Apple Debuts New 14” MacBook Pro with the M5 Chip

Source: Apple.

Source: Apple.

Today, Apple debuted the new 14” MacBook Pro with its latest M5 chip, which is available for purchase now alongside the existing M4 Pro and M4 Max MacBook Pro models.

According to John Ternus, Apple’s senior vice president of Hardware Engineering:

MacBook Pro continues to be the world’s best pro laptop, and today, the 14-inch MacBook Pro gets even better with the arrival of the M5 chip. M5 marks the next big leap in AI for the Mac, and delivers a huge boost in graphics performance accelerating demanding workflows for everyone from students to creatives, developers to business professionals, and more. With its amazing performance, extraordinary battery life, and unrivaled display, M5 takes the new 14-inch MacBook Pro to another level.

Source: Apple.

Source: Apple.

Apple’s new M5 processor is the star of today’s MacBook Pro update. Apple says that the chip, which is only available in the 14” MacBook Pro configuration, is faster at AI workflows and file transfers and can last 24 hours on a single charge. The M5 chip includes an all-new GPU with a Neural Accelerator in each GPU core, which Apple claims speeds up AI workflows up to 3.5× compared to the M4 chip and 6× compared to the M1 chip. The new MacBook Pro’s performance is also enhanced by a new 16-core Neural Engine and SSDs that are up to 2× faster and can be configured up to 4TB, which will make managing large files easier.

Although Apple makes a big deal of the 14” MacBook Pro’s AI performance, the new M5 chip will enhance all kinds of resource-heavy tasks, including these spotlighted by Apple in its press release:

  • Up to 7.7x faster AI video-enhancing performance in Topaz Video when compared to the 13‑inch MacBook Pro with M1, and up to 1.8x faster than the 14-inch MacBook Pro with M4.
  • Up to 6.8x faster 3D rendering in Blender when compared to the 13‑inch MacBook Pro with M1, and up to 1.7x faster than the 14-inch MacBook Pro with M4.
  • Up to 3.2x higher frame rates in games when compared to the 13-inch MacBook Pro with M1, and up to 1.6x faster than the 14-inch MacBook Pro with M4.
  • Up to 2.1x faster build performance when compiling code in Xcode when compared to the 13‑inch MacBook Pro with M1, and up to 1.2x faster than the 14-inch MacBook Pro with M4.

(See the press release for footnotes regarding testing details).

Source: Apple.

Source: Apple.

Although I’m impatient to see what an M5 Pro and M5 Max MacBook Pro are capable of, and I’m dying to see a Mac Studio configured with the M5 generation of chips, I’m glad Apple didn’t wait to release the M5 in the 14” MacBook Pro. If the chip is ready, why not? Pro workloads, including running AI models locally, are only becoming more demanding, so getting the M5 into more hands as early as possible makes sense. Plus, for anyone coming from an Intel-based setup or an early-generation Apple silicon Mac, this update should be significant.

The new 14” MacBook Pro comes in Space Black and Silver and starts at $1,599 but can be configured to over $3,330. Pre-orders can be placed now, with deliveries and in-store availability beginning October 22.


Apple Reveals the M5 Apple Vision Pro

Today, Apple announced the first revision to the Vision Pro, the company’s mixed reality headset. The updated device sports an M5 chip and the new Dual Knit Band for improved comfort.

The M5 chip is making its debut in the Vision Pro alongside the new MacBook Pro and iPad Pro. It features a 10-core CPU, a 16-core Neural Engine that’s up to 50% faster than the M2, and a 10-core GPU with hardware-accelerated ray tracing and mesh shading. The M5 allows the Vision Pro to render 10 percent more pixels on its micro-OLED displays, resulting in a clearer image, an increased refresh rate up to 120Hz, and a smoother Mac Virtual Display experience. It also increases the device’s battery life to 2.5 hours of regular use and 3 hours of video playback. The M5 processor works alongside the R1 co-processor and the device’s built-in cameras and sensors to render the user’s surroundings in real time.

The biggest visible difference this generation is the new Dual Knit Band. Made of two 3D-knitted straps that look similar to the original Solo Knit Band, the Dual Knit Band incorporates a second strap that runs across the top of the user’s head and a counterweight in the lower strap to better distribute weight, increase comfort, and create a more stable fit. The strap is backwards compatible with the first-generation Vision Pro and available to purchase for $99.

Owners of either the M2 or M5 Vision Pro can pair the device with spatial accessories. The Sony PlayStation VR2 Sense Controller, which enables VR games like Elu Legend, Pickle Pro, Ping Pong Club, and Spatial Rifts and can be used to navigate visionOS in lieu of hand tracking, will cost $249.95 and be available November 11. The Logitech Muse digital pencil for drawing and collaboration costs $129.95; it can be pre-ordered directly from Apple now and will be released alongside the M5 Vision Pro.

The Vision Pro itself, meanwhile, maintains its starting price of $3,499 with 256 GB of built-in storage. The storage can optionally be configured to 512 GB for $3,699 or 1 TB for $3,899. The M5 Vision Pro is available for pre-order now with deliveries and in-store availability starting Wednesday, October 22.


Podcast Rewind: What We’d Like to See from Apple the Rest of the Year, the AYN Thor, and an Interview with Robin Kanatzar

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, with rumors of more products in the pipeline, Federico and John share what they want most from Apple before the end of the year.

On AppStories+, Federico experiments with lightning fast inference and iteration using Cerebras for scripting.


NPC: Next Portable Console

This week, we wonder who the Lenovo Legion Go 2 is for, get excited about the AYN Thor reviews, discuss Digital Foundry’s iPhone 17 Pro gaming discoveries, and check in on mini PCs, then Brendon bails on Bazzite.

On NPC XL, John experiments with the iPhone 17 Pro Max’s thermals, and Federico revisits Sunshine and Moonlight.


First, Last, Everything

Robin Kanatzar is this episode’s guest. Robin is a former industrial engineer who has been developing apps for iOS and Android since 2016, focusing on accessibility. She also gives talks on the subject, educating developers on how to make their apps more accessible, as well as publishing a weekly newsletter on the subject, titled ‘Appt News’.

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LLMs As Conduits for Data Portability Between Apps

One of the unsung benefits of modern LLMs – especially those with MCP support or proprietary app integrations – is their inherent ability to facilitate data transfer between apps and services that use different data formats.

This is something I’ve been pondering for the past few months, and the latest episode of Cortex – where Myke wished it was possible to move between task managers like you can with email clients – was the push I needed to write something up. I’ve personally taken on multiple versions of this concept with different LLMs, and the end result was always the same: I didn’t have to write a single line of code to create import/export functionalities that two services I wanted to use didn’t support out of the box.

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A Fresh Spin on Apple Music: Exploring Daft Music’s Liquid Glass Design

Daft Music asks a question that’s been on my mind for a long while: what if Apple Music started over with a new Mac app? As a service, I love Apple Music. I’ve been a subscriber since day one. But I’m less enamored with the Music app, especially on the Mac.

Music on the Mac has a long history dating back nearly 25 years to Apple’s acquisition of SoundJam MP, which became iTunes, an app for organizing your music collection, syncing it to your iPod, and, later, buying music. Over the years, iTunes expanded to encompass TV, movies, books, apps, and even courses, which was too much for one app. So Apple began dismantling iTunes, with the final blow coming in 2019 with the release of macOS Catalina. The update retired iTunes, replacing it with Apple Music and dedicated apps for other types of media.

Music was a significant break from the design of iTunes, but as a long-time user of both iTunes and Music, what didn’t seem to change as much was the app’s underlying code. That’s consistent with reporting at the time that Music was an AppKit app built on the bones of iTunes. The choice to build Music for macOS on top of the iTunes foundation had the advantage of allowing Apple to preserve iTunes features that the Music app lacked on other platforms. However, the decision had a big downside, too. Built on what was already a nearly 20-year-old code base, Music inherited iTunes’ bugs, which have hung around unfixed for years.

I love the simple elegance of Daft Music’s interface.

I love the simple elegance of Daft Music’s interface.

That’s where Daft Music by Dennis Oberhoff comes in. It’s a simple, elegant Apple Music “do-over” that also happens to be the first Mac app I’ve tried that was built from the ground up for Liquid Glass. There’s a lot to cover, so let’s dig in.

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Podcast Rewind: A Podcast Within a Podcast and a Visit to Florence

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Chris tries to sell us some new Logitech gear, Matt tries to sell some old challenges, and both of them try to sell Niléane on something from IKEA.

In the Cozy Zone, the gang review their charging habits. And let’s just say, one dad likes to over-engineer everything, while the other dad is in desperate need of a new USB-C cable.


MacStories Unwind

This week, John stumbles upon a restaurant with a thing for the Italian navy, Federico explores the Final Fantasy Tactics remake, and John has a movie pick.

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Synology Drops Branded Drive Requirement

Brad Linder, writing for Liliputing:

Earlier this year Synology announced that you’d need to use Synology-branded hard drives in its 2025 line of “Plus” branded network-attached storage devices if you wanted full functionality. While you could theoretically use a non-Synology drive with the Synology DiskStation DS225+, DS425+, DS925+ and other models, you’d be unable to create data storage pools, or use volume deduplication.

As Linder reports, six months later, Synology has reversed course on what was a widely unpopular decision among Mac and PC users that was viewed by many as a way to lock them into overpriced drives unnecessarily. The change of direction was revealed in a Synology press release announcing DiskStation Manager 7.3, the OS that runs the company’s Plus line of NAS hardware.

This is great news for Mac users who felt betrayed by Synology’s previous announcement. However, as Linder also points out it does not change the fact that the same “Plus” series of 2025 NAS hardware does not include hardware-accelerated transcoding of H.264 and HEVC video, which previous models supported.

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Jump Into the Liquid Glass Pool: A MacStories OS 26 App Roundup

Liquid Glass is the sort of change that takes some getting used to from the perspective of both users and developers. The design language shifted a lot over the course of the summer beta season, which made developers’ lives tougher than in some years. This has resulted in a variety of Liquid Glass implementations across our favorite apps, which is a fascinating study in the range of designs Liquid Glass encompasses.

Today, we wanted to share some of our favorite implementations of Liquid Glass and other features debuted this fall by indie developers. We’ll have more coverage in the weeks ahead, but let’s dive into some of the best OS 26 updates we’ve seen so far.

Devon

Art of Fauna

From developer Klemens Strasser, Art of Fauna is a unique jigsaw puzzle game with a focus on accessibility and animal conservation. Each puzzle features a gorgeous wildlife illustration from the 18th or 19th century and can be solved either by aligning pieces of the picture or by rearranging written descriptions of the animal pictured phrase by phrase. Everything about the app, from the font to the colors to the complexity of the puzzle phrases, can be adjusted to fit each user’s needs. With its beautiful artwork, intuitive gameplay, ambient sound design, and adaptability, it’s no wonder the app won an Apple Design Award for Inclusivity this year.

Version 1.8 of Art of Fauna came out alongside iOS 26 with Game Center integration and Liquid Glass design elements in its navigation buttons. But the most interesting new feature is integration with a new app from the team behind Structured called Awake. Put simply, Awake is an alarm clock app that helps you wake up by challenging you to accomplish a task before you can disable your alarm in the morning. With this integration, you can choose to make an Art of Fauna puzzle your morning mission, starting your day with some brain training and a beautiful puzzle. In Awake, you can select the difficulty level of the puzzle you’re presented with each morning, as well as whether you’d like the app to prefer unplayed puzzles over previously played ones.

Art of Fauna is available on iPhone and iPad. It can be downloaded from the App Store and includes ten puzzles for free. There are 100 other puzzles available from five different biomes that can be purchased all at once for $8.99 or in packs of 20 for $2.99 each. 20% of all proceeds from the app are donated to nature preservation causes, and you can learn more about the supported causes in the app’s Giving Back section.

Play

Marcos Tanaka’s watch later utility is a go-to for many – myself included – when it comes to saving, organizing, and watching YouTube videos. With its latest update, version 2.6, Play has added several features enabled by iOS 26.

First up is a Liquid Glass redesign. The sidebar, toolbar, and buttons are all elevated above the content and incorporate the transparent glass material. Buttons and view transitions now feature some fun animations, too, like when the ‘+’ button morphs into the Add Video popover once it’s tapped.

The on-device Apple Intelligence model has enabled Tanaka to add a couple of new AI features as well. Each video’s detail view now includes a ‘Generate’ button that will create and present a text summary of the video’s contents. For those who want to get an idea of what a video is about before watching it, or for those who want a quick refresh on a video they’ve watched before, this feature will come in handy, and it’s a clever application of the on-device model now available to developers. Also, when adding tags to a video, Play can now suggest tags based on a video’s contents, both existing tags and new tags that you can create.

Play is available on iPhone, iPad, Mac, Vision Pro, and Apple TV and can be purchased from the App Store for $2.99. Additional features, like subscribing to channels within the app and searching video transcripts, require a subscription to Play Premium, which costs $2.99/month, $19.99/year, or $99.99 for a lifetime subscription.

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