Game Day: RunGunJumpGun

RunGunJumpGun, by Canadian indie studio ThirtyThree Games, may be the hardest game I’ve played so far this year. The game requires precise timing and quick reflexes, which is something I’m not great at, but it balances the difficulty and gameplay so well, it’s more fun than frustrating. Instead of quitting the game exasperated, I found myself trying segments again and again each time my character died.

RunGunJumpGun has a crazy, colorful pixel art style straight out of a 90s platformer. You can tell that a lot of care has gone into every detail of each of the 120 levels. Everything around you is in constant, colorful motion, which adds to RunGunJumpGun’s complexity.

The game is an interesting synthesis of genres. Like an endless runner, your character moves to the right automatically. Get hung up on a wall and the scene overtakes you and you die. But RunGunJumpGun is more involved than a typical endless runner, adding elements of classic platformer games. Instead of just avoiding obstacles, you have to collect items to advance through the three worlds, fly to avoid things, and shoot your way through others.

You tap the left side of the screen to fly and the right side to shoot. It’s simple, but the fact that you can’t fly and shoot at the same time makes it hard to master the controls. Fly up avoid spikes and you can’t shoot. Start shooting at a barrier while you’re flying and you begin to fall. It requires a careful balance of both controls to make it through each level.

If you do hit a barrier, you die immediately. There is no concept of health, but dying doesn’t take you back to the beginning, just the last checkpoint you reached. That happens with a cool rewind animation that is so fast that it hardly feels like you died at all. You’re immediately thrown back into the game to try to advance further. The process is so seamless that I found I wasn’t bothered by having to repeat segments over and over until I made it to the next checkpoint or the end of the level.

RunGunJumpGun started life as a PC and Mac game on Steam. Developer Logan Gilmour told Engadget:

“We weren’t out to just make an infinite runner mobile game that’s run-of-the-mill,” said programmer Logan Gilmour. “We were hoping it would stand more among PC games than mobile games, but then play equally well on mobile.”

I haven’t played RunGunJumpGun on my Mac, but having played on my iPhone and iPad, ThirtyThree Games has definitely succeeded on mobile. I particularly liked playing on my iPad where I could tap on the far lower edges of the screen making it easier to see what was happening in the game.

RunGunJumpGun stands out among recent iOS game releases for its attention to detail and frantic pace. The game is undeniably hard, but also easy to get lost in for long periods. Even if twitchy, fast-paced games are not your thing, RunGunJumpGun is worth trying because it’s an example of one of the best games of its genre.

RunGunJumpGun is available on the App Store for $2.99. The Mac App Store version is $7.99.


AppleScript, the Perfect Adjunct to iTunes

Kirk McElhearn, writing for Macworld on automation in iTunes following Sal Soghoian’s departure from Apple:

No application can do everything its users need, and none should offer everything they want. For this reason, AppleScript has long been the perfect adjunct to iTunes, which is already feature-rich (some say “bloated,” but I disagree), and doesn’t need more options and tools. Many of these AppleScripts are designed to tag files, edit their metadata to correct errors, improve consistency, and ensure that users can find the files they want, and help them efficiently use smart playlists.

It’s not clear whether the termination of Mr. Soghoian means the demise of AppleScript altogether, and particularly in iTunes, but many developers, iTunes users, and others are concerned by this decision.

You see, it’s all about freedom. Freedom to do things we want that Apple doesn’t think we need to be able to do. Freedom to explore. Freedom to discover new ways to link applications, to interact with files, to create our own solutions. We can’t expect apps to cater to all our whims, and tools like AppleScript and Automator allow us to go a step further and discover ways to do things that Apple never even considered.

Losing AppleScript and automation features altogether would be a horrific loss for the Mac. However, I don’t think that’s going to be the case. Like Jason Snell, I believe today’s Apple finds this stuff uninteresting and “vintage”; rather than removing it, I feel like they’ll stop pretending they care about it, just as they did for Dashboard. Which isn’t an ideal scenario either, but between two poisons, it’s the one I’d pick.

See also: Dr. Drang back in 2013, ‘When and why I automate’.

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iA Writer 4 Adds Markdown Content Blocks

https://vimeo.com/191969564

A major update to iA Writer, the popular Markdown text editor for iOS and macOS, has been released earlier today. I didn’t have enough time to test the beta of version 4.0, but I’m intrigued by the idea of file transclusion – effectively, a way to structure documents with content blocks based on local file references.

From the blog post:

We’ve made a swath of improvements in iA Writer 4. The meat on the bone is this new file referencing syntax. Every file reference you insert adds a block of content to your document, be it an image, table, or plain text file. These content blocks can then be ordered, stacked and chained with ease.

We think this syntax is a natural extension to Markdown, and it would please us to see other apps use it too. We’re a bit nervous since it’s a deviation, but we’d still like to try it out and hope it finds friends. We’ve published an introductory spec on GitHub to get the ball rolling. Hopefully, content blocks based on file transclusion will become a thing beyond iA Writer. One day all Markdown editors may work like that, but, as IBM famously said, why wait?

You can reference text files, images, and even .csv files to include in the compiled text output as MultiMarkdown tables. I think this is a genius way to handle file embeds in longer documents, and it’s something I would consider for future longform projects. I’m not aware of any other Markdown text editor for iOS that implements a similar option. I’d also like to see iA go beyond local file callbacks (which only work with iCloud) and allow documents to be comprised of files stored in iOS document providers. iA Writer is one of the few text editors that fully support opening and editing files from external document providers, so extending that integration to content blocks would be the next logical step.

There’s a lot to like in iA Writer; I don’t think it’s appreciated enough by iOS power users. The aforementioned integration with iOS document providers is solid, there are several editing tools such as writing statistics and parts-of-speech highlights, plenty of output options, support for iCloud versions, and more. I hope that iA will consider adding more features to the app’s basic URL scheme in the future – one area where iA Writer is considerably behind alternatives such as Ulysses and 1Writer.

I’m going to play around with iA Writer for a while – I feel like the app deserves more attention, and I want to experiment with document providers and content blocks for MacStories reviews and our newsletters.


Apple Releases ‘Bulbs’ Video

Apple posted a video on YouTube promoting the new Touch Bar MacBook Pros. The video cuts frenetically between a long line of Edison bulbs exploding down a darkened street and into the countryside, and scenes of human inventions from the discovery of fire to a robot walking down a street. The spot concludes with ‘Ideas push the world forward,’ echoing the line ‘They push the human race forward’ from Apple’s famous 1997 ‘Crazy Ones’ ad.

The ad then cuts to the line ‘Introducing a tool for all the ideas to come.’ A MacBook Pro comes into view with an Edison bulb on the screen. A hand scrubs back and forth across a slider on the Touch Bar making the video of the exploding bulb fast forward and rewind. The video does a nice job demonstrating the marquee feature of the new MacBook Pros, but an even better job, through its use of pacing, music, and editing, of giving a sense of the speed at which technology advances in what feels like an oblique response to critics of the changes made to Apple’s laptop line.

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Workflow 1.6 Brings Revamped Gallery, Better Tools to Share and Import Workflows

Since version 1.0 launched nearly two years ago, Workflow has always offered the ability to share workflows with others. While somewhat simplistic, Workflow’s ‘Copy Link’ button has allowed the proliferation of sites and communities aimed at sharing workflows with the app’s users – here at MacStories, workflows are one of the key aspects of our MacStories Weekly newsletter, for instance.

With version 1.6, launching today on the App Store, the Workflow team is revising some of the features that have been in the app since the beginning, starting with the Workflow Gallery and major updates to how workflows are shared, installed, and explained to other users.

Read more


Apple Creates Special Swift Playgrounds Challenge for the ‘Hour of Code’

Apple has participated in Code.org’s Hour of Code challenge for the past three years. Apple announced today that it will participate again this year with a series of workshops for kids from December 5 - 11, 2016, which coincides with Computer Science Education Week.

Angela Ahrendts, Apple’s senior vice president of Retail had this to say:

Hour of Code embodies our vision for Apple stores as a place for the community to gather, learn and be entertained…. We’re proud to introduce the Swift Playgrounds app into the workshops and honored to again work side-by-side with Code.org on this incredibly important initiative. Hour of Code is one of the absolute highlights of the year for both our teams and the families that visit our stores.

In addition to using Swift Playgrounds in the workshops for the first time, Apple is adding a new Hour of Code challenge to Swift Playgrounds called ‘Putting it Together.’ Apple’s press release explains that:

A new Hour of Code challenge in Swift Playgrounds makes it easy for anyone to set up their own one-hour coding event, and for those continuing to build their coding skills on iPad, Swift Playgrounds adds a new Learn to Code 3 set of lessons and a companion Teacher Guide.

Signup for the workshops is not yet live, but should be available here soon.

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Google Play Newsstand Redesigned

Google has been on a tear with new and updated iOS apps. The latest is a redesign of Google Play Newsstand, a free app for browsing news outlets and magazines similar to Apple News.

Blending a variety of national and local news with article recommendations based on your personal interests using machine learning, Newsstand creates a media-rich ‘For You’ page divided into two sections. The ‘Briefing’ includes a handful of what Google deems the most important and relevant stories to you. Below the Briefing is ‘Highlights,’ a longer list of articles culled from you favorite sources and topics. Each article in Highlights helpfully explains why it was suggested.

Tapping the three dot menu button below any article lets you hide stories from its source, have fewer articles of that type suggested (I took advantage of this immediately with CNN’s report on a Parmesan cheese recall), or jump directly to the source or topic of the article. I’ve found the last two options a great way to quickly build a database of topics and sources that I want to follow.

Newsstand is built on an AMP foundation:

We have improved our support for multimedia content building on the AMP support we launched earlier this year. Scroll through your feed, and you will see autoplay videos, easy podcast controls, and high-resolution, full-bleed images. Every story and topic in Newsstand now comes to life in a more engaging, beautiful presentation.

I’m not a fan of autoplay anything, but Newstand’s articles look terrific and load fast.

Finally, Google also touts Newsstand’s new web app as a way to access news wherever you are. It’s broad claim that needs to be qualified. The unstated assumption seems to be that the web app is for desktop use only because it doesn’t work on iOS even if you use Google’s Chrome browser. Moreover, on macOS, Newsstand doesn’t work with Safari, instead directing you to download Chrome.

Newsstand's web app does not work on Safari for iOS or macOS.

Newsstand’s web app does not work on Safari for iOS or macOS.

In some ways Google Play Newsstand feels like a modern implementation of Google Reader, which was shuttered in 2013 around the same time that Newsstand was introduced. I wonder how much better my recommendations would be if Newsstand had the benefit of all the years I used Google Reader. Maybe it does have access to that data, but using Newsstand feels too much like starting over for that to be the case. In any event, Google Play Newsstand is a worthy competitor to Apple News. Perhaps 2017 will see competition among news services similar to what we’ve seen with photo services this year.

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Sal Soghoian Leaves Apple

Sad news for the Mac automation community: Sal Soghoian, Product Manager of Automation Technologies since 1997, has left Apple. Details from Soghoian himself:

Q. I hear you no longer work for Apple; is that true?

A. Correct. I joined Apple in January of 1997, almost twenty years ago, because of my profound belief that “the power of the computer should reside in the hands of the one using it.” That credo remains my truth to this day. Recently, I was informed that my position as Product Manager of Automation Technologies was eliminated for business reasons. Consequently, I am no longer employed by Apple Inc. But, I still believe my credo to be as true today as ever.

Soghoian’s work on AppleScript and other macOS automation, scripting, and accessibility technologies has always been inspiring – we wouldn’t have apps like Workflow today hadn’t Soghoian pushed the boundaries of user automation at Apple.

I don’t know what this means for automation on macOS going forward, but it doesn’t feel like a good sign to me. I love his determination, though:

Q. Are you still upbeat about the future of user automation?

A. Absolutely. The need for user automation is a constant. I’ve seen the benefits and power of individuals being able to automate critical and repetitive tasks. Solution apps are great, emojis are fun, but there’s nothing like really great automation tools. I have faith in this community, and that makes me optimistic about what we can do together.

More than ever before, I’m going to keep an eye on Soghoian’s website and future projects.

See also: the transcript of Soghoian’s WWDC 2016 session on using macOS dictation to perform specific actions (unfortunately, Apple’s session video URL doesn’t seem to be working anymore).

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Reddit Adds iPad Support

Reddit purchased third-party client Alien Blue in 2014. This past Spring, Reddit launched its first official client. Many of Alien Blue’s features found their way into the official client. However, one notable exception was iPad support. As a result, Alien Blue for iPad remained on the App Store and, in fact, is still there.

Reddit's iPad version (right) adds wide margins to the content.

Reddit’s iPad version (right) adds wide margins to the content.

Today, Reddit updated its official client to support the iPad. The UI of the iPad version is the same as the iPhone version, but with margins added to the left and right sides of the screen to avoid it looking like the content is stretched out. As a result there is a lot of white space if you use the app in landscape mode. I would have preferred to see a more creative use of the iPad’s added screen real estate, but the update is still better than using the scaled-up version of the iPhone app.