Federico Viticci

10759 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

Pixelmator 2.2 Tops 500,000 Downloads In First Week

Impressive results from the Pixelmator team:

Pixelmator 2.2 downloads have surpassed the previous record downloads and topped half a million making it the most successful release in our history,” said Saulius Dailide of the Pixelmator Team. “Also, the customer response to Pixelmator 2.2 is absolutely incredible. We’ve been overwhelmed by the 5-star reviews on the Mac App Store and the fantastic support we receive from our customers.

Pixelmator 2.2 came out last Thursday with over 100 new features. 500,000 unique Mac App Store downloads (trials are not included) beat the previous record of 250,000 downloads in two weeks.

Pixelmator isn’t new to Mac App Store records. In January 2011, three weeks after the Mac App Store launched, the Pixelmator team announced their app had grossed $1 million in 20 days.

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Apple Announces 50 Billion App Downloads, $10,000 Gift Card Winner

With a press release published this morning, Apple formally announced the 50 billion app download milestone they hit yesterday, alongside the name of the $10,000 App Store gift card winner and 50 billionth app download. The 50 billionth app was Say the Same Thing by Space Inch, downloaded by Brandon Ashmore from Mentor, Ohio.

Apple would like to thank our incredible customers and developers for topping 50 billion apps downloaded,” said Eddy Cue, Apple’s senior vice president of Internet Software and Services. “The App Store completely transformed how people use their mobile devices and created a thriving app ecosystem that has paid out over nine billion dollars to developers. We’re absolutely floored to cross this milestone in less than five years.

In the press release, Apple quotes various developers, such as Shazam’s CEO, on the importance of the App Store and its evolution in the past five years.

The iOS App Store opened on July 10, 2008. After 1770 days, 50 billion app downloads make an average of over 28 million apps downloaded each day (28.2 million). Today, the App Store offers more than 850,000 apps (350,000 made for the iPad) in 155 countries, organized in 23 categories that span Productivity, Games, Newspapers, and more.

For the 50 billion app download contest, Apple has also offered a $500 gift card to each of the 50 people who downloaded an app after the 50 billion milestone.


Google Play Game Services

A few days ago, I remembered a story by TouchArcade from last year that explained how adding iCloud support to games was no easy task for most independent developers:

It’s also obvious to us that iCloud and the implementation of it needs to be easier, and the service itself needs to be more reliable. Almost every studio we talked to had some trepidations or a horror story to share. Browse our message board, and you’ll find even more from users receiving the bad end of an iCloud problem.

Today, Google announced Google Play Game Services, a set of APIs to enable cross-platform gaming features like saved game states, leaderboards with Google+ support, achievements, and automatic player matches with real-time multiplayer. There is a native SDK for iOS and Android, REST APIs and various libraries for the web.

WWDC ‘13 is less than a month away, and it’s safe to assume Apple will show new developer tools for iCloud and Game Center. It’ll be interesting to see if “Sign In with Google+” buttons will start showing up in iOS games in the next few months.

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Apple Hits 50 Billion App Downloads

As expected, Apple has hit the 50 billion app downloads milestone today. The countdown that the company launched two weeks ago was updated with a new “Thanks” image on Apple’s servers earlier today, which is now publicly available across Apple.com and the iTunes Store. On Apple’s website, there’s a new photo of an iPad running Paper by FiftyThree and displaying “Thanks” as a handwritten note; on the promotion’s webpage, Apple writes “50 billion app downloads. One really big thank you”.

Apple will award an App Store gift card of $10,000 to the lucky customer who downloaded the 50 billionth app, plus a $500 App Store gift card to each of the next 50 people to download an app.

In the past five years, Apple shared various App Store download milestones: three billion apps had been downloaded by January 2010; 10 billion by January 2011; 15 billion in July 2011; for the 25 billionth app download in March 2012, Apple awarded  Chunli Fu of Qingdao, China — who downloaded  Where’s My Water? Free — with a $10,000 gift card. Apple announced 40 billion App Store downloads in January 2013, with 20 billion of them in 2012 alone.

The iOS App Store opened on July 10, 2008. After 1770 days (4 years, 10 months, 5 days), 50 billion app downloads make an average of over 28 million apps downloaded each day (28.2 million). In January 2013, Apple announced 500 million iOS devices had been sold; assuming the number jumped to 560 million after Apple’s Q2 2013 results, that would make an average of 89.3 apps downloaded for each iOS device sold.

According to Apple, “the grand prize winner will be announced soon”.


Inside Hangouts

Ellis Hamburger and Dieter Bohn have published an in-depth feature story on the newly launched Hangouts over at The Verge. Make sure to watch the video.

A detail that struck as a great feature was, surprisingly, related to Google+ and photos:

The service’s Google+ integration is one of the best features in the entire product: every photo that you or a friend posts is automatically saved in a private, shared album on Google+. For example, after a year of using Hangouts, it will be easy not just to trace the text conversations your budding relationship has produced, but to track the photos you’ve shared over time.

I have been using iMessage with the MacStories team since the service first launched; it used to be the only communication tool we relied upon to stay in touch. We have shared thousands of screenshots and photos in a group thread, but Messages makes it nearly impossible to browse old attachments. You can retrieve attachments through the OS X Finder, but the process is cumbersome at best. Having Google automatically archive Hangouts photos and organize them in a private album shared with my coworkers sounds obvious and, for someone who relies on a group chat on a daily basis, incredibly useful. This would be a great addition to iCloud and Photo Stream with iOS 7.

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Google Launches “Hangouts” Messaging Service for iOS, Android, and Web

Rumored for the past few months, Google has today announced its new unified messaging system for iOS, Android, and web called “Hangouts”. A free service that includes text, photo, and video messaging, Hangouts is a rebrand of Google’s former video-chat service for Google+. The new Hangouts will unify Google Talk and Google+ messages under a single service, storing conversations in the cloud.

With Hangouts, users will be able to access their full history of conversations on any device, an option that can be turned off. While other messaging services such as WhatsApp, Apple’s iMessage, or Facebook Messenger focus on either text or static media, Google promises to leverage its experience with Talk and Google+ to provide a solution that encompasses all kinds of messages, including live video. Another key aspect of Hangouts, demoed at Google’s I/O conference earlier today, is the possibility of syncing notifications across devices: instead of buzzing multiple devices for a message that’s already been read somewhere else, Google will try to sync every Hangouts notification on mobile devices and the web (Hangouts is also available through Google+ and Gmail). Read more


Siri Responds To Long Questions With Quotes On Brevity

Phil Dzikiy:

In a quiet server-side update, Apple has given Siri the ability to respond to requests with quotes, notably to suggest that the user is being too long-winded. When asking the assistant a question — presumably one that Apple’s servers find too long or difficult to parse — Siri responds with William Strunk and Thomas Jefferson quotes alluding to brevity.

Certainly a better user experience than simply returning an error for longer questions.

Unsurprisingly, Italian Siri doesn’t come with quotes from renowned Italian authors or historical figures. Siri does have a similar behavior, though: in my tests, Italian Siri always commented on the length of my questions, and even told me how one of them was “kilometric”.

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Philips Releases Hue 1.1, Announces IFTTT Integration

I keep being intrigued by Philips’ smart lighting system. Philips released an official API with iOS SDK in March, and today’s update brings great new features such as geofencing, which you can use to automatically activate your hue lights as you walk in or out of your house.

In terms of automation, hue is now officially integrated with IFTTT, which should allow for some interesting “workflows”. Examples mentioned by Philips include changing the color of your lights based on Instagram pictures, the weather, or your favorite sports team. I can’t wait to get a hue set and start playing around with IFTTT triggers.

You can read more on hue/IFTTT integration here.

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Play Breakout In Google Search (Also On iPad)

Drew Olanoff, writing about Google’s Breakout easter egg:

The game’s introduction was 37 years ago today, in 1976. Google decided to commemorate the occasion with a little easter egg in image search that will suck all of your free time from you. It’s good to see Google doing these kinds of things away from their normal doodle, especially since a lot of their users might not remember Breakout.

You can also play it on the iPad. I tried with Google Chrome, but Safari had much faster, smoother scrolling (I guess because of Nitro). Alas, I couldn’t find a way to get an iPhone-optimized version.

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