Federico Viticci

10745 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

Not an iPad Pro Review: Why iPadOS Still Doesn’t Get the Basics Right

Let me cut to the chase: sadly, I don’t have a new iPad Pro to review today on MacStories.

I was able to try one in London last week, and, as I wrote, I came away impressed with the hardware. However, I didn’t get a chance to use a new iPad Pro over the past six days ahead of today’s review embargo.

I know that many of you were expecting a deeper look at the iPad Pro on MacStories this week, but that will have to come later. I still plan on upgrading to a 13” iPad Pro myself; I’ve decided I want to return to the larger size after a few months with the 11” iPad Pro. If you’re interested in checking out reviews of the new iPad Pros from heavy iPad users like yours truly right now, I highly recommend reading and watching what my friends Jason Snell and Chris Lawley have prepared.

Still, as I was thinking about my usage of the iPad and why I enjoy using the device so much despite its limitations, I realized that I have never actually written about all of those “limitations” in a single, comprehensive article. In our community, we often hear about the issues of iPadOS and the obstacles people like me run into when working on the platform, but I’ve been guilty in the past of taking context for granted and assuming that you, dear reader, also know precisely what I’m talking about.

Today, I will rectify that. Instead of reviewing the new iPad Pro, I took the time to put together a list of all the common problems I’ve run into over the past…checks notes12 years of working on the iPad, before its operating system was even called iPadOS.

My goal with this story was threefold. First, as I’ve said multiple times, I love my iPad and want the platform to get better. If you care about something or someone, sometimes you have to tell them what’s wrong in order to improve and find a new path forward. I hope this story can serve as a reference for those with the power to steer iPadOS in a different direction in the future.

Second, lately I’ve seen some people argue on Mastodon and Threads that folks who criticize iPadOS do so because their ultimate goal is to have macOS on iPads, and I wanted to clarify this misunderstanding. While I’m on the record as thinking that a hybrid macOS/iPadOS environment would be terrific (I know, because I use it), that is not the point. The reality is that, regardless of whether macOS runs on iPads or not, iPadOS is the ideal OS for touch interactions. But it still gets many basic computing features wrong, and there is plenty of low-hanging fruit for Apple to pick. We don’t need to talk about macOS to cover these issues.

Lastly, I wanted to provide readers with the necessary context to understand what I mean when I mention the limitations of iPadOS. My iPad setup and workflow have changed enough times over the years that I think some of you may have lost track of the issues I (and others) have been experiencing. This article is a chance to collect them all in one place.

Let’s dive in.

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Thoughts and First Impressions on the New iPad Pros from Apple’s Event in London

The new 13" iPad Pro.

The new 13” iPad Pro.

I just came back to my hotel from the media event Apple held earlier today in London at their Battersea Power Station headquarters. I had high expectations for the new generation of iPad Pros that Apple unveiled today – some of which were exceeded by reality (hardware), and others that were, regrettably but unsurprisingly, faced with the reality of the iPad platform (software).

What follows is a loose collection of notes and impressions from the event, where I was able to try both iPad Pro models multiple times and spend some quality time with their accessories.

Let’s dive in.

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Access Extra Content and Perks

Founded in 2015, Club MacStories has delivered exclusive content every week for nearly a decade.

What started with weekly and monthly email newsletters has blossomed into a family of memberships designed for every MacStories fan.

Learn more here and from our Club FAQs.

Club MacStories: Weekly and monthly newsletters via email and the web that are brimming with apps, tips, automation workflows, longform writing, early access to the MacStories Unwind podcast, periodic giveaways, and more;

Club MacStories+: Everything that Club MacStories offers, plus an active Discord community, advanced search and custom RSS features for exploring the Club’s entire back catalog, bonus columns, and dozens of app discounts;

Club Premier: All of the above and AppStories+, an extended version of our flagship podcast that’s delivered early, ad-free, and in high-bitrate audio.

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A Roomful of Suits: AltStore and Delta with Riley Testut

AppStories+ Deeper into the world of apps

AppStories Episode 382 - A Roomful of Suits: AltStore and Delta with Riley Testut

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34:07

AppStories+ Deeper into the world of apps

This week, Federico and John are joined by Riley Testut for a conversation about the history of AltStore from side-loaded app to official alternative app marketplace in the EU and Delta’s dominance of the Top Free App chart in the US and elsewhere.

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A Better Shortcut to Combine Multiple Images

Many years ago when Shortcuts was still called Workflow, I created a simple shortcut called ‘Combine Images’ that allowed me to easily merge two images horizontally. I’ve been using this shortcut for a long time now, but it was only earlier this week that my girlfriend made me realize there was a key issue with...


Emulate All the Things

Jason Snell, writing at Six Colors about the arrival of emulators on the App Store:

So where do we go from here? While Apple’s acceptance of emulators in the App Store is groundbreaking, and should delight many fans of retro gaming consoles, it’s an extremely limited change. Nobody really knows how Apple defines any of the words in that phrase. How old is retro? Is an old computer on which you can play games a console?

I grew up playing games on early computers, including the Apple IIe. Does the ability to open a spreadsheet in AppleWorks disqualify an Apple II emulator that would otherwise let me play Lode Runner and Choplifter? And if so, why?

I continue to be perplexed by Apple’s (intentionally?) vague designation of “retro” consoles for emulators. Perhaps the company is waiting for the market to figure itself out without having to intervene by selectively banning certain types of emulators? Perhaps rejecting requests to use JIT recompilers is Apple’s way of implicitly drawing the “retro” line?

Jason mentions another interesting point: what about emulating old computers that also happened to have games on them, or emulating old iOS games that are no longer compatible with modern iPhones? There are some precedents for old computers on the App Store: a Sinclair ZX80 emulator was recently updated with the ability to load external ROMs, and there appear or be some Commodore 64 emulators too (some of them with… questionable features). In the age of entire vintage OSes running inside a web browser, I think it’d only make sense for Apple to approve them on the App Store too.

As for old iOS games, while I agree with Jason, I’d be very surprised if Apple went down that path rather than cutting deals with developers to remaster old games for Apple Arcade. I’ve always cared about game and app preservation on the App Store, but I’m afraid that ship has sailed.

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Backing Up My Collection of Old GameCube and Wii Games

As you know, lately I’ve been busy ripping my collection of old Nintendo GameCube and Wii games to digital formats that I can play via emulators or, even better, original hardware that loads games from USB storage rather than discs. (This is a story for another time.) Today, I thought I’d offer some tips for...


Apple’s Swift Student Challenge

AppStories+ Deeper into the world of apps

AppStories Episode 381 - Apple’s Swift Student Challenge

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45:54

AppStories+ Deeper into the world of apps

This week, Federico and John are joined by Susan Prescott, vice president of developer relations, education, and enterprise at Apple, along with 2024 Swift Student Challenge winners Harshitha Rajesh and Roscoe Rubin-Rottenberg to talk about the challenge and the students’ projects. Then, John is joined by Finn Voorhees and Ellie O’Sullivan, past winners of the Swift Student Challenge who share their advice about participating in the program and getting started with Swift.

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The Joy of Shortcuts

I read this post by Jarrod Blundy a few weeks ago and forgot to link it on MacStories. I think Jarrod did a great job explaining why Apple’s Shortcuts app resonates so strongly with a specific type of person:

But mostly, it just lights up my brain in a way that few other things do.

[…]

But when there’s a little burr in my computing life that I think could be sanded down with Shortcuts, my wheels get turning and it’s hard to pull myself away from refining, adding features, and solving down to an ideal answer. I’m sure if I learned traditional coding, I’d feel the same. Or if I had a workshop to craft furniture or pound metal into useful shapes. But since I don’t know that much about programming languages nor have the desire to craft physical products, Shortcuts is my IDE, my workshop.

For me, despite the (many) issues of the Shortcuts app on all platforms, the reason I can’t pull myself away from it is that there’s nothing else like it on any modern computing platform (yes, I have tried Tasker and Power Automate and, no, I did not like them). Shortcuts appeals to that part of my brain that loves it when a plan comes together and different things happen in succession. If you’re a gamer, it’s similar to the satisfaction of watching Final Fantasy XII’s Gambits play out in real time, and it’s why I need to check out Unicorn Overlord as soon as possible.

I love software that lets me design a plan and watch it execute automatically. I’ve shared hundreds of shortcuts over the years, and I’m still chasing that high.

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