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Posts tagged with "videogames"

The Clickwheel Games Preservation Project Completes Its Efforts to Preserve All 54 iPod Games

Almost a year ago, Federico linked to a story on Ars Technica by Kyle Orland about efforts to preserve iPod games; now, the process has been completed. Yes, iPod games, not iPad. For a brief period of time in the late 2000s, Apple offered a selection of 54 iPod games for sale through the iTunes Store. The collection included titles from notable developers like Square Enix (Crystal Defenders and Song Summoner), Sega (Sonic the Hedgehog), and Namco (Pac-Man). Those games are long since gone, having been removed from the iTunes store in 2011, and are just one of many examples of a part of videogame history becoming inaccessible to fans and researchers due to neglect.

However, thanks to the efforts of the Clickwheel Games Preservation Project led by GitHub user Olsro, every iPod game has been preserved. As Orland explains:

[Olsro] lucked into contact with three people who had large iPod game libraries in the first month or so after the project’s launch last October.

After that, though, things got tough:

Getting working access to the final unpreserved game, Real Soccer 2009, was “especially cursed,” Olsro tells Ars. “Multiple [people] came to me during this summer and all attempts failed until a new one from yesterday,” he said. “I even had a situation when someone had an iPod Nano 5G with a playable copy of Real Soccer, but the drive was appearing empty in the Windows Explorer. He tried recovery tools & the iPod NAND just corrupted itself, asking for recovery…”

Not only has the project preserved the entire library of games, but now, they’re available to anyone who still has a working iPod that supports them. Sonic on iPod will never be considered the definitive version of Sega’s classic, but if you ask me, it’s still worth preserving the memories of people like Reddit user Mahboishk for whom, “The iPod version of Sonic the Hedgehog was my introduction to the franchise as a kid, and it got me into speedrunning.” That 2000s version of Sonic is an important link in the story that has helped Sonic endure as a franchise from its ’90s origins to today. Now you too can try your hand at navigating the Green Hill Zone with a click wheel.

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CD PROJEKT RED Publishes Mac System Requirements for Cyberpunk 2077

Yesterday, I wrote about the upcoming release of Cyberpunk 2077: Ultimate Edition on the Mac. Today, CD PROJEKT RED published a support document, listing the game’s Mac system requirements. As I wrote yesterday, the company says the game will work on all Apple silicon Macs; however, the beefier your CPU and memory, the better.

As reported by Tom Warren at The Verge today, the support document summarizes the game’s system requirements in four categories: Minimum, Recommended, High Fidelity, and Very High Fidelity. It’s worth checking out the support document and Warren’s coverage before buying Cyberpunk 2077, which still hasn’t shown up on the Mac App Store for pre-order, because if you want the Very High Fidelity experience, you’ll need at least an M3 Ultra or M4 Max with at least 36 GB of memory.

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Cyberpunk 2077 for Mac Arrives Thursday

Source: CD PROJEKT RED.

Source: CD PROJEKT RED.

Last fall, alongside the announcement of the M4 MacBook Pro, Apple and CD PROJEKT RED said that Cyberpunk 2077 was coming to the Mac in early 2025. But when WWDC rolled around last month with no more news about when the game would come to the Mac, I thought it might slip to the fall when macOS Tahoe is expected to be released with Metal 4 and other game-friendly features.

So it was a pleasant surprise to find out that Cyberpunk 2077: Ultimate Edition, which includes the Phantom Liberty DLC, will be out this Thursday on the Mac App Store, as well as on GOG.com, Steam, and the Epic Games Store. Cyberpunk, a notoriously demanding game when it comes to system resources, will run on any Apple silicon Mac with 16GB of memory that is running macOS Sequoia (or the Tahoe developer beta).

Source: CD PROJEKT RED.

Source: CD PROJEKT RED.

To support every 16GB Apple silicon Mac since the M1 MacBook Air, Cyberpunk relies on the latest Metal technologies, including Tile-Based Deferred Rendering and tools like Metal’s C++ interface and the Metal Shader Converter, to optimize for Apple GPUs. The game also takes advantage of Apple’s MetalFX Upscaling.

CD PROJEKT RED has gone all out with other compatibility features to make its game feel at home on the Mac, too, including:

  • “For This Mac” graphics presets that are optimized for the Apple silicon hardware running the game, which promises to take the guess work out of configuring graphics settings;
  • AMD FSR upscaling and frame generation optimized for Apple silicon Macs;
  • Support for Spatial Audio and head tracking for those playing with AirPods;
  • HDR support that is dynamically optimized for Apple’s XDR displays and HDR output for calibrated external displays;
  • Magic Mouse, Magic Trackpad, and controller support; and
  • Cross-progression across all platforms.

In the fall, Apple says Cyberpunk will get a boost from the videogame technologies announced at WWDC 2025. Those include MetalFX Frame Interpolation to increase and stabilize frame rates, which Apple says will allow the game to hit 120 fps using the game’s Ultra settings when combined with MetalFX Upscaling. Cyberpunk will utilize MetalFX Frame Denoising to clean up the noise produced by its path-tracing renderer, too.

Source: CD PROJEKT RED.

Source: CD PROJEKT RED.

I’m looking forward to trying Cyberpunk on the Mac. I already own it on Steam and have played it on the Steam Deck and the Nintendo Switch 2, both of which should be excellent points of comparison to the wide range of Macs that Apple says will run Cyberpunk 2077.

The Mac version of Cyberpunk 2077 will debut this Thursday, July 17. There is no additional charge for the Mac version if you already purchased the game from one of the stores that offers it. Alternatively, you can purchase the game from the Mac App Store, where Cyberpunk 2077 is making its debut.


MacStories Setups Update: Fresh Approaches, Wi-Fi Upgrades, and Handhelds

Our setups.

Our setups.

It’s time for another update to the MacStories Setups page, where you’ll find all the gear and apps that Federico and I use for work and play. With Prime Day upon us, it’s a great time to revisit our setups and see what’s on sale. Plus, there’s a handy changelog at the top of the page for those of you who are only interested in what’s new. If you want to hear more about what drove the latest changes to our setups, we’ll be discussing them in more detail on this week’s episode of MacStories Unwind, too.

Federico's PC accessories.

Federico’s PC accessories.

It’s been a little while since we last heard from Federico about his setup, which took a recent turn with the developer beta of iPadOS 26. The iPad Pro is back at the center of Federico’s workflow, but he’s been able to keep everything as streamlined as ever with the help of his ASUS ROG PG27UCDM monitor that features a built-in KVM switch. That display lets him easily switch between the iPad, an M4 Max Mac Studio, his custom-built gaming PC, and the Nintendo Switch 2. When he’s not at his work and gaming monitor, Federico has the latest Viture Pro XR glasses that serve as a USB-C connected external display.

One highlight of both of our setup updates is the TP-Link WiFi 7 Deco BE85 routers. Federico got a two-pack, and I have a three-pack, thanks to my three-story condo. Home Wi-Fi 7 mesh networks are still on the expensive side, but they are much faster than Wi-Fi 6 and 6E in my experience, and the models that Federico and I each installed earlier this year are discounted during Prime Day.

My 11" iPad Pro and GL.iNet portable Wi-Fi 7 router.

My 11” iPad Pro and GL.iNet portable Wi-Fi 7 router.

My setup has been simplified a bit with my latest update. I’m carrying a smaller tomtoc bag when I’m away from home (which I’ve been loving), I upgraded my travel router to Wi-Fi 7 with the GL.iNet GL-BE3600 (Slate 7) Portable Travel Router, and I’m a big fan of the compact elegance of the MOFT Invisible Laptop Stand that I reviewed earlier this year.

At my desk, I swapped a Belkin AirPlay 2 receiver for the more powerful Arylic LP10 AirPlay 2 Wireless Music Streamer, which drives my Harmon Kardon SoundSticks III speakers. I also replaced a pair of broken podcasting headphones with the inexpensive but very comfortable CCZ Yinyoo Melody In Ear Monitors. And I recently started using the Kensington SD5000T5 Thunderbolt 5 Docking Station to expand my Mac Studio’s peripheral options.

Finally, you’ll notice I’ve trimmed down my handheld console setup. There’s still a lot there, but I’ve been focused on flip-style handhelds and picking a favorite of each form factor instead of jumping endlessly from one handheld to the next. With this update, the big additions are the Retroid Pocket Flip 2 and the Miyoo Flip.

Both of us have added other apps and gear, too, so be sure to browse through the Setups page to find the complete listing of our current setups.

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How Does This Keep Happening?

Today, Blue Prince, a critically acclaimed videogame appeared on Apple’s App Store. The trouble was, it wasn’t offered for sale by its developer, Dogubomb, or its publisher, Raw Fury. The real Blue Prince is only available on the Xbox, PlayStation, and PC.

What appeared on the App Store, and has since been removed, was an opportunistic scam as Jay Peters explained for The Verge:

Before it was removed, I easily found one iOS copy of the game just by searching Blue Prince on the App Store – it was the first search result. The icon looked like it would be the icon for a hypothetical mobile version of the game, the listing had screenshots that looked like they were indeed from Blue Prince, and the description for the game matched the description on Steam.

The port was available long enough for Blue Prince’s developer and publisher to post about it on Bluesky and, according to Peters, for the fake to reach #8 in the App Store Entertainment category. I feel for anyone who bought the game assuming it was legit given Peters’ experience:

I also quickly ran into a major bug: when I tried to walk through one of the doors from the Entrance Hall, I fell through the floor.

This isn’t the first time this sort of thing has happened. As Peters points out it happened to Palworld and Wordle too. Other popular games that have appeared on the App Store as janky scam ports include Cuphead, a version of Balatro that appeared before its official release on iOS, and Unpacking.

This seems like the sort of thing that could be fixed through automation. Scammers want users to find these games, so they can make a quick buck. As a result, the name of the game is often identical to what you’d find on the Steam, Xbox, or PlayStation stores. It strikes me that a combination of automated searching for the top games on each store, combined with an analysis of how quickly a game is moving up the charts would catch a lot of this sort of thing, flagging it for reviewers who could take a closer look.


By the way, if you haven’t tried Blue Prince, you should. It’s an amazing game and early contender for game of the year. You can learn more about the game and find links to where to buy it here. Also, Brendon Bigley, my NPC co-host, has an excellent written and video review of Blue Prince on Wavelengths.

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Nintendo Today App Debuts Just in Time for the Next Switch 2 Reveal

Earlier today, Nintendo held its last Direct for the original Nintendo Switch. Next week, Nintendo will share more about the Switch 2 during another Direct.

In addition to the many games showcased during today’s event was a new iOS and Android app called Nintendo Today. The app is a mix of Nintendo news, a game release calendar, and fun posts like Super Mario short movies and Metroid Dread concept art. Users can theme the app with images from their favorite Nintendo franchises and pick the games and characters they want to follow, which determines what you’ll see in the app’s Home and Calendar tabs. There are also settings to fine tune whether you get notifications about news and events.

Source: Nintendo.

Source: Nintendo.

The iOS app includes two styles of widgets, too. A medium widget displays content, such as video from today’s Nintendo Direct, news, and more. The larger widget displays the current month’s calendar and a list of upcoming game releases and other events, and is themed to match the franchise you pick when setting up the app.

Nintendo's widgets. Source: Nintendo.

Nintendo’s widgets. Source: Nintendo.

According to Nintendo, it intends to continue to announce games via Nintendo Directs. However, the company also says it will be releasing more information about the Switch 2 via the app after its April 2nd Switch 2 Direct, so fans can expect a mix of Directs and app announcements going forward.

Whether intentional or not, the app disclosed a small bit of information about the Switch 2 by labeling a new button on the Joy-Con with the letter ‘C.’ The C button has been rumored for quite a while, and no one knows for sure what it does, but the Nintendo Today app’s image of a Switch 2 appears to confirm that the button is in fact a ‘C’ button.

Nintendo Today is obviously meant to get Nintendo and its products in front of consumers more often via the device that most people are glued to throughout their days. So, yes, it’s marketing. However, it’s also a fun, playful app that’s beautifully designed and the kind of app that I expect Nintendo sickos like me will turn to daily for a little dose of their favorite franchises.

Nintendo Today is available on the App Store for the iPhone as a free download.


Recording Video and Gaming: A Setup Update

It’s been a couple of months since I updated my desk setup. In that time, I’ve concentrated on two areas: video recording and handheld gaming.

I wasn’t happy with the Elgato Facecam Pro 4K camera, so I switched to the iPhone 16e. The Facecam Pro is a great webcam, but the footage it shot for our podcasts was mediocre. In the few weeks that I’ve moved to the 16e, I’ve been very happy with it. My office is well lit, and the video I’ve shot with the 16e is clear, detailed, and vibrant.

The iPhone 16e sits behind an Elgato Prompter, a desktop teleprompter that can act as a second Mac display. That display can be used to read scripts, which I haven’t done much of yet, or for apps. I typically put my Zoom window on the Prompter’s display, so when I look at my co-hosts on Zoom, I am also looking into the camera.

The final piece of my video setup that I added since the beginning of the year is the Tourbox Elite Plus. It’s a funny looking contraption with lots of buttons and dials that fits comfortably in your hand. It’s a lot like a Stream Deck or Logitech MX Creative Console, but the many shapes and sizes of its buttons, dials, and knobs set it apart and make it easier to associate each with a certain action. Like similar devices, everything can be tied to keyboard shortcuts, macros, and automations, making it an excellent companion for audio and video editing.

On the gaming side of things, my biggest investment has been in a TP-Link Wi-Fi 7 Mesh System. Living in a three-story condo makes setting up good Wi-Fi coverage hard. With my previous system I decided to skip putting a router on the third floor, which was fine unless I wanted to play games in bed in the evening. With a new three-router system that supports Wi-Fi 7 I have better coverage and speed, which has already made game streaming noticeably better.

Ayn Odin 2 Portal Pro. Source: Ayn.

Ayn Odin 2 Portal Pro. Source: Ayn.

The other changes are the addition of the Ayn Odin 2 Portal Pro, which we’ve covered on NPC: Next Portable Console. I love its OLED screen and the fact that it runs Android, which makes streaming games and setting up emulators a breeze. It supports Wi-Fi 7, too, so it pairs nicely with my new Wi-Fi setup.

A few weeks ago, I realized that I often sit on my couch with a pillow in my lap to prop up my laptop or iPad Pro. That convinced me to add Mechanism’s Gaming Pillow to my setup, which I use in the evening from my couch or later in bed. Mechanism makes a bunch of brackets and other accessories to connect various devices to the pillow’s arm, which I plan to explore more in the coming weeks.

The 8BitDo Ultimate 2 Controller. Source: 8BitDo.

The 8BitDo Ultimate 2 Controller. Source: 8BitDo.

There are a handful of other changes that I’ve made to my setup that you can find along with everything else I’m currently using on our Setups page, but there are two other items I wanted to shout out here. The first is the JSAUX 16” FlipGo Pro Dual Monitor, which I recently reviewed. It’s two 16” stacked matte screens joined by a hinge. It’s a wonderfully weird and incredibly useful way to get a lot of screen real estate in a relatively small package. The second item is 8BitDo’s new Ultimate 2 Wireless Controller that works with Windows and Android. I was a fan of the original version of this controller, but this update preserves the original’s build quality and adds new features like L4 and R4 buttons, TMR joysticks that use less energy than Hall Effect joysticks, and 2.4G via a USB-C dongle and Bluetooth connection options.

That’s it for now. In the coming months, I hope to redo parts of my smart home setup, so stay tuned for another update later this summer or in the fall.

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Game Tracker: A Powerful App to Track, Organize, and Customize Your Videogame Library

Game Tracker is a new videogame tracking app for iPhone, iPad, and Mac from Simone Montalto, who is probably best known to MacStories readers for developing the excellent Book Tracker. In fact, Montalto has created an entire suite of tracking apps that also includes Movie Tracker, Music Tracker, and Habit Tracker. That experience with various tracking apps shows with Game Tracker, which does a fantastic job of tailoring to the particularities of videogames and leveraging metadata to allow users to make the app their own.

Let’s take a closer look.

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