This Week's Sponsor:

Textastic

The Powerful Code Editor for iPad and iPhone — Now Free to Try


MacStories Unwind: Announcing Expanded WWDC Coverage, a Classic Mac Game Reboot, and Apple TV Channels

0:00
40:32


This week on MacStories Unwind:

MacStories

Club MacStories

AppStories

Unwind Picks


Apple’s App Review Board Confirms Rejection of Basecamp’s Hey Email Service

Hey is a new approach to email that was launched earlier this week by Basecamp. The service, which comes with its own hey.com email address, has a number of unique features for managing messages with an emphasis on screening tools. Hey does not, however, allow you to use its client app with other email services like Gmail, which is important to keep in mind.

Equally important to this story as it unfolded over the past several days is the fact that Hey does not offer an In-App Purchase for its service. The service is available from Basecamp only. As a result, if you download Hey’s iOS app, but have not yet purchased a license from Basecamp, the app doesn’t do anything except request your Hey login credentials.

The service launched on Monday with access provided via the web and native Windows, Android, Linux, Mac, and iOS apps. At the same time, Hey was being launched, an update to its iOS app, which fixed bugs, was rejected by Apple. The timing is unclear, but TechCrunch reports that Hey’s Mac app was rejected too.

Read more


Announcement: MacStories’ Expanded WWDC Coverage

It’s just about time for WWDC to start, and the MacStories team has been busy preparing for a lineup of expanded coverage next week.

As in past years, our coverage will begin with Apple’s keynote presentation. On MacStories, you’ll find in-depth coverage of Apple’s announcements, overviews of OS updates and any new hardware, and roundups of everything happening throughout the week. You’ll also get the kind of details that aren’t widely reported as the team combs through session videos, social media, and other sources.

AppStories is playing an expanded role in our coverage this year, and we’re bringing our new weekly show, MacStories Unwind, along for the ride too. Federico and I will record special episodes of AppStories that we’ll release Tuesday though Friday covering the WWDC keynote, State of the Union presentation, session videos, and more, plus we’ll publish usual Friday episode of Unwind where we’ll wrap up the week’s most important stories and discuss what it all means.

You can follow along with all of the MacStories, AppStories, and Unwind coverage on our WWDC 2020 hub, or subscribe to the dedicated WWDC 2020 RSS feed.

Finally, we’ll send a special issue of MacStories Weekly to Club MacStories members one day later than usual on Saturday, June 27th. The issue will be packed with WWDC-themed features and our thoughts on everything revealed. The same day we’ll also release a special episode of MacStories Unplugged, our Club-only podcast, with an inside look at the week gone by.

If you’re not a member of Club MacStories, you can join here.

To recap, stay tuned to MacStories, our shows, and the Club for a full week of WWDC coverage:

Monday - Friday

  • Continuous Keynote, State of the Union, and session coverage on MacStories

Tuesday - Friday

  • Daily episodes of AppStories covering all of Apple’s announcements big and small

Friday

Saturday

  • A WWDC-themed issue of Club MacStories Weekly newsletter
  • A special members-only episode of MacStories Unplugged

We’re all excited for next week and hope you’ll join us for the festivities.


Castro Debuts Extensive Siri and Shortcuts Podcast Controls

One of my favorite podcast clients, Castro, debuted a big update today that adds a host of Siri commands and strong Shortcuts support.

There are now 30 requests you can make of Castro through Siri, which can access all the world’s open podcasts. We know it can be hard to remember them all, so we made a handy reference guide in Settings → Siri where you can find what you’re looking for to make your day a little easier.

Besides the wide extent of possible commands in Castro, what’s especially impressive is the guide referenced above: Castro’s team has built an excellent Siri Guide and a related in-app Shortcuts Gallery, both of which are accessible via settings and highlight simply and beautifully what all is possible with Siri and Shortcuts.

Castro’s Siri Guide and Shortcuts Gallery.

Castro’s Siri Guide and Shortcuts Gallery.

Discovery is one of the biggest challenges I’ve found with apps that support Siri and Shortcuts, as apps seldom make a list available of all supported voice commands and actions. With both Siri and Shortcuts, I’ve struggled in the past to find great podcast-related uses for these features, but Castro solved that problem for me.

On the Siri front, skipping chapters and managing my queue via voice works great. With Shortcuts, Castro offers some great pre-built shortcuts that do things like import your full Apple Podcasts library, clear all your queued episodes, subscribe to a new show even when you don’t have a proper Castro link, and more. While it’s always nice having the tools to build something custom, as someone who isn’t a heavy Shortcuts tinkerer I appreciate the work put in by Castro’s team to offer users extra functionality with minimal effort.


Game Day: Sketchfighter 4000 Alpha

Some tweet wishes do come true.

One of the first Mac games I ever played has made a comeback on the Mac App Store. Sketchfighter 4000 Alpha is a space-themed shooter that adds an exploratory twist on Asteroids-like controls. The game is a terrific riff on a classic arcade genre, but what holds the experience together and elevates it is the hand-drawn art and soundtrack.

Sketchfigher, by developer Lost Minds, was originally published in 2006 by Ambrosia Software, a Mac game publisher with roots in the early 90s that faded from the Mac gaming scene and finally went completely offline last year. That left fans with no way to download the app or activate existing licenses.

It’s been years since I played Sketchfighter, but as you can see from my tweet, I never forgot it. So, when I stumbled across a preview trailer for a reboot of the game, I was excited. As it turns out, Lost Minds was able to get the original source code for the game, update it for modern Macs, and release it on the Mac App Store.

If you played the original game as I did, part of the reboot’s fun is the nostalgia factor. Even if you’ve never played Sketchfighter, though, it’s a wonderful classic arcade experience. The game takes the sort of doodles so many students have scribbled in notebooks as teenagers and brings them to life on the same graph paper you’d find in backpacks.

Your goal is to maneuver a spaceship through a series of zones, avoiding obstacles and weaponry, collecting items, eliminating enemies, and fighting bosses. The controls are simple. The arrow keys control the direction your ship flies, and the space bar fires your weapons. That doesn’t mean your ship is easy to control, though. Both the flight physics and ship itself reminded me of Asteroids, which works well in this context. As you fly your ship, it drifts, carried by momentum towards walls, enemies, and other obstacles that can inflict damage, eventually leading to your demise. Along your route, there are also spots to refresh your health, which are a great place to visit before a big boss fight because once your health runs out, your ship explodes.

Sketchfighter features three save slots, so dying doesn’t mean starting over from scratch every time. Also, although I’ve only played in single-player mission mode, there are also two-player co-op and competitive modes.

There isn’t too much more I can say about Sketchfighter without giving away some of the surprises in later levels, but it’s worth emphasizing that the game’s relative simplicity is elevated above other straightforward arcade shooters by its nostalgia-evoking graphics and soundtrack. The music is a relatively short loop, but it’s incredibly catchy and the sort of tune that will stick in your head for days.

With so many games gone with the transition to 64-bit apps, I was happy to see Lost Minds take the time and effort to revitalize this small but fun corner of Mac gaming history. Updating older games isn’t trivial, which is why reboots like Sketchfighter are sadly the exception rather than the rule.

The Mac is lacking as a gaming platform in a lot of ways, but it’s perfect for quirky arcade-style fun like Sketchfighter. The game runs well on my 2018 Mac mini and has never sounded better than through my Harmon Kardon Soundsticks. What’s more, Sketchfighter is a terrific diversion when you’re sitting at your Mac and need a break. I hope it’s wildly successful and gets ported to the iPad eventually, too. It would be great fun to play with an iPad Pro attached to the Magic Keyboard with Trackpad.

Sketchfighter 4000 Alpha is available on the Mac App Store for $6.99.


Stephen Hackett on the Apple Watch’s Breathe App

Stephen Hackett, writing at 512 Pixels:

When Apple added the Breathe feature to watchOS 3, I — like many of you, I suspect — turned it off pretty quickly. However, over the last six months, it has come to be one of my favorite things about wearing my Apple Watch.

Hackett goes on to explain some of the specific circumstances that led him to revisit Breathe, and why it’s become such a valuable tool for him.

It’s fairly common for me to forget that a feature exists because I made a decision once, a long time ago, to turn it off. Revisiting the Breathe app could be a useful thing for a lot of us right now.

Permalink

Apple TV Channels: A Great TV Experience That’s Failing

Apple’s TV strategy has produced a mix of both winning and losing. While I think the company is largely on the right track with its efforts to produce original TV+ content, and it’s also poised to take a cut of many popular streaming services’ revenue via In-App Purchases, I nonetheless think it’s clear that the company’s attempts to offer a great TV experience are failing.

Read more


Indie Sticker Pack Debuts to Support the COVID-19 Solidity Response Fund and Equal Justice Initiative

A group of indie iOS and iPadOS developers have joined forces to offer a pack of over 100 stickers of many of our favorite apps, the proceeds of which will benefit two great causes. According to the sticker pack’s purchase page:

All proceeds will be split 50/50 between the World Health Organization’s COVID-19 Solidity Response Fund and the Equal Justice Initiative for combatting racial and economic injustice.

It’s terrific to see the developer community come together to offer such a wide array of stickers for two excellent charities. Ever since I started attending WWDC, I’ve collected stickers of my favorite apps from the developers I meet. With WWDC online this year, I didn’t think I’d be able to add to my collection anytime soon. However, thanks to the Indie Sticker Pack, I’ll have more stickers at once than I could ever have collected at one WWDC and contribute to two great causes.

The Indie Sticker Pack is available for a limited time for $12.99 from the group’s website.

Permalink