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Terminology Workflows For Editorial

Greg Pierce:

Terminology has always had great direct integration with our own apps, Drafts and Phraseology that allows you to easily lookup and select replacement words and have them directly replaced inline with your editing. You can see that integration in action.

In the latest version (3.0.6) of Terminology, I added a tweak to its URL schemes to allow it to integrate more easily with certain other apps, particularly Editorial, Ole Moritz’s excellent iPad text editor.

Terminology is my favorite dictionary app and I wish Editorial had a popover to replace Apple’s default dictionary, like Instapaper did. The workflows are the best alternative to that for now, and they work well.

It would be nice to have selectable synonyms and antonyms built into the system dictionary in iOS 8.

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Command-C: A Local Clipboard Sharing Tool for OS X and iOS 7

Command-C

Command-C

Even if my workflow these days primarily consists of reading and writing on the iPad, there are still times when I need to share content – either text or pictures – across my iOS devices, from my iPad to my Mac, or from OS X to iOS. While I can normally achieve inter-device communication using something like Evernote to keep my notes in sync everywhere, it’s not an ideal solution: why having to save and sync a temporary bit of text that simply needs to be acted upon once? Command-C, created by Italian developer Danilo Torrisi, is a clipboard sharing tool that I’ve been testing for the past couple of months and that has allowed me to eschew syncing services when I just want to quickly copy & paste between my Mac and iOS devices.

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The Internet In Your Pocket

On the seventh anniversary of the original iPhone announcement, the boys take a look back at Steve Jobs’ keynote.

Seven years ago today, Steve Jobs introduced the iPhone at Macworld. We wanted to properly celebrate the iPhone’s seventh birthday with a special episode that would offer a look back at the rumors, excitement, and speculation that led up to Jobs’ keynote. I think that we did a good job, and you can find the episode here.

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Eidetic Helps You Remember Anything

Think of Eidetic as the modern flashcard for the iPhone and iPad. Eidetic uses a memorization technique called spaced repetition, which helps you commit information to long term memory. Whether you’re cramming for a test or need occasional reminders, Eidetic notifies you when it’s time to study. Outside of coursework, Eidetic is helpful for memorizing pin codes, phone numbers, addresses, and passwords. If you have an iPhone and iPad, Eidetic will store what you’re memorizing to iCloud so you can study on either device. You can download the app for free from the App Store, unlocking tests via inexpensive in-app purchases.

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You Don’t Need Buttons to Game on an iPhone

Ben Kuchera of Polygon puts into words what I’ve been trying to say all along.

From Draw Something to Angry Birds, Fruit Ninja to Cut the Rope, the biggest names in mobile gaming got that way because they used the touchscreen in novel ways. The lack of physical buttons isn’t a hindrance to game design, it’s a feature that smart developers have been using to their benefit for years. The developer of Ridiculous Fishing, a game which won an Apple Design award for 2013, didn’t worry about not being able to use buttons; they created a game that used the hardware in fun ways.

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“Throw Enough Mud at the Wall and Some of it Will Stick”

Brian X. Chen reporting on the state of wearable tech:

For one, most smartwatches and glasses look far less fashionable than the accessories they mimic. For another, they often have mediocre battery life, making them unsuitable for wearing all day. And in general, they can be costly, running into hundreds of dollars, even though their features are often limited or still a little buggy.

It’s telling when a CTO basically says, “We don’t really have a vision.”

“We’re still in the experimental stages of the wearable market,” said Henry Samueli, chief technical officer of Broadcom, which makes wireless chips for mobile devices. “But at some point one of them will stick and consumers are going to love them, and everyone else is going to copy it.”

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The iPad is as Simple as a Tablet Gets

John Brownlee of Co.Design makes the case for why Apple has reached the pinnacle of tablet design with the iPad.

But what now? Where do you go when you have created a device that is as powerful as most people’s laptops, weighs less than a paperback, gets all-day battery life, features ultra high-resolution displays, costs less than $500, and is, in fact, only distinguishable from the next iPad by price and size? There are incremental refinements to look forward to, sure–some clock cycles here, some dropped ounces there–but if Apple’s goal was to create a window, they have finally gotten to the point where they have stripped nearly everything away from that window’s design besides the glass.

This why it’s very difficult to imagine that an iPad five or 10 years from now will look, feel, or even function very differently from the ones we have right now. It’s also why all the tablets of Apple’s competitors at CES feel even more irrelevant than ever. Once you perfect the design of a window down to its essence, the only thing that matters about it anymore is the vista it overlooks.

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Capturing The Now with Kennedy

Kennedy

Kennedy

Developed by Brendan Dawes, Kennedy is an interesting new take on mobile journaling focused on “capturing the now” with a $1.99 iPhone app.

Kennedy is a data-oriented journaling app that can save your current location, date and time, weather conditions, what music you’re listening to, and even headlines from the news in individual collections of personal data points called Captures. When you open the app, you’re presented with a beautifully animated “Now” button that, once tapped, will start gathering data from built-in iOS services for location, time, and music; after a few seconds, the “Now” will become a list showing the data points that were captured by the app, such as “Ten past three, on a slighly cloudy Thursday afternoon in Viterbo”. When saved, Captures can be accessed by tapping a list button in the lower portion of the main screen; you can search for specific text in your Captures, as well as edit them at any time.

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The Life Of A Porting House

They take a popular PC or console game - BioShock Infinite is the latest one - and develop and publish a Mac version, historically released months or years later (though that’s not often the case now), earning ridicule and celebration from a frustrated audience long condemned to second-class treatment.

Except these days they’re actually doing a pretty good job.

Eurogamer has a profile on Aspyr Media, the software house that’s well known for porting Windows games to the Mac (and recently iOS). I had no idea they’ve been around for more than 17 years. It would have been interesting to know more about Feral, too.

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