Posts in news

MacStories Unwind: What If a Donut Was a Line?

AppStories+ Deeper into the world of apps
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This week on MacStories Unwind, I endure smokey summer days with the help of an app, Federico discovers churros, and we check in on our favorite media of the first half of 2023.

Churros

Our Mid-Year Media Picks

Federico’s Picks:

John’s Picks:

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Game On: Pokémon Sleep, Stardew Valley+, Dead Cells, Netflix Gaming, Unity’s PolySpatial Beta, and Epic Games’ Battle with Apple

The videogame industry is huge, surpassing movies and music by wide margins. Apple has seen a lot of success with mobile games, but it’s history with desktop gaming leaves a lot to be desired. However, one thing is clear. Apple wants to expand its presence in the videogame industry and sees Apple silicon as the key to its success.

While the jury’s still out whether the company’s ambitions will succeed, beginning today, we’ll be publishing periodic roundups highlighting the biggest news in gaming on Apple’s platforms. From the iPhone and iPad to the Mac and Vision Pro, we’ll cover the big name games coming to Apple devices, along with notable industry and developer news.


What the Golf? running on visionOS. Source: [Unity](https://blog.unity.com/engine-platform/unity-support-for-visionos).

What the Golf? running on visionOS. Source: Unity.

This week, Unity announced a beta program for PolySpatial, a tool for visionOS developers that integrates with other Unity tools to help developers bring their Unity-based games to Apple Vision Pro. I wrote about the company’s announcement, which also revealed that Triband’s What the Golf? is being adapted for visionOS, earlier this week where you’ll find links to Unity’s blog post about PolySpatial and its beta program.

This week, I also covered a story by Lewis Gordon on The Ringer that takes an in-depth look at Netflix Games’ history and ambitions. It’s a fascinating look at a the video streaming company’s efforts to place a lot of small bets on mobile platforms like the iPhone and iPad, as well as console and PC gaming, in an effort to stay relevant to its subscribers.

Pokémon Sleep.

Pokémon Sleep.

There was big game news this week too. Pokémon Sleep, a gamified sleep tracking app from The Pokémon Company that’s been in development since at least 2019 debuted on iOS and Android. According to Ash Parish at The Verge:

Sleep works by having you place your phone on your pillow after doing any of the fifty ‘leven million Pokémon-themed activities you can do nowadays. (Back in my day, all we could do was catch ‘em all — all 151 of them — and we liked it!) The app purports to track your sleeping habits via your phone, and when you wake up in the morning, the app will tell you how well you slept and compare your sleeping style to that of other ‘mon.

If you think Pikachu might help you get a good night’s sleep, you can download the game from the App Store here.

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Unity Launches PolySpatial Beta Program for visionOS Developers

What the Golf? running on visionOS. Source: [Unity](https://blog.unity.com/engine-platform/unity-support-for-visionos).

What the Golf? running on visionOS. Source: Unity.

Today, as promised at WWDC, Unity launched a beta technology for visionOS developers called PolySpatial, which is designed to help developers bring their apps and games to the Vision Pro, which Apple has said will debut in early 2024.

Mike Rockwell, Apple’s vice president of the Vision Products Group, was quoted in Unity’s press release as saying that:

We know there is a huge community of developers who have been building incredible 3D experiences using Unity’s robust authoring tools, and we’re so excited for them to build apps for Apple Vision Pro. Unity-based apps and games run natively on Apple Vision Pro, so they have access to groundbreaking visionOS features including low latency pass-through and high-resolution rendering. This enables Unity developers to take full advantage of the powerful and unique capabilities of Apple Vision Pro. We can’t wait to see what incredible experiences are created.

Unity’s press release also revealed that Triband is bringing the studio’s game WHAT THE GOLF? to visionOS.

Unity kicked off the application process for developers who want to try the beta version of PolySpatial, saying:

Unity is excited to collaborate with Apple to bring familiar and powerful authoring tools for creating immersive games and apps for this new spatial computing platform, Apple Vision Pro. Your apps will get access to benefits such as pass-through and Dynamic Foveated Rendering, in addition to popular Unity features like AR Foundation and XR Interaction Toolkit.

With a deep integration between Unity’s new PolySpatial technology and visionOS, your apps can sit alongside other apps in the Shared Space. By combining Unity’s authoring and simulation capabilities with RealityKit’s managed app rendering, content created with Unity will look and feel at home.

Developers who are interested in Unity PolySpatial can learn more in the company’s blog post, which links to additional Unity and Apple development resources, and can sign up for the PolySpatial beta here.

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The App Store’s New Apps and Games of the Week Collections

The App Store is at once infinitely large and impossibly small. As a digital storefront, the App Store can accommodate an endless number of apps on its virtual shelves. However, at the same time, the App Store has to contend with screens as small as the iPhone SE’s 4.7” display. That poses interesting editorial challenges.

The App Store has always faced discovery challenges. From the day it opened for business 15 years ago, the App Store had more apps than it could easily display on the iPhone.

That problem only worsened with the App Store’s iOS 11 redesign. That update brought the welcome addition of editorial, curated content from the App Store’s editorial team. However, it also necessitated greater reliance on search because stories featuring individual apps and themed collections took up more space than simple lists and top charts. The result poses a difficult, ongoing balancing act between providing meaningful editorial recommendations and promoting as many apps and games as possible.

The Best in Games This Week.

The Best in Games This Week.

There are several different recurring featured stories that the App Store editorial team produces, including the App and Game of the Day, Developer Spotlights, and Featured Apps. However, a new one caught my eye recently thanks to Vidit Bhargava, the creator of LookUp and Zones.

Earlier this month, Vidit posted on Mastodon about a new App Store feature called The Best in Apps This Week. The weekly story includes notable new and updated apps, along with app events picked by the App Store editorial team. It turns out that another recurring story called The Best in Games This Week was added in early July that follows a similar format, with a mix of new, updated, and popular games, along with editorial team favorites and ongoing events.

Both of these new features are a nice way to spotlight what’s new on the App Store in one place. The short descriptions of each app and game allow more to be covered in one story but provide just enough detail to provide readers with a sense of why each is unique. I’d love to see more of this style of story on the App Store, which still relies on lists more than I’d like.

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MacStories Unwind: How We Write

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This week, Federico and I talk about the writing process, Federico recommends Vampire by Olivia Rodrigo and I recommend Hijack on Apple TV+.

  • Kolide – It ensures that if a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta. Watch the demo today!

Federico’s Pick:

John’s Pick:

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Shiny Frog Releases Bear 2.0

Today, Shiny Frog launched Bear 2.0, a ground-up rewrite of its popular note-taking app for the iPhone, iPad, and Mac that has been years in the making. The new version has been rebuilt with a custom text editing engine and introduces a long list of features, including:

  • Tables
  • Section folding
  • Tables of contents and backlinks
  • Footnotes
  • Nested text styling
  • Sketching
  • Sidebar pinning
  • Link and PDF previews
  • Image cropping and resizing
  • Custom fonts and new themes
  • And more

A lot has happened in the note-taking world since Bear was first released on the App Store in 2016 and won over writers with its modern design and Markdown-friendly features. Block-based editors like Craft and Notion have become popular as have a long list of plain-text editors, like Obsidian and Roam Research, that support wiki-style linking.

With Bear 2.0, Shiny Frog seems to be trying to thread a needle by maintaining the elegant design of the Bear 1.0 while accommodating the advanced features of more recent entrants to the note-taking category. That’s not easy to do, but I like what I’ve seen in my early use of the update.

Today’s update comes with a new price structure too. Bear is available on the App Store as a free download but requires a subscription for some features. As Shiny Frog announced in the spring, existing subscribers won’t be charged more as long as they maintain their current subscription, but new users (and re-subscribers) will pay $2.99/month or $29.99/year.

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The App Store Turns 15

Fifteen years ago, the App Store opened its doors with 500 apps. Today, the number of apps has swelled to exceed more than 1.5 million.

OmniFocus for iPhone.

OmniFocus for iPhone.

Of those first-day apps, a few are still around, including OmniFocus. Today, Ken Case, The Omni Group’s founder and CEO, shared what that first day was like on the company’s blog:

Imagine our amazement to see OmniFocus at #7 on the list—the only productivity app in the top ten! By 9am, more of our team were in the office and by 10am we’d accidentally sent a few more copies of our press release. (Can you tell we’d been pulling all-nighters?)

At 10:25am, I received congratulatory email asking if I’d noticed that OmniFocus was the 3rd most popular paid app in the App Store. I thanked them for letting me know, and noted there were a lot of smiles around Omni that day!

That weekend saw the launch of the iPhone 3G with the App Store, and 11,000 people bought OmniFocus that first weekend alone.

PCalc for iPhone 1.0.

PCalc for iPhone 1.0.

Other apps, like James Thomson’s PCalc, turned 15 today, too.

Twitterrific was there on day one as well but didn’t quite make it to 15 unfortunately.

For other notable first-day apps, be sure to check out Craig Grannell’s story on 15 notable first-day apps for Stuff.tv.

If today’s anniversary puts you in a nostalgic mood, we had extensive coverage of the App Store’s 10th anniversary in 2018, all of which is available here.

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MacStories Unwind: What’s the Deal with Fireworks?

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This week on MacStories Unwind, I explain America’s birthday to Federico and we veer into man-made lakes and nuclear power plants before recommending some of the many iPhone chargers we’ve been trying lately.

The Fourth of July

iOS 17-Compatible MagSafe Chargers and Battery Packs

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Users Join Threads in Droves

Last night, by the time I called it quits and went to bed Threads, Meta’s new social network, had hit 2 million users in 2 hours. As I write this, Meta’s Adam Mosseri says the count has now surpassed 10 million in 7 hours, which exceeds Mastodon’s user base.

Currently, Threads is a pretty barebones 1.0 experience that was undoubtedly released this week to capitalize on Twitter’s latest troubles. The app is also buggy. I’ve seen posts fail to load, glitchy interactions, and other bugs, but despite the load, the new service has held up under the influx of users, which is impressive, although not entirely surprising given Meta’s scale.

Read more

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