John Voorhees

2753 posts on MacStories since November 2015

John is MacStories’ Managing Editor and has been writing about Apple and apps since joining the team in 2015. He is also Federico’s business partner and co-hosts two MacStories podcasts: AppStories, which covers the world of apps and MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners.

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The Delta Videogame Emulator Launches on the App Store

Delta, the videogame emulator for a long list of Nintendo systems, is now available worldwide. In the US and many other countries, you’ll find it in Apple’s App Store, while in the EU, it is part of the AltStore alternative marketplace.

I’ve been using Delta for years. The app was available using a clever system that took advantage of an Apple Mail plugin and developer account to allow it to be side-loaded onto iPhones. It wasn’t the most convenient way to use the app, but it worked, and legions of classic videogame aficionados flocked to it for its excellent performance and design.

Today, however, anyone can download Delta from the App Store for free, load their game files, and play their favorite NES, Game Boy, Game Boy Advance, SNES, N64, and Nintendo DS games on the iPhone. Delta has been in development for years, so the experience of playing your old games on it is superb, incorporating native features like haptic feedback and quality-of-life enhancements like the ability to save a game’s state, fast forward, and use cheat codes. Delta also supports controller skins, local multiplayer, and syncing of save state, save data, and more.

Delta is the Nintendo emulation standard bearer on iOS. I expect we’ll see other emulators that work with the same games, as we did briefly last week, but Delta is going to be a tough app to beat.


AltStore Is Now Available in the EU

It’s been ready for a while, but today, AltStore is finally available for iOS users in the EU.

Riley Testus, one of AltStore’s founders, had this to say about the launch:

This is a day I’ve been looking forward to for over 10 years.

I’m thrilled to announce a brand new version of AltStore — AltStore PAL — is launching TODAY as an Apple-approved alternative app marketplace in the EU. AltStore PAL is an open-source app store made specifically for independent developers, designed to address the problems I and so many others have had with the App Store over the years. Basically, if you’ve ever experienced issues with App Review, this is for you!

We’re launching with 2 apps initially: my all-in-one Nintendo emulator Delta — a.k.a. the reason I built AltStore in the first place — and my clipboard manager Clip, a real clipboard manager that can actually run in the background. Delta will be FREE (with no ads!), whereas Clip will require a small donation of €1 or more. Once we’re sure everything is running smoothly we’ll then open the doors to third-party apps — so if you’d like to distribute your app with AltStore, please get in touch.

AltStore is a self-hosted solution, meaning once it starts accepting third-party apps, those developers will have to host and promote their apps themselves. From a user’s standpoint, that means:

…there is no central directory of apps; the only apps you’ll see in AltStore are from sources you’ve explicitly added yourself.

Also, if you’re in the EU and have US and EU Apple IDs, sign into the EU one and download AltStore. Then, you’ll be able to log back in with your US Apple ID if you want, and AltStore will still work.

As Riley explains, this is a lot like Apple’s recently announced web distribution feature in the EU.

Thanks to Federico, we have screenshots.

Thanks to Federico, we have screenshots.

The AltStore team envisions their marketplace as a place for apps from indie developers and those that Apple won’t allow on the App Store, like the team’s Clip app. AltStore will use Patreon donations as its payment system for paid apps, just like AltStore and Delta have been doing for years. Also, AltStore will not take a commission on Patreon donations. However, AltStore will cost €1.50/year to cover Apple’s Core Technology Fee.

It’s exciting to see AltStore live in the EU. I wish it were available in the US too, and I recommend reading Riley’s blog post about what motivated him build AltStore. It’s about more than videogame emulators, which I love. That’s maybe where AltStore started, but it’s about the iOS indie developer community, which I love even more.


Ruminate, Episode 182 – Straight to the Eggplant and Peach

This week on Ruminate, I explore more pickle snacks, Robb bought a new keyboard, and I grill Robb on what exactly EchoFeed is.


Krinkle Cut Dill Pickle - Kettle Brand

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Using the 8BitDo Keyboard on MacOS • Robb Knight

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EchoFeed


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Soulver 3 for iOS: Acqualia Software’s Unique Approach to Calculations Lands on the iPhone

Five years ago, Soulver 3, the sheet-based app that serves as a notepad for calculations, launched on the Mac with a long list of new features. In the years since, Acqualia Software launched an iPadOS version of the app and, today, an iOS version.

As I said in my review of the Mac app:

The strength of Soulver lies in its flexibility. Full-fledged spreadsheet apps like Numbers and Excel have their place. However, day-to-day life requires calculations that don’t demand that level of horsepower and benefit from contextualizing numbers with text. It’s the kind of math that happens in notebooks and on the back of envelopes. By combining elements of a text editor, spreadsheet, and plain English syntax, Soulver commits those easily-lost notebook scribblings to a format that allows for greater experimentation and easier sharing.

That’s as true of the iPhone version of Soulver as it was of the app’s other versions, perhaps more so. That’s because many people are more likely to have their iPhone with them than a Mac. With Soulver on iOS for the first time in a long time, it’s easier than ever to explore numerical ‘what-ifs.’ For example, what would my payment be if I refinanced my mortgage? How close am I to spending my budget for that party I’m planning? The possibilities go on and on.

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AppStories, Episode 379 – A Classic Mac Pick 2

This week on AppStories, we return with a classic Pick 2 episode focused on the Mac.


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A Classic Mac Pick 2


On AppStories+, we talk about Apple’s decision to allow game emulators and game streaming services on the iPhone worldwide.

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MacStories Unwind: It’s All Been Leading up to This

This week on MacStories Unwind, Federico has reached the pinnacle of handheld gaming with a setup that he’s been working toward for years.



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Unplugged

A Federico Videogame Surprise


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Apple Announces Expansion of Support for Used iPhone Parts in Repairs

Source: Apple.

Source: Apple.

Today, Apple announced that it is extending its repair program to make it easier for repair shops to work with used parts while also limiting the use of lost or stolen devices.

A complaint leveled at Apple by right to repair advocates is that its use of parts pairing limits the use of used parts by repair shops. With its announcement today, Apple says that it has developed a system that satisfies customer privacy, security, and safety while broadening the use of used parts:

The process of confirming whether or not a repair part is genuine and gathering information about the part — often referred to as “pairing” — is critical to preserving the privacy, security, and safety of iPhone. Apple teams have been hard at work over the last two years to enable the reuse of parts such as biometric sensors used for Face ID or Touch ID, and beginning this fall, calibration for genuine Apple parts, new or used, will happen on device after the part is installed. In addition, future iPhone releases will have support for used biometric sensors. And in order to simplify the repair process, customers and service providers will no longer need to provide a device’s serial number when ordering parts from the Self Service Repair Store for repairs not involving replacement of the logic board.

The iPhone’s Activation Lock and Lost Mode are being extended to used parts as a deterrent to thieves pulling apart iPhones for their parts. If a lost or stolen part is detected, Apple says its calibration capabilities will be restricted. Also, Apple says it will expand the Parts and Service History section of its Settings app to include information about whether parts used in an iPhone are new or used.


Automattic Acquires Messaging Integrator Beeper

Mark Gurman, writing for Bloomberg, reports that Beeper, the messaging app that ultimately lost its fight to bring blue bubbles to Android, has been acquired by Automattic, for $125 million according to his sources.

You may recall that Automattic, the company behind WordPress, Tumblr, Day One, Pocket Casts, and other endeavors, acquired a company called Texts last fall. Roughly two months later, Beeper took advantage of a loophole in iMessage’s architecture to offer iMessage natively on Android. After some back and forth, Apple ultimately blocked the technique Beeper was using.

According to Gurman, Automattic is acquiring Beeper’s team of 27 employees, its app, which integrates services like Signal, Facebook Messenger, and Slack, and about 100,000 customers. Of those things, I suspect the people and the customers were most important to Automattic because, as I explained in my story about the company’s purchase of Texts, the two services run on different technology stacks. Regardless of Automattic’s underlying motivations, it’s more apparent than ever that the company is betting that consumer demand, government regulation, and antitrust lawsuits will open up messaging platforms for companies ready to integrate them.

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AppStories, Episode 378 – Are We Entering a Post-App World?

This week on AppStories, we explore whether we’re experiencing the beginning of the end of apps and consider what might replace them.


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Are We Entering a Post-App World?


On AppStories+, we explain why we’ve said goodbye to time tracking.

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