Back in 2009, Rolando was one of my favorite games on the iPhone. The game featured fancy colored graphics and the whole gameplay revolved around these cute tiny creatures called, indeed, “rolandos” that you had to control with your fingers to avoid enemies, and complete levels. The game became an instant hit in the App Store, with game publications posting raving reviews about it and Apple featuring it for weeks in the App Store. The success was well-deserved: top-notch graphics and a great gameplay had been implemented into a multitouch experience that, back then, was an example of true excellence for the platform.
Then the iPhone 4 and iPad came along, iOS 4 was released, Retina Displays pushed into the market and, like many other 2008-2009 games, Rolando disappeared from the charts due to lack of updates from the developers. Finally, this is changing today with the release of new versions of Rolando 1 and Rolando 2 for iPhone that support the latest iOS 4.x and the Retina Display, and also fix an issue with corrupted saved games. I’ve just installed the apps on my iPhone (again), and they really shine on the Retina Display. The gameplay is still the same as this is just a “technical” release aimed at enhancing OS compatibility and graphics, but it’s enough to let me play Rolando all over again.