Federico Viticci

10776 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.



PipTube Brings Picture in Picture for Any YouTube Video on iOS 9

When iOS 9 launched in September, it was easy to understand the potential of Picture in Picture: for the first time, iPad users could continue watching a video in the background through a floating media player capable of coexisting with other apps – it could even stay on screen during Split View.

As I cautioned in my review, however, it was also obvious to see how big media companies wouldn’t like Picture in Picture: by stripping them of control over player customization, Picture in Picture would provide a universal way to watch videos across iOS with the system video player, which comes with specific restrictions and media limitations. This is the reason why the likes of YouTube and Netflix haven’t implemented Picture in Picture yet: relying on Apple’s Picture in Picture player would force them to relinquish control of custom player buttons, ads, or other content overlaid on top of videos that can’t be shown in the Picture in Picture box.

Four months later, the lack of iPad Pro and Picture in Picture support in the official YouTube app is a daily annoyance that has only been partly remedied by third-party YouTube clients like YouPlayer or ProTube. Today, those wishing for a simpler way to watch YouTube videos in Picture in Picture without having to use a separate client will find a solid solution in PipTube, released on the App Store at $1.99.

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Remaster: Passion in a Can

For their first episode, the guys discuss Shahid’s return to video game development, whilst taking a look at how team sizes, abundance of choice, and attitudes to shipping have changed over the last 20 years.

Episode 1 of Remaster, my new videogame podcast with Shahid Ahmad and Myke Hurley, came out last week. We decided to tackle a big topic: returning to indie game development and how that has changed over the past two decades. If you still haven’t listened, you can do so here.

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New Apps for 2016

Every year around this time, after compiling a list of my must-have apps and thinking about the goals I want to achieve in the next 12 months, I like to get started on the upcoming season of writing by reassessing some of the ways I get work done. Change never stops: rather than getting stuck in my own ways and refusing to embrace it, I feed my curiosity by entertaining the possibility of better tools for my trade.

Plus, it’s always fun to spend a couple of weeks trying a bunch of apps and new services, seeing what works and should be explored further.

While this has become a new-year tradition, I’ve only written about it once – four years ago, when I was just getting started on the “iPad as a computer” idea. With 2016 and the transition to primary computer finally complete, I thought it’d be appropriate to publish a similar article again – if anything, for future reference.1

The apps below aren’t my new must-haves. They are alternatives or additions to my current must-haves that I’m considering out of intellectual curiosity for now. I’m not ready to fully endorse them, but I like some aspects of them. Most of them aren’t new, but they’ve received redesigns or feature updates that piqued my interest again.

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Drag & Drop Demo for iOS 9’s Split View

CoreDragon is a new open source library for iOS developers created by Nevyn Bengsston designed to bring multitouch drag & drop to iOS 9:

The eighties solved this with another piece of direct manipulation: drag and drop. Today, I bring the eighties right back into 2016 with my new open source library CoreDragon. CoreDragon lets you get rid of context menus, modal interactions and even copy paste, by allowing you to mark some areas of your application as things that can be dragged; and other areas as places where you can drop things.

The key feature of CoreDragon is support for dragging and dropping content between apps in Split View on iPad:

CoreDragon uses similar concepts as the drag’n’ drop APIs on MacOS, and modifies them to work better in a world with view controllers. It works within a single application, and on modern iPads, between applications that are running in split screen mode.

Take a look at the video Nevyn put together to demonstrate drag & drop in Split View. This isn’t the first time I’ve come across this idea, and it’s extremely close to what I imagine Apple will eventually add to the iPad platform.

As I mentioned in my iOS 9 review, drag & drop is an interaction paradigm ripe for being reimagined by multitouch. Using the clipboard and extensions to transfer content between two apps running simultaneously is feeling outdated at this point, and I want to believe something similar to CoreDragon is in the works for the future of iOS. Nevyn has some interesting ideas on how to augment traditional drag & drop with multitouch, too.

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