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The iPad Is Like Roadwork

Zac Hall, writing for 9to5Mac, has a great analogy about the iPad platform that I wish I thought of before:

Here’s the thing about the iPad line: it’s always being worked on, and that work is never complete. You know, like roadwork. As a kid, I recall thinking Atlanta was only under construction for a few weeks. Oh, the naïveté.

[…]

The awkward thing about this never ending construction project is when a lower-end model get a “new” feature before a premium model. That’s what happened with the iPad 10 and the iPad Pro in 2022. The awkwardness was compounded by the fact that Apple released no new iPads in 2023. Instead, Apple introduced a third (but not third-gen) Apple Pencil. More roadwork.

I think this is a perfect encapsulation of the state of the iPad. For better or worse, it’s always being worked on. Not like how the Mac and iPhone are always “being worked on” (of course they are), but more in the sense that there’s always something that obviously needs to get fixed and we’re waiting for it.

And the funny thing is, I’ve been using the iPad as my primary computer for long enough now, I find its “current” state kind of charming at this point. It’s definitely an acquired taste, but why would you get a reliable computer that does the same reliable things for a good number of reliable years when you can experience the thrill of a platform that still feels like it launched two years ago when it is, in fact, 14 years-old and that perennially feels like it’s waiting for the next shoe to drop? Why join the navy when you can be a pirate? I’m only half-kidding with this. Besides the fact that, for me, no other computer Apple makes is as flexible as an iPad, part of the enjoyment is (again, for me) its quirky nature, constantly on the verge of improvement. (Please don’t send me this page.)

If there’s one thing you can say about the iPad line is that it’s never boring, for better or worse. If anything, we’re still blogging about it – 14 years later.

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The M3’s Potential to Transform Mac Gaming

Raymond Wong has an excellent story on Inverse about the Mac and gaming. Wong spoke to multiple Apple representatives about its push to build Macs that can handle the most demanding PC and console games, exploring the impact of Apple silicon on the company’s efforts. In that vein, Doug Brooks, a member of the Mac product marketing team, told Inverse:

Gaming was fundamentally part of the Apple silicon design. Before a chip even exists, gaming is fundamentally incorporated during those early planning stages and then throughout development. I think, big picture, when we design our chips, we really look at building balanced systems that provide great CPU, GPU, and memory performance. Of course, [games] need powerful GPUs, but they need all of those features, and our chips are designed to deliver on that goal. If you look at the chips that go in the latest consoles, they look a lot like that with integrated CPU, GPU, and memory.

That integrated, console-like approach has the added benefit of bringing the iPhone and iPad along for the ride, greatly expanding the potential size of the market for game developers. According to Leland Martin, one of Apple’s software marketing managers:

If you look at the Mac lineup just a few years ago, there was a mix of both integrated and discrete GPUs. That can add complexity when you’re developing games. Because you have multiple different hardware permutations to consider. Today, we’ve effectively eliminated that completely with Apple silicon, creating a unified gaming platform now across iPhone, iPad, and Mac. Once a game is designed for one platform, it’s a straightforward process to bring it to the other two. We’re seeing this play out with games like Resident Evil Village that launched first [on Mac] followed by iPhone and iPad.

With the introduction of the M3 family of chips, Apple’s gaming story continues to evolve by adding hardware-accelerated ray tracing, mesh shaders, and Dynamic Caching, which determines on-the-fly the amount of memory to make available to the M3’s GPU for improved performance. Those chip enhancements are paired with new developer tools designed to make it easier to bring games to the Mac.

There are a lot of variables at play, and whether Apple can compete head-to-head with PC and console games is far from certain. However, what’s clear is that Apple is doing more than at any time in recent memory to make a run at the top end of the videogame market.

Some of the fruits of those efforts are beginning to appear on the App Store. Capcom’s Resident Evil Village debuted on the Mac in the fall of 2022 and more recently on the iPhone and iPad. As Wong notes, Lies of P, one of the top releases of the year was released on the Mac at the same time as other platforms, and Baldur’s Gate 3 was released on Steam for the Mac just a couple of months after its debut on other platforms. Plus, Capcom is back with Resident Evil 4 on every Apple device, and Death Stranding is slated for early next year. That’s a lot of top-notch games.

I’ve been playing many of these titles across an original M1 MacBook Air, M1 Max Mac Studio, and, most recently, on M3 Max MacBook Pro that Apple sent me, and the early results aren’t surprising. The M1 MacBook Air struggles, while the M3 Max MacBook Pro looks stunning. That may not make any Mac the best choice for gaming today, but with the M3, the technology to make it competitive with PCs and consoles is emerging and will inevitably trickle down to more affordable Macs over time.

Whether that happens fast enough and whether Apple can attract the biggest games are just two of many open questions. However, as we head into 2024, I’m encouraged by what I’ve seen so far and plan to share more of my ongoing exploration of Mac gaming in the new year.

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An Investigation into the Home App’s Clean Power Forecast Feature

Ever since Apple’s OSes were updated in the fall, I’ve been intrigued by the Home app’s new Clean Grid Forecast feature that predicts periods when the energy you use is ‘More Clean.’ The feature immediately reminded me of Clean Energy Charging, which works with Optimized Battery Charging, to charge your iPhone during periods when the electricity generated in your area is cleanest.

However, Clean Grid Forecast also raised more questions in my mind than it answered, like ‘What does More Clean mean?’ and ‘How does Apple know if the energy is cleaner?,’ and ‘How much cleaner is it anyway?’ These are the kind of answers that GridStatus.io, a website that offers electrical grid data, set out to answer by comparing Apple’s ‘More Clean’ periods with publicly available energy generation data.

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Apple Watch Series 9 and Ultra 2 Ban Takes Effect; Apple Appeals

Source: Apple.

Source: Apple.

As a result of an International Trade Commission ruling banning Apple from importing Apple Watch Series 9 and Ultra 2 watches into the United States, the company told 9to5Mac on December 18th that it would pull the two models from its online store on December 21st and from retail stores after December 24th, which it did. The ITC’s ruling was subject to a potential veto by U.S. President Biden by December 25th, but today, the Office of the U.S. Trade Representative issued a statement that it has decided against vetoing the ITC ruling, meaning that the ruling is now final.

In a statement to Reuters, an Apple representative said:

We strongly disagree with the USITC decision and resulting exclusion order, and are taking all measures to return Apple Watch Series 9 and Apple Watch Ultra 2 to customers in the U.S. as soon as possible.

The company also confirmed to Reuters that it had filed an appeal of the ITC’s ruling. Last week, the ITC declined to put the ban on hold pending the appeal.

Without a veto, no stay pending Apple’s appeal of the ITC’s ruling, and Apple’s quarterly earnings report roughly five weeks away, Masimo appears to be in a strong position to extract a favorable licensing deal from Apple unless the company can find a software or other solution to the dispute.

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The Case for the Fediverse

I truly enjoyed this piece by David Pierce, writing for The Verge, about the fediverse’s potential and how the ActivityPub protocol may be the key to turn the hand-wavy concept of “decentralized social media” into an ecosystem of dedicated products that are actually useful and interoperable:

In the world of ActivityPub, every post everywhere is made up of a sender, a message, and a URL. Every user has an inbox and an outbox for those messages. That’s the whole protocol in a nutshell. The simplicity is the point: since ActivityPub is not a product but a data format like PDF or JPG, what you do with those messages, those URLs, those inboxes and outboxes, is entirely up to you.

You could have a Twitter-like app that emphasizes text, or an Instagram-like one with a UI that shows photos first. Your federated YouTube could be full of everybody’s videos, or you could make TikTok by filtering only for short and vertical ones. You could use a WhatsApp-style messaging app that only cares about messages sent directly to someone’s inbox.

You could try to do all those things, or you could try to do something nobody’s ever been able to do before. You could build a news reader that only includes posts with links to news sites and automatically loads those links in a nice reading interface. You could build a content moderation tool that any fediverse app could use to filter and manage content on their platform. You could build the perfect algorithm that only up-ranks shitposts and good jokes, and license that algorithm to any app that wants a “Epic Posts Only” mode. You could build an app that’s just an endless feed of great stuff for NBA fans. You could build one that’s just for crypto true believers. You could build one that lets you swipe from one to the other depending on your mood.

As I wrote earlier this week, the more I read about ActivityPub and federation, the more excited I get about 2024. I’m fascinated by what companies like Flipboard are doing (for instance, they rolled out their federated video channel today, which you can follow on Mastodon as [email protected]), and I’m seriously considering the different ways we could leverage various ActivityPub integrations in a future version of MacStories.

I didn’t have “get excited about social media again” on my 2023 bingo card, but here we are.

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AppStories, Episode 364 – Fixing the Share Sheet

This week on AppStories, we rethink the share sheet and other ways Apple’s platforms share data.

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On AppStories+, Federico shares his experiment with moving to an 11-inch iPad Pro and his iPhone as a second screen setup.

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Flipboard Begins to Federate

Flipboard founder and CEO Mike McCue, writing on the company’s blog about Flipboard going all-in on the Fediverse and ActivityPub:

Today we are beginning to open Flipboard to the Fediverse, a rapidly emerging part of the Web which includes social services like Mastodon, Threads, Pixelfed, Firefish and PeerTube all built on a revolutionary open protocol called ActivityPub.

What does this mean for you? In the next few months, everyone using Flipboard will be able to discover and follow a whole new group of writers, vloggers, artists, scientists, explorers, political leaders and millions of others who are posting content and conversing in the Fediverse. If you curate on Flipboard, not only will you have a lot more content to curate from, there will be millions more people to enjoy the Magazines and Storyboards you are curating. If you’re a publisher, creator or brand on Flipboard, you’ll start to see new visitors and engagement as people discover and share your content across the growing Fediverse.

If you’re already using the Fediverse, you’ll be able to discover more articles, videos and podcasts thoughtfully curated by Flipboard’s many publishers and curators around the world. You’ll also be able to follow and converse with them directly from Mastodon, Threads and other ActivityPub apps.

I haven’t used Flipboard in years (even though I really liked the app back in the day), but I am so fascinated by this pivot, and I want to keep an eye on what Flipboard is doing.

The way I see it, if done correctly, Flipboard could become a fast, intuitive way for a lot of people to “get on the Fediverse” without the overhead of picking a Mastodon server and other technical jargon. Just grab the Flipboard app, create an account, and start following people from, say, Threads, Mastodon, and other ActivityPub-compatible sources. Once their multi-phase rollout is complete, you’ll have a federated account on flipboard.com that will be able to (I assume) read and post content on the Fediverse. Based on what McCue is saying, it sounds like that’s exactly what the future of Flipboard will be: a well-designed client for all kinds of federated sources.

In January we will release a new version of Flipboard that will show follows, favorites and boosts from the Fediverse. It will also enable replies to and from the Fediverse as well as blocking, muting and reporting.

I’m very keen to see how Flipboard will differentiate itself here from the typical timeline experience of clients such as Ivory and Ice Cubes, or even the Threads app. I’m also curious to understand if and how the new ActivityPub-infused Flipboard will be profitable (and I hope it will be).

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Apple Announces Plans to Pause Sales of the Apple Watch Series 9 and Ultra 2 in the Wake of ITC Ruling

In a statement to 9to5Mac, Apple said that it “pausing” sales of the Apple Watch Series 9 and Apple Watch Ultra 2 in the United States, beginning later this week. Neither model of Watch will be available on Apple’s online store starting December 21st, and the company will no longer sell them at retail locations after December 24th. The announcement comes on the heels of a decision by the U.S. International Trade Commission earlier this year that was the result of an intellectual property complaint filed by Masimo, a medical technology company.

Apple and Masimo have been locked in disputes over the Apple Watch’s blood oxygen sensor for years, which Masimo says infringes patents it holds. The dispute is the subject of a federal court lawsuit and the complaint filed with the ITC, which ruled in Masimo’s favor in October. That decision is subject to executive review by the Biden administration and could be vetoed, but time is running out, and vetos are historically rare.

If President Biden doesn’t veto the ITC’s ruling by Christmas, the ruling will stand. Apple could appeal the ITC’s decision in federal court, but that won’t impact the ban on U.S. sales of the two Apple Watch models, according to 9to5Mac. Apple could also settle with Masimo and license its technology or try to find a way to work around Masimo’s patents.

If I had to guess what’s going on here, I’d say it’s a high-stakes game of corporate chicken. Masimo got a ruling from the ITC that gave it leverage, so they asked for a big licensing deal. The Biden administration probably doesn’t want to deal with the dispute or look like it’s bailing out a big tech company, so I bet it told the parties to work things out, assuming Apple would pay up. Whether it ultimately will, only Apple knows, but it’s decided to force the Biden administration’s hand on the veto. If the ruling is vetoed, Apple’s existing court fight with Masimo continues, and the Series 9 and Ultra 2 go back on sale on December 26th. If not, the company still has the option to settle, which I have to imagine is preferable to pulling products from shelves for a potentially extended period of time.

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The Case for Clipboard Managers

Jason Snell, writing at Six Colors, is right about clipboard managers for macOS: if you never used one, you really should – and there are plenty of options to choose from.

The magic moment of using a clipboard manager comes when you realize you need to access something that’s not the One True Item on the clipboard. If you’re using the standard Mac clipboard and you copy something priceless and then, a minute later, copy something useless—welp, too bad, the priceless thing is gone, and it’s never coming back. A good clipboard manager lets you use a keyboard shortcut or a menu item to view your previous clipboards, choose the item you want to fish out and bring it back.

And that’s my pitch for why macOS should have its own clipboard manager: Because it adds undo to the clipboard via a discoverable mechanism like a keyboard shortcut and an item in the Edit menu right next to Cut, Copy, and Paste. For me, it’s become part of my Mac muscle memory: command-backslash brings up a long list of clipboard history, from which I can retrieve what I want.

It gets better. Once you know that copying something to your clipboard doesn’t destroy what’s there, your use of the clipboard can become far more extensive. You lose the fear of wiping out something important, replaced with confidence that you can grab something in case you want it later and stash it away in the clipboard history.

I agree with Jason on the idea that Apple should build a native clipboard management solution: it’s odd that they never did (especially after shipping Universal Clipboard…in iOS 10) and that they’re leaving something as sensitive as clipboard data fully in the hands of third-party developers without at least a default option for most users and a modernized framework to store the clipboard’s contents.

The lack of Mac-like clipboard management is one of the things I miss most from macOS when I work on my iPad. To give you an example: as I was putting together this post on Threads tonight with some tips I discovered, I realized I had to go back and double-check something else in the Threads app, so I copied my post (Threads doesn’t support saving as draft yet) and closed the composer UI. A few minutes later, I had already forgotten that my “draft” was stored in the clipboard, so I copied something else, and with no way to get my original text back from the iPadOS clipboard, I had to rewrite the post from scratch. That wouldn’t have happened if I was using macOS (or if Threads supported post drafts, but that’s a different story).

The clipboard management situation is even gloomier on iPadOS and iOS since, unlike the Mac, third-party apps can’t run with background privileges to monitor changes to your clipboard. Again, I don’t understand why Apple doesn’t want to make a modern API for this with all the necessary privacy controls for users. Because of these limitations, over the years I’ve seen the market for third-party iOS and iPadOS clipboard managers dry up. Remember Pastebot for iOS? Copied? Clips?

To my knowledge, it seems like the two solid (and reputable) options left are Paste (which John reviewed this year) and PastePal, both of which I’m trying again. But those apps can’t do anything about the fact that clipboard managers for iOS and iPadOS can’t be as powerful as their Mac counterparts.

If Apple ever builds their own clipboard manager, I hope it’s a multi-platform feature with an API other apps can plug into.

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