Yesterday morning during their keynote event, Apple introduced the first ever hardware update to the Apple Watch. The Apple Watch Series 2 retains the same basic body design as predecessor. While it is thicker by 0.9mm, the internal components have received a significant refresh in power as well as capabilities. With the Series 2, Apple seems to be repositioning the Watch to be more directed toward health and fitness rather than an all purpose device, and the choices of hardware upgrades reflect this idea as much as the keynote highlighted it.
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Apple Watch Series 2: Our Complete Overview
Google Photos Updated
Google released version 2.0.0 of Google Photos today to integrate better with other Google products and to give customers greater control over their photos.
In June, Google released Motion Stills an app that can turn Live Photos into GIFs or movies and does an amazing job eliminating camera shake. Version 2.0.0 brings that same functionality to Google Photos. From the menu, choose ‘Save as video’ and Google Photos will save a video version of your Live Photo.
It is also easier to upload your videos to YouTube. Select a video, tap share, pick the ‘YouTube’ icon from the share sheet. Google Photos will prepare the file and send it to the YouTube app where you can edit it further before posting if you like.
Finally, Google added a couple of user-friendly features to Google Photos. The first is the ability to sort photos in albums either chronologically or by recently added. The second is the ability to change the thumbnail used in the ‘People’ view to a photo of your own choosing.
As we saw from the introduction of the iPhone 7 yesterday, photography and the apps surrounding it continue to be some of the most competitive areas in mobile computing. With Google Photos 2.0.0, Google continues to refine its approach to photo management and tie it more closely with its video products.
iPhone 7: Our Complete Overview
Today during Apple’s keynote event at the Bill Graham Civic Auditorium in San Francisco, the Cupertino company announced the latest iteration on their most successful product. Despite rumors of a mostly laid back upgrade year, the iPhone 7 did not disappoint. While only minor changes have been made to the enclosure, there are significant upgrades to almost every other aspect of Apple’s flagship iPhone.
Apple, Niantic Announce Pokémon Go for Apple Watch
Taking the stage following Jeff Williams’ brief introduction, Niantic founder and CEO John Hanke revealed the details on Pokémon Go’s next big move: an app for the Apple Watch.
The Man Behind Mario Explains Nintendo’s New iPhone Game→
Matt Peckham, writing for Time, spoke with Mario creator Shigeru Miyamoto shortly after today’s Apple keynote where it was announced that a new game, Super Mario Run, would be coming to the iPhone this December.
Time: When I asked [late Nintendo CEO Satoru] Iwata back in early 2015 about Nintendo’s smartphone plans, he said “that being ‘unique’ or ‘unprecedented’ was appreciated far more than being ‘better’ than the others.” How are you working to differentiate Super Mario Run from existing mobile runners?
Miyamoto: That’s true. So the basic premise this time was, we started by wanting to make a Mario game that you play one-handed. And if you think about Mario games up until now, generally Mario games are very simple and anyone can play them. But as you get deeper into the mechanics it gets more challenging. For some people, they have a hard time running, using the ‘B’ button to dash, or jumping while trying to run and dash at the same time. So the approach we took was, “How can we take that essence of the simplicity of Mario and bring it to mobile devices?” And that meant thinking about a game that would run automatically, on its own, but where there’s still the challenge of jumping and things like that, that are uniquely Mario.
We’ve also prepared the battle mode, as you saw, and this is really geared toward people who just have a few minutes to play. It’s a short mode you can play very quickly. And the other thing is we’re bringing in a number of elements that add skill and technique. As you get better at those skills and techniques, you’ll have a lot of motivation to compete for high scores and things like that.
Despite the fact that this was quite a brief interview (comprised of 5 questions), Miyamoto’s answers are quite detailed and provide some real insight into Nintendo’s thinking with this new Mario game. Super Mario Run has been designed to “take advantage of the uniqueness” of the iPhone and “perfect for that sort of simple interface and broader user base”. Nintendo is hoping that new people will discover the joy of Mario and seek out other Mario games that exist on Nintendo’s own hardware.
So of course as you’ve seen with Pokémon Go, we have millions of people who may never have played a Pokémon game, or maybe just knew the name Pokémon, who are now playing that game and learning the names of each individual Pokémon. And the result of that is that we’re also seeing sales of things like our original Pokémon Red and Blue games on the rise as a result of that. We think we’ll see a similar effect with Super Mario Run, and especially as we continue to develop Mario games for our own platforms that have more robust action and those sorts of elements, we think those will be appealing to the audience playing Super Mario Run on mobile devices.
If you’re interested, be sure to read Matt Peckham’s full interview with Miyamoto on Time.
Nintendo Brings Mario to iOS
Apple kicked off its media event at the Bill Graham Civic Auditorium today with a big surprise. Shigeru Miyamoto of Nintendo took the stage to announce that Mario is coming to iOS in December, just in time for the holiday season.
The game, called Super Mario Run, is reminiscent of the classic Super Mario Bros. game on SNES. From Business Wire:
“We have created Super Mario Run to be perfect for playing on your iPhone,” said Mr. Miyamoto, who first devised the Mario character more than 35 years ago. “Super Mario has evolved whenever he has encountered a new platform, and for the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or my favorite, eating a hamburger.”
Super Mario Run has three play modes. The first is a single-player mode where Mario runs automatically to the right similar to other endless-runner, platformer games on iOS. Tapping the screen makes Mario jump to do things like reach platforms, collect coins, and avoid enemies. The longer you tap, the higher Mario jumps. The goal is to reach the flag at the end of the level before time runs out.
Second is a battle mode called Toad Rally where you play against the scores of friends or other players from around the world. Toad Rally does not have a flag at the end of each level. Instead, you race against the clock collecting coins and impressing toads to try to beat the score of the person you challenged.
The final mode is a building mode where you can create a Mushroom Kingdom. Using coins collected in the first two modes, you can decorate and customize your Mushroom Kingdom.
Miyamoto said that Super Mario Run will be paid up front, but the App Store entry for the game indicates that it offers in-app purchase. According to Business Wire:
iOS users will be able to download and enjoy a portion of Super Mario Run for free and will be able to enjoy all of the game content available in this release after paying a set purchase price.
Because Super Mario Run does not come out until December it is interesting that it has an App Store page at all. Instead of a ‘Buy’ button, the page has a ‘Notify’ button you can use to receive an alert when the game is available.
Finally, to tide over fans until December, Nintendo is releasing a Mario-themed sticker pack for Apple’s Messages app, which will be available when iOS 10 launches on September 13, 2016.
You can also follow all of the MacStories coverage of today’s Apple’s keynote through our September 7 Keynote hub, or subscribe to the dedicated September 7 Keynote RSS feed.
Apple Adds Collaborative iWork, Updates Beats, iPad
As was expected, the iPhone 7 and Apple Watch Series 2 took much of the stage time during today’s Apple event. However, the day wasn’t all about these two products; either by announcing it on stage or refreshing it silently online, Apple announced updates for iWork, Beats, and iPad that are all welcome improvements.
Apple’s September 7 Keynote by the Numbers
Throughout Apple’s presentations, we’ve come to expect a barrage of facts, statistics, and figures that fill out the company’s narrative. Spanning hardware, software, and retail, these numbers are the public’s opportunity to see how Apple is performing and growing from year to year.
Today’s keynote was no different, with the group of presenters sharing numbers covering a variety of topics. Listed below are the most important figures from the event.
Apple Music
- Apple Music has accrued 17 million subscribers since launch.
- Apple Music subscribers have access to over 30 million songs.
App Store
- To date, there have been over 140 billion App Store downloads.
- The App Store’s revenue is 2x that of its closest competitor.
- There are now over 500,000 games in the App Store.
Apple Watch
- Apple is now the 2nd highest selling watch brand.
- Apple is 1st in smartwatch sales and customer satisfaction.
- Apple Watch Series 2 is water resistant to 50 meters.
- Apple Watch Series 2 is 50% faster than the previous generation and delivers 2x faster graphics performance.
- Apple Watch Series 2 contains the brightest-ever Apple display at 1000 nits.
iPhone
- Apple, to date, as sold over 1,000,000,000 iPhones.
- The new OIS system on the iPhone 7 allows for 3x more exposure.
- The new telephoto lens allows for 4x better quality in zooming.
- The new screens in the iPhone 7 series are 25% brighter.
- The surround sound speaker set in the iPhone 7 is 2x as loud as the iPhone 6s.
- The iPhone 7’s A10 Fusion chip is 40% faster than the previous-generation A9.
- The graphics power of the A10 Fusion is a 50% increase from the A9.
AirPods
- AirPods hold 5 hours on a single charge.
- Through charging with their case, AirPods can last for 24 hours.
You can also follow all of the MacStories coverage of today’s Apple’s keynote through our September 7 Keynote hub, or subscribe to the dedicated September 7 Keynote RSS feed.
Apple Asks Developers to Submit Their iOS 10, tvOS 10, watchOS 3, and macOS Sierra Apps for Review
Ahead of the upcoming public release of iOS 10, tvOS 10, and watchOS 3 on September 13 and macOS Sierra on September 20, Apple has told developers via its developer website that App Store submissions are open.
From Apple’s developer news site:
You can now submit your apps that take advantage of exciting new features available in the next release of macOS, iOS, watchOS, and tvOS. And with the new App Store for iMessage, users will be able to download your iMessage apps and sticker packs directly within Messages.
Apple has added hundreds of new features to its OSs that developers can take advantage of to improve existing apps and create all-new apps that were impossible before the new APIs were introduced.
You can also follow all of the MacStories coverage of today’s Apple’s keynote through our September 7 Keynote hub, or subscribe to the dedicated September 7 Keynote RSS feed.









