iPad App Takes You Behind The Scenes of Portal 2

The Final Hours of Portal 2 is a new iPad app that combines a 15,000 word article with lots of audio, video and other interactive elements (some never before seen) to tell the story of the development and evolution of Portal 2 - perfect for those of you who (like me) love Portal. It’s written by Geoff Keighley, who also wrote “The Final Hours of Half-Life” which kick-started his career in game journalism, and like that first insight, he was again given extensive access to Valve’s offices and employees.

It really is more than just a 15,000-word essay on Portal 2, the interactive elements and multimedia in the app is really done well, definitely exceeding what the Wired app does in its iPad editions. Some of the most interesting elements include user polls, failed experiments by Valve, insights into a shelved Portal prequel and early versions of that memorable end-credits song by Jonathon Coulton.

The Final Hours of Portal 2 is on the App Store for $2 and whilst it is only on available on the iPad at this stage, Keighley is open to expanding it onto other platforms and devices if the iPad app does well and there is demand for it.

[Via MacNN]

 


Samsung Counter Sues Apple For Patent Infringement

In a counterclaim to Apple’s lawsuit filed earlier this week, Samsung said today in a statement that Apple’s iPhone and iPad infringe on 10 of Samsung’s patents and has called for Apple to stop infringing the patents and pay Samsung compensation. Filed in the Seoul Central District Court, the patents involved largely cover technologies surrounding power conservation during data transmission, improving the 3G data transmission and various wireless data communication technology. In a press statement, Samsung said it was

responding actively to the legal action taken against us in order to protect our intellectual property and to ensure our continued innovation and growth in the mobile communications business

The litigation between Apple and Samsung is set to be a heated one and Apple is going after Samsung hard, with Apple earlier this week saying to the press “this kind of blatant copying is wrong, and we need to protect Apple’s intellectual property when companies steal our ideas.” Meanwhile, Apple will continue to be Samsung’s second largest client for various electronic components, which go into the very products that Samsung is alleged to have copied, and last year it brought in $5.7 billion of revenue to Samsung.

Author of a book on Samsung and professor at the National University of Singapore, Chang Sea-jin, said to the Financial Times that such legal spats are common and are unlikely to threaten the business relationship between the two companies, he believes that “Apple is just sending a warning to Samsung that they are watching them.” It has also been suggested that Samsung has in the past actively persuaded Steve Jobs that the electronic components sector of Samsung would not in any way leak or reveal information about Apple’s future component needs to the Samsung mobile unit.

[Via Reuters]

 


OpenFeint Gets Bought For $104 Million By Japanese Mobile Social Network Gree

Japanese company Gree which runs a mobile gaming social network yesterday revealed that it had purchased OpenFeint, which runs a very similar social network, for $104 million. The deal follows the $403 million acquisition of Ngmoco by another Japanese firm, DeNa, last October. However unlike that deal, Gree and OpenFeint will not be merging their social networks into one service, opting instead to unify their codebase so that developers can choose to use either Gree, OpenFeint (or Mig33 which Gree also has a deal with) depending on the specific market which the game is targeted towards.

The appeal for such a service that OpenFeint delivers is that mobile game developers can easily utilise a mature network that offers users a more social experience with leaderboards and challenges whilst also helping developers by easily allowing cross-promotion through the network.  Gree has been a big success in Japan with over 25 million users and a market value of $3 billion, but OpenFeint has gone gangbusters on iOS and Android with over 75 million users and is implemented by over 5,000 games.

OpenFeint’s current CEO, Jason Citron, will remain in his position and said in an interview that the deal will accelerate OpenFeint’s expansion globally, which he believes is a “multibillion dollar opportunity” in conjunction with the increasing dominance of smartphones and tablets. “We are beginning of a new age,” Citron further added. “The economic opportunity here is so tremendous and gaming is the killer app.” Meanwhile, Yoshikazu Tanaka, founder and CEO of Gree said “At Gree, we are socializing the next evolution of games and, as the best-in-class US-based mobile social network, OpenFeint is the ideal partner for us to offer the best mobile social games to the largest global audience.”

[Via VentureBeat]


Is Apple “The Least Green?”

While it’s not obvious to consumers, the backend (those giant server farms) required to serve social networking websites, Google Documents, and soon iTunes media, facilities from giants like Twitter, Microsoft, Amazon, Facebook, and Apple have gone under the scrutiny of Greenpeace in a recent report which evaluates the companies’ transparency in energy usage, the decisions that go into choosing a location and how those facilities are powered, and willingness to correct and pursue green technologies. At the heart of the conversation is king coal, nuclear energy, and the argument of cheap energy sources vs. more expensive, albeit cleaner technologies.

The recent influx of mega utility-scale data centres intowestern North Carolina (Facebook, Google, Apple) was influencedby the attractive electricity prices offered by local utilities (DukeEnergy and Progress Energy), which had extra capacity of dirty coaland nuclear power following the departure of the region’s textileand furniture manufacturing.

Apple’sdecision to locate its iDataCenter in North Carolina, which has an electrical grid among the dirtiest in the country (61% coal, 31% nuclear), indicates a lack of a corporate commitment to cleanenergy supply for its cloud operations. The fact that the alternativelocation for Apple’s iDataCenter was Virginia46, where electricity isalso comes from very dirty sources, is an indication that, in additionto tax incentives, access to inexpensive energy, regardless of its source, is a key driver in Apple’s site selection.

That’s obviously true. Apple has been approved $46 million in tax breaks, with an 85% cut in property taxes and a 50% slash in real estate taxes. Apple has gotten a nice plot of land for dirt cheap, but just how much power will this datacenter suck up on the “dirty grid?”

Apple’s new $1bn US dollar‘iDataCenter’ in North Carolina is estimated to require as much 100MW of power, equivalent to about 80,000 US homes.

Apple could soon consume 200MW of power if they build a second datacenter in parallel with the first, taking advantage of the generous tax breaks. Thus far, Apple ranks the lowest in energy efficiency with over half (54.5%) of their total power consumption reliant on coal energy. Apple’s Clean Energy Index scores a paltry 6.7%, and while Apple has increased their efforts to pursue green technologies, the company hasn’t set any renewable energy or greenhouse gas targets to further a transition to renewable energy sources.

[Greenpeace Dirty Data Report via Huffington Post]


iBooks 1.2.2 Released

A few minutes ago Apple released a minor update to iBooks, its eBook reading application for iPhones and iPads available for free in the App Store. iBooks 1.2.2 includes “important stability and performance improvements” that should make the app more responsive as well as fix a series of issues reported by users in the previous versions of the app. The update addresses an issue with videos being played from enhanced books purchased from the iBookstore and fixes a problem with some books opening in a different font than expected. Last, books with several items in their table of contents should feel more responsive overall.

iBooks 1.2.2 can be downloaded here.


Apple’s Cloud Music Service Almost Ready to Launch?

According to Reuters, Apple “has completed work” on its rumored cloud-based music service that will allow users to store their music online, and access it anywhere using a computer or an iOS device connected to the Internet.

Apple Inc has completed work on an online music storage service and is set to launch it ahead of Google Inc, whose own music efforts have stalled, according to several people familiar with both companies’ plans. Apple’s plans will allow iTunes customers to store their songs on a remote server, and then access them from wherever they have an Internet connection, said two of these people who asked not to be named as the talks are still confidential.

Reuters also claims Apple hasn’t secured any deal with music labels yet, and industry sources said several labels are hoping to close these deals before the service’s launch. Similarly to Amazon’s recently launched Cloud Drive and Cloud Player, Apple could introduce a service that works on the web and mobile devices, and offers a way for users to “digitally lock” their own media in the cloud – quite possibly without even needing the blessing of music labels to do so. Amazon, for instance, was initially rumored to be in a lot of trouble with licensing deals after the Cloud Player launch, but as of today no major music label has sued the online retailer – which basically gives its users an online space to store their DRM-free songs. Amazon, however, is reportedly in talks with labels anyway to come up with a more “advanced” plan that meets the music industry’s expectations and requirements.

Apple, on the other hand, might launch a service that acts as a remote backup location for a user’s iTunes library, and it could be part of the rumored new MobileMe – a complete revamp of the suite of online sync tools that’s also expected to be free, and deeply integrated into future versions of iOS. A number of reports in the past months indicated Apple was building an online iTunes backup solution with built-in streaming capabilities, although others claimed the company was also focusing on a subscription-based model for streaming the entire iTunes Store catalogue – similarly to how music service Spotify requires a premium subscription to stream music you don’t own.

Last, Reuters reports:

Apple and Google are keen to offer services that give music fans more flexibility to access their media wherever they are rather than tying them to a particular computer or mobile device.

In late 2009, Apple bought Lala, a cloud-based music company, but closed it down in April 2010, leading to speculation that it would launch an Apple-branded cloud service.

Interestingly enough, a series of downtimes and errors in iTunes and the App Store during the past 2 days lead many to believe Apple moved its iTunes servers to the new data center in North Carolina, which was set to become fully operative in Spring 2011. Read more


The Ottawa Hospital Orders 1,800 iPads

We’ve seen Apple show off medical applications for the iPad in keynotes and commercials, and now we have some news about implementation into large public health facilities.

CBC News is reporting that the Ottawa Hospital in Canada recently ordered 1,800 iPads in addition to the 500 that are already being used by health-care providers. The iPads will replace traditional paper medical charts.

Staff at the hospital are saying that the shift to iPad usage instead of paper charts is putting the Ottawa Hospital at the forefront of all hospitals in North America. Doctors will be able to examine and show X-rays, make notes and prescribe treatments all with the iPad. Read more


Conan O’Brien Introduces The Apple iDea

Brought to you by the minds of Conan O’Brien and TeamCoco, the iDea is the latest product in Apple’s multitouch line-up – except it’s not clear what it is, yet. Clearly inspired by Apple’s latest iPad 2 promo videos and ads, the iDea commercial touches some key parts of Apple’s marketing machine: gestures, voiceover, higher price point for bigger model, thinner design in the second-gen version. It’s got everything the Apple marketing team would be proud of.

Check out the video below. [via TUAW]
Read more


“Select Developers” Testing iPhone 4 Prototypes Running A5 Chip?

According to a report by 9to5mac, Apple has begun testing a prototype version of the iPhone running the A5 chip with “select developers.” The units, carrying the usual Apple model numbers for prototypes, are apparently based on the iPhone 4 hardware, with the only exception of the Apple A5 processor – clearly aimed at enhancing speed and graphics performances on the next-generation device. The report goes on to say these modified iPhones featuring the A5 CPU have been given to “high-level gaming outfits” in order to start writing gaming applications for the iPhone 5 that will, allegedly, be announced in September. As with the first-generation iPad, Apple is forcing these developers to keep the prototypes in a safe in the company’s offices at night – likely under strict surveillance from Apple employees or security staff.

Apple isn’t taking the next iPhone’s A5-power lightly. They already have select developers working on versions of their iPhone applications that take full advantage of the next-generation iPhone’s speedier and much more powerful hardware. These developers, seemingly from high-level gaming outfits, have been given what is essentially an iPhone 4 but with an A5 processor instead of an A4. The device itself is virtually identical to the iPhone 4, and there is no way anyone can tell it’s not an iPhone 4 based on the phone’s exterior.

According to the report, these early units are nothing but modified iPhone 4s with an A5 chip inside – even the OS is the same iOS 4 that’s currently shipping to customers, only slightly tweaked to work with the new processor. As far as the design goes, these developers haven’t seen anything about the next-generation iPhone that’s not already available to the public with the iPhone 4. From a software perspective, it makes sense to start giving prototypes of a device that’s going to be very similar to the final version away to developers now: the A5 processor will surely find its way in the iPhone 5, and game developers will have plenty of time to test their improved graphics. And as soon as iOS will be previewed at the WWDC ‘11 and released in beta form, these same developers will have a chance to test an A5-enabled iPhone running the new OS.

If the iPhone 5 is really going to be a minor refresh of the existing iPhone hardware, being able to test the A5 – which will likely be the most important addition – five months ahead of the rumored release date must sound like a great plan to these developers.