Posts in Linked

Connected, Episode 130: San Frosé

This week, Stephen and Myke talk about the whirlwind of iPhone rumors and where they keep their data before Myke is joined by a special guest.

I couldn’t join Myke and Stephen on Connected this week, but I enjoyed listening to iPhone rumors and the very special guest in the second half of the show. You can listen here.

Sponsored by:

Permalink

iOS 10.3 Beta Adds ‘App Compatibility’ Screen Listing Old 32-Bit Apps

In addition to a new warning displayed upon launching an old 32-bit app for the first time, it appears that iOS 10.3 will also include a Settings page listing legacy apps that “will not work with future versions of iOS”.

Juli Clover, writing for MacRumors on the latest iOS 10.3 beta released earlier today:

In the Settings app, there’s a new “App Compatibility” section that lists apps that may not work with a future version of iOS. Tapping on one of the apps opens it up in the App Store so you can see when it was last updated. As has been discovered in previous betas, opening one of these apps on your iOS device pops up a warning with a similar non-compatible statement. App Compatibility can be accessed by opening the Settings app and choosing General –> About. From there, scroll down to “Applications” and tap it.

It’s not clear whether these warnings will make it into the final release of iOS 10.3, but they’re a strong sign that developers should prepare for stricter 64-bit requirements in iOS 11.

Permalink

Alto’s Odyssey Trailer and Release Date Announced

Today on their blog, to commemorate the second anniversary of Alto’s Adventure, Snowman published the first trailer for the game’s sequel, Alto’s Odyssey. They also revealed that the game will launch this summer.

From the brief glimpse of gameplay in the trailer, the game appears very similar to its predecessor, with the most significant visible change being the setting: Alto’s Odyssey takes place in the desert.

Today’s news follows last week’s announcement that another of Snowman’s upcoming titles, Where Cards Fall, will launch this fall. We now know that Alto’s Odyssey will precede that game’s release.

As part of celebrating Alto’s Adventure’s anniversary, Snowman has put the game on sale for a short time. It is now available on the App Store for $1.99, down from its regular $4.99 price.

Permalink

The State of iBooks in Early 2017

Michael E. Cohen, writing for TidBITS:

iBooks is not quite as unreliable and confusing as it was when I wrote about it last year, but neither has it improved nearly as much as loyal iBooks users deserve. Moreover, what little support documentation Apple provides is sketchy and inaccurate, leaving the impression that even the support and documentation departments within Apple are ignoring iBooks.

Cohen’s library may be an edge case with over 700 titles, but the problems he mentions are basic usability issues that should get fixed.

Permalink

Omni Group Automation

New website dedicated to The Omni Group’s upcoming automation features in their apps, created by Sal Soghoian:

By default, all of the macOS versions of the Omni applications offer robust integrated AppleScript and JavaScript (JXA) support for Apple Events scripting on the Mac. These excellent automation tools will continued to be integrated into every macOS version of Omni software.

And in addition, the Omni Group now offers integrated cross-platform JavaScript support for both the iOS and macOS versions of their popular productivity applications. Finally, the power of automation is available regardless of whether you use Omni tools on mobile devices, laptops, or desktops.

As for the technology itself:

OmniJS, the name for Omni’s new version of the JavaScript language, is based on JavaScript Core, the foundation of the JavaScript implementation in WebKit. Using OmniJS, the Omni Group suite of applications will be able to be queried and controlled on both iOS and macOS in ways similar to how they are automated today using the traditional macOS Apple Event-based scripts.

What’s most impressive is that The Omni Group is bringing all of these automation features to iOS as well – it’s not limited to the Mac. Watch the OmniGraffle videos recorded by Sal to get an idea of the functionality automation will unlock. I’m genuinely excited about all this.

Permalink

Canvas, Episode 29: Workflow – Magic Variables

In this episode, Fraser and Federico update the Workflow series for the major new feature that debuted in Workflow 1.7 - Magic Variables.

On the latest episode of Canvas, we decided to release an extra show for our Workflow series all about Magic Variables and why they’re a fundamental change to the app. You can listen here.

If you haven’t listened to the previous episodes of the Workflow series yet, now’s a great time to catch up.

Sponsored by:

Permalink

Release Details Unveiled for Where Cards Fall, a Game from the Publishers of Alto’s Adventure

Where Cards Fall is the newest title coming from Snowman, publishers of the beloved Alto’s Adventure. Today the company announced a fall 2017 release date for the game and confirmed its release platforms: iPhone, iPad, Apple TV, Mac, and PC.

Snowman also shared a new trailer today that contains the most revealing look at the game so far.

A blog post from Snowman breaks down the trailer and provides additional details about the core of the game:

In Where Cards Fall, you’ll build houses of cards to form and shape the world around you. These houses not only help you move through imaginative puzzles, but also bring to life vivid memories of adolescence.

This particular memory [from the trailer] is of teenagehood in the suburbs. Filled with far more cacophonous uncertainty than the playful magic of the forests, the suburbs are home to a crucial question: who will you become? Would you rather remain comfortable at home, or venture into the world outside?

At its core, Where Cards Fall is an exploration [of] these questions, and a look at the way our most fragile memories of the past can become the strongest foundations of our future.

On the heels of the success Snowman found with Alto’s Adventure, it’s exciting to see the company continue to push themselves to explore new and unique ideas in their next game. Where Cards Fall looks like it will be a highlight of the gaming scene when it hits later this year.

Permalink

Caavo: An AI Box to Control Your TV Experience

Yesterday at Recode’s Code Media event, a new TV box called Caavo was unveiled. Rather than being a competitor to existing products like Apple TV, Roku, or Fire TV, Caavo is a hub into which you plug those other streaming boxes. Once a device is connected, Caavo can navigate through each box’s interface in a way that’s hidden from the user, all for the purpose of promptly and easily delivering the content you want.

Caavo is controlled primarily by voice, using the microphone-equipped remote control or an Amazon Echo. Tell Caavo what you’d like to watch, and it will turn on the necessary devices, find what you’re looking for, and play it – no navigation necessary.

The Verge’s Nilay Patel reports on the technology that’s at work behind the scenes in Caavo.

[Caavo is] processing the video your TV streaming boxes send over HDMI, using machine vision to figure out what’s on-screen, and then determining what command to send next based on that information.

Essentially, Caavo has built an AI that simulates a human user to control any device you might attach to a TV, through whatever method the system can use, whether it’s IR, HDMI-CEC, or direct control over an API on your home network. They’re calling this system “visual analytics,” or VA, and it is quite possibly the thing that will crack the entire living room convergence game wide open.

He gives a practical example of Caavo navigating an Apple TV:

There are still some hacks involved in the Caavo system, and ways for other companies to potentially block the device. Caavo can’t control the Apple TV unless you install the Caavo app, for instance — but the way it works is wild: when it decides to control the Apple TV, it goes to the home screen, sends a bunch of scroll commands to the box, uses machine vision to locate the Caavo app icon, and then opens the app so it can pass a URL to the streaming app you actually want to use.

Caavo’s creators gave a demonstration at Code Media, which can be viewed below:

Caavo will be available in June at a price of $399. If it can deliver on what it promises to do, in a fast and effective way, it may be an appealing device for those looking to bring smart home technology to their TV experience.

Permalink

First HomeKit Camera Available from Online Apple Store

One of the longest HomeKit equipment absences has been security cameras. Despite Apple expanding HomeKit to support cameras in iOS 10, nothing has hit the market before today. MacRumors reports on the end of the camera drought, as D-Link’s Omna 180 Cam HD is now available for purchase.

The cylindrical Omna 180 Cam HD features a 1080p camera with a 180-degree field of view, a built-in microphone and speaker with two-way audio, infrared night vision up to 16 feet, and motion detection with the option to record motion-triggered video clips directly to a microSDXC card up to 128GB with no subscription costs.

HomeKit support enables users to control the Omna 180 Cam HD with an iPhone or iPad through Apple’s Home app on iOS 10. When the camera detects motion, users can receive Lock screen notifications to get a snapshot of what’s happening in their homes. The camera can also trigger Scenes with other HomeKit products.

The Omna 180 Cam HD is not currently available in Apple retail stores, but can be purchased from Apple.com in the US for $199.95, and it’s available from Apple’s online stores in other countries as well.

Permalink