Apple Announces September 12 Event

As first reported by Tim Bradshaw Apple has announced a media event for September 12, 2018 at 10:00 am. The event will be held at Steve Jobs Theater in Cupertino.

https://twitter.com/tim/status/1035197076437577728

Based on widespread speculation, Apple is expected to introduce new iPhones based on the iPhone X design. Rumors also point to the introduction of new iPad Pros with smaller bezels, no home button, and Face ID, a revised Apple Watch with a larger display, and perhaps a new Mac mini and MacBook Air replacement.

In addition to hardware, Apple is expected to announce release dates for updates to its operating systems, including iOS 12, macOS Movjave, and watchOS 5. As in the past, Apple should release a Gold Master of iOS 12 and Mojave shortly after the event with a public release date within approximately 10 days.

Update: Apple has announced that the September 12th event at the Steve Jobs Theater will be live-streamed.


Affinity Publisher Beta for Mac Available

Serif, the maker of Affinity Photo and Designer, announced the launch of a public beta for Affinity Publisher, a desktop publishing app that it is developing for the Mac and Windows. In a press release today, Serif says that the feature set will include:

  • Advanced typography
  • Linked text frames
  • Master pages
  • Facing page spreads
  • Dynamic photo frames
  • Tables
  • Baseline grids
  • Linked resources
  • End-to-end CMYK

Of course, Serif cautions that it is not ready to use in production work, but you can download the app from Affinity’s website and take it for a spin to get a sense for what is coming and provide input to Serif. The final product is expected to ship in ‘a few months’ according to the Publisher preview webpage.

In addition to the signup page, Serif has published a series of 16 short video tutorials explaining the basic functionality of the app. There is also a sample brochure you can download to use as a playground for experimenting with the app’s features.

From my initial look at the beta and tutorials, Publisher is an ambitious effort to build an integrated suite of creative apps by leveraging Affinity Photo and Designer, which will be accessible directly from within Publisher. Those integrations are not yet available in the beta but will be activated in a later build.

It’s been interesting to watch Serif invade an app category, in which Adobe has been the dominant player for so long, with sophisticated but cost-effective alternatives that suit the needs of many users. Publisher looks like an app that could round out the Affinity suite of apps nicely, making the trio of apps appealing to an even greater audience.


Due 3.0 Adds Pure Black Theme, Custom Snooze Times, and Haptic Feedback

My task manager is packed with personal and work tasks. I rely on it to keep me on track day-to-day and week-to-week. The reason my task system works though is that it doesn’t include absolutely everything. If I started adding the minute-to-minute minutiae of life, I’d get bogged down in the volume of tasks each day.

For a while now, I’ve been using Apple’s Reminders app to keep track of one-off tasks, little things I might forget to do, errands, and tasks with deadlines. I’ve found that it’s a great way to stay on top of items that don’t have a home in a formal project. For the past couple of weeks though, I’ve largely replaced Reminders with Due, which was updated to version 3.0 today.

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Apple Updates AirPort Express Firmware with AirPlay 2 Support

Apple has released version 7.8 of the firmware for compatible AirPort Express WiFi routers to add AirPlay 2 support. Although there had been hints in iOS betas that the latest iteration of Apple’s peer-to-peer streaming technology was coming to the Express routers, its addition still came as a surprise since the routers were discontinued in April.

One of my favorite features of the AirPort Express is an audio out port that works with a 3.5mm analog or digital cable. Add an amplifier and speakers, and you’ve got a nice music streaming setup.

The Griffin 20 and first-generation Airport Express.

The Griffin 20 and first-generation Airport Express.

As soon as I heard about the new firmware, I had to try it. I have a Griffin 20 that was designed for use with the first generation AirPort Express that looked more like a MacBook power brick than an Apple TV. Unfortunately for Griffin, Apple changed the form factor of the Express in 2012, the same year its amp was released.

My outdoor AirPlay 2-connected speakers.

My outdoor AirPlay 2-connected speakers.

Still, I used the Griffin 20 and a first generation AirPort Express to drive speakers on the outside of my house for years. It was a simple way to enjoy music outside. It came with the downside that the original iteration of AirPlay had buffering issues, so I usually needed to leave my iPhone inside the house to stream. More recently, my six-year-old Express started to become flakey too.

Step one was to update a long-neglected AirPort Express.

Step one was to update a long-neglected AirPort Express.

I couldn’t update the first-generation Express to the new firmware, but I had a newer second-generation model in a box in my basement. I dusted it off, plugged it in, and updated the firmware using the Airport Utility app. I had to fiddle with my overly-complicated network setup to get it to work properly, but it didn’t take long before the Express was working.

I changed the Express' name and added it to the Home app.

I changed the Express’ name and added it to the Home app.

The final step was to go into the Home app and add the Express as a new accessory. Because it predates HomeKit accessories, I couldn’t scan a code to add the Express. Instead, I added it manually using the ‘Don’t Have a Code or Can’t Scan?’ button in the Home app. Now, I have music playing perfectly synced on our back patio using the AirPort Express and in our living room using my HomePod and Apple TV. I also have the convenience of picking my outdoor speakers from the sources list in Control Center and using Siri to move music to those speakers without the buffering issues I experienced with the first version of AirPlay.

Music, everywhere.

Music, everywhere.

It’s a shame the AirPort Express was discontinued. Not every situation justifies the expense of a HomePod. Nor are those devices practical outdoors or in other environments. Fortunately, the AirPort Express remains an option for now if you already own one or can find a used or refurbished one for sale.


Instagram Updates Two-Factor Authentication and Verification Process

You may not see the changes yet, but Instagram has announced that it has begun rolling out changes to two-factor authentication. The company is also changing the account verification process but not the standard by which accounts are verified.

In the wake of recent high-profile Instagram hacks, the company has added the ability to use authenticator apps to its two-factor authentication setting. Receiving a code by text message is still an option, but it’s a technique that has come under scrutiny due to its susceptibility to SIM card hacking. The new option requires a code generated by an app like Google Authenticator, 1Password, or Authy.

Instagram has also modified the account verification process. A form requesting verification will be available from the app’s settings. After a request is reviewed, Instagram will contact the user accepting or denying it.

A new ‘About this Account’ section is also being added to Instagram accounts with large followings to help users judge the authenticity of qualifying accounts. Information like when the account was set up, its country of origin, ads it runs, and other data will be listed beginning in September.


Panic to Publish Untitled Goose Game by House House in Early 2019 on Switch, Mac, and PC

Panic, well-known in the Apple community for its beautifully-designed Mac and iOS apps, announced today that it is teaming up with Melbourne-based House House to release Untitled Goose Game, which made a splash last fall when it released pre-alpha gameplay footage on YouTube. The game will be published by Panic in early 2019 and be available as a Nintendo Switch exclusive and on the Mac and PC.

This is how Panic describes the game in its press release:

In Untitled Goose Game, it’s a lovely morning in the village and you are a horrible goose. Combining sandbox-style experimentation with slapstick-style schtick, it’s beautiful, puzzling, somewhat stressful, and above all else, funny as heck.

As the trailer below hints, Untitled Goose Game requires players to use a combination of stealth and puzzle-solving skills to complete tasks, while aggravating the humans around them.

Untitled Goose Game was featured by Nintendo today in one of its periodic Nintendo Direct livestreams that highlighted several new indie titles coming to its Switch console in the upcoming months. The game will also be available to Mac and PC users via Steam.

This is House House’s second game, but its first Switch title. In 2016, the studio released Push Me Pull You, on Sony’s PS4 and PCs.

Panic got its start as an indie game publisher with Firewatch, a critically-acclaimed game from Campo Santo that was released in 2016. Cabel Sasser, co-founder of Panic, said of today’s announcement:

We’re crazy excited to work with House House to bring this funny, good-feeling game into a sometimes bad-feeling world. There’s something so nice about the simple joy of laughing and causing mischief that we know will delight video game-playing families everywhere.

Untitled Goose Game has been highly-anticipated since House House released pre-alpha footage late last year. Interest in the game has continued to build throughout 2018. According to Polygon:

…its simple gameplay and undeniably charming style made it one of the standout titles at the Day of the Devs showcase at GDC 2018.

Panic is will be showing off a playable early version of the game this weekend at PAX West in Seattle.

The announcement of Untitled Goose Game as a Switch exclusive further demonstrates the console’s popularity among indie game developers. I’ve been eagerly awaiting Panic’s next move as a game publisher, and the humor and charm of Untitled Goose Game make it feel like a perfect fit for the company.



Google Introduces YouTube Digital Wellbeing Features

If you’ve ever wondered how long you spend watching YouTube, now you can find out. With an update that hit the App Store today, Google has added ‘Time watched’ statistics to the iOS app’s Account view. Tap your avatar in the upper right-hand corner, then ‘Time watched’ for your total viewing time today, yesterday, and the past week, plus your daily average. The statistics are based on your YouTube Watch History, so they don’t include anything deleted from your Watch History or watched in Incognito mode. Nor does Google include YouTube Music listening statistics.

The new ‘Time watched’ section also includes the ability to set up reminders to take a break periodically, which can be set in 5-minute increments between 5 minutes and 24 hours. There’s also a toggle for batching the notifications YouTube sends. There are 10 categories of notifications available in the YouTube app, so batching them if you have several turned on is a welcome addition. Notification digests can also be accessed from the app’s settings. From ‘Time watched,’ you can turn off Autoplay and disable sounds and vibrations too.

Originally announced at Google I/O earlier this year, it’s nice to see watch time statistics added at the app level, even though similar information will be available from the Screen Time feature coming soon with iOS 12. If you haven’t been running the iOS 12 beta, taking a peek at your YouTube usage statistics now is an excellent way to get a feel for the utility of having an objective measure of how long you spend on the service.


Game Day: Donut County

Tomorrow, Donut County by developer Ben Esposito will be published by Annapurna Interactive, which also backed the critically-acclaimed Florence. The game, which was announced in 2014, but has been in development since 2012, tells the story of a raccoon named BK, his friend Mira and an assortment of other characters from Donut County who are trapped 999 feet beneath the surface of the Earth. You play by manipulating a hole that grows as you move it across the landscape swallowing objects. If the premise sounds strange, that’s because it is, but it also works through a combination of a clever game mechanic, funny writing, and engaging sound design and artwork.

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