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CANAL+ Releases Immersive Documentary MotoGP: Tour De Force

Today, French entertainment company CANAL+ is releasing immersive documentary MotoGP: Tour De Force for Apple Vision Pro users. The 30-minute film follows French championship rider Johann Zarco during the French Grand Prix weekend this May, where he became the first French rider to win the race in over 70 years.

One of the first third-party partners to receive access to the technology behind Apple Immersive Video, CANAL+ captured the race and the behind-the-scenes action using four Blackmagic Design’s URSA Cine Immersive cameras on pedestals and Steadicams in combination with ambisonic microphones. The end result will be very familiar to fans of Apple Immersive Video, with its 8K resolution, 180-degree field of view, 3D, and Spatial Audio.

I got a chance to check out the film ahead of its release and found it to be thrilling and impactful. The subject is a perfect fit for Apple Immersive Video; I could hardly keep up with the motorbikes zooming by from the trackside view. But just as enjoyable was the story, where the film follows Johann Zarco through the emotional ups and downs of the weekend, culminating in the joy of victory in front of 300,000 fans.

If MotoGP: Tour De Force is an indication of what we can expect from future third-party Apple Immersive Videos (and I think it is), I’m excited. The immersive videos we’ve seen from Apple so far have taken us to far-off places to witness stories, sports, and experiences many of us would otherwise never have access to, and with the tools to make this kind of content now in the hands of many more creators, I think of the future of immersive video on Apple Vision Pro is bright.

MotoGP: Tour De Force is available to stream now on Apple Vision Pro. Users in France can stream the film in the CANAL+ app with an active subscription, while users in Australia, Canada, Hong Kong, Germany, Japan, South Korea, Singapore, Taiwan, the U.A.E, the U.K., and the U.S. can stream the film for free in the Apple TV app. Alongside the announcement of MotoGP: Tour De Force, Apple also announced its upcoming slate of immersive videos, including new episodes of ongoing series and new entries from partners like Red Bull and CNN.


Austin Mann Tests the iPhone 17 Pro Cameras in the Dolomite Mountains

Professional photographer Austin Mann published his annual tests of the new iPhone’s cameras. This year, Mann traveled to the Dolomite Mountains in Northern Italy to bike and photograph the mountain landscapes.

It’s probably not surprising that the 17 Pro’s telephoto cameras were a perfect match with the Dolomites:

After extensively testing the iPhone 17 Pro camera system, I can confidently say the biggest improvement for photographers this year is the new 48MP 4x lens and the 8x telephoto. These focal lengths feel right and open up opportunities to capture fresh perspectives.

Mann’s photos are stunning. What stood out to me the most is the level of detail that can be captured with the 4x and 8x cameras. I spent some time testing this over the weekend myself and it’s seriously impressive.

Mann is also a fan of the new selfie camera, using it to take selfies as he biked through the mountains:

This is one of those features that just works without any effort and will make everyone’s selfies better, and many users won’t even be aware of what it’s doing. Just as I hoped, I can hold the iPhone in horizontal or vertical orientation and the camera automatically adjusts based on whether I’m alone or surrounded by others.

As always, it’s worth scrolling through the entire post because the Dolomites are a beautiful mountain range that offered a lot of opportunities for Mann to show off the new iPhone 17 Pro’s cameras.

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Podcast Rewind: PopSockets, Review Recovery, and Foundation’s Surprise Finale

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Matt brings a new phone (but it’s not what you thiiiink), Chris finally got the iPadOS update of his dreams, and Niléane oversees the PopSockets challenge, which ends up being an all-time Comfort Zone disaster.

On Cozy Zone, the gang shares their top five video games.


MacStories Unwind

This week, Federico and John reflect on the toll of the review process and the annual recovery process before Federico follows up on a TV series and John recommends a pair of albums. Plus, we have a great Marvel movie bundle deal for listeners.


Magic Rays of Light

Sigmund and Devon highlight The Morning Show’s return, share their thoughts on tvOS 26 and visionOS 26, and look back on the third season of Foundation.

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CarPlay in iOS 26: The MacStories Review

When CarPlay Ultra was announced… checks notes… three years ago, it was a bold vision for the future of in-car displays. There was as much drooling over the new designs as there was skepticism over whether any car manufacturer would agree to such an extensive display overhaul.

Underneath all that, there were also some concerns about where this left regular, vanilla CarPlay. The kind that many people had fallen in love with, and which was often a prerequisite when buying a new car. Was this going away, or would it just be left to wither on the vine?

Thankfully, with iOS 26, the answer seems to be a firm “no” as Apple brings much more customization to our in-car displays, mainly by letting the much heralded features of CarPlay Ultra trickle down to regular CarPlay. There’s more than you’d think, so let’s take a look.

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Podcast Rewind: OS Reviews Are Here, Emulating Windows on Android, and an Interview with Michael Flarup

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John discuss their annual OS reviews. Federico digs into the details of iOS and iPadOS 26, while John considers what macOS 26 Tahoe means for users.

On AppStories+, John updates listeners on what he bought after last week’s Apple event and why.

This episode is sponsored by:

  • Widgetsmith: Make your phone your own with custom widgets and wallpapers. Ready for Liquid Glass in iOS 26. Use our link for a free month of Widgetsmith Premium.
  • Steamclock: We make great apps. Design and development, from demos to details.

NPC: Next Portable Console

This week, Brendon emerges from a Silksong fog, Genki settles a lawsuit and sends Federico accessories for the Switch, and Federico and John try emulating Windows on Android handhelds.

This week on NPC XL, Federico rebrands with a new bleeding edge project: emulating Windows on Android.


First, Last, Everything

This time, we’re talking with Michael Flarup. Michael is many things: the head of a game studio, a speaker at Adobe Max, an author, and more. But most of all, Michael is a designer. He’s most well-known for his decades of work as an icon designer on some of the most beloved apps on iOS and macOS under his Pixel Resort banner. He’s released two books on the history of the art form: first around iOS, then focusing on macOS. Now, he runs a game studio, Northplay, where they’re hard at work on their next game, Dinolords!

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Mystery Solved: Why Third-Party Apps Vanished From the Mac’s Control Center

Just look at all those great third-party controls.

Just look at all those great third-party controls.

As I explained in my macOS Tahoe review, one of the biggest disappointments was how few third-party Control Center controls I had access to at launch. That was surprising to me given how many developers support Control Center on the iPhone and iPad.

So, I spent a lot of time investigating the issue without reaching a satisfactory answer until yesterday. The short story is it’s a bug, and there’s a workaround until it can be fixed by Apple, but here’s the rest of the back-story that didn’t make it into my macOS Tahoe review and how to sidestep it.

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visionOS 26: The MacStories Review

As Apple’s newest and most cutting-edge platform, visionOS is also the hardest to nail down. Vision Pro as a product is still so nascent that people don’t quite know what to make of it. Is it a VR headset for gaming and watching movies? Is it a specialized tool for designers and doctors? Or could it be a computer that everyday people might one day be interested in using for both work and play?

The jury is still out. Although the Vision Pro is very much a product you can buy right now and visionOS is an operating system that users run every day, there’s still an intangible element surrounding the whole ordeal. Most people who aren’t enthusiasts or early adopters have no firsthand experience of what the platform is like. The current form factor limits the potential user base for visionOS to those willing to wear a bulky headset regularly. It’s simply not a platform that just anyone can easily pick up and try for themselves.

But for those who do take the plunge, there’s something about visionOS that’s undeniably compelling on a fundamental level. It just feels cool to see windows and objects within your real space and then be able to move them around freely using your eyes and hands. It’s an interaction model that’s long been dreamed about and speculated on, and it’s available in the here and now.

For some, the form factor tradeoffs and software limitations of the Vision Pro are enough to outweigh the novelty and magic of it all. But there are others who can’t get enough of visionOS as it stands today and can see its potential to be even more in the future. For them – well, I guess I should say for us – the Vision Pro feels like the future.

Based on the ways Apple is moving the platform forward this year, it seems that the company is listening to feedback from both parties. visionOS 26 includes flashy new features for Vision Pro superfans who want to get the most out of the platform’s unique immersive experiences, but it also packs in a bunch of quality-of-life improvements to bring it closer in line with Apple’s other platforms and make the system more approachable to everyday users. And at the same time, the platform is pushing further into areas of interest like gaming and collaboration where it can offer something truly unique from anything else in Apple’s lineup.

When I reviewed visionOS 2 last year, I was amazed at the progress that the platform’s development team had made in such a short time. That pace of growth has not let up over the past year, with enhancements like Apple Intelligence and a remade Guest User mode coming in the middle of the visionOS 2 cycle. And visionOS 26 keeps that rapid development going with a ton of new features, improvements, and capabilities that make Vision Pro even more powerful and enjoyable to use.

Let’s get into it.

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    watchOS 26: The MacStories Review

    Last year was my first covering the watchOS beat with version 11. It turned out to be a trial by fire, with the annual software update for the world’s most popular smartwatch proving to be both sizable and significant.

    While controversy reigned over iOS, iPadOS, and macOS regarding new Apple Intelligence features, watchOS took an exit off of that highway to a more peaceful, focused road that contained real, tangible updates. There were long-requested customizations to Activity Rings, as well as added power and functionality in the Smart Stack. Brand new features like Training Load and the Vitals app started to hint that Apple was maybe, finally, getting serious about, well, serious athletes.

    If I’m being honest, I expected more of the same this year. The watchOS team seemed to be on a roll. Unfortunately, that hasn’t come to pass with watchOS 26, which – unlike watchOS 11 with Apple Intelligence – has been brought along for the ride with this year’s big controversy: Liquid Glass.

    Can watchOS 26 handle this big UI overhaul and still deliver some tangible additions in this, the year of the Apple Watch’s tenth anniversary? Let’s take a look.

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    macOS 26 Tahoe: The MacStories Review

    I’m going to cut to the chase – I like macOS 26 Tahoe a lot. No, it’s not perfect, and yes, I wish Apple had done even more, but that’s the case every year.

    What I love about Tahoe is its balance. It’s not the sort of thing you can draw up a set of specs or a table of pros and cons for. It just feels right.

    The heart of why Tahoe works is that it meets users where they are better than the typical annual release. If you’ve been using macOS for years and prefer to follow a beaten path through its features, you can. You may stumble across a new feature now and then, and you’ll notice visual differences thanks to Liquid Glass, but I’ve been moving between macOS Sequoia and Tahoe all summer long, and when I’m not seeking out what’s new, everything simply feels familiar and comfortable. That’s a good thing for an OS that’s relied upon by millions of people to get their work done.

    But you’re probably wondering how I can say that given the Liquid Glass design and online drama surrounding it over the summer. The thing is, whether you’re a Liquid Glass fan or foe, it’s just not as big of a deal on the Mac as it is elsewhere. I’ll explain what I like about Liquid Glass and what I don’t, but it hasn’t moved the needle at all when it comes to my daily work.

    What has moved the needle are the new features available in Tahoe. They won’t get in the way of your existing workflows, but if you’re interested iprn exploring new and better ways of getting things done, there’s a lot to like about this update. That’s why I’m such a big fan of macOS 26: it’s a release that walks a careful line between the familiar and the new. There’s no adjustment period, but there are plenty of new features to explore that I think will make a big difference in the way MacStories readers use their Macs.

    So join me for a tour off the beaten path to explore what you can expect to discover in macOS 26 Tahoe.

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