Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!
Posts tagged with "iPhone"
#MacStoriesDeals - Wednesday
Distimo: Mobile Game Prices Fall, In-App Purchase Revenues Soar
In a new report released by Distimo today, the firm highlights how mobile gaming trends have changed over the past year. It found that the prices of mobile games have declined by 28% from $2.01 to $1.44 over the past year. The ‘Games’ category on the Apple App Store is also the most popular category, with 56% of the top 300 free applications being games.
In-app purchases have dominated in mobile games, particularly in free games where 35% use some form of virtual currency to monetize their app. However over the past year the amount of revenue generated by ‘free’ games and their in-app purchases has increased ten-fold. The revenue-share of games that solely charge an upfront cost now only occupy 27% of revenue raised in App Store games, whilst of those, the top 10 publishers dominate with a 56% share of the revenue. An interesting note is that Andreas Illiger (creator of Tiny Wings) managed to enter that list of top 10 publishers and is ahead of others including SEGA and even Gameloft.
When comparing the various app stores to see which had the highest percentage of games in their catalogues, the iPhone App Store came first and the iPad App Store second – followed by the BlackBerry PlayBook, WP7 Marketplace, Palm App Catalogue, Nokia’s Ovi Store, Android Market, GetJar and lastly the BlackBerry App World. In terms of the growth of games in the app stores, only the iPhone App Store and GetJar saw a faster rate of growth for games – the others all saw the number of other applications growing at a faster rate.
AViiQ Portable Charging Station Powers Up Your Devices Without the Clutter
You know the feeling. You’re packing up for a two-day trip to some gadget conference and you find yourself stuffing your backpack with bulky cables and chargers so you can power the company BlackBerry, your personal iPhone and iPad. All of these different chargers are heavy, take up a lot of space, and add clutter to an already messy travel bag. What you want is a contained solution: something that can take care of all of your devices so you don’t have to remember to pack and unpack the bird’s nest of cables you’re likely to create.
AViiQ has a reputation for keeping things simple with their line of stands and cases for the MacBook and iPad, and their product design continues to shine through with the AViiQ Portable Charging Station. Complimenting their line of mobile products, the Portable Charging Station is a zip-up bag that features a charging hub which wrangles all of your cables into one small package that easily slips into a messenger bag or backpack. The charging hub, able to charge four devices when connected to a wall outlet, is smart in design. Pockets tuck away cable excess, a retractable USB cord can sync a connected device of your choice (designated with a pink label) to your computer, and the zip-up design keeps everything in its place. 3 powered + 1 power & data USB ports offers travelers plenty of choice for recharging everything from bluetooth headsets to smartphones and e-readers through a simple, unfolding base.
The AViiQ Portable Charging Station is $79.99 at AViiQ.com. Press release after the break.
#MacStoriesDeals - Monday
Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!
Verizon Activates 2.3 Million iPhone 4s In Q2
As noted by ZDNet, Verizon reported its second quarter earnings today, delivering strong results and reporting revenue of $27.53 billion. The company added 1.3 million postpaid customers, with data revenues up 22.2 percent year-over-year and 189,000 FiOS Internet and 184,000 FiOS TV net additions. As with the iPhone, the earnings reveal Verizon activated 2.3 million iPhone 4 units in the second quarter, a 100,000 units increase from the 2.2 million iPhone 4s they activated in the previous quarter after roughly two months of availability in the US since the February 10 launch.
Verizon’s relatively flat growth rate with activated iPhone units doesn’t surprise when compared to AT&T’s similar trend - AT&T activated 3.6 million iPhones in the last two quarters. The difference, however, is that Verizon only has access to the CDMA iPhone 4, both in black and white, whereas AT&T sells both the black/white iPhone 4 and the older iPhone 3GS model, which is still on sale and considered a good entry option for new iPhone users that don’t want to spend a ful $200 on an iPhone 4 with a two-year contract. AT&T’s offer is diversified, Verizon Wireless doesn’t have a cheaper iPhone 3GS to sell to its customers.
Moreover, with increasing rumors of a new iPhone coming out in September (allegedly confirmed by Apple’s “product transition for the September quarter” revealed at the Q3 earnings call), it’s likely customers are holding off new purchases (and thus, contracts) as they wait for a new device to become available in the Fall. The iPhone 5 has been rumored to have worldphone capabilities with an integrated GSM/CDMA chip, and most recent speculation has also claimed Apple could be considering a new, cheaper iPhone to sell off contract at less than $200 to attract the masses of the pre-paid market.
[ZDNet - PRNewswire]
AT&T Continues On Without iPhone Exclusivity, Sells 3.6 Million iPhones in Q2
US carrier AT&T today reported its second-quarter financial results, which broadly speaking has seen some strong growth. The company’s consolidated revenues were up $680 million (2.2%) to $31.5 billion year-over-year and AT&T added a total of 1.1 million new subscribers during the quarter.
AT&T also saw its best ever second quarter for smartphone sales, which were up 43% year-over-year with a total of 5.6 million smartphones sold. The loss of iPhone exclusivity doesn’t seem to have affected AT&T too much because 3.6 million (or 64%) of all smartphones sold were iPhones, which is identical to last quarter in which AT&T sold 3.6 million. To give that figure some perspective, of all iPhones sold in the last quarter (globally), AT&T sold 17% of them. Also interesting is that a quarter of the iPhones sold by AT&T were to new subscribers.
Jump the break for AT&T’s full press release on their earnings.
[Via Boy Genius Report, Asymco]
ROAR! #MacStoriesDeals - Wednesday
With today’s release of OS X 10.7, there are many great Mac deals! Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!
#MacStoriesDeals - Tuesday
Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!
Due 1.6 Adds Natural Date & Time Parsing, We Celebrate With Another Giveaway
The ever popular reminder app Due has recently received another major update, 1.6. The newest version adds natural date and time parsing for reminders, much like Fantastical is doing for the Mac. This method lets you create reminders while the due date fills in automatically by typing into the title directly, i.e. “Wash the car in 20 mins”, “Leave for soccer at 3pm on Friday”, “Buy gift for Ticci’s birthday on July 30 at 1pm”, etc. Due also handles more than 64 reminders and timers as there was a limit before.
There were some tweaks and changes as well like interval on date picker now dynamically changing to accommodate due times that cannot be accurately displayed by a user’s preferred interval setting. Editing the value of a timer with an auto-generated label now updates the label to match the new countdown value. The app now hides any transient animation on quit to prevent jarring transition on next resume. Overdue and Today+Overdue badging is now faster when setting up a new repeating reminder and ‘Repeat from date’ follows the ‘Due date’ automatically.
There were a number of fixes as well and all the full change-log can be found on the Due’s blog. Read more









