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Posts tagged with "app store"

Does Amazon Really Care About In-App Purchases?

Amazon has yet to publically comment about the recent heated discussions regarding Apple’s App Store and In-App Purchase discussion wars. Chuck Toporek of Addison Wesley/Pearson has posted on his personal blog explaining why this may be so.

Amazon’s Kindle for the Web (beta) has been around since September 2010, giving users an alternative to a Apple’s iOS app. Toporek writes that his Kindle for Web tests worked great for the Mac desktop and the iPad, while the iPhone “takes a little extra work, but it can be done.” Because it’s still in beta, full book texts are not yet available but if Amazon were to leave the App Store, it has a solution already set up. Read more


App Store Far Ahead Of Competition, But Growing Slower

According to a study on mobile app marketplaces by IHS, Apple’s App Store is still far ahead of the competition in terms of revenue and share, but it’s apparently reaching a saturation point where growth has become slower than competitors like the Android Market and BlackBerry App World. The chart above, in fact, seems to prove that the App Store is sporting a 131.9% year-over-year growth, unlike Google’s platform that’s steadily growing at a 861.5% rate.

In January, Apple announced 10 billion apps had been downloaded from its App Store, which features 350,000 apps for iPhone and more than 60,000 for iPad. None of the competitors have similar numbers, but especially Android is growing faster thanks to the variety of devices available and the amount of units sold every month.

Looking forward, IHS expects the global market for mobile apps to rise by another 81.5 percent this year, reaching $3.9 billion in total sales. The Android Market and other rival stores are likely to further slice away at Apple’s leading share, but the iPhone maker will still take home at least half of all sales generated from the app store market through 2014.

So far, 2011 seems to be the year of new features in Apple’s App Store. In January the company launched the Mac App Store and earlier this week they introduced subscriptions for iOS apps – which will allow consumers to easily subscribe to content using their iTunes account. [CNET via Engadget]


Last.fm Co-Founder Doesn’t Like Apple’s Subscriptions

Just about everyone on the Internet now knows that some folks are really upset over Apple’s recently announced subscriptions for iOS apps. In case you missed the news, Apple is now allowing publishers to implement subscriptions for content-based apps using the same iTunes payment method customers rely on for their App Store purchases, but Apple keeps a 30% cut off every recurring subscription. As you can guess, several publishers think a 30% cut off a minimal monthly (or yearly) fee is too much, making it impossible to break even. In fact, music service Rhapsody has already announced it won’t offer subscriptions for iOS devices. And it looks like other publishers will follow if they think a business model can’t be built upon Apple taking its 30% on every transaction.

While the fact that Apple takes a cut on purchases made through its App Store doesn’t come as a total surprise, the 30% number does as many, including yours truly, initially thought subscriptions would feature a lower cut from Apple. Still, this is happening right now and what we can do is wait and see what publishers and content providers like Amazon and Netflix will do. But in the meantime, it appears that Last.fm co-founder Richard Jones isn’t really excited about these subscriptions, either. “Excited” is actually an euphemism, considering that in a private IRC chat posted by GigaOM he says “Apple just f****** over online music subs for the iPhone”.

While we can’t verify on the authenticity of IRC chat, there’s more coming from Mr. Jones. He suggests Apple might have come up with these high terms to leave room for its own music streaming service later in the year, which will surely make some companies like Spotify and Rdio struggle to find their way between affordable consumer prices and Apple’s cut on subscriptions. Oh, and what about Last.fm? They announced their very own subscription-based service two weeks ago, and now if they want to keep their app in the Store it looks like they’re going to have to rethink the whole strategy. Or perhaps Last.fm will simply pull the app from App Store, as Jones believes “people on the iPhone will always subscribe using iTunes” because it’s easier.

So far, Apple’s subscription service hasn’t been a popularity success among publishers. But we believe we’ll hear the actual results of this new functionality in a few weeks, when customers will get used to the advantages of iTunes-based subscriptions and some publishers will (likely) see the first promising numbers coming in. If Apple will have to change its stance on subscriptions, you can bet they will. Now, we wait and see how the publishing industry reacts in the App Store.


Daily Notes for iPad Makes A Comeback with Tasks, Dropbox Support

Daily Notes was one of the first apps to adopt a custom interface on the iPad back in the days when iPad apps were a novelty. Reviewed by Cody Fink in May 2010 (a month after the release of the tablet, and the grand opening of the iPad App Store), the app sported an intriguing faux-leather UI that allowed you to organize and schedule your daily events and priorities as if you were using a real agenda. Cody wrote:

Daily Notes is a more traditional styled notebook with lots of calendars built in. Seriously, you cannot miss a date wherever you turn. Asides from what could be overdoing it, Daily Notes has a couple great features built in, but also shows some odd design decisions that need ironing out. Despite some minor gripes, this is probably one of the best looking notepad applications currently available on the iTunes App Store, offering a fair level of organization, note tracking, privacy, and customization.

After a few months of silence, the app is making a comeback today into the App Store with a brand new version 4.0 that comes with several new features like backup through Dropbox and TextExpander integration. Together with that (and I’m sure being able to create daily notes through TextExpander snippets will be appreciated by many) the app can now organize tasks into a dedicated tab and has full multitasking support. But there’s more. You can switch between 30 different themes and 80 fonts, browse fullscreen photo attachments and insert multiple notes per day.

Daily Notes is chock-full of features, but I wish the interface was a little more streamlined. Admittedly, some users might find sections and calendar views confusing at first – thus the implementation of a tutorial when you first launch the app. Still, this is a truly complete app that I hope will get support for more online services in the future. Go check it out here.


iOS Game Developers - Is $0.99 Too Low?

iOS Game Developers -  Is $0.99 Too Low?

Interesting discussion over at Pocketful of Megabytes. The author concludes:

So is $0.99 really too low? Well, yes and no. It’s not too low, because that’s where it needs to be for games in this ruthless and uncharted territory to prosper (and because consumers love cheap goods), but it is too low because it inaccurately depicts the worth of a game’s contents. Without higher profits, money cannot be spent on improving the overall quality of the content found therein. Low profits mean low budgets and low budgets mean cheaply-made apps… the price tag is low out of necessity. It’s not ideal, but we’re stuck with it.

With $0.99 apps you attract more customers, but hard work is undervalued. On the other hand it is true that you never know what app you’re going to buy (no trials), but we also have to consider Apple’s 30% cut on those .99 cents.

So here’s an idea. What if Apple discontinued the $0.99 price tag, and automatically raised all prices to $1.99 – thus making it the lowest price point? Perhaps a more feasible business model for indie developers?

Would that stop you from buying the next Angry Birds or Trainyard?

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Warner Bros’ Ingenious Move: Sell Movies As Apps

A day after the release of the updated iOS App Store Review Guidelines, it appears that Warner Bros. has already figured out a better way to avoid the iTunes Movie Store’s country limitations and offer content for all mobile devices and users: they are selling movies as apps. The apps, Inception: App Edition and The Dark Night: App Edition, are actually quite interesting as they pack a lot of extras like interactive video trivia, soundboard, ringtones and art galleries, thus seemingly respecting Apple’s new rule on songs, movies and books sold as applications:

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Apps that are simply a song or movie should be submitted to the iTunes store. Apps that are simply a book should be submitted to the iBookstore.

These are not “simply a movie”. Warner Bros. has built two apps that offer a native interface for iPhone and iPad, they are available for free in the App Store and allow you to stream a movie or download it for $11.99 and $9.99, respectively. The Inception app, for instance, even comes with movie posters,” behind the scenes” content and music by Hans Zimmer that you can stream via AirPlay. No details on resolution / quality, but it appears that everything can be streamed on 3G as well – perhaps the apps adjust quality automatically basing on your connection’s speed.

This is interesting, as Warner Bros. has cleverly implemented in-app purchases and the features offered by building a native app to bypass Apple’s guidelines and, overall, provide a great experience to customers. We would like to see more of these experiments in the future. [Inception, The Dark Knight via 9to5mac]


A Week After Verizon iPhone Launch, AT&T CEO Is Unhappy About The App Store

AT&T CEO Randall Stephenson doesn’t think the App Store model is what consumers want. In fact, a week after the public release of the Verizon iPhone (AT&T has been the iPhone’s exclusive carrier in the US since 2007), he thinks carriers (surprise) should sell apps to consumers as HTML5 pieces of software available through the “Wholesale Applications Community” – an app store set up by carriers.

Stephenson doesn’t explicitly mention Apple, but the statement speaks for itself:

You purchase an app for one operating system, and if you want it on another device or platform, you have to buy it again,” Stephenson said in a keynote speech at the world’s largest mobile-phone trade show in Barcelona, Spain. “That’s not how our customers expect to experience this environment.

The move to universal webapps that run on any environment is great, we just think the timing of this statement is quite interesting. After all, AT&T isn’t happy about losing exclusivity of the iPhone in the United States. And the commercials prove that, in a weekly effort to convince consumers that their network is better, while just about any review of the Verizon iPhone confirmed that Big Red’s network is more reliable, although slower with data transfers.

Still, AT&T, Sprint, Verizon and T-Mobile have all teamed up to sell HTML5 apps in the Wholesale Applications Community. I wonder if this app store will come with an iPhone-optimized mobile interface. [via The Loop]


Are iOS Game Prices Creating Culture of Disposability? Nintendo Boss Thinks So

The head honcho of Nintendo North America, Reggie Fils-Aime has criticized the price levels of apps in the iTunes App Store claiming that the low prices create a “mentality” for consumers that portable games should only be a few dollars. Fils-Aimes who is the Nintendo North American president and chief operating officer felt that such a mentality also breeds a culture that believes content is disposable because of the cheap price and that this was one of the gaming industries biggest risks today.

Whilst Fils-Aime’s is not the most independent commentator on this issue with his company’s Nintendo DS platform directly competing with the gaming aspects of iOS, his points do have some validity. Games on the App store have tended to be below $5 compared to DS and PSP games that are typically well above that range. The presumption is the Fils-Aime’s fears that the App store prices will spread across to all platforms and lead to more gimmicky, simplistic games rather than well though out, in-depth game experiences.

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Mac App Store Gets Purchase Confirmation Warning

When Apple launched the Mac App Store on January 6, one of the most notable missing features was the “purchase confirmation warning” when buying apps. We’re talking about the dialogue box that usually pops up in the iOS App Store when you’re logged in with your Apple ID and you hit the “Buy” button; the confirmation warning is an effective way to help users prevent accidental downloads (and thus credit card charges) when browsing the Store. It happened a few times in the past that I was scrolling a list of apps (usually the Top Paid chart) and accidentally clicked on the button to download a (paid) app.

The Mac App Store now displays an additional pop-up menu after clicking the “Buy” button in the Store. It appears that there is no option to disable the warning for now, unlike the iOS App Store. As you can see in the screenshot above, you’ll have to click on a second “Buy” button before start downloading an application.

The feature is a nice addition, although we would like to have it as an option, rather than enabled by default. Other features we’re still waiting for include a better uninstallation process (would be great to have an Uninstall tab in the Mac App Store’s window), possibility to gift apps and a Wish List, which is still surprisingly missing from the Mac App Store.