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Spotify Launches Two New Radio Shows

Rich McCormick at The Verge:

Swedish streaming service Spotify is launching two new radio shows today, both of which feature musicians talking about the kind of music that they like listening to while they’re making their art. The first, AM/PM, will feature artists like electronic music pioneer Jean-Michel Jarre and Terry Hall of ska icons The Specials talking about the music they listen to in the mornings before work, and in the evenings after a day spent creating. The second, Secret Genius, speaks to the songwriters and producers behind major songs, and features the actually-pretty-well-known James Blake, among others.

Looks like Spotify’s “In Residence” radio shows which launched last year were successful enough for Spotify to commission these two new shows. The comparison to the radio shows on Beats 1 is unavoidable, but it’s a good move on Spotify’s part. They may not be for everyone, but those Beats 1 shows are one of the best benefits of the launch of Apple Music. Spotify’s radio shows aren’t live like some of those on Beats 1 are, but I don’t think that makes a great deal of difference to their appeal to listeners.

Speaking of live radio and Beats 1, I’d be very interested to find out how many people listen to Beats 1 live, compared to how many just listen to the recorded radio shows when it is most convenient for them.

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Open Casting Call Posted for Apple’s ‘Planet of the Apps’ Reality TV Show

Chance Miller at 9to5Mac:

Earlier this year it was announced that Apple was planning to launch its first original TV series about the “app economy.” Now, Apple has posted an open casting call for the unscripted reality series, which we now know is called Planet of the Apps.

The show is being co-produced with Propagate, a newly launched production company co-owned by Ben Silverman, best known for The Biggest Loser, and Howard T. Owens of MasterChef Junior fame. Will.i.am will also have a hand in producing Apple’s reality series.

The casting call is open to legal residents of the US, and it requires you to have a functioning app (for iOS, macOS, tvOS or watchOS) by October 21. The show will also incorporate elements of mentorship, marketing and promotion (“featured placement in the App Store at the end of the show”), and even funding from “top-tier VCs”.

Executive producers will.i.am, Ben Silverman, and Howard Owens are teaming up for an unscripted series about the world of apps and the talented people that drive its innovation. They’re looking for developers with the vision to shape the future, solve real problems, and inspire change within our daily lives. “We can really tell their stories as we explore how apps are developed and created and incubated,” says Silverman.

If you’re interested in potentially applying to be a part of Planet of the Apps, you can visit their website which contains more information on the requirements and application process.

Shooting takes place from “late 2016 to early 2017” with no official broadcast date just yet, though the website does note that the show will “reach millions of viewers around the world on Apple platforms”. Also yet to be announced are the tech experts and mentors, and these will be announced in “the coming weeks”.

I’m not sure why they’re calling the series “Planet of the Apps”, a name which appears to inexplicably riff on the “Planet of the Apes” science fiction franchise. I hope that by the time the series goes to air it has a different, better, name.

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Recapture Time with Moment

It’s easy to get lost in whatever you’re doing on your iPhone or iPad and become oblivious of your surroundings – just ask anyone who’s tried Pokémon GO. I don’t have a problem doing that occasionally to blow off steam, and the reality is that a lot of my work gets done on iOS, but there’s a time and a place for everything. What I don’t want is for my device use to take away from time I spend with friends and family.

If you feel the same way, but have a hard time putting your iPhone or iPad away, Kevin Holesh’s app Moment can help. By tracking your iPhone or iPad usage, you can get a handle on how much time you spend on each device, and even how much time you spend in individual apps. What’s more, if you purchase the Pro version of Moment, you can take advantage of its full Phone Bootcamp course and other tools that can help you find ways to reduce your device usage.

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Pokémon GO’s Spectacular Launch

Pokémon GO launched last week, and it has quickly captured the attention of millions who are now playing the augmented reality game created by Niantic in collaboration with The Pokémon Company (which is partially owned by Nintendo). After launching in Australia, New Zealand and the United States, the staggering popularity of the game appeared to catch Niantic off-guard, which had to make the decision to temporarily pause the international rollout. However, there are reports today that the game’s European and Asian rollout will commence “within a few days”.

Despite the limited geographical rollout thus far, Pokémon GO has been a huge early success in Australia, New Zealand and the United States. Across almost every publically accessible metric, across iOS and Android, the game has done incredibly well. Most notably, Pokémon GO has been the number 1 free app and number 1 top grossing app on the iOS App Store essentially since it launched.

It is early days, but given the quite spectacular launch that Pokémon GO has experienced, here’s an infographic that attempts to capture its early success.

https://twitter.com/jamescroft/status/752014907999002624

https://twitter.com/kylesethgray/status/752368208435253248


An In-Depth Look at Apple’s Approach to Accessibility

Mashable published a profile of Jordyn Castor, a 22-year-old Apple engineer on its accessibility design and quality team. Castor, who has been blind since birth, joined Apple full-time last year after interning there in college. As she explains to Mashable:

“I realized then I could code on the computer to have it fulfill the tasks I wanted it to,” says Castor, whose current work focuses on enhancing features like VoiceOver for blind Apple users. “I came to realize that with my knowledge of computers and technology, I could help change the world for people with disabilities.

In addition to speaking with Castor, Mashable interviewed Sarah Herrlinger, senior manager for global accessibility policy and initiatives, who explained Apple’s approach to accessibility:

a notable part of the company’s steps toward accessibility is its dedication to making inclusivity features standard, not specialized. This allows those features to be dually accessible — both for getting the tech to more users, as well as keeping down costs.

Mashable’s piece is a must-read for Jordyn Castro’s inspiring personal story and its insight into the unique way Apple approaches accessibility. Instead of treating accessibility as a special, add-on feature that is purchased separately, it’s built into the operating system itself. That, combined with the work Apple has done to make accessibility features easy for developers to adopt, reveals a pragmatic approach designed to encourage broad-based adoption, making Apple’s accessibility innovations available to as many people who need them as possible.

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Game Day: Neon Drive

Neon Drive by Fraoula is a devilishly difficult 80s-themed driving game that immediately reminded me of the campy short film, Kung Fury. The unapologetic, over-the-top style of Neon Drive is a big part of its charm and adds to the fun of the game, which is available for OS X and iOS. The mechanics of Neon Drive are incredibly simple, but the mastering the game requires precise timing. Well-placed checkpoints provide just enough of a sense of progress though, to make Neon Drive more fun than frustrating.

Neon Drive is part endless runner, part rhythm game. The controls are about as basic as they could be – on iOS you steer your car across lanes by tapping the left side of the screen to move left and the right side to move right. On the Mac, you can accomplish the same thing with the left and right arrow keys or other preset key combinations. Each of Neon Drive’s levels is accompanied by an 80s synth soundtrack that adds to the game’s atmosphere as you dodge obstacles. The first time you hit an obstacle, your car is temporarily slowed down with the screeching sound effect of a needle scratching across a record that distorts the soundtrack. Hit a second obstacle and it’s game over. Fortunately, if you cross a checkpoint, you don’t have to restart from the beginning.

Neon Drive features seven very difficult levels. Getting past the first level felt like a major accomplishment even in normal mode. I’m not great at games that require perfect timing, so your mileage may vary, but despite the difficulty, I found Neon Drive fun and addicting in the same way a game like Canabalt is.

Neon Drive's look and soundtrack are a big part of its appeal.

Neon Drive’s look and soundtrack are a big part of its appeal.

I played Neon Drive on my iPhone 6s Plus, iPad Pro 12.9, and 2015 Retina MacBook Pro. The games are virtually identical on iOS and OS X, but I’d give the edge to the iOS version because there’s something about tapping the screen directly that makes Neon Drive a little more immediate and fun. On OS X, Neon Drive got my laptop’s fans roaring almost immediately, which detracts the game some. My one wish for Neon Drive is for Fraoula to bring it to the Apple TV, where I think its simple mechanics would work well with or without a controller.

Despite being frustratingly difficult to master, Neon Drive is a blast to play and does a fantastic job of making you feel like you are playing a real 80s arcade game.

Neon Drive is available for $3.99 on the App Store and $9.99 on the Mac App Store.


Apple Introduces Searchable WWDC 2016 Transcripts

A few years ago, Matt Thompson of NSHipster.com created ASCIIwwdc, fully-searchable transcripts of WWDC sessions going back to 2010. ASCIIwwdc is still creating transcripts of WWDC sessions, but a couple of years ago Apple began offering its own searchable WWDC transcripts.

Apple's searchable WWDC transcripts let you jump to any point in a video where a search term is mentioned.

Apple’s searchable WWDC transcripts let you jump to any point in a video where a search term is mentioned.

Yesterday, Apple introduced the its latest set of transcripts for the 2016 WWDC sessions. You can read the transcripts as single documents, search across all videos going back as far as 2012, or search within individual videos, which is a great way to find every mention of a topic that cuts across multiple videos. As you read a transcript, you can click on phrases to jump directly to the corresponding point in the related video, which makes navigating hours of video simple and fast. Transcripts of the 2016 WWDC sessions and for prior years are available on Apple’s developer website.

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WeatherTunes Lets the Climate Choose Your Music

To provide you with the right music, services like Apple Music and Spotify aim to provide playlists based on certain moods or activities. A lot of the time, these collections offer a variety of curated selections that, while good, don’t consider other contextual factors such as location or time.

weatherTunes is a divergence from the normal discovery music service, offering suggestions that are based on the weather in your current location. By pulling weather data like temperature, humitidy, and cloudiness, the app can provide a selection of songs that it believes fits the conditions.

To guarantee that it plays the best songs for you, weatherTunes will ask for a genre of music – and that’s it. After you hit play, the app will play you a continuous stream of music from YouTube, the videos showing if you swipe up. If you’re concerned that streaming YouTube videos may eat up your data, here are your numbers to note: developer Ari Amanatidis told me that he estimates that each song takes up around 3-5 MBs, with an hourly rate between 60-80 MBs.

From my testing, weatherTunes does exactly what it claims; with the weather nice today, I was able to get upbeat songs that fit the environmental mood. Other than the occasional back-to-back song, I haven’t had any issues using weatherTunes for listening to music.

Coupled with a well-designed interface, weatherTunes’s functionality makes this tool a winner. You can pick it up in the App Store for $0.99 (iPhone only).


iOS Developer Academy to Open in Naples, Italy in October 2016

The first European iOS app development center, previously announced by Apple in January, will officially open in October 2016. The center, now called iOS Developer Academy, will be hosted at the Università di Napoli Federico II:

The Università di Napoli Federico II (Naples, Italy) today announced it will host Europe’s first ever iOS Developer Academy in a new partnership with Apple that will see hundreds of students given the practical skills and training on developing apps for the world’s most innovative and vibrant app ecosystem. The iOS Developer Academy will officially open in October 2016 with more than 200 students taking part in the first year and more to follow in the years ahead.

Students will take part in a nine month curriculum designed and supported by Apple, with a dedicated facility at the new Campus in San Giovanni a Teduccio. The facility includes labs and access to the latest Apple hardware and software.

Great news for the Italian iOS developer community. More details are available at the official website here.

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