This Week's Sponsor:

Kolide

Ensure that if a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta.


Posts tagged with "iPad"

Using the iPad Pro as a Portable Monitor for My Nintendo Switch with Orion, a Capture Card, and a Battery Pack

Tears of the Kingdom on my iPad Pro.

Tears of the Kingdom on my iPad Pro.

Those who have been reading MacStories for a while know that I have a peculiar obsession for portable setups free of the constraints typically involved with working at a desk or playing games in front of a TV.

It’s not that I don’t want to have a desk or dislike my 65” OLED TV: it’s that I don’t want those contexts to be my only options when it comes to getting work done or playing videogames. This is why I’ve spent the better part of my career fine-tuning my iPad-first lifestyle and why I’m so excited at the prospect of a giant screen that can always be with me. Modularity, portability, and freedom from a desk or TV are the driving factors in everything I use or buy these days.

For these reasons, it shouldn’t come as a surprise that I embraced the ability to use the iPad Pro as a portable monitor for videogame consoles thanks to UVC support. As I covered in my iPadOS 17 review, this feature was primarily conceived to let iPad users connect external webcams to their computers, but that hasn’t stopped developers from re-using the same underlying technology to create apps that allow you to display a video feed from any accessory connected via USB.

It’s a very intriguing proposition: the 12.9” iPad Pro has a gorgeous mini-LED display; what if you could use that to give yourself a little extra screen real estate when playing Super Mario Bros. Wonder or Tears of the Kingdom without having to pack a separate portable monitor with you?

In my review, I mentioned the Genki Studio app, which I used to play games with my Nintendo Switch and ROG Ally and output their video feeds to the iPad Pro’s display. Today, I want to explain how I took my setup a step further by enhancing the picture quality of the Nintendo Switch when viewed on the iPad Pro and, most importantly, how I created a fully-portable setup that allows me to play Switch games on the iPad Pro anywhere I am.

Read more


Astropad’s Rock Paper Pencil Delivers A No-Compromise, Simple Paper-like Experience on iPad

It’s been years since I took a serious run at handwritten notes on the iPad. However, that changed with my recent experiments with the Boox Tab Ultra, which led me back to the benefits of jotting down handwritten notes as a quick capture system while I work. That’s why Aspropad’s new Rock Paper Pencil bundle of a nano-textured iPad screen protector and replacement Apple Pencil tips that mimic the feel of paper caught my eye. I’ve had bad luck with screen covers that feel like paper in the past, but as I’ll explain below, Astropad has created a unique package that offers the closest experience to writing or drawing on paper that I’ve ever tried while also being easy to use.

Read more


Home+ 6.2 Adds a Battery Smart Section and Widget

Matthias Hochgatterer’s Home+ 6 for the iPhone, iPad, and Apple Watch is one of the most powerful HomeKit apps around, offering automation based on functionality exposed by Apple’s HomeKit framework that its own Home app doesn’t even use. The app also does a terrific job of surfacing sensor data that is buried deep in the Home app, like details about the air quality in your home if you have a sensor that monitors that.

Home+ 6.2 includes a new Smart Group dedicated to battery health.

Home+ 6.2 includes a new Smart Group dedicated to battery health.

With version 6.2 of Home+, Hochgatterer has added a new section to the app that reports the remaining charge for any battery-operated HomeKit accessories, such as window and door sensors. The new section, which color codes its battery icons according to the remaining charge, is accompanied by a new set of small, medium, and large-sized widgets that can be customized to show all of your battery-operated devices or a subset picked by you. Like the smart section in the main app, the rings around each device icon are color-coded, making it easy to pick out any with low batteries.

The accessories and scenes widget has added room identifiers.

The accessories and scenes widget has added room identifiers.

Home+ also offers device widgets that have added the name of the room to which they’re assigned, making it simple to tell accessories apart in the widget. However, the accessory and scene widgets are not compatible with iOS and iPadOS 17’s new interactivity. Tapping an accessory or scene will trigger it, but the Home+ app opens in the process. Having gotten used to iOS and iPadOS 17’s interactivity, I hope Home+ adds support for it in the future.

Version 6.2 is a small update for Home+, but one I appreciate all the same. Battery data is too buried in the Home app, and with Home+’s new widget and smart section, I now know I have a Hue dimmer switch that needs my attention. Plus, if you haven’t checked out Home+ in a while, it’s worth exploring its automation tools, which are some of the best available in any HomeKit-based app.

Home+ 6.2 is available on the App Store for $9.99, which is a 30% discount from its usual price.


Apple Announces a New, More Affordable Apple Pencil That’s Coming in November

Source: Apple.

Source: Apple.

Today, Apple unveiled a new, more affordable Apple Pencil that charges via USB-C and supports many of the features of the two previous-generation Apple Pencils, but not all of them.

The new USB-C model looks a lot like the second-generation model, except it doesn’t charge wirelessly. Instead, the end of the Pencil can be pulled back to reveal a USB-C port for charging. However, like the second-generation Pencil, the new model attaches magnetically to the side of compatible iPads, which puts the Pencil into sleep mode to preserve battery power.

The latest Pencil also supports tilt sensitivity and hover, which was introduced with the latest iPad Pro models, but pressure sensitivity and double-tap to switch tools are not supported. Apple isn’t offering free engraving, either.

The new Apple Pencil is $79 ($69 for education) and will be available beginning in early November. According to Apple’s press release, the accessory is compatible with all iPad models that have a USB-C port, including iPad (10th generation), iPad Air (4th and 5th generations), iPad Pro 11-inch (1st, 2nd, 3rd, and 4th generations), iPad Pro 12.9-inch (3rd, 4th, 5th, and 6th generations), and iPad mini (6th generation).


Game On: An Upcoming Game Release Check-In

Ever since WWDC 2022, when Apple showcased Resident Evil Village, the company has been eager to highlight console and PC titles that are coming to its platforms. Sometimes, it can be a little hard to keep track of what’s coming, so today’s Game On focuses on recent big-title release news as well as other recent updates in the world of Apple gaming.

Before looking at the titles coming next to Apple’s platforms, let’s take a quick look back at one of the all-time classic iOS games: Machinarium. The game, from Czech studio Amanita Design, which was followed up a few years ago on Apple Arcade by Pilgrims, started on the Mac and other platforms, but was also an iPad gaming pioneer, debuting on the tablet in 2011, with its unforgettable hand drawn style.

However, like a lot of games, Machinarium hadn’t seen an update in a long time. According to Touch Arcade, the game hadn’t been touched since 2019 but was updated last week with controller, Metal rendering, and Core Audio support. If you love puzzle games and haven’t played Machinarium, you can buy it on the App Store and play it on iOS, iPadOS, and tvOS for $5.99.

Source: Capcom.

Source: Capcom.

Skepticism about whether Apple will be successful in attracting console and PC-level games to its platforms is warranted, given the company’s track record with such games. However, they continue to push back, with Tim Cook recently telling The Independent in the context of an interview about the Apple Vision Pro that:

There’s significant excitement about our role in gaming, and we’re very serious about it. This is not a hobby for us. We’re putting all of ourselves out there.

Apple’s last self-proclaimed hobby was the Apple TV, which took a very long time to graduate from that role but is now part of the company’s videogame strategy.

Also, just before iOS and iPadOS 17 were released, Jeremy Sandmel, Apple’s Senior Director of GPU Software, and Tim Millet, Apple’s VP of Platform Architecture, were interviewed by IGN and emphasized the advantage of Apple silicon and its Metal framework across the iPhone, iPad, and Mac as a unified gaming platform:

So we really look at these many generations of SoC architecture across the phone, across the iPad, across now, Apple Silicon Macs. And we’d see that as part of one big unified platform, a graphics and gaming platform in particular.

Fort Solis. Source: Dear Villagers.

Fort Solis. Source: Dear Villagers.

And judging from the announcements, the pace of top-shelf releases is beginning to pick up and include the iPhone more often than in the past. Among other notable upcoming releases:

There may be other big releases coming that I’ve missed, but that alone is a pretty healthy lineup to go with other titles that are already available. It will be interesting to see if others are added to the release roster in the coming weeks.


Faking ‘Clamshell Mode’ with External Displays in iPadOS 17

A simple setting can be used as a workaround for clamshell mode in iPadOS 17.

A simple setting can be used as a workaround for clamshell mode in iPadOS 17.

Fernando Silva of 9to5Mac came up with a clever workaround to have ‘clamshell mode’ in iPadOS 17 when an iPad is connected to an external display. The catch: it doesn’t really turn off the iPad’s built-in display.

Now before readers start spamming the comments, this is not true clamshell mode. True clamshell mode kills the screen of the host computer and moves everything from that display to the external monitor. This will not do that. But this workaround will allow you to close your iPad Pro, connect a Bluetooth keyboard and mouse, and still be able to use Stage Manager on an external display.

Essentially, the method involves disabling the ‘Lock / Unlock’ toggle in Settings ⇾ Display & Brightness that controls whether the iPad’s screen should lock when a cover is closed on top of it. This has been the iPad’s default behavior since the iPad 2 and the debut of the Smart Cover, and it still applies to the latest iPad Pro and Magic Keyboard: when the cover is closed, the iPad gets automatically locked. However, this setting can be disabled, and if you do, then sure: you could close an iPad Pro and continue using iPadOS on the external display without seeing the iPad’s built-in display. Except the iPad’s display is always on behind the scenes, which is not ideal.1

Still: if we’re supposed to accept this workaround as the only way to fake ‘clamshell mode’ in iPadOS 17, I would suggest some additions to improve the experience.

Read more


With iPadOS 17, Stage Manager Is (Finally) Moving in the Right Direction

Stage Manager on iPadOS 17 beta 1.

Stage Manager on iPadOS 17 beta 1.

I’m in Cupertino for WWDC this week, and after yesterday’s whirlwind of announcements and surprises, I had some time to sit down with my 12.9” iPad Pro, install iPadOS 17 beta 1 on it, and try the improved version of Stage Manager. As you know, I have a…complicated history with the iPad’s latest multitasking system. Before coming here, I was worried Stage Manager would be left untouched without any updates for at least another year.

I’ll cut to the chase: Apple listened to feedback about Stage Manager and – at least so far – implemented the key improvements I wanted to see. I’ve been using Stage Manager on my iPad Pro since yesterday afternoon, and I even tested it on a portable external display that I brought with me for this trip. If this early, limited experience is of any indication, I think I’m going to be happy with Apple’s revised version of Stage Manager for iPad by the end of the summer. But then again, caution is necessary given how last year’s beta evolved over time.

Read more


First Impressions: Final Cut Pro for iPad

Today, Apple released Final Cut Pro for iPad alongside Logic Pro. I’ve been testing the app for about a week with sample projects from Apple and some drone footage I shot with one of my kids during the winter holidays. Like Logic Pro for iPad, Apple has packed a lot of sophisticated features into Final Cut Pro for iPad, but with one crucial difference. Whereas Logic Pro projects can be sent back and forth between the iPad and Mac versions of the app, Final Cut Pro projects cannot.

Managing Final Cut Pro for iPad projects.

Managing Final Cut Pro for iPad projects.

Final Cut for iPad projects can be opened in Final Cut for Mac, but once they’re on the Mac, they can no longer be opened on the iPad. Nor can projects started in Final Cut Pro for Mac be opened on the iPad. That will be a significant downside for people who already work in Final Cut Pro for Mac, but for creators with a mobile-first workflow or who want to try Final Cut Pro for the first time without paying the Mac version’s steep price, compatibility will be a non-issue.

My early experiments with Final Cut Pro for iPad with some drone footage I took in December.

My early experiments with Final Cut Pro for iPad with some drone footage I took in December.

That’s the camp I fall into. I don’t edit a lot of video, and except for testing Final Cut Pro for iPad, I would probably have dropped my drone clips into iMovie, added a few transitions, and called it a day. That sort of editing is absolutely possible in Final Cut Pro, too. However, the app allows you to do far more, as the two sample projects I’ve been studying make clear.

Read more


A Conversation with David Niemeijer of AssistiveWare About Personal Voice, Assistive Access, and Developing Apps for Accessibility

Source: Apple.

Source: Apple.

Earlier this week, Apple announced a series of new accessibility features coming to its OSes later this year. There was a lot announced, and it can sometimes be hard to understand how features translate into real-world benefits to users.

To get a better sense of what some of this week’s announcements mean, I spoke to David Niemeijer, the founder and CEO of AssistiveWare, an Amsterdam-based company that makes augmentative and alternative communication (AAC) apps for the iPhone and iPad, including Proloquo, Proloquo2Go, and Proloquo4Text. Each app addresses different needs, but what they all have in common is helping people who have difficulty expressing themselves verbally.

What follows is a lightly edited version of our conversation.

Let me start by asking you a little bit about AAC apps as a category because I’m sure we have readers who don’t know what they do and what augmented and alternative communication apps are.

David Niemeijer: So, AAC is really about all ways of communication that do not involve speech. It includes body gestures, it includes things like signing, it includes texting, but in the context of apps, we typically think more about the high-tech kind of solutions that use the technology, but all those other things are also what’s considered AAC because they augment or they are an alternative for speech. These technologies and these practices are used by people who either physically can’t speak or can’t speak in a way that people understand them or that have other reasons why speech is difficult for them.

For example, what we see is that a lot of autistic people is they find speech extremely exhausting. So in many cases, they can speak, but there are many situations where they’d rather not speak because it drains their energy or where, because of, let’s say, anxiety or stress, speech is one of the first functions that drops, and then they can use AAC.

Source: Apple.

Source: Apple.

We also see it used by people with cerebral palsy, where it’s actually the muscles that create a challenge. [AAC apps] are used by people who have had a stroke where the brain system that finds the right words and then sends the signals to the muscles is not functioning correctly. So there are many, many reasons. Roughly about 2% of the world population cannot make themselves understood with their own voice.

Read more