Apple Removes Native YouTube App From iOS Beta

Apple Removes Native YouTube App From iOS Beta

The Next Web has an excellent round up of today’s news that the native iOS YouTube app will likely be removed from the upcoming iOS 6 operating system which was reported by both Macrumors and 9to5Mac. The article includes the expected generic PR response from Google and a few more details from Apple they obtained in a statement issued to The Verge.

Panzarino makes some excellent conclusions on why this change was not only inevitable, but beneficial for both companies. I won’t spoil the entire article because it is definitely worth the read however he makes one point specifically that matched my first thought when I heard the news:

Remember, though, that Google’s YouTube app will likely be at a disadvantage to Apple’s native one. The hooks that normally direct a user out to the app will now simply play in Mobile Safari, rather than bumping people out to the app.

There will be tradeoffs to an App Store specific version of YouTube made by Google and many of those tradeoffs will effect us as users. The app will likely see more frequent updates that reflect the growing features of the website, however now they are at the mercy of Apple’s rigorous approval process. Other changes, as Panzarino mentioned, include the fact that users will be redirected to Mobile Safari instead of the official app, much like the experience of clicking links for Twitter. This will likely be a negative for most users however I don’t think I will personally mind the change in which app opens to play the video. I enjoy the Mobile Safari experience and with HTML5 progressing so far, there are fewer downsides to the YouTube web app experience. I am far from a YouTube power user and find myself enjoying other services more, e.g. Vimeo.

This could change again before the final release of iOS 6, however for the reasons Panzarino mentioned, I feel this change is permanent. Nevertheless, the native YouTube app is in good hands being developed by Google. I feel Google proved they can ship a polished, native iOS app in their recent release of Chrome for iOS and I look forward to the direction they take their mobile video offerings. Perhaps they can even woo me away from my aforementioned preferred service Vimeo if they don’t flood mobile users with too many advertisements.

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CandyBar Goes Free, Heads To The Iconfactory

CandyBar Goes Free, Heads To The Iconfactory

Panic has announced popular Mac customization utility CandyBar has gone free and unsupported due to system changes in Mountain Lion (namely, code signing). The app will also head to The Iconfactory, where it “may turn into something new”.

Since we’re unsure about the long-term future of changing system icons, we’re not comfortable charging money for CandyBar, and we’re also not comfortable simply making it disappear, instead we’re going to make the current CandyBar free — but unsupported.

And here’s from The Iconfactory blog:

We and our good friends over at Panic have taken a hard look at the future of desktop icons on the Mac and unfortunately, the writing is on the wall. There may come a time, very soon in fact, when it won’t be possible to customize any system level icon on the desktop except perhaps folders. Apple’s push to sandbox applications, the addition of signed apps and the increasing unification of OS X and iOS mean CandyBar’s days (in its current form) are numbered.

First launched back in 2007, the ease of use of CandyBar spurred the proliferation of websites and communities aimed at showcasing icon and UI replacements for OS X, such as MacThemes and IconPaper. In an interview with MacThemes from 2008 (via Shawn Blanc), Panic’s Cabel Sasser said:

The innovation, the elegance, the lack of focus testing, the general feeling that people care about the end product, it makes us want to keep doing what we do. It’s a feedback loop of inspiration.

Goodbye, CandyBar. You’ve been a trusted companion and served us well in moments of deep crisis.

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Droplings Simplifies Public Sharing With Dropbox

Dropbox is a fantastic tool for everyone, from individuals to small businesses and teams. At MacStories, we use Dropbox every day. But while it is perfect for working or outsourcing important files you want to access anywhere, there is one feature in Dropbox which always bothered me: quickly creating download links to share files with friends or colleagues. Both in the Dropbox Finder window and web interface the process is just too intricate. I’ve always used other services like Droplr and CloudApp, although lately I’ve been growing tired with using multiple services for the same purpose.

Droplings, a lightweight menu bar app developed by fellow German freelance developer Carlo Zottman (developer of the Instapaper-to-Kindle sync tool Ephemera) could finally change that. Currently in beta, Droplings makes it easy to upload files to your “Public” Dropbox folder and share them afterwards.

Firstly, enter your Dropbox ID in the app’s settings. Then, just drag and drop the respective file onto the menu bar icon, and within seconds the file will be uploaded and a Droplings preview link will be in your clipboard, ready for sharing. The default preview page looks pretty nice (as you can see from the screenshots below) and the embedded download link will be based on Dropbox. By clicking on the app’s menu bar icon, you have access to the last five uploaded files, as well as the app’s Preferences, which basically just activate your Dropbox ID and offer an option to activate custom HTML templates for the preview site. Droplings is simple and fast, and, in my opinion, way better than copying files into the Dropbox Finder window and right-clicking to generate a download link.

Droplings for Mac

Droplings for Mac

If you miss this simplicity of sharing with Dropbox as much as I do, go ahead and try Droplings. Since it is currently in beta (v. 0.9.x), you can download it for free on the app’s website.


Firemonkeys Announce Real Racing 3, Coming Later This Year

Firemonkeys Announce Real Racing 3, Coming Later This Year

Jordan Golson of MacRumors writes,

Firemonkeys, the new combined studio from EA combining the IronMonkey and Firemint gaming studios, has announced the development of Real Racing 3 for iPhone and iPad.

[…]

Real Racing 3 will be the first game in the franchise to have real racecourses and will allow 22 cars to race simultaneously. No system requirements have been released yet.

Announced on Twitter and shown off on the Real Racing Facebook page, Real Racing 3 almost looks like it could be a current gen console game. And that says a lot, especially when there’s a disclaimer noting that it’s pre-alpha footage. Real Racing has always excited fans by pushing the limits on iOS and by making good use of AirPlay on the Apple TV by allowing players to use their iOS devices as controllers while the race takes place on the big screen. Not to disappoint, catch the trailer on Facebook and look forward to Real Racing’s 3rd installment later this year.

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Scratch Review

Scratch

Scratch

For the past week, I have been trying Scratch, a new quick note-taking app by Karbon. While the app still can’t replace Drafts in my workflow, it has some unique ideas that will be worth a second consideration in the future.

The idea behind Scratch is to offer a simple way to save plain text in Dropbox. Like Drafts, Scratch allows you to create notes that you can forward to a variety of services like Messages, Email, and the aforementioned Twitter and Dropbox. Unlike Drafts, Scratch is also capable of appending text to an existing file in Dropbox. A number of hacks to manually add appending capabilities to Drafts have surfaced in the past month.

I like the design of Scratch. The app sports custom toolbar and menu design, but it’s the kind of carefully thought-out custom that’s a great fit for the iOS platform, now mature enough to accept and foster an ecosystem of different-looking apps. The main point of interaction in Scratch is the compose area, where you’ll be jotting down your notes. As in most text editing apps these days, there is a formatting toolbar located above the virtual keyboard; in Scratch, the toolbar is fully customizable and offers quick access to other features of the app as well.

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Evernote Adds Account Switching

Evernote Adds Account Switching

Evernote account switcher

Evernote account switcher

From the Evernote blog:

As a Premium user, you’ll be able to switch between one Free account and as many Premium accounts as you like. Whenever you switch from one account to another, the Evernote app screen reloads and displays the other account with all the notes that had synched the last time you viewed it. There’s even a keyboard shortcut CMD+CTRL+A to quickly switch accounts.

After the first time you sign in, Evernote won’t ask you to enter the password again. I’ve just tested it with my two Evernote accounts, and it works as advertised.

Not only is this useful for classrooms and families (where it’s more likely multiple accounts are being used), I also think this is a convenient option for people that use Evernote with IFTTT. Until today, I have used IFTTT to build an archive of all my tweets in Evernote. Links to over 6500 tweets weigh only 1.6 MB in Evernote. With this new option, I can log Twitter (and other social) updates to a separate account, easily switching back and forth my personal and “archiving-only” accounts with two clicks.

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Angry Birds Update Adds New “Power-Ups”, 15 New Levels

Rovio may have just released Amazing Alex a few weeks ago, but it’s committed to bringing more levels to its Angry Birds franchise that continues to be popular. In an update released today, the original Angry Birds game for iOS got 15 new tropical levels that sees the “piggies continue their beach vacation”, that is, until the birds show up.

Today’s update also sees the addition of four power-ups; King Sling, Birdquake, Super Seeds, and Sling Scope.

  • King Sling upgrades your slingshot for “maximum power and velocity”
  • Birdquake will bring the pigs’ defenses “crashing to the ground”
  • Super Seeds will turn your bird into a “pig-popping giant”
  • Sling Scope lets you use laser targetting for “pinpoint precision”

Upon launching the update you’ll get 20 free uses of a power-up and each day you get one additional use. But of course, if you can’t wait that long there’s a bunch of in-app purchase bundles to give you more uses of those power-ups, ranging from a 5-pack of any power-up for $1.99, 10 uses of a single power-up for $0.99 or you could go all in for 125 power-ups for $20.99.

A little side-note, Rovio has now (finally) brought full retina support for the iPad 3 so you can enjoy the game on the wonderful Retina display.