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(Don’t Fear) The Reaper

Apple needed to show developers that Carbon was going to be a real and valid way forward, not just a temporary stopgap, so they committed to using Carbon for the Mac OS X Finder. The Carbon version of Finder was introduced in Mac OS X Developer Preview 2, before Aqua was revealed; it acted a bit more like NeXT’s, in that it had a single root window (File Viewer) that had a toolbar and the column view, but secondary windows did not. At this stage, Apple didn’t quite know what to do with the systemwide toolbars it had inherited from NEXTSTEP.

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It had taken Apple four years to find the new ‘Mac-like’, and this is the template Mac OS X has followed ever since. Here we are, eighteen years later, and all of the elements of the Mac OS X UI are still recognizable today. So much of what we think of the Mac experience today came from NEXTSTEP, not Mac OS at all. AppKit, toolbars, Services, tooltips, multi-column table views, font & color pickers, the idea of the Dock, application bundles, installer packages, a Home folder, multiple users; you might even be hard-pressed to find a Carbon app in your Applications folder today (and Apple has announced that they won’t even run in the next version of macOS).

Fascinating read by Steve Troughton-Smith on how Apple transitioned from NeXTSTEP to Mac OS X between 1997 and 2001. The purpose of this analysis, of course, isn’t to simply reminisce about the NeXT acquisition but to provide historical context around the meaning of “Mac-like” by remembering what Apple did when the concept of “Mac-like” had to be (re)created from scratch.

Apple is going to be facing a similar transition soon with the launch of UIKit on the Mac; unlike others, I do not believe it means a complete repudiation of whatever “Mac-like” stands for today. The way I see it, it means the idea of “Mac-like” will gradually evolve until it reaches a state that feels comfortable and obvious. I’m excited to see the first steps of this new phase in a couple of weeks.

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Adapt, Episode 1: Custom Keyboards and the iPad Multitasking System

Introducing Adapt, a show where Federico Viticci and Ryan Christoffel challenge each other to do new things on the iPad. On this debut episode, Federico investigates being productive using third-party software keyboards, then he and Ryan discuss ways they use the iPad’s multitasking system in everyday life.

In the first episode of our new iPad-focused podcast Adapt – which we launched yesterday - Ryan challenged me to get work done on my iPad Pro using custom software keyboards. No spoilers, but I found the experience surprisingly fun and useful. We also talked about the current state of iPad multitasking and the changes we’d like to see in iOS 13.

You can listen below (and find the show notes here), and don’t forget to send us questions using #AskAdapt and by tagging our Twitter account.

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Adapt, Episode 1.

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Connected, Episode 243: I Win Money Because It’s Green

This week, Federico floats a conspiracy about iTunes, the crew check in on their 2019 predictions, and Myke makes a huge promise before Stephen shares about his Pixel 3a.

On this week’s episode of Connected, we revisit our Apple predictions for 2019 and discuss a fun variety of topics. You can listen here.

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AppStories, Episode 111 – iOS 13 App Rumors and Wishes

On this week’s episode of AppStories, we share our thoughts on the latest iOS 13 app rumors reported by Mark Gurman and 9to5Mac and other features and updates we’d like to see Apple implement this year.

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Designing a Dark Theme for OLED iPhones

Vidit Bhargava, UI designer for the excellent LookUp dictionary app, details in a Medium post how implementing an OLED-friendly dark theme in an app is more complicated than one might think. For example:

When an interface that uses a black theme for its background starts displaying content on the screen, the pixels needs to switch on before they can display the content. So, when you’re scrolling through the content in a black background, the pixels find it hard to keep pace with your scrolling, resulting in a smear on the screen.

Bhargava uses the following tweet from Marc Edwards to illustrate this smearing issue.

The solution utilized in LookUp was making its black theme not entirely black, but a dark enough grey that it appears black in use.

The rest of the post outlines the impact of black, dark grey, and white themes on a device’s battery life, along with the readability challenges inherent to black themes. It’s a fascinating read, and goes to show that a quality OLED-optimized dark theme requires a lot of thought and care to achieve.

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Connected, Episode 242: An Incredible Critique of Modern Capitalism

Warren Buffett and Tim Cook star in a new iPhone game, Stephen and Myke tried the official Twitter app for a week and Federico is exporting his notes. Elsewhere, Mark Gurman has reported on iOS 13 and new versions of macOS and watchOS.

A very special episode of Connected this week, which also includes some details on my Evernote experiment and our thoughts on recent iOS 13 rumors. You can listen here.

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Nike Introducing AR Shoe Sizing Feature This Summer

Edgar Alvarez reports for Engadget on an upcoming AR feature I can’t wait to try:

Nike has been experimenting heavily with augmented reality for a few years now, and the company is continuing to work on new experiences powered by the technology. The sportswear giant is now introducing Nike Fit, a feature that uses a combination of computer vision, scientific data, artificial intelligence and recommendation algorithms to scan your feet and find the right shoe fit for you. And you can do it all in augmented reality, using the Nike app on your smartphone. Nike says that, according to industry research, over 60 percent of people wear the wrong size shoes. With Nike Fit, the company is hoping to solve that problem.

The AR experience itself is fairly simple: You open up the Nike app, go to a product page and, next to where there’s usually a menu that lets you pick the size of your shoes, you’ll see a new option to measure your feet. From there, the camera will pop up and you’ll be asked to stand next to a wall and point your smartphone at your feet, which will prompt a view that uses two AR circles to level your phone. Once the feature recognizes your feet and your physical environment, it starts scanning your feet and then tells you your ideal shoe size for Nike footwear. The entire process takes less than a minute.

It’s been two years since Apple introduced ARKit, yet there are still very few AR apps I’ve found add meaningful value to my life. Outside of measuring apps, the only ARKit experiences I’ve enjoyed related to shopping for furniture and other home accessories. It looks like shoe shopping will be the next major area where AR becomes more than a fun demo. According to Alvarez, the Nike Fit feature will be added to the Nike app this July.

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Bringing iOS Apps to the Mac Will Entail More Than Flipping a Switch

Craig Hockenberry of The Iconfactory has an in-depth look at the challenges developers, designers, and marketers will face bringing their iOS apps to the Mac. Although Marzipan may make it possible to simply flip a switch in Xcode to build Mac and iOS versions of an app simultaneously, it’s unlikely to be that simple in practice. As Hockenberry notes:

that build setting is just the first step on a long and complicated road. Good interaction doesn’t come for free.

That’s because user interactions are different between iOS devices and Macs and driven by multiple factors including differing input devices, screen sizes, and individual UI elements.

One of the many examples of design challenges that Hockenberry covers is moving from iOS device screen sizes to Mac screens:

The most obvious design element that will change as you move from iOS to macOS is the screen. If you’ve designed for the iPad, you already understand the challenges of a larger display surface and adapting your views as that size changes. It’s not easy work, but an alternative design that’s just “a big iPhone” is highly unsatisfying for a customer.

The Mac alters this scenario slightly because your app is presented in a window that’s resizable: you might be running with the constraints of an iPhone SE one moment and the expansiveness of an iPad Pro the next.

Hockenberry also raises concerns about how developers will make money from Marzipan apps if they are universal apps as is the case with the iPhone and iPad versions of many iOS apps:

It’s my opinion that Universal apps were the worst thing to ever happen for the iPad ecosystem. There’s no way for a developer to recoup the costs for new interactions and the extra work needed for more sophisticated apps. Apple makes it easier for a customer up front by offering a single download, but at the same time they make things worse because a Universal version of the user’s favorite app isn’t financially viable.

One thing’s for sure, change is coming to the Mac. For some, it will be exciting, and for others, it will be fraught with peril. Mistakes will be made, and adjustments will be necessary, but for iOS developers, designers, and marketers new to this sort of transition, Hockenberry’s post is a great place to start thinking about bringing their apps to the Mac. He’s been through similar changes in the past, and with the magnitude of what Apple likely has in store at WWDC, there’s no time like the present to start considering these issues.

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