Posts in Linked

The Nintendo Switch’s Parental Controls

Kotaku’s Luke Plunkett, in a story about the usefulness and elegant design of Nintendo’s Parental Controls app for the Switch (which is available on iOS here):

But the Switch comes from a very Nintendo place, where it feels like they don’t just want to tick a few legal/ethical boxes, but genuinely help parents (and, by extension, the kids who are being affected by these limitations). Like the Xbox and PlayStation, the Switch lets adults restrict a child’s ability to play games with certain ratings, or stop them from using a specific type of program. But it’s the extra stuff the Switch does, and the ease with which you can do it, that makes all the difference.

First up: I appreciate the fact that the Switch’s parental controls are housed in a standalone app, rather than something I need to burrow down into system menus for. There’s a practical benefit to that, as it’s faster and easier to get to these settings, but it also sends a message: by breaking the parental control suite out into its own app, rather than house everything alongside the rest of the system’s settings, it shows Nintendo are treating them as a separate and more important matter than what my resolution or surround sound settings are.

I don’t have kids, but I’ve long heard from MacStories readers that this kind of model – a ‘Family’ app on the Home screen with lots of stats and easy-to-access controls for parents – would be fantastic to have on iOS. Given Apple’s commitment to families, I’m surprised iOS’ parental controls seem so lackluster when compared to what Nintendo has done with a game console.

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An iPad Gesture Dilemma

Tom Warren, writing for The Verge, poses an interesting question: if Apple is going to release a Home button-free iPad, are they going to implement the same Home gesture as the iPhone X?

At its launch back in 2010, the iPad was heavily criticized for being a big iPhone. iOS 11 and the iPad Pro proved that wasn’t the case. Things further diverged with the introduction of the iPhone X, which has led to some confusion for anyone who regularly uses an iPad. I’ve been using an iPhone X and iPad Pro together for nearly six months now, and I often feel lost when moving back and forth between the devices — one with a physical home button, the other with webOS-like gestures. The result is a vastly different user experience, even though they run the same version of iOS on large rectangles of glass.

Now, Apple is rumored to be ditching the home button on the iPad Pro in favor of Face ID. It’s a move that makes sense, and it will present Apple with an opportunity to more closely align its tablet with the iPhone X gestures or to further differentiate the iPad as an entirely different computing platform (one that’s wholly separate from the iPhone, in the same way that the iPhone is distinct from the Mac, Apple TV, and Apple Watch). Either way, Apple is facing an iPad gesture dilemma.

I’m not sure if Apple should strive for gesture consistency between the iPad and iPhone at all costs (personally, I don’t find switching between my iPhone X and iPad Pro confusing), but this becomes a fascinating design discussion if the iPad is indeed abandoning the physical Home button.

Assuming Apple uses the same Home button indicator at the bottom of the screen (you can’t use the side on an iPad, as that’s dedicated to Slide Over), how is the dock going to coexist with a vertical swipe gesture to go back Home? Should you perhaps be able to swipe on the indicator to exit apps, and around it to quickly reveal the dock? Alternatively, what if the half-step swipe gesture to open multitasking on the iPhone X becomes the new way to show the dock on both the iPhone and iPad? If the rumor is true, I’m extremely curious to see what Apple does with gestures on the new iPad.

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Scotty Allen: “How I Upgraded My iPhone Memory 800%”

You may remember Scotty Allen and his excellent YouTube channel Strange Parts (one of the best recent additions to my subscription list) for a video he shared in September about adding a headphone jack to the iPhone 7. After modding his iPhone with a custom case and backlit logo, Allen is back with the “ultimate” upgrade: after many failed attempts, he was able to replace his iPhone’s built-in storage, expanding it to 128 GB (up from 16 GB).

As with his headphone jack video, this is not a process that most people can try: it involves soldering, obtaining a compatible iPhone flash storage unit, and a device to manipulate data directly on the chip. However, this is a fascinating look into the world of spare iPhone parts available in Shenzhen, and I highly recommend watching the video below.

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Snapchat Debuts Exclusive iPhone X Lens Filters

At last September’s iPhone event at Apple Park, Craig Federighi, Senior Vice President of software engineering, used Snapchat to show how the iPhone X’s True Depth camera and ARKit could create realistic camera filters. Today, those filters finally launched with an update to Snapchat’s iOS app, which is featured in the Today section of the App Store.

Craig Federighi demonstrating Snapchat Lens filters in September 2017

Craig Federighi demonstrating Snapchat Lens filters in September 2017

The update includes the two filters demoed by Federighi during the keynote, as well as a masquerade ball Lens. The advantage of using the True Depth camera and ARKit is that the filters can track your face better than other Snapchat Lenses and account for the lighting in the room, providing realistic highlights and shadows.

The new filters are available now without updating Snapchat’s app. If you long press the screen with the selfie camera enabled, the new lenses are currently the first three listed.

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The Mac Pro Is Coming in 2019, Shaped by Apple’s New Pro Workflow Team

In a follow up of sorts to last year’s Mac roundtable, Matthew Panazarino of TechCrunch was invited back to Apple HQ for an update on the long-awaited Mac Pro, which Apple shared will not launch until 2019:

“We want to be transparent and communicate openly with our pro community so we want them to know that the Mac Pro is a 2019 product. It’s not something for this year.”

Other than the 2019 date, the lone detail about the new Mac Pro was confirmation that it will be a modular system. Though what exactly that means, we still don’t know.

The other main interesting note from Panzarino’s report is that Apple has assembled a new internal Pro Workflow Team (not to be confused with the iOS app Workflow) which aims to guide and improve Apple’s pro-targeted products. The team is under the oversight of John Ternus, Apple’s VP of Hardware Engineering, and a great deal of its focus is learning the workflows of real pro users so it can optimize its hardware and software to make those workflows better. Panzarino writes:

To do that, Ternus says, they want their architects sitting with real customers to understand their actual flow and to see what they’re doing in real time. The challenge with that, unfortunately, is that though customers are typically very responsive when Apple comes calling, it’s not always easy to get what they want because they may be using proprietary content. John Powell, for instance, is a long-time logic user and he’s doing the new Star Wars Han Solo standalone flick. As you can imagine, taking those unreleased and highly secret compositions to Apple to play with them on their machines can be a sticking point.

So Apple decided to go a step further and just begin hiring these creatives directly into Apple. Some of them on a contract basis but many full time as well. These are award-winning artists and technicians that are brought in to shoot real projects (I saw a bunch of them walking by in Apple park toting kit for an outdoor shoot on premises while walking). They then put the hardware and software through their paces and point out sticking points that could cause frustration and friction among pro users.

This work has started in the specific areas of visual effects, video editing, 3D animation, and music production, and Apple plans to expand it out from there.

The efforts of the Pro Workflow Team serve to benefit all of Apple’s pro-related hardware and software, and even popular third-party software as well. It’s one way Apple is showing its commitment to serving professional users.

In the last year, Apple’s output for pro users seems to have made a complete turnaround. Back then we were wondering if the company had become content focusing on the average consumer and letting pros leave for other platforms. That’s certainly not the story anymore. With the iMac Pro, continued updates to Apple’s pro software, and now the forthcoming Mac Pro and the ongoing investment of the Pro Workflow Team, Apple is positioning itself again as a company committed to serving the pro market.

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The Shrinking App Store

Sarah Perez, reporting for TechCrunch:

The App Store shrank for the first time in 2017, according to a new report from Appfigures. The report found the App Store lost 5 percent of its total apps over the course of the year, dropping from 2.2 million published iOS apps in the beginning of the year to 2.1 million by year-end.

Appfigures speculated the changes had to do with a combination of factors, including stricter enforcement of Apple’s review guidelines, along with a technical change requiring app developers to update their apps to the 64-bit architecture.

With the previously announced App Store cleanup and iOS 11’s 32-bit purge, it’s no surprise at all that the App Store shrank during the year. To the average user though, a store with 2.1 million apps is no different than one with 2.2 million. Plus, in theory the apps that remain are of a higher overall quality than what was removed, so this should turn out to be a net gain for users.

Another way users benefit: the App Store’s search engine has long had a reputation for being ineffective, so a smaller App Store should mean it’s easier to find what you’re looking for.

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Finances for iOS Adds Invoice Scanning Powered by iOS 11’s Vision Framework

Matthias Hochgatterer, in a blog post detailing the invoice scanning feature he brought to Finances for iOS with an update released today:

I’ve just recently worked on invoice scanning for Finances. It lets you scan invoices on iPhone or iPad and add them as a PDF document to transactions. In this post I will show you how I’ve implemented that feature using the frameworks available on iOS.

Let’s start by looking at the final result. You can see the invoice scanning in the Finances trailer. The user interface looks very similar to the document scanning UI in Apple’s Notes app on iOS 11. That’s not a coincident. I’ve reimplemented the exact same user interface, because most iOS users are already familiar with it. Also I found it an interesting challenge to implement it myself.

I’ve been considering Finances (which is available both on Mac and iOS and is on sale for both platforms today) as a replacement for the system I built in Numbers last year, which isn’t scaling anymore (my accountant now wants me to upload PDF receipts to a Trello board, and traditional spreadsheets do not support inline file attachments). I’m intrigued by the cross-platform nature of Finances, its double-entry bookkeeping system, and this new Notes-like scanning mode built using Vision technologies in iOS 11. I haven’t seen other apps publicly advertise scanning functionalities built using Vision and the implementation in Finances looks extremely well done.

I will be playing around with Finances over the weekend (I know; usually, this isn’t what I do with my weekends but I also need to keep my accountant happy). You can take a look at Finances’ new trailer below.

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Connected, Episode 187: On the Edge

This week, the trio ponder the future of Apple’s Mac and iOS platforms and explore what merging them may look like before talking about a recent Apple hire.

This week’s episode of Connected is a good one: following rumors of Apple developing their own ARM chips to use in future Macs, we discuss the potential of a single unified Apple platform to supersede both iOS and macOS. You can listen here.

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