October 2012 In Review

We’re back again with another month in review, and what a month October has been. On the news front there was, of course, the October 23rd Apple event which saw the launch of the iPad mini, fourth generation iPad,  13” MacBook with Retina Display, new Mac mini and iMac. Apple also had their fourth quarter earnings call and remembered the first year anniversary since the passing of Steve Jobs.

October was also chock full of new apps and big app updates. Tapbots in particular had a big month with the launch of Netbot and Tweetbot for Mac, Marco Arment launched The Magazine, Loren Brichter made his comeback with Letterpress, Pocket released a Mac app, and iPad drawing app Paper got a big update.

On the stories front, Federico has had a lot of fun putting together a number of guides and tutorials this month and we’ve collected them all together below. Federico also interviewed Loren Brichter for the launch of his new Letterpress app, talked about the leadership changes at Apple and I mapped out the entertainment ecosystems of Apple, Google, Microsoft and Amazon.

Be sure to check out our previous Month in Review posts here

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Apple Releases iOS 6.0.1 [Direct Links]

Apple just released iOS 6.0.1. The software update has hit Apple’s servers and is propagating now; iOS 6.0.1 is a bug fix release, which improves reliability of the iPhone 5 and iPod touch 5th gen on WiFi networks with WPA2 encryption, fixes the widely-reported issue of horizontal lines showing up on the software keyboard, and improves the behavior of the Camera flash.

iOS 6.0.1 changelog

  • Fixes a bug that prevents iPhone 5 from installing software updates wirelessly over the air
  • Fixes a bug where horizontal lines may be displayed across the keyboard
  • Fixes an issue that could cause camera flash to not go off
  • Improves reliability of iPhone 5 and iPod touch (5th generation) when connected to encrypted WPA2 Wi-Fi networks
  • Resolves an issue that prevents iPhone from using the cellular network in some instances
  • Consolidated the Use Cellular Data switch for iTunes Match
  • Fixes a Passcode Lock bug which sometimes allowed access to Passbook pass details from lock screen
  • Fixes a bug affecting Exchange meetings

For over-the-air updates, iPhone 5 users will have to install an iOS Updater utility first, which requires a full reboot of the device before installing iOS 6.0.1. After the restart, the Software Update panel in settings will allow you to download iOS 6.0.1.

iOS 6.0.1 direct download links below (build number 9B206).


iStat 2 Review

I like Bjango. They make the kind of simple, polished, and useful software that defines OS X as a platform with equal attention to beautiful pixels and powerful features. I was already a big fan of Consume and Skala. Bjango’s latest release, iStat 2, falls exactly under this category of apps: great-looking and efficient at the same time.

Mac Servers

I own a 13-inch MacBook Air and a 21.5-inch iMac. My MBA is the “work machine”, whereas the iMac has always been the media center of the house, as it’s connected to a couple of external drives with my iTunes library on it. For the past few months, however, I’ve been increasingly switching every part of my “entertainment workflow” from local to cloud-based. It started with Rdio a year ago (now, I have a Family account and I’m not switching any time soon). For iTunes, it means I’ve slowly uploaded my library to a Mac mini hosted on Macminicolo. As documented elsewhere, I’m very happy with Macminicolo, their reliability, and the overall message of a Mac mini server always available in the cloud.

But I’m not a “server guy”. I don’t understand the teminology behind server management, and my limited skills go as far as restarting WebDAV and Apache. I use my Mac mini primarily for media streaming through Plex and as a server for Mail, OmniFocus, Dropbox, and other services or apps that allow me to automate my workflow in the cloud. All my Dropbox-based scripts for plain text and OmniFocus are created with the Mac mini in mind, because it’s always-on and lets me receive results in real time. Hazel is another invaluable utility when it comes to automating a remote Mac.

I do put my Mac mini through some more processor-intensive tasks every once in a while. Usually, it’s movie conversion through Handbrake or movie streaming through Plex Media Server. I recoginize this doesn’t compare to using a mini as an Xcode build server, but it’s still something that I want to keep an eye on. Read more


The Value Of In-App Purchases

punch quest

punch quest

The Verge writes about to commercial failure of the first version of Punch Quest, a new game by Rocketcat Games:

But the reality was much different. Despite surpassing 600,000 downloads, Punch Quest only just crossed into the five figure range in terms of revenue. “The really scary thing is that profits tend to drop off sharply a week after an app’s out,” Auwae says. “I hear it’s a bit better for free apps, but a paid app often makes most of its money in the first week of being out.”

Figuring out where the problem lies is a difficult task. Punch Quest seems to have done many things right, with a game that has proved popular with a wide audience and was designed from the beginning with the concept of IAP in mind, but obviously something is missing. “There’s a lot of stuff that could be wrong,” says Auwae, “but we’re just not sure.

Earlier this year, our Graham Spencer wrote an extensive feature story on the state of game In-App Purchases, the best practices for developers, and reactions from users to various kinds of IAPs. He concluded:

On the other hand, people are much more appreciative of paying for something that is more tangible — like more levels or new game modes. They are more substantial than a new gun, or some in-game coins that can buy you a power-up. I think this feeling is amplified when a user moves on from a game and looks back at what they payed for. If they were just buying currency for power-ups, there really isn’t anything to show for that money that they once spent. On the other hand if they bought a new game mode, they can see that additional mode and if they decide to come back to the game at a later date, they’ll still have that and be able to take advantage of it.

As Andrew Webster wrote at The Verge, I think Punch Quest’s case is primarily an issue of perceived value. I don’t think Punch Quest’s virtual currency-like model for IAP is a sustainable model.

On the other hand, I don’t think it’s a problem of “small Buy button” (as suggested by The Verge): Loren Brichter’s Letterpress is a different genre, but some mechanics of revenue generation with IAP are comparable with Punch Quest. Loren said he didn’t make any “IAP optimization” to guide users towards spending money, yet Letterpress is a success. I believe it ultimately goes down to the fact that Letterpress’ IAP feels like a must-have, as I wrote in my review.

I think it’s a smart move, because Letterpress’ in-app purchase is a must-have so, essentially, you’ll be purchasing a $0.99 paid app. In this case, the “free” price tag is an illusion to draw more customers to download the app right away: think of it as a “trial” version of the real Letterpress. This is what the App Store dynamics have become, and Brichter is simply experimenting with something completely new for him while playing by the market’s rules. Because while I could go by without themes – I just use the default one – more simultaneous games and played words is what you’re really looking after.

Punch Quest doesn’t make me feel like I’m missing out. It doesn’t leverage the addictive nature of the game to draw me to the IAP options; at the contrary, the fact that it’s easy to collect currency in the game makes me feel like the IAP is unnecessary: I can play this because I like it and I’ll collect coins anyway.

Letterpress, on the flip side, doesn’t trade your time for options. You’re always going to miss themes and simultaneous games if you don’t pay. The IAP of Letterpress is an exclusive option that is based on the game’s essence: playing games against friends. You like this game so much you want to play more games? Then pay. Otherwise, you won’t have the feature. Simple and effective.

With In-App Purchases, I want to feel like I’m paying for something that I need. Even better, I want that to be more than a feeling: it’s got to be a fact.

Personally, I believe developers shouldn’t settle on “established” ways to implement IAPs. For instance, despite the completely different category, I like what iThoughts HD is doing with IAP: the regular app is $9.99 and already a sustainable business model, but if you want, you can pay more. Paying $3.99 for the IAP will unlock “Early Access” features, which include things like Search and Doodling on mind maps. These are features that will come to the main app eventually, but you can pay to get them now.

iThoughts’ IAP works from both technical and conceptual perspectives. By paying, you know you’re supporting the ongoing development of an app you like, and that is a powerful concept by itself. But, at the same time, you’re also getting new features before other people – you’re unlocking new exclusive stuff. Features that make the app better and that are cleverly targeted at people who use iThoughts on a regular basis. It feels like a must-have.

It’s marketed differently, but iThoughts’ IAP is actually very similar to Letterpress: it understands the app’s user base and allows customers to get more functionality by paying.

In-App Purchases are tricky. To get a complete overview of this phenomenon in games, I still recommend reading Graham’s story from June, which includes various surveys with developers and users. Overall, I believe IAPs can be a stable (and possibly more intelligent) business model, but developers should consider the value perceived by their customers before and after the purchase.



Paper for iPad Adds a Color Mixer, Custom Palettes, and Support for Pressure Input with Pogo Connect

Paper

Paper

I think the incredible thing about an app like Paper is that it allows someone like me to feel like an artist, even though I’m clearly not. It’s an app that brings out childlike joy and creativity in people who’d otherwise say they have no ability to draw or paint well. Paper is probably one of the most interesting apps on the iPad to look at for this reason; it manages to capture the essence of what makes doodling something on paper so fun, without making you feel inadequate thanks to its decidedly simple presentation and a carefully chosen color palette (originally: black, gray, white, orange, yellow, blue, green, and violet). Paper launched with just nine colors and five basic tools.

Paper’s next major update addressed a popular feature request; Version 1.1 introduced several new organizational features such as rearranging pages between journals and duplicating pages. Ink itself became more fluid, more closely matching finger and stylus input thanks to improvements to FiftyThree’s Expressive Ink Engine.

Today’s update further addresses another common feature request. While people have submitted some really amazing things to Made With Paper, I’d expect to see even more spectacular drawings thanks to the addition of the Mixer, Palettes, and support for the Pogo Connect. Not only have FiftyThree added more colors, they’ve added all of the colors.

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Clear For Mac Coming Next Week with iCloud Sync, Updated iPhone App

Todo app Clear, developed by Impending, Helftone, and Realmac Software, has been one of the most successful and discussed iOS releases of the year. With a simple and clever user interface design, Impending and Realmac made Clear distinctive in its looks and purpose: it’s a todo app, without the fiddling required to get a personalized setup and workflow in most todo apps. With its focus on simplicty, gestures, and delightful interaction, Clear was refreshingly honest.

In our original review, Cody mentioned how Clear, unlike other apps, took a different approach in regards to displaying tasks and navigation:

I mention color and sound as a replacement for time and due dates because there’s a distinct tradeoff in emotional impact. Setting duration and due dates can bring about feelings of anxiety. What I think Clear tries to do is reward its users for recognizing the need to successfully complete tasks. Colors play a distinct role in being both fun and tailored to the user’s personality (there are multiple themes to choose from). Sounds are rewarding and deliver a pleasant symphony of chimes when completing tasks. The combination of the two in addition to gestures make Clear engaging to use and solidifies the experience.

Today, Realmac and Impending are announcing Clear for Mac, an obvious next step for the app. While the new version isn’t available today, I’ve been able to test a beta of the app, and I can confirm that the essence of Clear’s experience has been ported to the Mac without making it feel extraneous to OS X. I’ll elaborate further on this thought in my future review.

Clear for Mac works like Clear for iPhone: you can create lists, and tasks inside lists. Tasks are color-coded (according to the theme you’re using) to show a darker tone if they’re at the top of a list, and thus have higher priority. Gestures play an important role in Clear for Mac: you can swipe with two fingers to complete or delete a task, swipe up or down to move between “levels” of the interface, pinch to go back, and so forth. From what you can see in the first promo video (embedded below), almost everything that made Clear for iPhone simple and great has been ported to the Mac version, including sounds.

There’s some new stuff, too. There’s iCloud sync, for instance, which will make Clear Mountain Lion-only. iCloud sync will require the 1.2 version of Clear for iPhone, which isn’t out yet and will require iOS 6. For the Mac version, Realmac and Impending also worked on features that leverage the OS X platform, such as keyboard shortcuts; on the other hand, Clear for iPhone 1.2 is gaining a new gesture to quickly move between lists, and a new way to paste items from other apps into a list.

Overall, Clear feels at home as a Mac app, but I’ll save my thoughts for a proper review next week.

Clear for Mac will launch at $14.99 on November 8th alongside Clear for iPhone 1.2. Check out the official promo video after the break. Read more


The Future of iOS

The Future of iOS

Kyle Baxter writes about the future of iOS from a functionality standpoint. He uses his app Basil as an example for what better communication between installed apps could lead to:

For example, Basil could declare that it handles web URLs. Then, I could build the recipe saving feature of Basil as a mini application (stored in Basil) that users can use from any other application that deals with the web. If someone who uses Basil is browsing recipe websites in Safari, they could tap a “Basil” icon in the action sheet, and my mini application would pop up, save the recipe to Basil and get out of the way—all without the user ever leaving Safari. The same could be true for Reeder (save recipes from cooking websites you subscribe to while browsing your feeds), Twitter applications, or anything else—and those developers wouldn’t have to know that Basil even exists.

This is a shared sentiment among developers. In my interview with Loren Brichter, the man behind atebits said there will be an “explosion in innovation” when Apple will allow XPC (the technology Kyle refers to) to work with third-party apps – more specifically, he mentioned “faceless apps, doing neat things for you in the background without presenting any UI and using minimal hardware resources”.

This is a subject I’ve been writing about for the past two years as well. In using my iPad as my main “computer” regularly every week, I have come to the conclusion that what I’m missing from the Mac isn’t multiple windows – it’s the glue that allows apps to work together in harmony. Maybe it’s a service to send text from Safari to Evernote. Or perhaps a simple script that puts a Mail message into OmniFocus. This kind of trusted, efficient communication between apps is what I’m really looking forward to seeing on iOS. This is why we should be excited for the future: it feels like we’ve only scratched the surface with third-party software on iOS.

Read Kyle’s post here. See also: Ole Begemann’s series on Remote View Controllers.

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Google Voice Search for iOS: Not A Siri Competitor, Still A Solid App

Earlier today, Google released an update to its Search app for iOS (a longtime favorite of mine both on the iPhone and iPad) to include an “Improved Voice Search” experience. Apparently, the app had been submitted a while ago, but Apple approved it this week.

The new Voice Search of the app may seem Siri-like in terms of overall concept. Essentially, it allows you to ask questions in natural language without typing, and get results back. I took some time to test the app, and, in actual usage, the scope is considerably different from Apple’s Siri, at least for now. And, at the same time, the technology behind it is much different. Read more