Posts tagged with "iOS"

The Incident 1.3 Goes Live. Finally, An iPhone Game I Can Play On My TV.

We love The Incident for iPhone and iPad. In fact, Big Bucket’s retro-style platform is easily one of my favorite iOS games of all times. It features incredible pixel graphics, an addictive gameplay and a catchy soundtrack. If you read MS, you know we’re totally into The Incident.

A few weeks ago we reported the developers were working on an update to let users play The Incident on their TVs while controlling it with an iPhone. Sounded like magic back then. It turns out, all you need is a VGA Adapter or Composite AV Cable to mirror the game on your TV and start jumping with Frank, the main character. That’s it. No complex pairing process – although we’re already thinking about a future AirPlay feature to beam games from your iOS device to your TV.

This feature of The Incident 1.3 is something we’ll remember in the months to come. It marks the arrival of iOS as a gaming platform on our living rooms, and we’re sure other developers will implement it in several other games. We’re waiting.

In the meantime, The Incident 1.3 is available here and it rocks. Strongly recommended.


John Carmack On iOS Performances

John Carmack On iOS Performances

From Ars Technica’s interview with John Carmack:

Whether the iOS devices will reach that same level of performance before the next console generation ships is quite an interesting question. There are some very different designs for power consumption considerations that go into their hardware design, and cranking things up to give that level of power but gets burning hot in your hands and uses up the battery in 30 minutes is absolutely possible with the form factor right now, but it’s probably not the right decision from the standpoint of what the device really is and is supposed to be. But even at the same power draw, they’re going to be doubling and doubling again the performance level.

In the not-too-distant future, we’re going to be seeing multicore on mobiles, and I’m very interested in when the transition to 64-bit addresses is going to come in the mobile space.

If there’s one thing that’s holding developers from creating full-featured game experiences on iOS, that would be battery life.

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Unreal Development Kit Coming to iOS

Unreal Development Kit Coming to iOS

When it ships, the UDK iOS will include the same editors and code used to create a number of blockbuster games, and will be available to anyone wishing to publish games via the App Store. Toolsets of this quality generally cost developers anywhere from $500 to tens of thousands of dollars, so by releasing the UDK for free, Epic is drastically lowering the barrier of entry for iOS developers wishing to create graphically impressive games.

We can’t wait for Infinity Blade to show up on December 9th. It’s a taste of great things coming to iOS gaming in the future.

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Apple Posts New iPad Ad To Showcase iOS 4.2 Features

A few minutes ago Apple posted a new iPad commercial on its website called “iPad is amazing”, aimed at showcasing the new features of iOS 4.2. Everything’s in there: AirPlay, AirPrint (although limited to some HP printers), multitasking and the usual selection of apps.

Surprisingly enough, no folders are shown in the video. As for the apps that made an appearance in the commercial, it’s nice to see the official TED app developed by Matt Drance in there.

We’re working on getting a Youtube version up as quickly as possible. In the meantime, check out the video here.

Update: Youtube embed below.


iOS 4.2 Comes With Technology To Minimize Network Congestion

iOS 4.2 Comes With Technology To Minimize Network Congestion

With its latest iPhone iOs 4.2 software, it looks like Apple is joining efforts to cut smartphone signalling down to size. Tests by Nokia Siemens Networks have shown that iPhone iOs 4.2  supports a technology called Network Controlled Fast Dormancy, which we have already introduced into our networks. Basically, the technology makes the network and the handset work together to create the best conditions for smartphones to work quickly, yet have a long battery life and minimize network congestion.

Nice.

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When Is “Inspired By” Taken Too Far?

When Is “Inspired By” Taken Too Far?

Tapbots is no stranger to getting their work copied, stolen, and everything else in that category, but where does one draw the line?

This is where the line needs to be drawn. Retweet the source link if you believe in the hard work of great, skilled and passionate designers and developers who see their work abruptly copied by God knows what “iOS development studio” every single day.

Shame on mRemedy, and all those who tolerate and support this kind of “works”.

[via Mark Jardine]

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Mac Of The Future

Mac Of The Future

From its experience with iOS, Apple believes it has discovered—or perhaps rediscovered—the secret to selling consumer technology products: simplicity. This doesn’t mean that the Mac we know and love will disappear. Rather, by stealing the most successful ideas from iOS, the Mac OS of tomorrow could slowly shed its legacy constraints while still remaining true to the power, utility, and spirit that has always defined the Mac.

And we haven’t seen anything about Lion yet – Mac App Store and Launchpad aside. Exciting times ahead for Mac users.

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Today’s AirPlay Is Just A Teaser

Yesterday we posted a tutorial on how to turn your iOS devices into AirPlay-compatible speakers using a jailbreak hack that involves copying two files to iOS’ filesystem. 24 hours into using it, I have to admit this has already radically changed the way I think of AirPlay – Apple’s streaming functionality for audio and video content introduced in iOS 4.2.

This is a taste of the AirPlay that’s going to be, and it looks a lot like an integrated model, all over again. Read more


“Random” FaceTime Calls A Bug in Apple’s System?

According to several reports surfaced on iSpazio, fscklog and Apple’s discussion boards, hundreds of iPhone, iPod Touch and Mac users received random FaceTime calls from themselves or one of their contacts in Address Book on Saturday. Most specifically, it appears that a bug triggered these FaceTime calls to go out at 6:30 PM PST, 9:30 PM EST, 2:30 AM GMT and 3:30 AM GMT +1 on Saturday, November 27th (United States) and Sunday, November 28th (Europe).

Basing on the reports from iSpazio and Apple’s forums, it seems like these random and “fake” calls (not initiated by users, coming randomly from iPhone numbers and email addresses associated to FaceTime on iPod Touches and Macs) happened on devices running iOS 4.2.1 and iOS 4.1 (both regular and jailbroken devices). FaceTime for Mac, on the other hand, is currently in beta and available for download on Apple’s websiteRead more