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An iPad App and Something Else - Meet Flipboard, Again

In case you missed it, Flipboard received a huge update last week. The new version, which I guess you’ve been using extensively, adds support for more services than the initially implemented Facebook and Twitter. Those two got a facelift, too, but Flipboard 1.1 is all about making the app the ultimate social magazine that can fetch articles and media from Google Reader and Flickr – something that loyal Flipboard users have been asking since the first version was released in July. In case you missed Apple’s 2010 roundup of the best apps from the App Store as well, Flipboard is now featured as the iPad App of 2010. To me, it’s an absolutely deserved position and I would have been surprised if Apple had chosen another app.

Before focusing on the new features and the interactions implemented in this update, I want to make my point clear: I do think that Flipboard is the iPad app of 2010, but not because of popularity, success or media coverage. Not because of the Apple commercials or the rave reviews it got on blogs and the App Store. Flipboard is the iPad app of the year because, in my opinion, it perfectly sums up the essence of the iPad as a consumer electronic product: it’s an app everyone can use, it looks simple and straightforward on the surface but if you want – you can make it go deeper on many levels. Flipboard, like the iPad itself, can be seen as something simple, an app for non-geeks, for the non-tech savvy audience that wants an aggregator of social content. I’m sure thousands of users think of Flipboard that way, and use it that way. Just like I know millions of people see the iPad as a simple and enjoyable alternative to the most complicated notebook. But a question has arisen between me, my followers and co-workers lately: does simple mean casual?

Better: does simplicity represent a weak point of a certain product? Read more


Why The Mac Needs Cydia

There was a time when tweaking OS X was a mostly unknown practice not so many users were willing to dedicate their time to. Modding the basic functionalities and look of the Mac required you to delve deep into forums, tutorials, Terminal hacks, resource packages, manual installations, broken mods on each software update. Modders always had a hard time trying to figure out how to best hack the Mac to make it perform and look the way they wanted.

Cydia for iPhone changed that. The whole jailbreak community changed the approach to modding and hacking on Apple devices. By providing a unified experience that’s similar to the App Store model, but for tweaks, Cydia offers anyone the possibility to create something and release it publicly or privately for free. The “something” mentioned above is mostly made of tweaks, apps, themes and app mods Apple would never accept in its App Store. But that’s fine: Cydia was meant to provide a place for the stuff that couldn’t find its way past the app review team’s gates. A place that, together with the freedom of installations, also grants automatic updates, easy discovery and detailed information about what you’re going to put on your devices.

As you may know, Cydia had such a great run so far that its creator Jay Freeman, a.k.a. Saurik, developed a native version for jailbroken iPads and announced the acquisition of former competitor RockApp. With the help of members of the Dev Team, they updated Cydia in the past weeks to feel even better on the iPad, and eliminate some annoyances such as a laborious queue functionality. From several standpoints, Cydia is even more intuitive than Apple’s own Store. Read more


An iPad Rear Camera: Practical or Impractical?

Earlier today we learned some Chinese accessory makers are already producing cases for an alleged “iPad 2”. Those cases clearly show a hole in the upper left corner for a rear-facing camera in the next iteration of Apple’s tablet.

“A rear-facing camera? On the iPad? How are you supposed to take pictures holding the iPad like a camera?” These are the questions going around today, the same we heard when the iPad was first unveiled and, well, lacked a camera.

iLounge posted a follow-up to their iPad 2 case story, with some predictions / hope about a possible rear camera in the iPad 2:

One thing that Apple really enjoys doing, particularly when adding a new feature to an established product, is rethinking things that competitors have attempted and gotten wrong.
[…]
Picture the iPad in an advertisement looking out at a landscape, snapping a picture, and having the landscape appear on the iPad’s screen looking just like what your eyes were seeing. Or taking a picture of a group of people, then becoming the picture frame for the family photo. It sounds so simple, but with the lens on the back of the Galaxy Tab (or, say, the iPod touch) right now, that’s not happening.

Read more


iOS X

Like it or not, Apple is going back to the Mac. The regular Mac user, fan, fanboy – whatever you’d like to call someone who showed a deep affection to Apple’s desktop operating system for the past decade – should like the fact that Steve Jobs confirmed Apple is still committed to making the best personal computers, based on OS X. The same regular Mac user, though, is immensely scared by the concept underlying Jobs’ statements: Apple is going back to the Mac, taking the good things learned in 3 years of iOS development with them. OS X turned into iPhone OS. iPhone OS became iOS for iPhone and iPad. Now, everything’s going back to where it all started: the Mac.

We have heard this story before. In fact, we all commented on Apple’s October 20th event by saying that, with the right approach, the Mac App Store and some iOS elements coming to the Mac might be the best thing that ever happened to the platform in years. Read more



Will Mac App Store Users Really Miss Demos? Probably Not.

The big news this morning is that Apple clarified its position on demos and trials in the upcoming Mac App Store and confirmed what we thought would happen all along: developers can’t have demo versions of their apps in the Mac App Store. Only full-featured retail versions will be accepted. Clearly, Apple doesn’t want to offer limited-time or “half baked” apps in its new Store, and it’s forcing Mac developers to go the iOS way with either free or paid apps.

That is going to cause a few problems and headaches for many, many OS X developers. For years, they have been trained to release demo / trail versions of applications, with a paid version to purchase immediately or after the trial runs out. And indeed Apple suggests just that: keep hosting trial versions on your website, because you’ll be able to insert a link to it in the App Store description page of the app. Just as it’s possible now in the iPhone and iPad App Store. Read more


Today’s AirPlay Is Just A Teaser

Yesterday we posted a tutorial on how to turn your iOS devices into AirPlay-compatible speakers using a jailbreak hack that involves copying two files to iOS’ filesystem. 24 hours into using it, I have to admit this has already radically changed the way I think of AirPlay – Apple’s streaming functionality for audio and video content introduced in iOS 4.2.

This is a taste of the AirPlay that’s going to be, and it looks a lot like an integrated model, all over again. Read more


Just Ahead Of Thanksgiving, Games Take Over The App Store

Frankly, I saw this coming: with all the offers and deals that have started to pop up in the App Store since last week, the rapid arise of games in the App Store charts doesn’t come as a surprise at all. Still, the results and numbers are noteworthy: while counting all the games in the App Store is nearly impossible (at least basing on official data, which Apple doesn’t provide), we can simply take a look at the “Top Paid Apps” and “Top Grossing Apps” charts to see what happened.

Games are dominating the Thanksgiving week in the App Store. Especially on the iPhone App Store, where at the moment of writing this only 26 apps out of the top 100 are non-games apps. The fact that we refer to them as “non-games apps” also tells a lot about the environment Apple created. The situation is slightly different on the iPad App Store (“only” 40,000 apps, newer platform) but the trend is just about the same on both the stores. Games are selling like hotcakes, huge discounts or not. Read more


Command Guru Is Back: Details On New Apps and Interview

Command Guru is a well-known iOS and Mac development studio based in Italy. You may have heard of them thanks to the iPhone Reality Show, an event that took place last year and was aimed at gathering iPhone designers and developers from all around the globe to create an iPhone app in just one week. All recorded and broadcasted live by the Command Guru team in their office. It was a huge event that attracted thousands of viewers and developers alike.

Now, Command Guru went under some sort of “forced silence” for the past few months, as they were focused on an internal re-organization (they acquired Doseido, makers of Sally Park and Headline for Mac) and planning of new apps for iPhone, iPad and Mac. Lots of things have been going around at Command Guru’s headquarters, and we had the chance to chat with their CEO to get to know more about the details of the new software. I’m testing their new iPhone app at the moment and I have to admit it’s really good.

To stay up to date with the new apps coming from Command Guru, make sure to follow @commandguru on Twitter or check out their Facebook page. A teaser website of the upcoming iPhone app is available here.

Now jump after the break, and read what Command Guru CEO Alessio Zito Rossi told us about the current state of iOS and Mac development, their upcoming apps and…an Apple II. Read more