iControlpad Game Controller for iPhone Finally Shipping Next Week

Over the past years we’ve been keeping an eye on the iControlpad, a Bluetooth controller for a variety of phones which, among other things, will support the iPhone 3G, 3GS, iPhone 4 and iPod touch. With a few adjustments and padding when needed, the iControlpad will provide an alternative (we can’t judge on comfortable from pictures) way to control iOS games, or any other device that supports Bluetooth.

As noted by Engadget, the iControlpad has left the vaporware stage and is now accepting orders with shipments starting next week. The design has been finalized and it looks pretty good although, admittedly, it will add bulkiness to your iOS device. That’s the price to pay for classic game controls on a 3.5-inch screen, I guess.

The question remains whether or not in the multitouch era buttons are needed at all. Most iOS games are perfectly playable and meant for multitouch controls. Some of them, however, could take serious advantage of the configuration offered by the iControlpad, like first-person shooters and arcade games based on virtual buttons on screen. We also wonder if it will be possible for developers to officially support the iControlpad in their apps by offering a way to entirely get rid of interface elements on screen, although maybe we’re just dreaming too much.

In the meantime, go check out the iControlpad here and take a look at your iOS game collection to see if the gadget would come in handy for you.


Stream Media Back to Your Mac with Banana TV

In the past we have covered some great Mac/Airplay apps from Erica Sadun, one of our favorite fangirls over at TUAW. We’ve shown you AirFlick, which lets you drop files and URLs to play the content on your Apple TV. We’ve also covered AirPlayer, which we think is incredible, that allows you to play AirPlay content on your Mac. She is previewing a new app that may be coming to the Mac very soon: Banana TV. Read more


Another Apple Patent, Further Details on Touch Bezels

A few weeks ago, I published an article about the idea of “smart bezels” in iOS devices to avoid conflicts with third-party applications using multitouch gestures. With Apple playing around with the concept of “multitasking gestures” in the latest iOS 4.3 betas, it has become an issue for developers to find a way to enable 3,4 or 5 finger gestures without interfering with Apple’s own implementation:

The problem with the new gestures is that Apple decided to make them system-wide, activated with a preference panel in the Settings app. Once gestures are enabled, they override any other four or five finger gesture developers may have implemented in applications. Personally, in fact, I have experienced issues trying to use multi-touch gestures in Edovia’s Screens or other piano apps — software that makes extensive use of gestures above two and three fingers. Apple’s implementation overrides options set by developers, and there is no way to let the iPad know whether a user wants to perform an app-specific gesture or a system one, like “open the multitasking tray”.

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Desktop Curtain Removes Clutter, Gets You Better Screenshots

Desktop Curtain, a $1.99 app available in the Mac App Store, has become one of my most used utilities these past few days. The concept is simple, and fits with one my most performed tasks on the Mac: screenshots. Desktop Curtain hides the clutter on your desktop, isolates the app you’re currently using and lets you focus on that app with no files, folders or other distractions around it. For me, this is incredibly handy as I can pick the app I need to capture in a screenshot for MacStories and avoid additional modifications in Acorn or Preview. Read more


iPod Classic Stock Running Low, Refresh Imminent?

As noted by AppleBitch, it appears that iPod Classic stock is running low and several retailers (including Amazon and Apple Reseller J&R) have the device backordered or out of stock. Amazon’s page for the iPod Classic says the unit will ship in 2-4 weeks, and Target shows similar shipping times. The Apple online Store went through some changes last week as well:

The Apple Store shows that the silver iPod Classic now ships in 1-3 days, down from 24 hours last week. In addition, Best Buy has updated their website to say that the device is backordered for 1-2 weeks (last week it was shipped in 1 day) and Target also has it backordered for 2-4 weeks. Currently the shortage only seems to be affecting the silver colored model, the dark colored version appears relatively unaffected.

It is worth noting that the iPod Classic line was last updated in September 2009; several tech pundits predicted Apple would discontinue the product due to the lack of any announcement at last September’s music event (where Apple refreshed the entire iPod family except for the Classic). Recent reports also suggested Toshiba’s new 1.8” drives may bump the capacity of the Classic to 220 GB up from 160 GB, although it is unclear whether Apple may still be planning on using hard drives for its mobile devices instead of widely-used flash memory.


NewsRack RSS Reader Now Available In The Mac App Store

NewsRack is a RSS feed reader for iPhone and iPad that’s very popular among iOS users and used to be many people’s favorite choice in the App Store before Reeder came out. Especially in the early iPad days, I remember using NewsRack to stay up to date with Google Reader; the app is fast, stable and provides an elegant approach to RSS feeds. Silvio Rizzi eventually released Reeder for iPad, but I’m pretty sure NewsRack still has a loyal user base out there.

Last night, omz:software released a new version of NewsRack in the Mac App Store. The app is new to the Mac platform, and exclusively available in the Store at $6.99. NewsRack for OS X is very similar to its iOS counterpart: native interface with a sidebar for feed and folder management; unread articles in a middle panel and feed preview in the right column. The app has got a tabbed interface à la NetNewsWire to navigate between websites easily with tabs that sit on the top of the main window. NewsRack syncs with Google Reader but you can also import your feeds manually, although I wonder if there’s anyone who’s still doing that - especially considering cross-platform RSS syncing between OS X and iOS.

The app supports drag & drop for feed management, keyboard shortcuts for tabs and refresh, thumbnail previews for feeds – which should come in handy if you’re subscribed to several photo blogs and you want to quickly skim through their latest entries. Overall, the design looks really polished and based on usual OS X interface guidelines.

Personally, I don’t think I will move away from using Reeder just yet. Silvio Rizzi’s app is still in beta, but we’re pretty confident it will find its way to the Mac App Store soon. If you’re looking for a good alternative though, NewsRack in the Mac App Store is a great choice for now.


Are iOS Game Prices Creating Culture of Disposability? Nintendo Boss Thinks So

The head honcho of Nintendo North America, Reggie Fils-Aime has criticized the price levels of apps in the iTunes App Store claiming that the low prices create a “mentality” for consumers that portable games should only be a few dollars. Fils-Aimes who is the Nintendo North American president and chief operating officer felt that such a mentality also breeds a culture that believes content is disposable because of the cheap price and that this was one of the gaming industries biggest risks today.

Whilst Fils-Aime’s is not the most independent commentator on this issue with his company’s Nintendo DS platform directly competing with the gaming aspects of iOS, his points do have some validity. Games on the App store have tended to be below $5 compared to DS and PSP games that are typically well above that range. The presumption is the Fils-Aime’s fears that the App store prices will spread across to all platforms and lead to more gimmicky, simplistic games rather than well though out, in-depth game experiences.

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Some People Still Don’t Understand In-App Purchases

The Washington Post ran a story last night about 8-year-old Madison who, playing the Smurfs game for iPad, made a lot of in-app purchases. In fact. the family’s credit card got charged $1,400 for Smurfs accessories, power-ups and so forth. Unsurprisingly, parents are upset:

Parents need to know that the promotion of games and the delivery mechanism for them are deceptively cheap,” said Jim Styer, president of Common Sense Media, a public advocacy group for online content for children. “But basically people are trying to make money off these apps, which is a huge problem, and only going to get bigger because mobile apps are the new platform for kids.

The “people are trying to make money off apps” line is so obvious we’re not even trying to comment on that. The story gets better:

Apple said it tries to prevent episodes like Madison’s by requesting a password when making in-app purchases. And parents can change settings on Apple’s gadgets to restrict downloading and transactions, Apple spokeswoman Trudy Muller said.
But parents say changing those settings isn’t easy or obvious.

Surprise: if you give your kid a cellphone, he will likely send random text messages and make phone calls. If you give a gadget to a kid, he will likely break it / change its settings. Bigger surprise: if you give your kid your iTunes account password (which Madison’s parents did) and an iPhone, the kid will download apps and in-app purchases. Shocker.

If we follow the “Apple should make it easier” argument, then every cellphone maker should put a “Kids mode” button on their latest smartphone and every car maker should create keys kids can’t touch.

The problem is, Apple gives you the tools to prevent these accidental purchases: they’re called Restrictions and they live in the Settings. Not to mention the fact that giving passwords to a kid is often considered a bad practice. Parents: next time you hand an iPad or iPhone to your kids just to “keep them happy and quiet”, think about the consequences. Because you can’t blame Apple or any other tech company if your kids break stuff.


Instagram Shifting Focus to an Open Platform With API

Instagram has been a phenomenal success story gaining a user base of 2 million people in just four months that are now uploading 300,000 photos a day and now the developers are inviting developers to sign up for access to an Instagram API. In a blog post, Instagram CEO Kevin Systrom said that the guiding principle for Instagram was to “create and maintain an open ecosystem that changes the way we see our world,” opening up Instagram to other developers is their next step to fulfilling that principle.

The opening up of a developers API seems to indicate a shift by Instagram from one of giving users an app to edit photos and share, to one dominated by creating a social image sharing service. This could allow other apps such as Hipstamatic to hook into Instagram and let users share their Hipstamatic photo’s on through Instagram. The blog post doesn’t quite make it clear if this is their intention but it most definitely seems like the logical iteration.

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