Jason Snell on the iPhone 12 Mini and Pro Max

After a few months of use, Jason Snell has written a great article on the iPhone 12 line’s two outliers. Despite waiting for the shortfalls of a small phone to become apparent, the other shoe never dropped for him on the iPhone 12 Mini. Small phone aficionados won’t be disappointed by Apple’s long awaited return to devices in that size class. Similarly, for those willing to accept the enormous size, the iPhone 12 Pro Max is unafraid to deliver on the best an iPhone can be. As Snell describes, these products have rounded out the iPhone product line:

Apple’s one-size-fits-all approach to the iPhone worked for a very long time. But eventually the company realized that the iPhone needed to be more than a product—it needed to be a product line. And over the past few years, it’s been building out that product line—leading to late 2020 and its release of four distinctly different models in three distinct size classes.

The iPhone 12 and iPhone 12 Pro share a size, if not features. But bracketing them are the two outliers, each sharing a set of features with one of the 6.1-inch phones back at home base.

Don’t miss the full post over at Six Colors.

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Fitness Totals Review: Effortlessly Surface Fitness Data and Track Your Progress

The Apple Watch and iPhone can collect a lot of fitness data. The trouble is, there’s so much information available that it can be a little overwhelming and difficult to sift through in Apple’s Health app. The situation has left an opening for third-party apps like Fitness Totals that use smart design and leverage new features like widgets to make sense of the piles of data and provide useful insights.

Fitness Totals benefits from its tight focus on applying a consistent approach to 16 fitness metrics using its app and companion widgets. The app compares fitness data over daily, weekly, monthly, and annual time periods, providing answers to questions like ‘Have I burned as many calories today as yesterday? and ‘Is my step count higher or lower this week than last?’ The data is available in the app, but its greatest strength is its widgets.

As much as I like Fitness Totals’ widgets, though, I want to start with the app. This is where you set up which metrics you want to track, and you can view even more data than is available in the widgets. Fitness Totals can track:

  • Steps
  • Walking and Running distance
  • Walking workouts
  • Running workouts
  • Hiking workouts
  • Cycling
  • Wheelchair distance
  • Wheelchair pushes
  • Swimming strokes
  • Swimming distance
  • Downhill snow sports
  • Resting calories burned
  • Active calories burned
  • Flights of stairs climbed
  • Exercising minutes
  • Standing minutes

The app’s main view displays a series of cards for each category you’ve chosen to track. Each card lists your total for the day and the current year compared to last year. Tapping a card opens a detailed view with more statistics. For example, my step details included today’s total and my daily average along with totals for this week, month, and year compared to last week, month, and year, and the averages for each. Finally, there’s an all-time number totaling all the data recorded and a button for sharing a daily, weekly, monthly, or yearly summary with a colorful graphic.

Sharing your stats.

Sharing your stats.

The main view of the app also has a share button that lets you compose a graphic showing your yearly totals for any of the metrics you’re tracking. Currently, there’s also a banner at the top of the app prompting users to share their yearly totals, which does the same thing as the share button at the bottom of the screen.

The app’s three sizes of widgets are similar to the graphics its share functionality creates. The primary difference between each widget size is how much data it can display. The small widget displays one pair of statistics: today compared to yesterday or this week, month, or year compared to last week, month, or year. The medium widget adds a second set of data points, and the large one allows for three points of comparison.

Fitness Totals' widgets.

Fitness Totals’ widgets.

I’ve been using a medium widget to remind me of my step count for today, yesterday, and last week versus this week. The widget serves as a quick way to gauge how active I’ve been as the week progresses and is a nice addition to the health and fitness stack that I’ve created on a secondary Home Screen. I may add additional Fitness Totals widgets over time, but for now, the step count widget is doing a good job of reminding me to stay active.

The one thing I’d like to see added to Fitness Totals’ widgets is color and typeface customization options. The widgets are pure black, and some statistics are a dark purple that looks good but doesn’t offer much contrast against the black, which can make the numbers difficult to read. The black background can also be a bit stark against some wallpapers.

Even so, Fitness Totals fills a nice gap Apple has left wide open. Apple’s Health app has all the data Fitness Totals displays, but the company doesn’t offer a Health widget. Fitness Totals also benefits from its focus on just a handful of fitness metrics that can be turned on or off by users surfacing the data far better than the Health app. If you’re looking for a periodic Home Screen reminder to keep you on track with your fitness plans for 2021, Fitness Totals is an excellent choice.

Fitness Totals is available on the App Store for $2.99.


HealthView: Your Go-To Apple Health Dashboard App [Sponsor]

HealthView is a beautifully-designed iPhone and Apple Watch app that brings the health data those devices collect together in a highly-customizable, unified dashboard.

The iPhone and Apple Watch are capable of collecting lots of health data but making sense of it all and accessing it can be frustrating. Instead of poking around in the many sections of the Health app, give HealthView a try. The app provides a clean, concise view into your health data on both the iPhone and Apple Watch.

As good as HealthView looks, though, the app’s utility runs much deeper. HealthView is highly customizable, allowing you to tailor its dashboard to your specific needs and interests. You can set goals and track your progress, making it easier than ever to reach those goals. You can also view daily, weekly, monthly, and annual totals for metrics like steps, hydration, workout minutes, distance, mindful minutes, weight, heart rate, and a lot more.

If you want more detail, just tap into a category to focus on a single metric that reports all your stats alongside graphs that display the data over time. HealthView also offers a wealth of beautiful widgets, so you can get your most important stats from a quick glance at your iPhone’s Home Screen. No matter the your goals, HealthView can be customized to suit your needs.

So, download HealthView today to see why so many users rely on it for tracking their health and fitness.

Our thanks to HealthView for supporting MacStories this week.


MacStories Unwind: The 2020 Selects Awards, iOS 14.3, Fitness+, AirPods Max Power Modes, and ProRAW

AppStories+ Deeper into the world of apps
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AppStories+ Deeper into the world of apps


Sponsored by: Agenda – Date-Focused Note Taking

This week on MacStories Unwind:

MacStories

Club MacStories

  • MacStories Weekly
    • Wonder - a simple, elegant Wikipedia browser and research tool
    • A collection of Home Screen customization tools
    • Federico on how he’s using Timery and GoodTask widgets
    • A big interview with Balint Orosz, founder and CEO of Craft

AppStories

Unwind



AirPods Max Power Management Explained by Updated Apple Support Document

Ever since the release of the AirPods Max there has been confusion about how power management for the headphones works. Apple has clarified the situation with an update to an AirPods Max support page that MacRumors discovered explaining the different power modes and the role the headphones’ case plays.

The bottom line is that there are two low power modes. The first leaves the AirPods Max connected to a device by Bluetooth and discoverable in the Find My app. When you put the headphones into their case, this first low power mode is triggered immediately. If you don’t use the case, the mode is triggered when the AirPods Max have sat undisturbed for five minutes.

A lower-power mode is triggered after 18 hours in the AirPods Max case or 72 hours outside the case. The difference in the time it takes to enter the ultra-low power mode isn’t explained in Apple’s support document, but one possible explanation is that Apple wants the headphones to be discoverable in Find My longer if they are put down outside the case because they are more likely to have been misplaced if not intentionally placed in their case.

Whatever the reason, though, tests conducted by MacRumors have shown that the difference in battery drain in and out of the case is small.

I’m curious about the reasoning behind the choices Apple has made in the AirPods Max’s power management, but mostly, I’m just glad to hear that the difference between using the case or not is negligible. Up to 20 hours of listening time is enough to get me through a few days especially if not using the AirPods Max for a day or two has minimal impact on the headphones’ remaining charge.

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WallCreator 2.0 Adds Ability to Set Wallpapers, Save and Restore Favorites, Plus Automation Support

WallCreator 2.0.

WallCreator 2.0.

In September, I shared WallCreator, a shortcut to generate wallpapers for iPhone and iPad using gradients or solid colors. The first version of WallCreator allowed you to generate randomized wallpapers with just a couple taps from either the Shortcuts app or Home Screen widget. Because it was built entirely with native HTML and CSS actions, the shortcut had no external dependencies and didn’t require any third-party apps or connections to web servers. Here’s what I wrote:

Here’s the gist of what WallCreator can do: with just a few taps, you can either generate a wallpaper with a solid color or gradient. You can choose to enter your own colors (using their English names or Hex codes) or, even better, let WallCreator generate random solid colors or gradients for you.

You don’t need to worry about anything else: WallCreator will create the right version of a wallpaper for different iPhone and iPad models automatically, without having to specify any option; at the end of the shortcut, you can preview the newly-generated wallpaper and, if you like it, save it as an image to the Photos app. Otherwise, you can tell WallCreator you want to generate another image and start over.

Today, I’m pleased to announce the release of WallCreator 2.0, which has been updated for iOS and iPadOS 14.3 and Shortcuts’ new ‘Set Wallpaper’ action. Among other additions (which I’m going to detail below), WallCreator can now both save and install wallpapers on your device for you. Furthermore, thanks to the comeback of the ‘Set Wallpaper’ action, I’ve been able to create a WallCreator “spin-off” that runs as a headless automation and can change either your Home Screen or Lock Screen wallpaper (or both) on your behalf, with no manual interactions required. This is a pretty big update to WallCreator, so let’s dive in.

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Headland Review: Fight Your Way Through a World of Imagination

Headland is a new game for iOS and Android by the award winning game studio Northplay. The game revolves around a young boy exploring a world of his own imagination; fighting enemies and hunting down the missing shards of his robot friend’s “imagination core.” I played through Headland over the last few days and found it to be a well-made and overall quite enjoyable experience.

I really like that Headland plays in portrait orientation. Most games like it run in landscape, which is fine, but it’s nice to have a change. On my iPhone Mini I can actually play Headland entirely one-handed, which makes the game feel more light and casual even though its gameplay is engaging. Playing two-handed on my iPad Pro was still fun though since I could support the device with a single hand and play with the other.

The key to this is the game’s excellent controls, which are intuitive and only require a single finger at any given time. To move your character, you place your finger anywhere on the screen and then rotate it. This is essentially a joystick movement control, but it works so much better because the joystick will appear underneath your finger wherever you place it. My struggle with most touch-joystick games is that I end up placing my finger off-center from the stationary joystick and then I move in an unwanted direction. This never happens in Headland.

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