John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico.
John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.
This week on AppStories, we examine the latest app trends and where Apple’s system apps are heading to try to answer the question of where the world of apps is heading.
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I don’t usually play the Analogue Super NT on my iPad, but it’s a nice option to have.
I love classic videogames and have spent a good amount of time over the past several years trying to find an easy, reliable way to enjoy them. Unfortunately, that’s a much taller order than it should be. So, in the spirit of the Monthly Log, where we allow ourselves to stray from our core areas...
Not long ago, I linked to an in-depth profile of Netflix Games published by The Ringer. It seems Netflix has been busy getting the word out to more publications because not long after The Ringer’s post, Ash Parrish of The Verge published a story about Netflix Games from the perspective of its in-house studio, Night School, and Ripstone, an outside game developer that created the recently-released game, The Queen’s Gambit Chess.
Netflix’s gaming philosophy right now resembles a kind of patronage system. Netflix supplies its studios with resources, and they’re free to pursue whatever artistic avenue they want. This approach isn’t too far off from how game subscription services work, bringing Netflix in line with products like Xbox’s Game Pass and Apple Arcade.
Last week also saw the release of Return to Monkey Island on the iPhone and iPad. The game, which was released on consoles and Steam last fall, marks the comeback of the classic point-and-click adventure series and its creator, Ron Gilbert.
TouchArcade, which is one of the few sites to review the iOS and iPadOS versions of Return to Monkey Island was impressed:
Having now played Return to Monkey Island on basically everything but PS5, it shines on a portable. The iOS versions have controller support as well as touch support as I mentioned above, but so do the Steam Deck and Switch versions. Given the game looks, runs, and plays brilliantly on all portables I tried it on, I recommend getting it wherever you enjoy playing games the most. There is no definitive portable version because they are all excellent. My favorite version is definitely the iPad version on my iPad Pro.
If you’re a 90s gamer with nostalgia for the Monkey Island series, Return to Monkey Island sounds like a great way to revisit the series on modern hardware.
Spaceplan.
I’ve never been a big fan of clicker games. I find them too mindless for my tastes, but last week, I stumbled upon an update to Spaceplan, a weird and wonderful potato-planet themed clicker by Jake Hollands that debuted in 2017. With the update, Spaceplan runs on modern screens, adds haptic feedback, and refreshes other game elements.
At the start of the game, you need to press a button repeatedly to collect energy that can be traded for items that collect the energy for you. The catch is that items cost progressively more in collected watts as the game goes on.
Apparently, there’s a conclusion to the game, although I haven’t reached it yet. What’s drawn me into Spaceplan is the simple graphics, hypnotic electronic soundtrack, and dialogue that help build a story around an incredibly simple mechanic. As it turns out, sometimes a little mindless fun is just what I need to unwind, and Spaceplan delivers that perfectly.
Jelly Car Worlds.
Finally, I wanted to call out an update to Jelly Car Worlds, an Apple Arcade title. Jelly Car Worlds is an excellent reimagining of the original Jelly Car, which debuted about a decade earlier on the App Store. The unique physics of this cross between a racing game and platformer are incredibly fun. Worlds added a level editor, which was refined with last week’s release. The update also added the levels from the original Jelly Car game. According to TouchArcade, future updates are planned to add levels from Jelly Car 2 and 3, which will make this a great way to experience those classic levels and inspire the design of new ones in the level editor.
Game On is a periodic roundup highlighting the biggest news in gaming on Apple’s platforms. From the iPhone and iPad to the Mac and Vision Pro, we’ll cover the big-name games on Apple devices, along with notable industry and developer news.
Today, Apple announced that it, along with Pixar, Adobe, Autodesk, and NVIDIA, have formed the Alliance for OpenUSD (AOUSD), to “promote the standardization, development, evolution, and growth of Pixar’s Universal Scene Description technology.”
OpenUSD is a 3D screen description technology invented at Pixar and open-sourced in 2016. The alliance’s new project, which will be housed in the Joint Development Foundation, an affiliate of the Linux Foundation, has invited other companies and organizations to join in the effort to develop OpenUSD, “a high-performance 3D scene description technology that offers robust interoperability across tools, data, and workflows.”
Mike Rockwell, Apple’s vice president of the Vision Products Group, was quoted in the press release as saying:
OpenUSD will help accelerate the next generation of AR experiences, from artistic creation to content delivery, and produce an ever-widening array of spatial computing applications. Apple has been an active contributor to the development of USD, and it is an essential technology for the groundbreaking visionOS platform, as well as the new Reality Composer Pro developer tool. We look forward to fostering its growth into a broadly adopted standard.
With big companies coalescing around a new standard, that’s one more point of potential friction that hopefully will be removed as creators begin building 3D experiences for the Apple Vision Pro and other devices.
This week, Federico and John look at the latest app trends and where Apple’s system apps are heading to try to answer the question of where the world of apps is heading.
Of all Apple’s services, the one that gets talked about the least is Apple News+. Even Apple One’s support page gives it short shrift, describing the bundle, the Premier tier of which includes News+, as: Apple Music, Apple TV+, Apple Arcade, iCloud+, and more are bundled into one simple plan with Apple One. So, today,...
Niléane shared an excellent tip about using BetterTouchTool to navigate Stage Manager’s strip on macOS. Nicolas kicked off a discussion of the new Beats Studio Pro headphones. Autocomplete is one of the sleeper features of macOS Sonoma that has Discord members, including Jack...
MusicHarbor MusicHarbor debuted a wonderful new calendar view to the app this week that lets you browse new music releases in a calendar-based grid. Dates with releases include album art, and if a day has more than one release, you can swipe on the art to see the other releases, too. The new feature...
Zac Hall of 9to5Mac updated his list of the best CarPlay apps this week. It’s a great list that I highly recommend if you’re looking to try something new with CarPlay. (Link) Tom Warren of The Verge reported on the new Xbox Home UI that debuted this week. (Link) Finally, I can have Snoop...