existing iOS 12 beta releases. This was unsurprising because Shortcuts is going to be released as an App Store download, but it was unclear whether beta testers would be given the chance to gain access to the Shortcuts app before its public release. Fortunately, if you’re an Apple developer, the answer is officially yes.

Permalink

Apple Celebrates the App Store’s 10th Anniversary

Next week the App Store turns 10. Ahead of that momentous date, Apple has published a new retrospective feature on what the last 10 years have been like:

When Apple introduced the App Store on July 10, 2008 with 500 apps, it ignited a cultural, social and economic phenomenon that changed how people work, play, meet, travel and so much more. Over the past decade, the App Store has created a safe place for users of all ages to get the very best apps and a vibrant app economy for developers of all sizes, from all over the world, to thrive. Today, customers in 155 countries are visiting the App Store more often, staying longer and downloading and using more apps than ever before.

While there have been many notable moments since apps first came to iPhone and later iPad, the milestones and testimonials below reflect some of the most significant over the past 10 years — defining how the App Store democratized software distribution and transformed how we live every day.

The article includes quotes from developers who have published their work on the App Store over the last 10 years, as well as from Apple executives, creators like Nintendo’s Shigeru Miyamoto, and more. These quotes are framed within the following 11 topics of the App Store’s impact:

I. The App Store Opens Doors for Developers, Puts an All New Experience in the Hands of Customers
II. Mobile-First Businesses Thrive
III. Gaming Takes Off, Reaches New Fans
IV. In-App Purchase, Subscriptions Unlock Experiences
V. Streaming Entertainment Takes Off
VI. Creativity, Productivity and Education Soar Beyond Office, Classroom Walls
VII. Health, Fitness and Wellness Apps Surge in Popularity
VIII. Accessibility Apps Empower Communities
IX. Coding Inspires Future Generations
X. New App Store Features Encourage Discovery
XI. The AR Revolution Awaits

10 is a landmark year, and the App Store has a particularly warm place in the hearts of the MacStories team. We have some special celebration plans coming next week, and can’t wait to share them with you.

Permalink