This Week's Sponsor:

SoundSource

New Year, New Audio Setup: SoundSource 6 from Rogue Amoeba


Posts in news

MacStories Unwind: How We Write

0:00
24:44


This week, Federico and I talk about the writing process, Federico recommends Vampire by Olivia Rodrigo and I recommend Hijack on Apple TV+.

  • Kolide – It ensures that if a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta. Watch the demo today!

Federico’s Pick:

John’s Pick:

MacStories Unwind+

We deliver MacStories Unwind+ to Club MacStories subscribers ad-free and early with high bitrate audio every week.

To learn more about the benefits of a Club MacStories subscription, visit our Plans page.


Shiny Frog Releases Bear 2.0

Today, Shiny Frog launched Bear 2.0, a ground-up rewrite of its popular note-taking app for the iPhone, iPad, and Mac that has been years in the making. The new version has been rebuilt with a custom text editing engine and introduces a long list of features, including:

  • Tables
  • Section folding
  • Tables of contents and backlinks
  • Footnotes
  • Nested text styling
  • Sketching
  • Sidebar pinning
  • Link and PDF previews
  • Image cropping and resizing
  • Custom fonts and new themes
  • And more

A lot has happened in the note-taking world since Bear was first released on the App Store in 2016 and won over writers with its modern design and Markdown-friendly features. Block-based editors like Craft and Notion have become popular as have a long list of plain-text editors, like Obsidian and Roam Research, that support wiki-style linking.

With Bear 2.0, Shiny Frog seems to be trying to thread a needle by maintaining the elegant design of the Bear 1.0 while accommodating the advanced features of more recent entrants to the note-taking category. That’s not easy to do, but I like what I’ve seen in my early use of the update.

Today’s update comes with a new price structure too. Bear is available on the App Store as a free download but requires a subscription for some features. As Shiny Frog announced in the spring, existing subscribers won’t be charged more as long as they maintain their current subscription, but new users (and re-subscribers) will pay $2.99/month or $29.99/year.


The App Store Turns 15

Fifteen years ago, the App Store opened its doors with 500 apps. Today, the number of apps has swelled to exceed more than 1.5 million.

OmniFocus for iPhone.

OmniFocus for iPhone.

Of those first-day apps, a few are still around, including OmniFocus. Today, Ken Case, The Omni Group’s founder and CEO, shared what that first day was like on the company’s blog:

Imagine our amazement to see OmniFocus at #7 on the list—the only productivity app in the top ten! By 9am, more of our team were in the office and by 10am we’d accidentally sent a few more copies of our press release. (Can you tell we’d been pulling all-nighters?)

At 10:25am, I received congratulatory email asking if I’d noticed that OmniFocus was the 3rd most popular paid app in the App Store. I thanked them for letting me know, and noted there were a lot of smiles around Omni that day!

That weekend saw the launch of the iPhone 3G with the App Store, and 11,000 people bought OmniFocus that first weekend alone.

PCalc for iPhone 1.0.

PCalc for iPhone 1.0.

Other apps, like James Thomson’s PCalc, turned 15 today, too.

Twitterrific was there on day one as well but didn’t quite make it to 15 unfortunately.

For other notable first-day apps, be sure to check out Craig Grannell’s story on 15 notable first-day apps for Stuff.tv.

If today’s anniversary puts you in a nostalgic mood, we had extensive coverage of the App Store’s 10th anniversary in 2018, all of which is available here.


MacStories Unwind: What’s the Deal with Fireworks?

0:00
23:02


This week on MacStories Unwind, I explain America’s birthday to Federico and we veer into man-made lakes and nuclear power plants before recommending some of the many iPhone chargers we’ve been trying lately.

The Fourth of July

iOS 17-Compatible MagSafe Chargers and Battery Packs

MacStories Unwind+

We deliver MacStories Unwind+ to Club MacStories subscribers ad-free and early with high bitrate audio every week.

To learn more about the benefits of a Club MacStories subscription, visit our Plans page.


Users Join Threads in Droves

Last night, by the time I called it quits and went to bed Threads, Meta’s new social network, had hit 2 million users in 2 hours. As I write this, Meta’s Adam Mosseri says the count has now surpassed 10 million in 7 hours, which exceeds Mastodon’s user base.

Currently, Threads is a pretty barebones 1.0 experience that was undoubtedly released this week to capitalize on Twitter’s latest troubles. The app is also buggy. I’ve seen posts fail to load, glitchy interactions, and other bugs, but despite the load, the new service has held up under the influx of users, which is impressive, although not entirely surprising given Meta’s scale.

Read more


MacStories Unwind: I Scream, You Scream, We All Scream for Gelato

0:00
26:33


It’s summertime, so it’s time to talk about our favorite American and Italian frozen treats, plus Platonic on Apple TV+ and Vengeance on Netflix.

Ice Cream

Platonic

Vengeance

MacStories Unwind+

We deliver MacStories Unwind+ to Club MacStories subscribers ad-free and early with high bitrate audio every week.

To learn more about the benefits of a Club MacStories subscription, visit our Plans page.


MacStories Unwind, AV Club Edition: The Legend of Zelda: Tears of the Kingdom

0:00
39:46


This week on MacStories Unwind, Federico and John are joined by Jonathan Reed and Roman Lefebvre, the developer of Sequel, to discuss The Legend of Zelda: Tears of the Kingdom. This week’s show was recorded live in the Club MacStories Discord community as part of the Club MacStories+ AV Club.

The Legend of Zelda: Tears of the Kingdom

MacStories Unwind+

We deliver MacStories Unwind+ to Club MacStories subscribers ad-free and early with high bitrate audio every week.

To learn more about the benefits of a Club MacStories subscription, visit our Plans page.


Developers’ Early Experiments with visionOS

Source: Apple.

Source: Apple.

Yesterday, Apple released the visionOS SDK and updates to its Human Interface Guidelines and developer documentation for visionOS. Within hours, developers had downloaded the Xcode beta and begun testing the visionOS waters, building their apps for the Apple Vision Pro. Although there is undoubtedly a lot of work to be done to fine-tune their apps for use in a spatial computing context, it’s impressive how quickly Apple’s new tools allow developers to get started.

To give readers a sense of what the developers of some of our favorite apps have been able to accomplish in under 24 hours, we’ve collected posts we’ve found on Mastodon and Twitter below.

Read more


Apple Publishes Updated Human Interface Guidelines for visionOS

In addition to releasing the visionOS SDK and developer tools today, Apple has updated its Human Interface Guidelines and published additional visionOS documentation for developers. The updated HIG begins with an overview of designing for the Apple Vision Pro, covering topics like Passthrough, Spatial Audio, Focus and Gestures, Ergonomics, and Accessibility, advising developers to:

Embrace the unique features of Apple Vision Pro. Take advantage of space, Spatial Audio, and immersion to bring life to your experiences, while integrating passthrough, focus, and gestures in ways that feel at home on the device.

If you’re interested in Apple’s design philosophy for the Vision Pro, the HIG is an excellent plain-English read. For developers who want to dive deeper into the details of building apps, Apple has also published a lot of additional documentation covering the nuts and bolts of building visionOS apps.

Permalink