Federico Viticci

10779 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

Walmart Will Offer Verizon iPhone Starting Tomorrow In 600 Stores

Retail chain Walmart announced this morning that, starting February 10th, they will carry the Verizon iPhone in nearly 600 stores across the United States:

We’re excited to bring iPhone 4 on the Verizon Wireless network, one the most anticipated mobile phone launches in recent history, to Walmart customers,” said Gary Severson, senior vice president, Home Entertainment, Walmart U.S. “As customers continue to embrace smart phone technology, we’ve added nearly 20 smart phone models to our assortment, including the new Verizon Wireless iPhone 4.”

iPhone 4 on the Verizon Wireless network will be available at nearly 600 of the retailer’s in-store wireless areas starting at $199 for the 16GB model.  Walmart will offer a variety of iPhone 4 accessories including cases, car chargers, wraps, and hands free accessories from variety of accessory manufacturers. Walmart currently carries the AT&T iPhone 4 in select stores nationwide.

Walmart joins Apple, Verizon and Best Buy as a distributor of the new device. Orders for the Verizon iPhone went live again last night on Apple’s and Verizon’s websites.


Woz: Putting Color In The Computer Was One Of The Biggest Things Apple Ever Did

In an interview with FORA.tv called Creativity in the 21st Century, Apple co-founder and entrepreneur Steve Wozniak recalls an interesting moment in Apple’s history: the day when he came up with the idea to put color in a personal computer during a four-day and four-night coding / design session for Atari’s Breakout game.

“Putting color in the computer was probably one of the biggest things Apple ever did”, he says. “Nobody expected color to come into a computer because color machines cost a thousand dollars.” “I figured out a way to do it with one little $1 chip”. The Woz explains in those days he was tired, really tired, and his mind was in a “floating half-asleep state” due to the lack of sleep and too much work. He saw the technique Atari used to simulate colors on its first arcade games, and he thought it would be great to find a way to do real colors with pixels through a chip on a personal computer.

The Wikipedia entry for the Apple II explains:

Color on the Apple II series took advantage of a quirk of the NTSC television signal standard, which made color display relatively easy and inexpensive to implement. The original NTSC television signal specification was black-and-white. Color was tacked on later by adding a 3.58-MHz subcarrier signal that was partially ignored by B&W TV sets. Color is encoded based on the phase of this signal in relation to a reference color burst signal. The result is that the position, size, and intensity of a series of pulses define color information. These pulses can translate into pixels on the computer screen.

The Apple II display provided two pixels per subcarrier cycle. When the color burst reference signal was turned on and the computer attached to a color display, it could display green by showing one alternating pattern of pixels, magenta with an opposite pattern of alternating pixels, and white by placing two pixels next to each other. Later, blue and orange became available by tweaking the offset of the pixels by half a pixel-width in relation to the colorburst signal. The high-resolution display offered more colors simply by compressing more, narrower pixels into each subcarrier cycle. The coarse, low-resolution graphics display mode worked differently, as it could output a short burst of high-frequency signal per pixel to offer more color options.

Listen to the whole story of how color came to be into Apple’s computer below. A few years later, Steve Jobs experienced his first TV interview. Read more


Found Footage: Young Steve Jobs’ First TV Appearance

Before the “Stevenotes”, the “magical” and “wonderful” products announced at conferences streamed live worldwide, there was a kid amazed to see himself on a TV monitor for the first time. In the video below, courtesy of Electricpig, you can see Steve Jobs in his twenties getting ready for an interview on national television.

It turns out – surprise – Jobs wasn’t always confident and “arrogant” as you’ve seen him in the past few years. He’s nervous, asks for some water before the show, people adjust his hair and microphone before the interview.

Ah, the good times. Check out the video below. Fascinating. Read more


iPad Run Over By Chrysler PT Cruiser, Still Works

See the iPad above? That’s what happens when a Chrysler PT Cruiser, this lovely car, runs over it with its front and rear wheels. The “problem”, or perhaps the most surprising thing in this accident, is that the iPad still works. The glass is shattered, but the Home button / multitouch / accelerometer are all working.

As reported by our friends at TUAW, the iPad was inside a standard Apple Case when the PT Cruiser ran over it and as you can see in the video after the break the device is completely functional. Sure, it might not be a wise move to keep using that iPad with all that broken glass on screen, but this says a lot about the build quality and durability of Apple’s products over time and against the most serious accidents.

At least that poor iPad didn’t get shot like this MacBook. Read more


Want To Work On The Next Angry Birds? Speak Finnish? Join The Rovio Academy

Rovio reminds me of Nintendo back in the late 80’s and early 90’s: you can’t stop them. Not only did they achieve worldwide success with iOS games and consequent spin-offs (Angry Birds Seasons), they ported the franchise to a plethora of other platforms (including Sony’s PSP) and even announced a partnership with Hollywood studio Fox to create a special version of Angry Birds featuring the characters from the upcoming Rio animated film. Not to mention their own payment system, the Super Bowl, or the gaming network rumors.

Rovio is a fully-working, perfectly functional machine right now. And they need new employees. Who, this is the downside, will have to be able to speak Finnish. So if you happen to live in Finland (or know how to speak the language for some reason) and you want to be part of the Angry Birds bandwagon by, you know, joining the team, you should take a look at Rovio’s latest initiative, the Rovio Academy.

Game developers who speak Finnish and have C++ experience can take part in the six month training and recruitment program organized by Rovio Mobile, Saranen Consulting, and the Finnish Employment and Economic Administration.

Our goal is to take ten new talents on board, provide them with training by experienced experts from the industry, and hire all trainees as game programmers at Rovio. The program consists of altogether 26 training days; both theoretical teaching, guided on-the-job learning and on-the-job training. The application period lasts until February 20th, and the training begins at the beginning of April 2011,” explained Rovio Mobile.

Sounds interesting to you? Head over the official website, and try to become the next Angry Birds developer. [iPadevice via FindMySoft]


Flash Player 10.2 Now Available, Brings Stage Video

Early in December, Adobe launched the first beta of Flash Player 10.2, which was aimed at reducing processor load with a new feature called “Stage Video” that promised to rely on the GPU instead. Today Adobe has made Flash 10.2 available out of beta, and it brings full Stage Video support, although content providers like Youtube and Vimeo will need to manually enable the Stage Video APIs before the end users can see any improvements. That should happen soon.

Flash Player 10.2 should play most high-resolution video with processor load below 15% – we’re talking full 1080p streamed directly from Youtube to your Mac. For instance, Adobe says they were able to play 1080p content on a 2 year old Mac Mini with CPU load under 8 percent. That’s not too bad.

Press release embedded below. [Adobe via Engadget] Read more


Nokia CEO’s Leaked Memo Mentions Apple, iPhone Marketshare

Nokia CEO’s Leaked Memo Mentions Apple, iPhone Marketshare

An allegedly leaked memo of Nokia CEO Stephen Elop sets the record straight on Nokia’s position on a “burning platform” and the success of Apple in the past three years:

In 2008, Apple’s market share in the $300+ price range was 25 percent; by 2010 it escalated to 61 percent. They are enjoying a tremendous growth trajectory with a 78 percent earnings growth year over year in Q4 2010. Apple demonstrated that if designed well, consumers would buy a high-priced phone with a great experience and developers would build applications. They changed the game, and today, Apple owns the high-end range.

The first iPhone shipped in 2007, and we still don’t have a product that is close to their experience. Android came on the scene just over 2 years ago, and this week they took our leadership position in smartphone volumes. Unbelievable.

Awareness is the first step to build better products. Full memo available here.

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“Death Hug” Impossible Grip Affects Verizon iPhone Antennas, Third Hand Rumored To Enable Secret Features

Antennagate is over, right? Steve Jobs told everyone that just about any phone suffers from signal attenuation if you cover the antenna with your skin, and people who had issues with their iPhone 4s got a free Bumper case to resolve the “Death Grip” problem. And Apple’s 2010 numbers tell us Antennagate wasn’t really a problem for iPhone sales.

Still, someone is saying Death Grip is still alive, kicking and affecting the mythical Verizon iPhone’s antennas. Not just the 3G radio antenna, the WiFi one as well. How’s that possible? That’s the magic of the Death Hug, a new kind of grip that can be activated with two hands wrapped around the phone and its screen. Look at the video below. It’s a full-phone hand hug.  iLounge reports:

The problem with Wi-Fi reception appears when the device is held snugly in landscape orientation with two hands, a position common when playing games or using the widescreen keyboard. Prior to the Verizon iPhone 4’s launch, sources told iLounge to be on the lookout for the issue, which was being referred to as the death hug.

We’re just going to leave you with the Youtube video after the break. But let me say that, frankly, that’s one kind of grip that requires some serious skills. Honestly, we at MacStories don’t hold our phones like that. But then again, we don’t disdain hugs either. Read more


MacStories Product Review: Sena Folio Case for iPad

It is no secret Sena makes beautiful products. From travel cases to sleeves and integrated keyboard folio designs, Sena’s leather quality and manufacturing process is top notch. In fact, I don’t think any other company I know of makes better leather accessories than Sena’s. Over the past weeks I’ve been able to test a Folio Case for the iPad, an elegant case with a portfolio book design that adds a very “sophisticated” tone to the device. Read more