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Posts tagged with "Vision Pro"

Apple Says a 2023 MLS Cup Playoffs Film is ‘Coming Soon’ to the Vision Pro

Source: Apple.

Source: Apple.

This morning, I was listening to the latest episode of Dithering, when John Gruber wondered something I’d noticed too. At WWDC and subsequent press demos of the Vision Pro, Apple showed off sports footage, including a sequence from a Boston Red Sox game, but none of that shipped with the device.

However, over the weekend, there was news that the NBA All-Star Game’s slam dunk contest had been filmed in spatial video. John speculated that perhaps Apple would do something similar with other sports but focused on highlights instead of live footage. It looks like that was a good call because today, Apple announced that:

…soon, all Apple Vision Pro users can experience the best of the 2023 MLS Cup Playoffs with the first-ever sports film captured in Apple Immersive Video. Viewers will feel every heart-pounding moment in 8K 3D with a 180-degree field of view and Spatial Audio that transports them to each match.

No other details about the upcoming film have been released, but it sounds a lot like what John imagined and the sort of thing that could show off the Vision Pro’s capabilities well. I’m not an MLS fan, but I’ll be checking it out just to get a better sense of what the Vision Pro could offer sports fans.


Beautiful Things for Spatial Computing

I came across this fun website while browsing the Vision Pro community on Reddit: beautifulthings.xyz is a curated collection of 3D USDZ files that you can download for free on any Apple device. On the Vision Pro, these models can be freely placed anywhere in your environment alongside other windows, allowing you to inspect up close, say, a Spider-Man model, a Lamborghini, or, should you feel like it, a first-gen iPod classic.

Here is, for instance, a screenshot of a nice-looking Italian pizza and a Hylian shield just floating around my living room:

Pizza and Zelda? Yep, that's me.

Pizza and Zelda? Yep, that’s me.

According to the website’s creator, more than 100,000 items have been uploaded to the site in the past week alone, and the developers are working on a curated daily feed to showcase the best objects you can view on a Vision Pro.

Fun project, well worth a few minutes of your time even just for opening 3D models of stuff you can’t afford in real life. I hope they’ll consider adding a search functionality next.

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A Comprehensive Guide to Gaming on the Apple Vision Pro

The lack of any kind of port significantly limits the type of gaming you can do in the Apple Vision Pro – or does it? Sure, even one USB-C port would make a big difference to gamers looking to play titles outside the App Store, but there is a surprisingly wide array of ways to play almost any game on the Vision Pro with the help of a combination of apps and hardware. The solutions run the gamut from simple to complex and span a range of price points. I’ve tried them all and have pointers on how to get started.

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Vision Accessibility on Apple Vision Pro

I have low vision. A kind you can’t really correct for with glasses or contacts. I also bought Apple Vision Pro at launch. Why would I do this? Well because I’m a nerd who wants to see the future, but also because I was fascinated to see how Apple would handle accessibility for this new product. Apple’s track record on accessibility in the past decade has been stellar, in my opinion, with their teams adding powerful options every year and ensuring every new platform has accessibility support built in from the start.

After watching Apple’s WWDC23 session on visionOS accessibility, I knew accessibility on visionOS was an important point for them. But even after consuming as much information on the platform as I could, I knew I had to try it for myself to know the answer to the important question: how well does it work for me?

Terrific overview of the Accessibility features of visionOS and Vision Pro by Zach Knox.

It’s no surprise to learn that Apple’s Accessibility team did some amazing work for this new platform too, but it’s impressive to see that on day one of the Vision Pro there are already dozens of Accessibility features and accommodations in place. And keep in mind that these are Accessibility options that work with Apple apps and third-party ones, right out of the box. This is the kind of ecosystem advantage and platform integration that newfound tech reviewer Zuckerberg probably forgot to mention in his video.

See also: Tom Moore’s story on trying the Vision Pro with one eye only, Peter Saathoff-Harshfield’s Mastodon thread, Shelly Brisbin’s story for Six Colors, and Ryan Hudson Peralta’s fantastic overview (via 9to5Mac) of using the Vision Pro without hands, which I’m embedding below.

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Sharing a Vision Pro with Someone Else Is Too Hard

Adi Robertson writes for The Verge about the Vision Pro’s lackluster support for multiple users and how hard it is to share the device with someone else:

The Vision Pro is $3,499 and only one person in your household can ever use it fully, which makes no sense at all. The privacy issues are technically there on the Vision Pro — letting anyone else use it without setting restrictions in guest mode grants them access to everything you’ve got on the headset, including your messages. But as my experience demonstrates, they may not even be able to use it well enough to get that far. You can start a guest session by holding the Vision Pro’s left-side hardware button for four seconds, but you can’t store a second user’s information so they can log in quickly next time without calibration. Basically, imagine if every time you passed an iPad to somebody else in your family, they had to spend a minute poking colored dots.

The worst part of using the Vision Pro for the past two weeks has been trying to get someone else in my family to use it. As a novel type of computer that almost demands to be tried by different people in your life, the lack of multi-user support at launch is a major cause of friction for me right now. I’ve been able to get a separate set of light seal and cushion for Silvia and my mom, but the problem is visionOS. There is a guest mode, but every time someone other than me wants to try the Vision Pro, they have to do the eye setup process from scratch. It gets annoying quickly without the ability to save calibrated presets for other people.

In the demos I’ve conducted for people in my family over the past week, I’ve also realized how hard it is to guide someone else through visionOS for the first time. I wish Apple had built a dedicated “demo app” for new users who try the Vision Pro – sort of like a pre-installed (and interactive) version of Apple’s guided tour, which is also very similar to the demo I had at WWDC last year.

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Vision Pro App Spotlight: HomeUI Enables Spatial Control over HomeKit Lights, Switches, and Outlets

The Apple Vision Pro doesn’t have a native version of the company’s Home app. You can launch the iPad version in compatibility mode, which I’m glad is available, but that means it doesn’t offer any spatial computing features beyond a window floating in your environment. Fortunately, HomeUI by Rob Owen fills the gap with a native visionOS app focused on lights, electrical outlets, and switches.

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Vision Pro App Spotlight: My Favorite Ways to Take a Quick Note

One of the advantages of working with the Vision Pro is the flexibility of using your surroundings to spread out. Your entire room becomes your workspace, and if you’re in an Environment, your workable space expands even further. That makes it easier to keep a note-taking app open at all times than on any other device. In turn, that makes having an app to quickly jot down your thoughts all the more useful.

There are already quite a few interesting note-taking apps on the App Store, so I wanted to highlight a handful I like, each of which has something unique to offer.

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Apple Spotlights 12 Spatial Computing Games Available on the Vision Pro along with More Than 250 Other Games That Can Be Played on the Device

Source: Apple.

Source: Apple.

Apple announced that its Arcade game subscription service includes a dozen titles designed for spatial computing, along with over 250 total that are playable on the Apple Vision Pro.

Alex Rofman, Apple’s senior director of Apple Arcade, said in a press release that:

This is just the beginning of a new era in gaming, with players being fully immersed in stunning game worlds and interacting with games in their physical environment in amazing new ways. We’re leading the way in offering players unique spatial games on Apple Arcade that are only possible on Apple Vision Pro, and we’re excited to bring even more magical spatial gaming experiences to our customers soon.

Synth Riders. Source: Apple.

Synth Riders. Source: Apple.

The 12 spatial titles available to Apple Arcade subscribers include:

Alto's Odyssey is coming to the Apple Vision Pro. Source: Apple.

Alto’s Odyssey is coming to the Apple Vision Pro. Source: Apple.

Although it’s a short list of spatial titles compared to the entire Arcade catalog, Apple says more are coming soon, including:

I’ve played a little LEGO Builder’s Journey so far and it’s a lot of fun as a spatial experience, and I’ll be digging into more of these titles for a story on the site soon.


Can You Use a Headless MacBook Air with a Vision Pro?

Luke Miani (who runs a great YouTube channel I’ve been following for a while) has created the sort of beautiful monstrosity I would absolutely consider for my own workflow: he was able to remove a display from an M2 MacBook Air and use the remaining “macOS slab” as a fully functioning computer for the Vision Pro’s Mac Virtual Display mode.

If the sentence above doesn’t make any sense to you, go watch the video first:

The idea of using headless MacBooks has been around for a while, but I was wondering if it’d find new life with the Vision Pro and the ability to virtualize a Mac display or use Universal Control with it. Which is why I’m very glad that Miani tried this first and confirmed that, yes, a headless MacBook Air totally works as a very expensive Vision Pro accessory.

The reason I’m so fascinated by this project is that I find the current keyboard/trackpad setup on the Vision Pro lackluster. If you don’t want to use a Mac in the middle, your best bet is to get an accessory like a Twelve South MagicBridge to hold a Magic Keyboard and Magic Trackpad together. However, as I shared earlier this week, that accessory’s form factor is not ideal for lap usage:

I’m waiting for two different “trays” that promise a laptop-like configuration, but as I’ve been told by others online, those don’t fix the fact that the desktop Magic Trackpad doesn’t offer the sort of palm rejection features typically found in Mac laptops.

Which brings me back to Miani’s wonderfully weird and amazing experiment: what if the input portion of a Mac laptop could become a more portable and accurate input method for the Vision Pro, with support for Mac Virtual Display when needed? What if a keyboard computer (Apple II says hi) could be used with the Vision Pro or docked at a desk with a Thunderbolt hub and external monitor?

Realistically, Apple should make this kind of accessory and I’m so surprised that their answer for people who want to work solely on a Vision Pro is “buy the keyboard and trackpad from a few years ago that still have a Lightning connector”. I’m not going to do this to my own MacBook Air. But you have no idea how tempted I am to try.

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