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Magic Rays of Light: A Return to Acapulco, Let Loose Predictions, and Constellation

This week on Magic Rays of Light, Sigmund and Devon make their long-awaited return to Las Colinas with Acapulco season three, share their predictions for Apple’s upcoming Let Loose event, and recap Constellation.



Show Notes


Send us a voice message all week via iMessage or email to magic@macstories.net.

Sigmund Judge | Follow Sigmund on X, Mastodon, or Threads

Devon Dundee | Follow Devon on Mastodon or Threads

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Emulate All the Things

Jason Snell, writing at Six Colors about the arrival of emulators on the App Store:

So where do we go from here? While Apple’s acceptance of emulators in the App Store is groundbreaking, and should delight many fans of retro gaming consoles, it’s an extremely limited change. Nobody really knows how Apple defines any of the words in that phrase. How old is retro? Is an old computer on which you can play games a console?

I grew up playing games on early computers, including the Apple IIe. Does the ability to open a spreadsheet in AppleWorks disqualify an Apple II emulator that would otherwise let me play Lode Runner and Choplifter? And if so, why?

I continue to be perplexed by Apple’s (intentionally?) vague designation of “retro” consoles for emulators. Perhaps the company is waiting for the market to figure itself out without having to intervene by selectively banning certain types of emulators? Perhaps rejecting requests to use JIT recompilers is Apple’s way of implicitly drawing the “retro” line?

Jason mentions another interesting point: what about emulating old computers that also happened to have games on them, or emulating old iOS games that are no longer compatible with modern iPhones? There are some precedents for old computers on the App Store: a Sinclair ZX80 emulator was recently updated with the ability to load external ROMs, and there appear or be some Commodore 64 emulators too (some of them with… questionable features). In the age of entire vintage OSes running inside a web browser, I think it’d only make sense for Apple to approve them on the App Store too.

As for old iOS games, while I agree with Jason, I’d be very surprised if Apple went down that path rather than cutting deals with developers to remaster old games for Apple Arcade. I’ve always cared about game and app preservation on the App Store, but I’m afraid that ship has sailed.

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The Talk Show, Episode 399: ‘I Decapitated the MacBook Air’ with Federico Viticci

This week, Federico joined John Gruber on The Talk Show for a wide-ranging conversation about:

It’s a terrific episode from two people who have witnessed the evolution of blogging firsthand and Apple’s struggle to find a comfortable place for the iPad in its product lineup. That makes it the perfect warmup for next week’s Apple event.

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AppStories, Episode 381 – Apple’s Swift Student Challenge

This week on AppStories, we are joined by Susan Prescott, vice president of developer relations, education, and enterprise at Apple, along with 2024 Swift Student Challenge winners Harshitha Rajesh and Roscoe Rubin-Rottenberg to talk about the challenge and the students’ projects. Then, I interview Finn Voorhees and Ellie O’Sullivan, past winners of the Swift Student Challenge who share their advice about participating in the program and getting started with Swift.


Sponsored by:

  • DetailsPro – Design with SwiftUI, no coding required.

Student Interviews with Susan Prescott, Harshitha Rajesh, and Roscoe Rubin-Rottenberg

Interviews with Past Swift Student Challenge Winners


On AppStories+, we discuss a wild iPad rumor that Federico found on Reddit.

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MacStories Unwind: iOS Retro Gaming 5 Eva

This week on MacStories Unwind, why game emulators on iOS are a big deal, Girls5eva, and Franklin.



This episode is sponsored by:

  • Kolide – It ensures that if a device isn’t secure it can’t access your apps. It’s Device Trust for Okta. Watch the demo now.

Unplugged Segment

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MacStories Unwind+

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Magic Rays of Light: The Big Door Prize, The Future of Display Technology, NAB Roundup, and Manhunt

This week on Magic Rays of Light, Sigmund and Devon discuss TV technology and the pivot from OLED to mini LED, round up Apple-related announcements from this year’s National Association of Broadcasters Show, ask if season two of The Big Door Prize can fulfill its potential, and recap historical thriller Manhunt.



Show Notes


Send us a voice message all week via iMessage or email to magic@macstories.net.

Sigmund Judge | Follow Sigmund on X, Mastodon, or Threads

Devon Dundee | Follow Devon on Mastodon or Threads

Join Club MacStories.

View our Apple TV release calendar on the web.

Subscribe to our Apple TV release calendar.

Read more


The Joy of Shortcuts

I read this post by Jarrod Blundy a few weeks ago and forgot to link it on MacStories. I think Jarrod did a great job explaining why Apple’s Shortcuts app resonates so strongly with a specific type of person:

But mostly, it just lights up my brain in a way that few other things do.

[…]

But when there’s a little burr in my computing life that I think could be sanded down with Shortcuts, my wheels get turning and it’s hard to pull myself away from refining, adding features, and solving down to an ideal answer. I’m sure if I learned traditional coding, I’d feel the same. Or if I had a workshop to craft furniture or pound metal into useful shapes. But since I don’t know that much about programming languages nor have the desire to craft physical products, Shortcuts is my IDE, my workshop.

For me, despite the (many) issues of the Shortcuts app on all platforms, the reason I can’t pull myself away from it is that there’s nothing else like it on any modern computing platform (yes, I have tried Tasker and Power Automate and, no, I did not like them). Shortcuts appeals to that part of my brain that loves it when a plan comes together and different things happen in succession. If you’re a gamer, it’s similar to the satisfaction of watching Final Fantasy XII’s Gambits play out in real time, and it’s why I need to check out Unicorn Overlord as soon as possible.

I love software that lets me design a plan and watch it execute automatically. I’ve shared hundreds of shortcuts over the years, and I’m still chasing that high.

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Federico Updates His Setup with the Lenovo Legion Go and More

The sands beneath Federico’s videogame setup have shifted. As he explained on Unwind last week, Federico has gone all-in with the Lenovo Legion Go, a Windows-based handheld that he’s paired with a ONEXGPU eGPU, a fancy fiber optic Thunderbolt cable, a compact GaN charger, and more. As a result of the changes, Federico has also trimmed a handful of devices from his setup.

For the latest, visit the MacStories Setups page to find the full changelog and all the other gear Federico and I are using.

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Emulators Will Change the App Store Forever

Delta for iOS.

Delta for iOS.

Writing at his personal blog, Brendon Bigley explains why the Delta emulator launching on the App Store is a big deal for retrogaming fans who also love native iOS apps:

AltStore for me (and many) was just a way to get access to Delta, which is the best emulator on iOS by a pretty shocking margin. While there are admittedly more feature-rich apps like RetroArch out there, no other app feels made for iPhone in the way Delta does. With a slick iOS-friendly user interface, custom themes and designs to reskin your experience, and the ability to grab game files from iCloud, Delta always represented what’s possible what a talented app developer could do if the App Store was even slightly more open. It’s in this possibility space where I likely never switch to Android again.

I posted this on Threads and Mastodon, but I was able to start playing old save files from my own copies of Final Fantasy Tactics Advance and Pokémon Ruby in 30 seconds thanks to Delta.

Years ago, one of my (many) lockdown projects involved ripping my own Game Boy Advance game collection using a GB Operator. I did that and saved all my games and associated save files in iCloud Drive, thinking they’d be useful someday. Today, because Delta is a great iOS citizen that integrates with the Files picker, I just had to select multiple .gba files in iCloud Drive to add them to Delta. Then, since Delta also supports context menus, I long-pressed each game to import my own save files, previously ripped by the GB Operator. And that’s how I can now continue playing games from 20 years ago…on my iPhone. And those are just two aspects of the all-encompassing Delta experience, which includes Dropbox sync, controller support, haptic feedback, and lots more.

Brendon also wraps up the story with a question I’m pondering myself:

How does Nintendo react to the news that despite their desire to fight game preservation at all costs, people are nonetheless still enjoying the very games that built their business in the first place?

I’ll never get over the fact that Nintendo turned the glorious Virtual Console into a subscription service that is randomly updated and not available on mobile devices at all. I’m curious to see if Nintendo will have any sort of response to emulators on iOS; personally, I know that Delta is going to be my new default for all Game Boy/DS emulation needs going forward.

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