Stephen Hackett tried multiple FaceTime calls with Spatial Personas. Don’t miss the screenshots. (Link) Matt Birchler has some good ideas on how he’d like to see iOS 18 improve the Home Screen. I agree with all of them. (Link) Videogame studio Vlambeer is back and 100% owned by original co-founder Jan Willem Nijman. A...
MacStories Unwind: I Don’t Believe This Website→
This week on MacStories Unwind, cicadas invade Italian TV, John tries an espresso soda, Dragon’s Dogma II, The Creator, and what’s next in our media queues.
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Show Notes
Unplugged
- Previous cicada coverage
- Espresso Sodas
- Pickle Flavored Almonds from Ruminate 181
Picks
- Federico’s Pick:
- John’s Pick:
- Also mentioned:
On Deck
- John:
- Federico:
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Vision Pro App Spotlight: Seasons Weaves Immersive Conditions Into a Comprehensive Weather App
Seasons is the sort of weather app I’d hoped for ever since I ordered my Vision Pro. It’s a unique mix of detailed forecast data combined with an immersive spatial computing experience. There’s a gee-whiz, proof-of-concept aspect to the app, but at its core, Seasons is a serious weather app and a spatial widget that’s a pleasure to incorporate into an everyday Vision Pro workflow.
Ten Years Later, ‘Monument Valley’ Is a Monument to Mobile Gaming’s Bygone Era→
Lewis Gordan, writing for The Ringer, looks back at the 10 years since Monument Valley was released and wonders what has become of premium mobile games:
With such gigantic success, Monument Valley should have become a blueprint for indies on mobile (and it did, for the small cohort of artful titles such as Alto’s Adventure and Old Man’s Journey that followed soon after it). But as the years wore on, it became clear that the game was really more of an aberration. Premium mobile games, that is, those that you pay for, eventually turned into an endangered species, crowded out by free-to-play “forever game” behemoths such as Clash Royale and, most recently, Monopoly Go! (the latter of which is partly bankrolled by Saudi Arabia’s Public Investment Fund and spent an eye-watering sum of nearly $500 million on marketing and user acquisition alone). A binary, then (and thus a battle), presents itself, pitting the art game that values people’s time against the commercial product that seeks to exploit it with ever-increasing, capitalistic intensity. “In 2014, it was just the beginning of that battle,” says Orland. “We didn’t have a clear winner.”
Gordon argues that Monument Valley’s release marked a high water mark and the beginning of the end of artful mobile games. As he recounts, the game was profitable within a week, but just six months later, users were leaving one-star reviews for a $1.99 expansion pack to a game that was only $3.99 to begin with. Gamers had been trained by the Candy Crush Sagas of the world to expect endless free updates.
Adriaan de Jongh, who Federico and I interviewed on AppStories years ago, points to the 2017 redesign of the App Store as another factor in the decline of premium titles:
Before, says de Jongh, Apple “featured” a couple of titles per week, promoting them to anyone across the entire globe who opened the App Store. It was the “single biggest marketing beat” for Hidden Folks, helping the game earn just more than $50,000 on its very first day. Then, with the redesign, the opportunity practically vanished. iPhone users had to navigate to a different tab to see new games. In de Jongh’s view, this was a fundamental and ultimately fatal layer of friction.
Gordon’s story is worth reading in its entirety because it’s one of the best tours of the business of selling iPhone games that I’ve read. At the same time, though, I think Gordon paints a bleaker picture than is justified. There’s no denying that the iPhone gaming universe has changed a lot from the days when games like Monument Valley, Alto’s Adventure, and Hidden Folks were first released. However, it’s also too soon to declare the end of premium iPhone gaming. Few of those titles may break into the top paid games category these days, but that doesn’t mean there aren’t innovative, artistic games being released on the App Store. You need to work a little harder, cutting through the jungle of free-to-play games to find them, but they’re there.
Ruminate, Episode 181 – A Dusting of Dill→
This week on Ruminate, we start with some very old follow up, I have a story about Dominos, we both have a near-miss on being April-fooled, then into a discussion about webmentions, plus a little bit about Arc.
Links and Show Notes
Mastodon Webmentions and Privacy • Robb Knight
Neatnik Notes · A Fediverse, if you can keep it
A simple explainer on federation, and what it means for Threads users
Apple Releases Spatial Personas Betas to visionOS 1.1 Users
Apple has added Spatial Personas to the Personas beta for all Vision Pro users running visionOS 1.1, the latest public release of the OS.
Spatial Personas are available in FaceTime where users can collaborate using SharePlay. That means you can work with colleagues on a presentation, watch TV with friends and family, play games, and more. According to Apple, Spatial Personas allow you to move around and interact with digital content, providing a greater sense of presence.
Apple says that each user can reposition content to accommodate their own surroundings without affecting the others participating in a SharePlay session. Spatial Personas are available to developers. The Spatial Personas feature also integrates with Spatial Audio, so audio tracks with the position of the other people participating in your FaceTime call.
If you have visionOS 1.1 installed, you may need to reboot your Vision Pro to see a new Spatial Personas button in the FaceTime app, although we’ve tried and don’t see the feature yet. Tapping on a Persona tile during a FaceTime call will also allow you to switch the Spatial Persona of the person you’re calling. Returning to a Persona from a Spatial Persona can be accomplished from the Vision Pro’s Control Center. There’s also a limit of five Spatial Personas per FaceTime call.
AppStories, Episode 377 – Why the DOJ Claims Apple Is a Monopoly
This week on AppStories, we explain what’s going on with the US Department of Justice’s lawsuit against Apple that claims the iPhone-maker is monopolizing the smartphone market.
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The US Department of Justice’s Antitrust Complaint Against Apple
- Understanding the DOJ’s Antitrust Complaint Against Apple
- Additional Reading:
On AppStories+, I explain the research and writing workflow I developed for big projects like covering the DOJ’s lawsuit against Apple.
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Copilot: The Best Money Tracker App [Sponsor]
I’ve been using Copilot for over a year and the reason I’ve stuck with it for monitoring my finances is that it takes so little effort but provides so many valuable insights. That’s been critical to staying on top of my spending because even when I’m busy, I can find a minute or two to check on my latest purchases and make adjustments, keeping my spending under control and monitoring my overall financial health.
Their native iPhone and Mac apps can do it all: you can track your spending, budget, investments, and net worth all in one place, allowing you to drill into the details without losing sight of the big picture.
The secret to Copilot is how easy it is to track everything in your financial life. The app connects securely to your bank and other financial accounts and then reports back whenever a new transaction is detected.
New transactions are listed on Copilot’s Dashboard which analyzes them suggesting AI-powered categories for each. That makes reviewing transactions and applying them to a budget simple. With just a few taps or clicks, you can review everything and update your spending. Copilot’s Dashboard also reports where your spending stands compared to your budget and provides an overview of your budget by category, upcoming recurring expenses, and income.
For a more detailed look at your finances, Copilot includes a detailed Categories tab, more information on recurring expenses, such as subscriptions, and a chronological list of all transactions. The app also tracks the performance of your investments and the balance of each of your bank, investment, credit, and other accounts. With a recent update, Copilot is among the first apps to track Apple Card transactions too.
If you’ve ever struggled with tracking your finances, give Copilot a try today for free. And, for a limited time, MacStories readers can get an extra month as part of their Copilot free trial by using the code MACSTORIES when signing up. Visit their website to learn more and download Copilot from the App Store to get started today.
Our thanks to Copilot for sponsoring MacStories this week.
My Updated Research and Writing Setup
I went into last weekend knowing I had a lot to do. The DOJ had filed a complex, 88-page antitrust complaint against Apple, I wanted to brush up on antitrust law, and I’d collected over 30 articles about the lawsuit. I’d need a way to digest all of that material efficiently so I would still...











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