Posts tagged with "games"

Game Day: Newton

Casual puzzle games that you can pick up and play for a few minutes are a great way to kill time when you’re bored. Since the earliest days of the App Store,1 games have taken advantage of the iPhone’s sensors to create puzzles with realistic physics. Newton, by Binary Games, is a fun and challenging addition to the genre with unique mechanics and gameplay that I’ve enjoyed playing this week.

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Sega Forever Brings Sonic and Other Classics to iOS

Sega has been out of the hardware business for a long time, but still, has some of the most beloved video game franchises around. Today, Sega began releasing classic Sega games under the banner Sega Forever.

The first titles released are Sonic the Hedgehog, which was already available on iOS, Comix Zone, Altered Beast, Kid Chameleon, and Phantasy Star II. The games, which are standalone downloads, are free and include ads that can be removed with a $1.99 In-App Purchase. The Sega Forever website indicates that the next title in line for release is Virtua Tennis Challenge, which is currently $4.99 on the App Store and hasn’t been updated since 2013. For iMessage sticker fans, each game also includes a handful of animated stickers of game art.

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Coding on iOS Is More Feasible Than Ever Before

In a series of tweets yesterday, one of the developers behind Codea announced that a new version of the iPad coding app had been approved for release, and this update would enable code sharing for the first time.

Previously we covered the revised App Store guidelines that now permit downloading and executing code inside of apps, but we haven’t seen those changes put into practice before now. With version 2.3.7 of Codea you can now import projects from both .zip files and .codea bundles, making it easy to share code with others.

https://twitter.com/twolivesleft/status/877300467084042240

Although Codea is the first prominent adopter of features made possible by Apple’s newly-granted permissions, it certainly won’t be the last. Other notable programming apps and IDEs like Pythonista and Continuous can follow suit as they so choose. These policy changes, combined with Apple’s own entrance into iOS coding via Swift Playgrounds, all of the sudden make iPad a much more attractive programming environment than ever before.

One excellent example of the power of coding on iOS is a game called Starsceptre. Starsceptre is a retro-style arcade shooter that was coded entirely on an iPad using Codea. Creator Richard Morgan wrote the game primarily during his daily commute on a train. “My work commute is basically the only spare time I have, so I needed a way to make games in that time – on the move, on my iPad.” The game’s trailer is embedded below.

With the less restrictive new App Store policies on coding, and the upcoming power user iPad features in iOS 11, hopefully we will see a lot more examples of apps coded entirely on iPad going forward.


Niantic Gives Pokémon GO Gyms a Makeover and Adds a New Raid Battle Feature

Niantic announced a major update to Pokémon GO today, including new gym gameplay mechanics and a feature called Raid Battle. Gym gameplay has been modified with a focus on how gyms are defended by controlling teams. Each gym will have six permanent slots, each of which must be populated by a different Pokémon.

Niantic is adding a new motivation system too. Over time and the course of battles, Pokémon will lose motivation, making them easier to defeat by rival trainers. Pokémon that lose all of their motivation will leave the gym and be returned to their trainers the next time they are defeated in battle. To maintain motivation, teams that control a gym can feed their Pokémon Berries, which should increase player interaction with the game.

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Game Day: Framed 2

In 2014, Melbourne-based Loveshack released Framed, a comic book-style puzzle game that requires manipulation of panels to guide the main character through a noir spy story. The game struck a chord for its novel combination of puzzles, narrative, and hip, silhouetted spy style. This week, Loveshack released Framed 2, an excellent prequel to Framed that delivers more of what made the original version a hit, but as part of a deeper and more refined experience.

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Game Day: Steredenn

I live near a huge arcade called the Galloping Ghost that’s packed with classic arcade games. I visit once or twice a year and am always struck by how hard some of the early space shooters, like Defender, are. I got the same feeling the moment I launched Steredenn, a fast-paced, insanely difficult space shooter from French indie game studio Pixelnest that is equal parts addictive and fun.

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Game Day: Old Man’s Journey

Old Man’s Journey by Vienna-based Broken Rules is equal parts game and story. You play as an old man who receives a letter that seems to upset him. He immediately grabs a backpack and walking stick and sets out into the countryside on a journey. Along the way, you clear a path for the traveler by manipulating the landscape to solve a series of puzzles. The puzzles aren’t difficult, but they help draw you into the beautiful interactive environment and pique your curiosity about the man’s story. Before long, I found myself completely absorbed by Old Man’s Journey.

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Game Day: A.S.I.

Brian Mueller’s CARROT series of apps serve up healthy doses of snark along with the weather, fitness, tasks, and alarms. It’s a style that is immediately recognizable and adds an element of humor and fun that give his apps personality. That unexpected game-like quality, combined with utility and productivity apps, is what makes Mueller’s apps stand out from the crowd. Watching the family of CARROT apps grow over the years, it’s not surprising at all that Mueller has taken what feels like the next logical step and made an iOS game. A.S.I. brings CARROT, the star in his apps, to life in a sprawling and fun sci-fi sendup of artificial intelligence and tech culture.

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