Federico Viticci

10924 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

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Virtual: 43,000 Pieces of Gold→

After covering some of the interesting things they’ve seen in gaming this week, Federico and Myke talks to David Smith about Apple Watch games. They explore why David decided he wanted to make games for the device and take a look at what’s available now.

We’ve been talking about Apple Watch games for a while, and in this week’s episode we were able to discuss them with an iOS developer and listen to Myke’s first impressions. You can get the episode here.

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VoiceOver Turns 10→

Tony Morales, writing on the 10th anniversary since the introduction of VoiceOver for OS X:

VoiceOver, however, represents a significant milestone in the history of assistive technology. With the introduction of VoiceOver, Apple became the first operating system vendor to build a fully functional screen reader into the operating system that didn’t require additional installation procedures. Unlike Windows Narrator, VoiceOver didn’t simply follow the keyboard focus as the user navigated the GUI using available operating system shortcuts. Instead, VoiceOver provided a rich set of commands for interacting with the contents of the GUI, putting the user in the driver’s seat.

A fundamental technology for the Accessibility community, with an unwavering commitment by Apple. Today, VoiceOver is also available on the Apple Watch.

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Apple Rolls Out App Analytics→

Almost a year after the original announcement at WWDC 2014, Apple has opened access to App Analytics in iTunes Connect today.

Sarah Perez, writing for TechCrunch:

Ahead of its annual WWDC developer conference in June, Apple has opened up beta access to a new mobile app analytics service aimed at iOS developers. Simply called “Apple’s App Analytics,” an announcement inviting developers to request early access to the service appeared today on the iTunes Connect developer portal. Those with an iTunes Connect account can also reach the sign-up page using the direct link analytics.itunes.apple.com.

App Analytics are available for devices running iOS 8 and above, and the usage data part is completely opt-in. Every time you set up a new iOS device (or upgrade to iOS 8), you’re asked if you want to share information with app developers to improve their apps through analytics. Other App Store metrics (views, installs, etc.) are returned for all users.

Based on the tweets I saw in my timeline today, first impressions seem positive. Apple can now give developers a level of insight that’s unprecedented for any other app analytic platform. Apple’s App Analytics can plug directly into the App Store and tell developers how customers find their apps, where traffic is coming from, and how many views an app gets on the Store.

After years of no data about customer behavior on the App Store, it seems like this will be a massive change for how apps are marketed, optimized for international App Stores, and presented to users.

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App Camp for Girls Quiz Compendium→

Jean MacDonald:

Today we released our very first App Camp app! The Quiz Compendium includes 15 personality quizzes created by camper project teams. You’ll learn so many things about yourself, such as what your superpower is, where you should go on vacation, and even what your breakfast choices say about your personality.

App Camp 4 Girls is an outstanding initiative. Their mission is important, and I was happy to see that Apple recognized them in the list of STEM organizations for this year’s WWDC.

App Camp 4 Girls now has an app on the Store, and it’s only $0.99. Learn more about App Camp 4 Girls here, then go buy the app, play around with it, and support this great cause.

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The Return of a Macintosh Shareware Classic→

In the heady days of Macintosh shareware gaming, Ray Dunakin was a star. His 1990 world-hopping adventure title Ray’s Maze puzzled and delighted Mac gamers the world over, despite it having been made with an early black-and-white Mac program called World Builder, and his later games Another Fine Mess, A Mess O’ Trouble, and Twisted! only added to his reputation. But fate conspired to force the games into oblivion as Apple moved the Mac into OS X and then over to Intel processors.

Until now. Marc Khadpe is Ray’s biggest fan. He’s been the proprietor of the Ray’s Maze Page since he created it in 1996. And he’s spent the past decade, on and off, rewriting the World Builder engine for OS X.

Over at US Gamer, Richard Moss tells the story of Ray Dunakin’s games, icons of Macintosh gaming in the early ’90s recently re-released with OS X compatibility on the Mac App Store.

Make sure to check out the original and restored games here, and if you’re into classic Macintosh gaming grab A Mess O’ Trouble from the Mac App Store at $4.99.

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Connected: Artisanal Emoji→

This week, they boys break down Apple’s Q2 results and walk with Myke as he spends a day with Apple Watch.

On this week’s Connected, I also share some thoughts on the iPad’s declining sales and its perception in the tech industry. You can listen to the episode here.

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Apple to Reject Watch Apps ‘Whose Primary Function Is Telling Time’→

Perhaps unsurprisingly, Apple updated their App Store Review Guidelines to state that Watch apps built primarily to tell time will be rejected.

In the past few weeks, I’ve heard about a few timezone apps primarily designed to show world clocks that were rejected for unknown reasons, with developers annoyed about the lack of official guidelines. Today’s change is better than approving and then rejecting an app, I guess, but maybe Apple could have shared this piece of information sooner. I don’t know if those timezone apps ended up being approved or not, and there could be other developers with a different experience from the ones I talked to.

From Apple’s standpoint, however, I can see why it makes sense to avoid confusion with apps that replicate a watch face UI – at least initially. It’s not too dissimilar from Apple’s stance on third-party apps that replicated native functionalities with the original iPhone App Store.

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