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Latest iOS and iPadOS 15 Betas Allow Apps to Request Access to More RAM

Sami Fathi, writing for MacRumors on an API change spotted in the second developer beta of iOS 15:

Currently, apps are limited to the amount of RAM they can use, regardless of the amount available on the device. For example, despite the highest-end M1 iPad Pro featuring 16GB of RAM, on iPadOS 14, apps are limited to only use 5GB. 16GB of RAM is the highest amount of RAM ever offered in an iPhone or iPad, and the 5GB limitation means that apps aren’t able to utilize even half of what the iPad Pro has to offer.

In the second betas of iOS and iPadOS 15, released to developers yesterday, Apple is introducing a new entitlement that developers may request that will expose their apps to more memory. Apple says that this entitlement will inform the system that an app “may perform better by exceeding the default app memory limit.” Apple’s developer documentation doesn’t specify how much extra RAM an app may be exposed to and also says this is limited to “supported devices.”

I’ve rarely found myself in a scenario where my iPad Pro needed more than 5 GB of RAM, but I’m also not a professional user of apps such as video or graphic editors that may take advantage of more RAM. This is an entitlement that Apple will need to grant developers who request it, and I’m curious to see how many apps will receive it later this year (or if this option will convince more developers of pro apps to finally bring them to iPad). I find it fascinating – but not surprising at all – that Apple is introducing this possibility while they’re pushing adoption of multiwindow and modern multitasking in iPadOS 15.

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AppStories, Episode 228 – Federico’s Research and Note-Taking Setup

This week on AppStories, we dig into the latest iteration of the research and note-taking setup that Federico is using to prepare his annual iOS and iPadOS review, a big part of which features Obsidian.

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Dr. Drang on How Shortcuts Fits Into Existing Mac Automation

We speculated for years about whether Shortcuts would come to the Mac and, if so, in what form. In 2019, Dr. Drang wrote about his concern that Shortcuts would come to the Mac as a Catalyst app that couldn’t interoperate with existing Mac automation tools. It was a legitimate concern, especially given the state of Mac Catalyst apps at the time.

As Drang explains in a post today, those early concerns haven’t materialized. Shortcuts for Mac isn’t limited by Mac Catalyst, and Apple has directly plugged the app into the existing Mac automation ecosystem. Drang concludes that:

All in all, this is looks like everything I wanted in Mac Shortcuts. As I said in the post two years ago, the ability to run every kind of automation from every other kind of automation is key to making a fluid system, where you can use each tool for what it does best. Also, it means that third-party automation tools like Keyboard Maestro, which has a good AppleScript dictionary for running its macros, will fit in well with the new environment even before they incorporate Intents that are directly accessible from Shortcuts.

As Drang notes, Shortcuts for Mac’s ability to run AppleScript and for shortcuts to be run from AppleScript or from the command line is an important feature that promises to significantly increase the app’s utility from day one. Even before existing Mac automation apps do anything to support Shortcuts, they will work with it if they support AppleScript or shell scripting. That will allow users to build shortcuts that incorporate workflows created in apps like Keyboard Maestro and for Keyboard Maestro to run shortcuts from the very start.

However, before automation fans run out and install Monterey to start building new automations, it’s worth noting that Shortcuts for Mac is a brand new app in the first beta of Monterey. As Drang notes, some functionality isn’t enabled yet, and there are significant bugs that need to be worked out throughout the app. That’s to be expected, and there are still good reasons to be excited about Shortcuts for Mac. For now, though, adventurous automators should approach Shortcuts for Mac with realistic expectations about what they will be able to create.

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The iPad’s New Universal Keyboard Shortcuts

Jason Snell, writing at Six Colors about one of the new keyboard-related additions to iPadOS 15:

In iPadOS 14, if you hold down the Command key, you can see a list of app-specific features and their key equivalents. It’s like a quick-reference card for keyboard shortcuts. In iPadOS 15, it’s been expanded to become more like the iPad equivalent of the Mac menu bar—not only does it list keyboard shortcuts, but it can list every command in the app, and you can click any of them to execute them. iPad apps that build out the Mac menu bar for their Catalyst version can pick this feature up for free. It’s another way that the Mac and iPad are trading features and complementing one another.

Then there’s the Globe key. Hold it down in any app in iPadOS 15, and you’ll see a different set of commands, all of which can be applied globally. (Get it?) These menus are full of shortcuts to switch to the home screen (Globe-H), open a Quick Note (Globe-Q), activate Control Center (Globe-C), and pretty much any other system-level area.

I particularly like Snell’s suggestion regarding these new global keyboard shortcuts and the Shortcuts app in the future. As I explained on Connected this week, I’ve been using iPadOS 15 since the first beta came out at WWDC, and I’m still learning all kinds of new keyboard shortcuts that are now supported by the system. Impressively, the new Globe modifier has been associated with all sorts of system functions, including Siri and Control Center.

If you use a third-party hardware keyboard that doesn’t have a Globe key, you can always remap another one in Settings ⇾ General ⇾ Keyboard ⇾ Hardware Keyboard ⇾ Modifier Keys. And while the keyboard shortcuts menu can be dismissed by holding the Globe key (or ⌘, for app-specific commands) again or clicking outside of it, you can also press the ⌘. shortcut (which is the equivalent of an Escape button on iPadOS) to instantly close it. Lastly, you can start typing while the menu is shown to quickly filter commands by name.

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Everyday Robots Releases A Two-Part WWDC 2021 Developer Special

Everyday Robots, a podcast by Jonathan Ruiz, released a two-part episode today featuring developer reactions to WWDC. Ruiz’s guests include Becky Hansmeyer, Frank Foster, Marc Aupont, James Thomson, Zack Becker, Kim aka kaydacode, Ish Shabazz, Christian Selig, and Jeff Rames.

In a year without an in-person WWDC, it was fun to hear which of the announcements this year excited developers and what they felt was missing. I always enjoy Apple’s keynote, and there are a lot of additional details in the WWDC sessions, but there’s nothing like getting a sense of both the big announcements and practical everyday updates that developers are excited about to get a sense of where apps will be headed in the fall.

Both episodes are available on the Everyday Robots website and on Apple Podcasts:

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2021 Apple Design Award Winners: The AppStories Interviews

Federico and I had the pleasure of interviewing four of the twelve 2021 Apple Design Award winners for AppStories. The awards, which were announced by Apple last Thursday, recognized an app and a game in each of the following categories for their outstanding designs: Inclusivity, Delight and Fun, Interaction, Social Impact, Visuals and Graphics, and Innovation.

For today’s special episode, which is the official kick-off of our Summer OS Preview Series of stories and AppStories episodes, we spoke with the following ADA winners:

  • Winston Chen, the developer of Voice Dream Reader, which won an ADA in the Inclusivity category
  • Esther Huybreghts, Mathijs Demaeght, and Melissa Cash from Pok Pok, the developers of Pok Pok Playroom, which won an ADA in the Delight and Fun category, and we covered when it launched
  • Brian Mueller, the developer of CARROT Weather, which won an ADA in the Interaction category and has been covered often on MacStories
  • Maria Sayans and David Fernandez Huerta from ustwo games, the creators of Alba: A Wildlife Adventure, which won an ADA in the Social Impact category

All four interviews are fantastic conversations that reveal common threads of thoughtful design, innovative approaches that feature the latest Apple technology, and a deep understanding of their users.

Thank you to everyone for taking the time for the interviews, Apple for helping arrange them, and as always, thank you for listening to AppStories. We hope you enjoy the episode.


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AppStories, Episode 226 – Three Features That Set iOS 15 Apart

This week on AppStories, we cover the three features that will sell iOS 15 to most users: Focus Mode, SharePlay, and Live Text and share some of our recent audio gear purchases for lossless streaming and AirPlay. We also took questions from listeners who watched us record the episode on Instagram Live.

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