John Voorhees

5638 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

AppStories, Episode 127 – Returning to Apple Mail

On this week’s episode of AppStories, we discuss why we’ve both returned to Apple Mail after years of looking for a better email solution.

Sponsored by:

  • Monday.com – Start your 14-day free trial by going to monday.com/appstories
  • Pingdom – Start monitoring your website performance and availability today, and get instant alerts when an outage occurs or a site transaction fails. Use offer code APPSTORIES to get 30% off.

AppStories+ Deeper into the world of apps

AppStories Episode 127 - Returning to Apple Mail

0:00
39:50

AppStories+ Deeper into the world of apps

Permalink

Returning to Apple Mail

AppStories+ Deeper into the world of apps

AppStories Episode 127 - Returning to Apple Mail

0:00
39:50

AppStories+ Deeper into the world of apps

This week, Federico and John discuss why they’ve both returned to Apple Mail after years of looking for a better email solution.

Read more



CarPlay Apps (Vol. 2)

All the way back in Issue 51, I did a collection of CarPlay entertainment apps. Since then, the CarPlay app landscape has changed quite a bit. The types of apps that can participate in CarPlay is still limited, but nonetheless, the options have expanded, driven by increased CarPlay adoption by car manufacturers. With...


App Debuts

Hulu I’ve been a Hulu subscriber for about two years now, and what started as one of the worst UIs of any streaming service available has steadily improved. With the latest update, Hulu has taken another run at the UI of its Live TV service. Last year the company added a more traditional TV...


Apple Announces Fall Media Event

As first reported by Rene Ritchie, Apple has announced a media event for September 10, 2019 at 10:00 am Pacific. The event will be held at Steve Jobs Theater in Cupertino.

https://twitter.com/reneritchie/status/1167105373775548417

Based on widespread speculation, Apple is expected to introduce three new iPhones based on the iPhone XS design with a new rear-facing, three-camera array that includes a new wide-angle lens and will be able to take better low light photos. Rumors also point to the introduction of new Apple Watch models, and possibly a 10.2-inch iPad to replace the current 9.7-inch model. Apple is said to be working on a 16” MacBook Pro, new water-resistant, noise-cancelling AirPods, and a new HomePod, but it’s likely if those products materialize at least some won’t be shipped until later this year or 2020.

In addition to hardware, Apple is expected to announce release dates for updates to its operating systems, including iOS 13, iPadOS, macOS Catalina, and watchOS 6. As in the past, Apple should release a Gold Master of the OSes shortly after the event with a public release date within approximately 10 days.


Apple Announces Changes to Siri Grading Program

Earlier this month, Apple suspended its Siri grading program, in which third-party contractors listened to small snippets of audio to evaluate Siri’s effectiveness. Today in a press release, Apple explained its Siri grading program and changes the company is making:

We know that customers have been concerned by recent reports of people listening to audio Siri recordings as part of our Siri quality evaluation process — which we call grading. We heard their concerns, immediately suspended human grading of Siri requests and began a thorough review of our practices and policies. We’ve decided to make some changes to Siri as a result.

Apologizing for not living up to the privacy standards customers expect from it, Apple outlined three changes that will be implemented this fall when operating system updates are released:

First, by default, we will no longer retain audio recordings of Siri interactions. We will continue to use computer-generated transcripts to help Siri improve.

Second, users will be able to opt in to help Siri improve by learning from the audio samples of their requests. We hope that many people will choose to help Siri get better, knowing that Apple respects their data and has strong privacy controls in place. Those who choose to participate will be able to opt out at any time.

Third, when customers opt in, only Apple employees will be allowed to listen to audio samples of the Siri interactions. Our team will work to delete any recording which is determined to be an inadvertent trigger of Siri.

This is a sensible plan. It’s clear, concise, and has the benefit if being verifiable once implemented. It’s unfortunate that Siri recordings were being handled this way in the first place, but I appreciate the plain-English response and unambiguous plan for the future.


Game Day: Dead Cells

Dead Cells by Motion Twin landed on mobile for the first time today with its release on iOS. The game, which the Bordeaux, France-based game studio describes as a ‘rogue-lite, metroidvania action-platformer,’ has been adapted for mobile by publisher Playdigious. I’ve been playing Dead Cells on a variety of iOS devices for the past two weeks both with onscreen controls and controllers, and it’s quickly become my favorite iOS game of 2019 so far.

Dead Cells, which debuted in 2017 and is also available for consoles and PC, is not an easy game. You play as a warrior raised from the dead, battling your way through dungeon mazes. Along the way, you collect weapons, cells, which can be used to upgrade your weapons, and other items. When you die, you lose any unused cells and some of the items you’ve collected. However, other upgrades are permanent and remain intact between sessions. Combined with levels that are partially procedurally generated and provide variety between attempts to defeat enemies, the mechanic creates a fun tension that makes Dead Cells extremely hard to put down.

Read more


Prizmo 5 for iOS Delivers Fast Scanning and Powerful OCR

I own a ScanSnap S1300i scanner, but I’m not sure why anymore. I used to scan paper documents and store them on my Mac. I’d OCR the scans, so they would be text searchable, and I used Hazel rules to organize them in folders automatically. However, I realized recently that not only do I rarely need to refer back to those scanned documents, but most are already available in electronic form online. If I need to look at an old credit card statement or bill, I can log into those accounts to find the information I need, so I tossed my scanner in a drawer.

Important bits of paper still come into my life now and then, but I’ve found that an iOS scanning app is more convenient for the volume of scanning I do now. There are lots of terrific apps on iOS to capture and organize scans, but Prizmo by Creaceed, which I’ve been testing for the past week, has quickly become one of my favorites, distinguishing itself with its ease of capture and terrific OCR functionality.

Read more