Apple has just published its financial results for Q3 2017. The company posted revenue of $45.4 billion. Apple sold 11.4 million iPads, 41 million iPhones, and 4.3 million Macs during the quarter.
“With revenue up 7 percent year-over-year, we’re happy to report our third consecutive quarter of accelerating growth and an all-time quarterly record for Services revenue,” said Tim Cook, Apple’s CEO. “We hosted an incredibly successful Worldwide Developers Conference in June, and we’re very excited about the advances in iOS, macOS, watchOS and tvOS coming this fall.”
Brian Barrett, writing for Wired on the biggest iPhone scoop in months:
When developer Guilherme Rambo saw that Apple had released firmware for the upcoming HomePod speaker, he thought it must have been a mistake. The HomePod doesn’t come out until December, after all. Curiosity piqued, he started digging through the code, where he found perhaps the last thing he expected: Apple’s next iPhone.
While some details regarding Apple’s redesigned, high-end iPhone—called the iPhone 8 or iPhone Pro, though no one outside Cupertino knows the official name yet—had previously leaked, Rambo found in the HomePod not rumors or hints but Apple’s own documentation of one of its biggest releases in years. It confirms a new look with a slimmer bezel, the death of the home button, and a powerful new face-recognition feature. It’s the biggest bombshell Apple leak in years—and it came from Apple itself.
If it was an accident, this is a remarkable slip-up for Apple – not only was a glyph depicting an unreleased iPhone found in the HomePod firmware uploaded to Apple’s public servers – itself quite a curious story – but Rambo and the ever-proficient Steven Troughton-Smith are finding all kinds of references by digging into the software. From face unlock with support for facial expressions and an infra-red camera to major changes to the status bar (which is going to support a split mode) and the expected removal of the Home button, it sounds like the next iPhone is going to change the most basic iPhone interactions we know. We’re far from rumor territory at this point: we’re looking at references and APIs scattered throughout a firmware file uploaded on Apple’s servers.
Beyond changes to the core of iOS though, I’m interested to see how much iOS 11 was designed with this next iPhone in mind. The large title bars and new safe area inset APIs always seemed like obvious hints; I think Allen Pike is on the right track with his idea of title bar controls being docked at the bottom, next to the virtual Home button (which follows the theme of thumb-friendly navigation this year). But what about ARKit with the addition of a 3D-capable front-facing camera? And will a possible function area around the Home button be programmable by developers to add custom buttons and shortcuts, à la Touch Bar/iPad Shortcuts Bar?
As always, hardware leaks and rumors only tell one half of the future iPhone story, and to me that’s not even the most interesting part anymore. It’s all about the implementation of the hardware and software together, the constraints Apple faced, and the trade-offs they chose. This has never been more apparent than this year: we all seem to know what the next iPhone is going to look like, but nobody knows how iOS will work on it. The next Apple event is going to be a fun one.
Apple announced today that its next original TV series, Carpool Karaoke: The Series, will premiere on August 8th and air new episodes every Tuesday from that point on. Like its first show, Planet of the Apps, Carpool Karaoke will be released exclusively for Apple Music subscribers.
A new promo trailer for the series was released today alongside the date announcement. It features short clips from many upcoming episodes, showing off a variety of guest star pairings including:
James Corden and LeBron James;
Ariana Grande and Seth MacFarlane;
Planet of the Apps advisors Jessica Alba, Gwyneth Paltrow, and will.i.am;
One of the best third-party keyboard options on iOS just got better. The latest update for Gboard adds special integrations with two Google services: YouTube and Google Maps.
When using Gboard, tapping the G button will now present YouTube and Maps tabs alongside the standard Search option. Both new options present an assortment of suggestions when you first open them, along with the expected search function. YouTube’s suggestions appear to be a selection of top trending videos; in my testing Gboard wouldn’t show any videos personalized to me or my watch history, but that may change over time with more use. Maps shows an assortment of nearby locations, as well as your current location if you grant that permission. Making a selection copies a link to the content inside the text box, alongside a brief description of what you’re linking to.
The market for third-party keyboards on iOS has largely grown stagnant, but Google continues to show its commitment to Gboard. While adding new features to a keyboard could clutter its interface before long, YouTube and Maps are natural fits for Gboard, integrating well both from a functionality standpoint and in their placement in the interface.
Advertising and trackers have gotten out of hand on many sites. Pages load slowly wasting your time, draining your battery, and using up your mobile data. Even worse, ads sometimes serve up malware to unsuspecting users. To take back control, you need 1Blocker.
1Blocker fights back by putting fine-grained controls in the hands of its users. The app has rules that block tens of thousands of common ads, trackers, social buttons, and other junk. The ad blocking category alone includes over 40,000 rules. On top of that, there are eight other categories with thousands of additional rules that will make you more productive online by reducing distractions. In the unlikely event that 1Blocker doesn’t have a rule you need, you can add your own too.
You can even hide individual elements on a webpage with 1Blocker’s powerful action extension on iOS. All you have to do is invoke the extension, tap what you want to hide, and then save. It’s incredibly simple and effective for page elements that aren’t already blocked by 1Blocker’s extensive built-in rules.
1Blocker is available on macOS too and syncs with the iOS version via iCloud to keep your blocking rules up-to-date across both platforms. Head on over to 1Blocker’s website for more information about how it can make your browsing better.
Our thanks to 1Blocker for sponsoring MacStories this week.
Linelight, an award-winning minimalist puzzle game by My Dog Zorro, debuted on iOS this week. The game was released for Windows and macOS earlier this year and is available on Sony’s PS4, but this is the first time the game has made its way onto a mobile, touch-based platform. Many games bill themselves as ‘minimalist,’ but few are as elegantly simple as Linelight. The result is a game that is easy to play and understand, highlighting the game’s perplexing and fun puzzles over its mechanics.
You play as a dash of light traversing a line. You guide your dash along the line that splits and branches in different directions by dragging your finger across the screen of your iOS device. To stop and consider how to solve a puzzle, just pick up your finger and your dash stays put. Linelight works so well as a touch-based game, it’s hard to believe that it was designed for keyboards and controllers first.
As you advance your dash along the line, you encounter puzzle after puzzle. In total, there are over 200 puzzles split across six separate spacey worlds. As with any good puzzle game, Linelight introduces new challenges gradually. There are sections of lines that shift depending on whether your dash passes over a switch, keys to be picked up and delivered to designated spots, red dash enemies that you need to avoid because colliding with one means starting that puzzle over, and much more.
There is no up or down in Linelight, so it doesn’t matter if you play in portrait or landscape, which is a nice departure from the many games that require you to play in one orientation or the other. Add a soothing piano-based soundtrack to its tricky puzzles and Linelight is one of the most relaxing and absorbing games I’ve played this year. If you’re a fan of puzzle games, Linelight is a must-play.
The Unarchiver has been around for more than a decade unpacking a wide array of archive file types. Today MacPaw announced it acquired The Unarchiver, which will become part of its stable of Mac utilities, which include CleanMyMac and Gemini II. According to MacPaw’s blog post about the acquisition:
MacPaw developers hope to not only maintain, but improve The Unarchiver. We plan a major facelift and a couple of new features. The app is going to get prettier and we’ll keep it updated for the upcoming macOS. Naturally, it will always stay free for all users.
In recent years The Unarchiver hasn’t received many updates, so it’s good to see the app find a new home where it should fit right in with MacPaw’s other products.
Stephen Hackett reports on 512 Pixels that the iPod nano and iPod shuffle have both been entirely removed from Apple’s website, indicating that the products have been discontinued. In their absence, the only iPod product currently mentioned on Apple’s site and available for purchase is the iPod touch, now available in streamlined configurations of 32GB and 128GB for $199 and $299 respectively.
Those who want to get their hands on one of these missing products may still have luck visiting an Apple Store, according to MacRumors:
For now, it appears the iPod nano and iPod shuffle are still available to purchase at many Apple Stores and other resellers, but if the devices are indeed discontinued, then that may not be the case much longer. The latest iPod nano started at $149, while the iPod shuffle cost $49, in the United States.
While newer products like AirPods and HomePod carry on Apple’s music legacy, it seems likely to be only a matter of time before the iPod era comes to a complete end.
I don’t play guitar as often as I used to, but I’ve always enjoyed trying to pick out the chords of my favorite songs. The trouble is, that can be hard to do unless you have a well-trained ear, which I don’t. That is exactly where Capo touch can help. The app can analyze a song, pick out the chords and help you practice it a little at a time at a comfortable pace until you figure out how to play it. This week, Capo touch got a big update that streamlines the learning process and brings powerful features over from Capo for macOS.