Digging Digg

Late last week, I was looking for an RSS reader that had been updated for iOS 8. I couldn't find any that I liked on the App Store, so I decided to give Digg a try. Yes, that Digg. I know that to many people that name may sound like a joke, but, as it turns out, the new Digg run by betaworks is a great service with a very good iOS app.

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Virtual: The Wheels and Stuff

This time Federico and Myke discuss the new Final Fantasy trailers, Microsoft buying Mojang, the updates to the Steam Store and Myke's trip to Italy.

Also on Relay, Virtual ep. 5 features some thoughts on Minecraft and Steam. And, we're going to record another episode tomorrow.

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Connected: The Divine Comedy of Homescreens

This week Federico expands upon his iOS 8 coverage and Myke talks about his new iPhone 6 Plus.

On this week's Connected, more thoughts on iOS 8 apps and iPhone 6 Plus impressions by Myke, who also did something new to his iPhone.

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Apple Releases iOS 8.0.1 [Update: Pulled]

A week after the launch of iOS 8, Apple has released the first update to the new OS – iOS 8.0.1. Available now through software update, iOS 8.0.1 fixes a number of bugs including an issue that prevented HealthKit apps from working correctly and a problem that caused custom keyboards to become deselected after entering a passcode.

iOS 8.0.1 also improves Reachability on the new iPhone 6, fixes a bug that disabled file uploads in Safari, and brings better support for the Ask to Buy feature in Family Sharing.

iOS 8.0.1 can be downloaded now from iTunes or software update on an iOS device.

Update: Following reports of iOS 8.0.1 causing issues with broken cellular connections and Touch ID on some iPhone models, Apple has pulled the update and instructed affected users to restore through iTunes.

One Week After iOS 8, Developers Comment on App Bundles

With the release of iOS 8 last week, Apple launched app bundles, a new way for users to buy up to 10 apps from the same developer with a single purchase at a discounted price.

Officially introduced at WWDC 2014 as a feature of the new iTunes Connect, bundles mark a significant change for Apple's App Store since its opening in 2008: for the first time, developers can market their apps through discounts that can be configured in iTunes Connect rather than organize independent promotions based on price drops; from a user's perspective, app bundles are reminiscent of Apple's Complete My Album feature of the iTunes Store.

Shortly after the debut of iOS 8, Apple created a special App Store page showcasing popular bundles for apps, games, and apps for kids. Bundles are easy to spot on the App Store: like folders on iOS, a bundle's icon is a container of apps inside the bundle, showing a preview of the first four apps included in the bundle; a special badge indicates the number of apps in the bundle; and, only paid apps from the same developer can be part of a bundle – you won't be able to find games from EA and Ubisoft or apps from Readdle and Runtastic in the same bundle. Since last week, Apple has been heavily promoting productivity bundles from Readdle and Pixite, games from Square Enix and Disney, and apps by Toca Boca and Diptic.

Following the launch of bundles, I've been talking to several developers who collected some of their apps in bundles, gauging their reactions to this new feature of the iOS 8 App Store and their thoughts on Apple's promotional push so far.

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iPhone 6 Camera Compared to Previous iPhone Cameras

Lisa Bettany:

In the past seven years, each new advancement in iPhone camera technology has made dramatic improvements to image quality. The iPhone 6 is no different. Besides being faster to shoot and easier to focus, the images taken with the iPhone 6 camera show greater detail and are significantly better in low-light.

In this follow-up post to my iPhone 4s and iPhone 5 comparisons, I present an 8 iPhone comparison from all iPhone versions taken with Camera+ including, the original iPhone, iPhone 3G, iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPhone 5S, and the new iPhone 6 in a variety of situations to test the camera’s capabilities.

Great compilation. Check out the lowlight and backlit galleries to really get the differences.


How Time-Lapse Mode in iOS 8 Works

Cool findings by Studio Neat, makers of Frameographer:

What Apple means by “dynamically selected intervals” is they are doubling the speed of the time-lapse and taking half as many pictures per second as the recording duration doubles. Sounds complex, but it's actually very simple.

Make sure to check out the table with numbers and the videos. In typical Apple fashion, the default solution is clever and simple, leaving room for third-party apps to offer more.