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Apple Introduces Changes to Podcasting

Alongside the introduction of a revamped Podcasts app in iOS 11, Apple is making a few tweaks at the podcast feed level that will improve the way shows can be organized and displayed inside podcasting apps. Jason Snell shares the details on Six Colors:

New extensions to Apple’s podcast feed specification will allow podcasts to define individual seasons and explain whether an episode is a teaser, a full episode, or bonus content. These extensions will be read by the Podcast app and used to present a podcast in a richer way than the current, more linear, approach. (Since podcast feeds are just text, other podcast apps will be free to follow Apple’s lead and also alter how they display podcasts based on these tags.)

Users will be able to download full seasons, and the Podcasts app will know if a podcast is intended to be listened to in chronological order—“start at the first episode!”—or if it’s more timely, where the most recent episode is the most important.

As the world of podcasting has grown, there is now a more diverse selection of shows than ever before, leading to the need for more nuanced formatting of those shows. I appreciate how Apple is implementing these changes at a feed level so that third-party apps can take advantage of them as well.

The full array of podcasting changes, including a brief walkthrough of the redesigned Podcasts app in iOS 11, were first covered in a session from WWDC.

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Apple Reveals Its Focus on Self-Driving Vehicle Technology

Apple’s famous reputation for secrecy continues to morph. While much of the company’s upcoming products remain shrouded in mystery – as evidenced by the numerous surprises at WWDC last week – other works in progress have voluntarily been thrust into the public eye. Alex Webb and Emily Chang report for Bloomberg on the latest big disclosure:

After years toiling away in secret on its car project, Apple Inc. Chief Executive Officer Tim Cook has for the first time laid out exactly what the company is up to in the automotive market: It’s concentrating on self-driving technology.

“We’re focusing on autonomous systems,” Cook said in a June 5 interview on Bloomberg Television that amounted to his most detailed comments yet on Apple’s automotive plans. “It’s a core technology that we view as very important.” He likened the effort to “the mother of all AI projects,” saying it’s “probably one of the most difficult AI projects to work on.”

Apple’s car-related work has been a loosely kept secret to this point due to the various permits and regulatory approvals required to test self-driving vehicles on public roads, but that doesn’t make today’s news any less surprising. It’s one thing to announce a product six months out, or even a year or more out as happened recently with the Mac Pro, but publicly disclosing an entrance into a huge new market – potentially a long while before the product is ready to ship – is a different thing entirely.

Cook at least isn’t giving away the whole story yet. The end of the Bloomberg story notes:

Cook was hesitant to disclose whether Apple will ultimately manufacture its own car. “We’ll see where it takes us,” Cook said. “We’re not really saying from a product point of view what we will do.”

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Connected, Episode 145: LEGO for Shortcuts

Live from San Jose, the trio talk about the news from a little event known as WWDC.

Last week’s Connected, recorded in person during WWDC, is all about Apple’s announcements and our reactions to pro updates for Macs and iPads. You can listen here.

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iOS 11 Drag and Drop on the iPhone

Steven Troughton-Smith played around with the first beta of iOS 11 and discovered that inter-app drag and drop – one of the marquee features for iPad this year – could in theory be used on the iPhone as well.

At WWDC, Apple explained that the same drag and drop API that powers iPad apps can be used on the iPhone to move content inside the app you’re currently using. So while on the iPad we’re going to get a wide array of gestures to transfer content between different apps, on the iPhone drag and drop will be limited to rearranging content in the current app only.

I want inter-app drag and drop to come to the iPhone eventually (it’s such a better solution than extensions and share sheets), but I could see a couple of reasons why Apple might want to wait for now.

First, giving the iPad exclusive access to the functionality is a great marketing move as Apple “relaunches” the iPad line this year. But more importantly, while the iPad supports multi-hand drag and drop, the same system would be awkward, if not downright impossible, on the iPhone’s screen. And if I had to guess, I’d say that Apple would prefer iPhone drag and drop to work well with one-handed operations – which makes me wonder if the company is waiting for a future software solution (a Shelf, a spring-loaded virtual Home button, or a new Dock) to enable more powerful drag and drop on the iPhone.

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Apple’s App Store Guidelines Now Allow Executable Code in Educational Apps and Developer Tools

Apple made several changes to the App Store Review Guidelines during WWDC this week, including an easing of the prohibition against downloading and executing code on an iOS device. The ban on executable code remains intact, but rule 2.5.2 now also provides that:

Apps designed to teach, develop, or test executable code may, in limited circumstances, download code provided that such code is not used for other purposes. Such apps must make the source code provided by the Application completely viewable and editable by the user.

The change to the guidelines is limited, but it’s an important signal to third-party developers that Apple will accept certain educational apps and developer tools on iOS, which brings the promise of app development on iOS one step closer to reality.

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App Store Policy Now Allows Tipping Content Providers

Josh Constine reports for TechCrunch about an updated App Store policy that will enable apps to allow tipping of content creators, provided 30% of that tip goes to Apple. The newly updated policy from Apple reads:

Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app.

Constine explains that previously, tipping was a grey area, leading some developers to avoid implementing it for fear their apps would be rejected by the App Review team. But this new policy changes that, he writes:

This means developers can add tipping features without fearing repercussions from Apple, as long as they’re willing to give the giant 30 percent. The grey area had kept tipping out of some popular apps who sought to avoid any tension with Apple. Now app makers can offer and promote tipping features with confidence.

The developers will have to determine whether they themselves take a cut of the tips or pass the full 70 percent on to the content creators. Passing on 50 percent while taking a 20 percent cut could unlock paths to monetizing video where ads can be interruptive or tough to match with unpolished footage.

The App Store has been rife with changes since Phil Schiller adopted responsibility for it, and this particular change will impact certain people in different ways. Some developers may appreciate the clarity concerning what they can or can’t do in the realm of tipping, but for any apps currently allowing tipping without the 30% tax, both developers and content providers will be harmed.

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AppStories, Episode 8 – Interview: Hidden Folks with Adriaan de Jongh

On this week’s episode of AppStories, we we interview Adriaan de Jongh, the co-creator of the hit iOS and PC game Hidden Folks about the creation and design of the game, its unique sound design, gaming on mobile, and an exclusive look at what’s next for Hidden Folks.

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https://www.macstories.net/podcasts/appstories/episodes/8/embed/

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Apple Sharing Screen Repairing Machines with Third-Party Vendors

As the iPhone has evolved in recent years, it has become more and more difficult to repair. Screen repairs in particular are challenging thanks to the wealth of technology integrated with an iPhone’s screen.

According to a new report from Reuters, Apple is making strides toward empowering more third-parties to perform those complex repairs. The company is beginning to roll out its proprietary tool for repairing iPhone screens, the Horizon Machine, to authorized repair companies. Plans are to deliver 400 Horizon Machines by the end of the year to repair centers across 25 countries. Stephen Nellis was given access to watch these Apple creations at work:

Dozens of Horizon Machines lined the tables. The contraptions, gray metal boxes the size of a microwave with a swing-out windowed door, vary slightly in shape depending on the model of iPhone they repair. Apple would not say where the machines were made or by whom

Once the new screen is mounted, the iPhone goes into the Horizon Machine, which allows Apple’s software to communicate with the fresh hardware. Over the course of 10 to 12 minutes, the machine talks to the phone’s operating system to pair the fingerprint sensor to the phone’s brain.

While that unfolds, a mechanical finger jabs the screen in multiple places to test the touch-sensitive surface. The machine also fine tunes the display and software to match the precise colors and calibration of the original.

The piece notes how the topic of phone repair can be a political one, as legislation has been introduced in several U.S. states that intends to promote increasing repair options for consumers. Whether that legislation comes to pass or not, sharing the Horizon Machine seems like a good move by Apple that will benefit its customers in the long run.

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Apple Publishes Video for WWDC 2017 Keynote

The video of Apple’s WWDC keynote address, which was held earlier today at the San Jose Convention Center, is now available on the company’s website.

The nearly two-and-a-half hour keynote featured a wealth of information. Apple introduced new iPad Pro models, new iMacs and MacBooks, its first entry into the smart speaker market with HomePod, and the latest updates and improvements to iOS, macOS, and watchOS.

We’ll have full details on all of today’s announcements throughout the remainder of the day and as the WWDC conference continues over the next several days.


You can also follow all of our WWDC coverage through our WWDC 2017 hub, or subscribe to the dedicated WWDC 2017 RSS feed.

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