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Emulation on iPhone

Last year I wrote an about retro gaming on iOS. I’ve had a lot of fun playing games on the platform, especially through emulation. Much of what I wrote last year is still applicable today, but I thought I’d revisit the topic with a focus on the state of emulation on iOS and all of the software and accessories you’ll need to get started.

Excellent overview by Mike Rockwell on the different options iPhone users have for running emulators on iOS. I can also recommend the G8 controller, which, as Club members know, I even modded to fit an iPad Pro.

See also: Wulff Den’s video on using the iPhone as a gaming handheld, and Riley Testut’s announcement that AltStore’s MarketplaceKit entitlement has been accepted by Apple in Europe.

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FinanceKit Opens Real-Time Apple Card, Apple Cash, and Apple Savings Transaction Data to Third-Party Apps

Ivan Mehta, writing for TechCrunch:

Apple’s iOS 17.4 update is primarily about adapting iOS to EU’s Digital Market Act Regulation. But the company has also released a new API called FinanceKit that lets developers fetch transactions and balance information from Apple Card, Apple Cash, and Savings with Apple.

If you use an Apple Card and a budgeting and financial tracking app, you’ll know why this is a big deal. I’ve been tracking my expenses with Copilot for over a year now, and I was pleased to see in Mehta’s story that Copilot, along with YNAB, Monarch, have teamed up with Apple to be the first third-party apps to use FinanceKit.

Before FinanceKit, I could only track my Apple Card expenses by importing a CSV file of my transactions one time each month when a new statement appeared in the Wallet app. Not only was that laborious, but it defeated the purpose of an app like Copilot, which otherwise lets you see where you stand with your budget in real-time. The process was such a bad experience that I used my Apple Card a lot less than I would have otherwise. Now, those Apple Card transactions will be recorded in Copilot, YNAB, and Monarch as they’re made, just like any other credit card.

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AppStories, Episode 373 – Introducing the MacPad

This week on AppStories, Federico introduces the world to the MacPad, a hybrid Mac/iPad that he built from an M2 MacBook Air and 11” iPad Pro, and I quiz him on the build process, software involved, and what it’s like to use.


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The MacPad


On AppStories+, we discuss Apple’s reversal on removing progressive web apps from iOS 17.4 in the EU.

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MacStories Unwind: Obsessing Over Wi-Fi

This week on MacStories Unwind, Federico teases a big project he’s been working on that will be out on MacStories next week, plus both he and John obsess over their Wi-Fi setups but wish Apple would make hardware that made it all easier.



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Obsessing over Wi-Fi


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Apple Arcade’s Prestige Problem

Brendon Bigley wrote about the Apple Arcade report by mobilegamer.biz today on Wavelengths too. This part really rang true to me:

I don’t agree that there is any “real” difference in prestige between mediums beyond ever-changing societal norms, all art is capable of rising to sit upon a pedestal. I also don’t agree that any art necessarily needs to rise up in that way, and games built for quick hit sessions or telling small and relatable stories are just as valuable to the culture as anything else. Apple Arcade launched with a lineup that seemed to make a statement aligning with that belief, and has since drifted away from it while Netflix Games has run with the baton.

That belief is exactly the vibe Apple Arcade started with and still has – to a degree. But it’s also a vibe that people seem to sense is fading. I hope not. As much as I enjoy AAA titles, there need to be places to showcase games from small studios and for indie ‘finds.’ I’d love Apple Arcade to continue to be one of those places.

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Some Game Developers Are Unhappy about Apple Arcade

According to multiple unnamed mobilegamer.biz sources, some game developers are unhappy with Apple Arcade, citing shrinking payouts and canceled games. No specifics about canceled projects are cited in the story. Nor are concrete revenue numbers shared. Moreover, the criticisms leveled by some developers were not universal, with some sources speaking favorably about their relationship with Apple. Clearly, however, not everyone who has worked on Arcade titles is happy.

The details of mobilegamer.biz’s story that I think are most interesting are the ones about the business terms Apple has struck with game developers. Those are details that developers seem to be contractually prohibited from talking about. I know because I’ve asked developers about how it works before. However, according to mobilegamer.biz, Arcade developers are paid an up-front fee and from a ‘bonus pool’ based on something called ‘qualifying sessions’:

“They have this opaque metric that they call a qualifying session, and bonus pool payments are made based on that,” said one source. “But no-one knows what a qualifying session actually is – it has something to do with if the game was launched, how long the player played for and how often they return. But it’s a black box, really.”

It will be interesting to see if those arrangements change in light of the purportedly declining revenue developers are earning and the money that Netflix is spending to attract games to its newish subscription-based videogame service.

We’re about three weeks away from the annual Game Developers Conference in San Francisco, and this story strikes me as an attempt to send a message to Apple by developers who feel their games have been abandoned by the service as it has evolved. Maybe Apple hasn’t been as clear with developers as some would like. However, it’s hard to imagine that game developers paying attention to Arcade are truly surprised by the projects it approves.

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MacStories Unwind: Ripping CDs for a Living

This week on MacStories Unwind, I share my tech discoveries during a visit to a classical music radio station, Federico finally goes for a spider-style gaming Wi-Fi router, and I recommend Criminal Record on Apple TV+.



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Automation Academy: My Collection of Advanced Shortcuts for Things

Earlier today, Federico released a series of seven advanced shortcuts for the task manager Things as part of his Automation Academy column, an exclusive perk of Club MacStories+ and Club Premier.

Federico explains in the introduction of the story why he returned to Things a few months ago and has been happy with the decision:

not only does the design of the Things app create a more relaxed environment for me to manage my responsibilities, but Cultured Code’s embrace of Shortcuts automation has allowed me to create dozens of custom enhancements for Things.

It’s the flexibility that Things’ Shortcuts actions offer that allows for such deep customization. The shortcuts shared today include automations to:

  • Automatically move tasks scheduled for a certain time to Things’ Evening section
  • Postponing evening tasks
  • Rescheduling tasks to the next evening
  • Tag selected tasks as active
  • Pin tasks
  • Select from a menu of Things shortcuts
  • Create tasks, an updated version of a previously-shared shortcut

All of the shortcuts are ready to be used immediately and are accompanied by a detailed walk-through of the techniques used to build them and an explanation of how Federico is using them.

Discounts are just one of the many Club MacStories perks.

Discounts are just one of the many Club MacStories perks.

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iMessage Is Preparing for a Post-Quantum Computing World

Yesterday, Apple’s Security Research website published a report on a cryptographic security upgrade coming to iMessage with the release of iOS 17.4, iPadOS 17.4, macOS 14.4, and watchOS 10.4 called PQ3. It’s a forward-looking, preemptive upgrade that anticipates a future where quantum computers will be able to defeat today’s cryptographic security with ease. That day isn’t here yet, but PQ3 is rolling out with the next series of Apple’s OS updates to protect against a scenario known as Harvest Now, Decrypt Later where bad actors collect vast amounts of encrypted data today, anticipating a future where it can be decrypted by quantum computers.

Source: Apple.

Source: Apple.

If you’ve heard the term quantum computing thrown around in the past and don’t know what it is, I highly recommend a couple of explainer articles by the MIT Technology Review that cover both quantum computers and post-quantum cryptography.1 But if the details don’t interest you, the bottom line is that PQ3 is being added to iMessage today in anticipation of a day in the future where today’s end-to-end encryption techniques don’t work anymore. Here’s how Apple’s paper explains it:

Historically, messaging platforms have used classical public key cryptography, such as RSA, Elliptic Curve signatures, and Diffie-Hellman key exchange, to establish secure end-to-end encrypted connections between devices. All these algorithms are based on difficult mathematical problems that have long been considered too computationally intensive for computers to solve, even when accounting for Moore’s law. However, the rise of quantum computing threatens to change the equation. A sufficiently powerful quantum computer could solve these classical mathematical problems in fundamentally different ways, and therefore — in theory — do so fast enough to threaten the security of end-to-end encrypted communications.

Although quantum computers with this capability don’t exist yet, extremely well-resourced attackers can already prepare for their possible arrival by taking advantage of the steep decrease in modern data storage costs. The premise is simple: such attackers can collect large amounts of today’s encrypted data and file it all away for future reference. Even though they can’t decrypt any of this data today, they can retain it until they acquire a quantum computer that can decrypt it in the future, an attack scenario known as Harvest Now, Decrypt Later.

PQ3 protects against a post-quantum world by setting up an iMessage conversation with a new post-quantum public key system and then periodically updating the keys so that if the keys are compromised, it won’t compromise the entire conversation. The system also uses existing cryptographic algorithms for portions of the encryption process that aren’t vulnerable to a Harvest Now, Decrypt Later scenario.

There is a lot of additional detail in Apple’s report, as you can imagine, including information about the review process that the new system has undergone and the way it is applied to iMessage in particular, which explains the design considerations that were necessary to apply these cryptographic techniques at the scale of iMessage in a way that doesn’t compromise users’ experience.

There’s more to be done to ramp up iMessage’s security even further as we approach a world where quantum computers are a threat to traditional cryptography. However, as Apple’s report concludes, with the imminent OS updates, iMessage will be “the global state of the art for protecting messages against Harvest Now, Decrypt Later attacks and future quantum computers.”

I’ve heard iMessage security get thrown under the bus a lot lately as an excuse Apple uses to protect its market dominance. There’s no reason that protecting customer communications and market-share can’t both be true. However, I think you’d be hard-pressed to read a report like this one and not come away believing that customer privacy and security are also a sincere goals at Apple.


  1. Yes, these are the sorts of articles I save in my read-later app. It’s a fascinating topic that also helps me fall asleep at night, so it’s a win all around. ↩︎
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