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Posts tagged with "visionOS"

WWDC 2025: All the Small Things (Bento Box Version)

Source: Apple.

Source: Apple.

Every keynote, Apple is well-known for summarizing sections of the presentation with immaculately laid-out bento boxes containing key features. They often serve as good, easily digestible overviews of all the new features for each OS.

With that in mind, let’s take a look at all the bento boxes from today’s WWDC 2025 keynote.

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visionOS 26: The MacStories Overview

Source: Apple.

Source: Apple.

As part of this year’s WWDC keynote, Apple today announced visionOS 26, the next major version of visionOS coming this fall. The update features new ways for users to experience spatial content, display information in their environment, and interact with apps and games. It represents the next step forward for Apple’s vision of spatial computing, including what the company refers to as “the spatial web.”

Since Apple’s new Liquid Glass design language borrows heavily from visionOS, design changes won’t be as striking on the platform. The most prominent user-facing feature of the update is likely to be spatial widgets.

Up to this point, native widgets have been completely absent on visionOS, and the company has introduced them in a way that is consistent with its other devices while adding a spatial flair. Widgets can be customized to include a border and a depth effect to blend in with the user’s environment, and they remain fixed persistently in place even after the Vision Pro restarts. Built-in options like the Clock, Calendar, Music, and Photos widgets were featured, though third-party developers will be able to provide their own widget options via the new Widgets app.

Various ways of experiencing spatial content have been enhanced in visionOS 26 as well. Building on last year’s introduction of spatial photo conversion, Apple this year added a feature called spatial scenes to all of its platforms. Spatial scenes add depth to photos, enabling users to experience their pictures from different perspectives by moving their heads. These scenes can be viewed in Photos, the Spatial Gallery, and Safari, and developers can add them to their own apps. visionOS 26 also adds native support for playing back 180-degree, 360-degree, and wide field-of-view content.

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Shareshot 1.3: Greater Image Flexibility, New Backgrounds, and Extended Shortcuts Support

If you have a screenshot you need to frame, Shareshot is one of your best bets. That’s because it makes it so hard to create an image that looks bad. The app, which is available for the iPhone, iPad, Mac, and Vision Pro, has a lot of options for tweaking the appearance of your framed screenshot, so your final image won’t have a cookie-cutter look. However, there are also just enough constraints to prevent you from creating something truly awful.

You can check out my original review and coverage on Club MacStories for the details on version 1.0 and subsequent releases, but today’s focus is on version 1.3, which covers three areas:

  • Increased image size flexibility
  • New backgrounds
  • Updated and extended Shortcuts actions
Adjusting sizes.

Adjusting sizes.

With version 1.3, Shareshot now lets you pick any output size you’d like. The app then frames your screenshot and fits it in the image size you specify. If you’re doing design work, getting the exact-size image you want out of the app is a big win because it means you won’t need to make adjustments later that could impair its fidelity.

A related change is the ability to specify a fixed width for the image that Shareshot outputs. That means you can pick the aspect ratio you want, such as square or 16:9, then specify a fixed width, and Shareshot will take care of automatically adjusting the height of the image to preserve the aspect ratio you chose. This feature is perfect if you publish to the web and the tools you use are optimized for a certain image width. Using anything wider just means you’re hosting a file that’s bigger than necessary, potentially slowing down your website and resulting in unnecessary bandwidth costs.

Shareshot is stripey now.

Shareshot is stripey now.

Shareshot has two new categories of backgrounds too: Solidarity and Stripes. Solidarity has two options styled after the Ukrainian and Palestinian flags, and Stripes includes designs based on LGBTQ+ colors and other color combinations in a variety of styles. All of the new categories allow you to adjust several parameters including the angle, color, saturation, brightness, and blur of the stripes.

Examples of angles.

Examples of angles.

Finally, Shareshot has revamped its Shortcuts actions to take advantage of App Intents, giving users control over more parameters of images generated using Shortcuts and preparing the app for Apple’s promised Smart Siri in the future. The changes add:

  • Support for outputting custom-sized images,
  • A scale option for fixed-width and custom-sized images, and
  • New parameters for angling and blurring backgrounds.

The progress Shareshot has made since version 1.0 is impressive. The app has grown substantially to offer a much wider set of backgrounds, options, and flexibility without compromising its excellent design, which garnered it a MacStories Selects Award last year. I’m still eager to see multiple screenshot support added, a feature I know is on the roadmap, but that’s more a wish than a complaint; Shareshot is a fantastic app that just keeps getting better.

Shareshot 1.3 is free to download on the App Store. Some of its features require a $1.99/month or $14.99/year subscription.


Apple Previews a Wide Range of Upcoming Accessibility Features to Mark Global Accessibility Awareness Day

Source: Apple.

Source: Apple.

With Global Accessibility Awareness Day coming up this Thursday, May 15, Apple is back with its annual preview of accessibility features coming to its platforms later in the year. This year marks the 40th anniversary of the creation of the first office within Apple to address accessibility, and there’s no sign of any slowdown in the company’s development on this front. While no official release date has been announced for these features, they usually arrive with the new OS updates in the fall.

In addition to a new accessibility-focused feature in the App Store, Apple announced a whole raft of system-level features. Let’s take a look.

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Hands-On with Guest User Mode in visionOS 2.4

The Apple Vision Pro is a device that begs to be shared with others. Sure, mirroring your view to a TV or iPhone via AirPlay is a decent way to give people a glimpse into the experience, but so much about visionOS – the windows floating in real-world spaces, immersive videos, 3D environments, spatial photos, and more – can only be truly understood by seeing them with your own eyes. That’s why Guest User mode is so vital to the platform.

Guest User was included in the very first version of visionOS, and Apple has iterated on the feature over time, most notably by adding the option to save a guest’s hand and eye data for 30 days in visionOS 2.0 to speed up repeat sessions. With this week’s release of visionOS 2.4, Guest User has received another major update, one that I think Vision Pro users will be very happy about.

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Hands-On with Multiple Pinned Item Lists in Callsheet

It’s been over a year and a half since the debut of Callsheet, the app from Casey Liss for looking up information about films and TV shows, and the app has grown a lot in that time. From new app icon variations to more fine-grained spoiler settings to actors’ heights and ages, Callsheet has gained many new capabilities. My favorite addition thus far is the indicator for mid- and post-credit scenes in movies.

The app’s latest update expands greatly upon a feature that’s been present since the beginning: pinned items. Users can now create multiple separate lists of pinned items and organize them to their hearts’ content. As someone who watches quite a bit of TV and covers it regularly, I could certainly benefit from this feature, so I decided to give it a try.

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Vision Pro to Gain Apple Intelligence, Spatial Gallery App, and Companion iPhone App

Source: Apple.

Source: Apple.

Apple announced today that visionOS 2.4 will add some big features to the Vision Pro.

For starters, Apple Intelligence is coming to the Vision Pro. When I was at WWDC, I was surprised when there was no mention that Apple Intelligence would be added to visionOS. Since then, visionOS 2.0 and three subsequent releases have debuted without any sign of Apple Intelligence. However, that will change with the release of visionOS 2.4 in April.

Apple says visionOS 2.4 will include:

  • Writing Tools;
  • ChatGPT integration;
  • Genmoji;
  • Image Playground; and
  • Other unspecified features
Spatial Gallery. Source: Apple

Spatial Gallery. Source: Apple

In addition, visionOS will debut Spatial Gallery, a new Vision Pro app that Apple says will feature “a curated collection of spatial photos, spatial videos, and panoramas from artists, filmmakers, photographers, and more,” including new Immersive video titles.

Apple is also releasing a Vision Pro app for the iPhone that adds:

a new way to download apps and games from the App Store; discover experiences from Apple TV, Spatial Gallery, and more; easily find helpful tips; and quickly access information for their Vision Pro. Enhancements to Guest User make it easier than ever for users to share apps and experiences with family, friends, and colleagues using a nearby iPhone or iPad.

The Apple Vision Pro app. Source: Apple.

The Apple Vision Pro app. Source: Apple.

Apple says you’ll be able to queue a download from your iPhone for your Apple Vision Pro. I gave up trying to share my Vision Pro with my family almost immediately because it was such a cumbersome process, so better sharing will be welcome. If it works as promised, this sounds like a much better approach:

With new enhancements to Guest User in visionOS 2.4, users can start a Guest User session with their nearby iPhone or iPad. When their device is unlocked, they can choose which apps are accessible to their guest and start View Mirroring with AirPlay, making it easy to guide a guest through their Vision Pro experience.

It’s great to see Apple continue to push the Vision Pro forward with better user experiences, new content, and additional ways to enjoy its unique features.


Apple Vision Glasses Will Be Irresistible

I found myself nodding in agreement from beginning to end with this story by Lachlan Campbell, who, after a year of Vision Pro, imagines what future Apple Vision glasses may be able to do and how they’d reshape our societal norms:

I’ve written about my long-term belief in spatial computing, and how visionOS 2 made small but notable progress. The pieces have clicked into place more recently for me for what an AR glasses version of Apple Vision would look like, and how it will change us. We don’t have the technology, hardware-wise, to build this product today, or we’d already be wearing it. We need significant leaps in batteries, mobile silicon, and displays to make this product work. Leaps in AI assistance, cameras, and computer vision would make this product better, too. But the industry is hard at work at all of these problems. This product is coming.

The basic pitch: augmented reality glasses with transparent lenses that can project more screen than you could ever own, wherever you are. The power of real software like iPad/Mac, an always-on intelligent assistant, POV photos/video/audio, and listening to audio without headphones. Control it like Apple Vision Pro with your eyes, hands, and voice, optionally pairing accessories (primarily AirPods and any of stylus/keyboard/trackpad/mice work for faster/more precise inputs). It’s cellular (with an Apple-designed modem) and entirely wireless. It combines the ideas of ambient computing that Humane (RIP) and Meta Ray-Bans have begun, including a wearable assistant, POV photography, and ambient audio with everything you love about your current Apple products.

I may be stating the obvious here, but I fundamentally believe that headsets are a dead end and glasses are the ultimate form factor we should be striving for. Or let me put it another way: every time I use visionOS, I remember how futuristic everything about it still feels…and how much I wish I was looking at it through glasses instead.

There’s a real possibility we may have Apple glasses (and an Apple foldable?) by 2030, and I wish I could just skip ahead five years now. As Lachlan argues, we’re marching toward all of this.

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NVIDIA Announces GeForce NOW Support Coming to Safari on Vision Pro Later This Month

With a press release following an otherwise packed keynote at CES (which John and Brendon, my NPC co-hosts, attended in person last night), NVIDIA announced that their streaming service GeForce NOW is going to natively support the Apple Vision Pro…well, sort of.

There aren’t that many details in NVIDIA’s announcement, but the gist of it is that Vision Pro users will be able to stream games by visiting the GeForce NOW website when a new version launches “later this month”.

Get immersed in a new dimension of big-screen gaming as GeForce NOW brings AAA titles to life on Apple Vision Pro spatial computers, Meta Quest 3 and 3S and Pico virtual- and mixed-reality headsets. Later this month, these supported devices will give members access to an extensive library of games to stream through GeForce NOW by opening the browser to play.geforcenow.com when the newest app update, version 2.0.70, starts rolling out later this month.

This is all NVIDIA said in their announcement, which isn’t much, but we can speculate on a few things based on the existing limitations of visionOS.

For starters, the current version of Safari on visionOS does not support adding PWAs to the visionOS Home Screen. Given that the existing version of GeForce NOW requires saving a web app to begin the setup process, this either means that a) NVIDIA knows a visionOS software update in January will add the ability to save web apps or b) GeForce NOW won’t require that additional step to start playing on visionOS. The latter option seems more likely.

Second, as we covered last year, there is a workaround to play with GeForce NOW on visionOS, and that is the Nexus⁺ app. I’ve been using the Nexus⁺ app on my Vision Pro to stream Indiana Jones and other games from the cloud, and while the resolution is good enough1, what bothers me is the lack of HDR and Spatial Audio support (which should work with the Web Audio API in Safari for visionOS 2.0) in GeForce NOW when accessed from Nexus⁺’s built-in web browser.

The Nexus⁺ app supports ultra-wide aspect ratios, but HDR is nowhere to be found.

The Nexus⁺ app supports ultra-wide aspect ratios, but HDR is nowhere to be found.

With all this in mind, I’m going to guess that, at a minimum, NVIDIA will support a PWA-free installation method in Safari for visionOS. I’m less optimistic about HDR and Spatial Audio, but as I gravitate more and more toward cloud streaming rather than local PC streaming2, I’d be happily proven wrong here.

My only question is: with the App Store’s “new” rules, why isn’t NVIDIA making a native GeForce NOW app for Apple platforms?


  1. I’d love to know from people who know more about this stuff than I do whether Safari 18’s support for the WebRTC HEVC RFC 7789 RTP Payload Format makes a difference for GeForce NOW streaming or not. ↩︎
  2. I’m actually thinking about selling my 4090 FE GPU in an effort to go all-in on cloud streaming and SteamOS in lieu of Windows in 2025. But this is a future topic for NPC↩︎