Posts in Linked

Gamevice Launches New iPhone and iPad Game Controllers with Lightning Charging

Nice announcements from Gamevice today: the company is rolling out updated MFi controllers across the entire line-up that are lighter, add Lightning charging, and have better analog sticks. Jordan Kahn, writing for 9to5Mac:

Today the company is introducing a new version of the controller specifically designed for iPhone 7 and 7 Plus with a built-in headphone jack and a Lightning port for charging. It also has second-generation controllers launching today and later this month for iPads.

While the new headphone jack and Lightning port for charging are the standout features of the new iPhone 7 and 7 Plus controller, the company notes that it also upgraded the thumb sticks and made the controller lighter by removing the battery and using the iPhone to draw power.

I’ve been using my original Gamevice for the iPhone 6s Plus (which also works with the 7 Plus) to play the majority of console-type games I have on my iPhone (I’m about to start a new playthrough of Final Fantasy VII and I’ve played a few Super Nintendo games with Provenance). I like the device a lot and Lightning charging seems like a convenient addition. I’m going to consider the second-generation version for the 12.9-inch iPad Pro whenever it becomes available in Italy, too.

Permalink

Pokémon Duel Release Expanded to the US and Other Countries

The Pokémon Company has released another Pokémon game for the iPhone and iPad: Pokémon Duel. First released in Japan, Duel is now available in the US App Store and many other countries. Duel is a strategic board game the object of which is to maneuver your Pokémon to a goal in your opponent’s territory. According to The Pokémon Company:

Selecting the six Pokémon for your team is an important part of Pokémon Duel. Each Pokémon figure has different strengths and a set number of steps it can take, so you’ll have to plan your moves strategically. Send your Pokémon along different routes in a rush to the goal, or block your opponent’s Pokémon from advancing.

When you get next to one of your foe’s Pokémon along your route, you’ll need to engage in battle to advance. Battles are determined by Attacks on each Pokémon’s Data Disk—spin the disk to see which Attack each Pokémon will use.

Pokémon Duel is available on the App Store as a free download. The game includes an in-game shop to purchase items with gems, which are collected by playing the game, but which can also be bought with In-App Purchases.

Permalink

Apple Inc: A Pre-Mortem

Dan M., writing on Medium about the state of Apple as a pre-mortem:

It is not easy to evaluate a company I love as if they have failed. I have spent tens of thousands of dollars on Apple products, and devoted countless hours studying, admiring and defending the company. However, I started noticing too many uncharacteristic cracks, and I realised turning a blind eye would not help Apple.

I don’t agree with all of the assumptions and conclusions taken for granted in this piece. For all its problems (above all, a slow rollout of third-party domains), I wouldn’t call Siri “souped-up Voice Control”. I don’t feel comfortable with any third-party narrative around Apple’s leadership and internal conflicts inferred from the outside. And, I’m not sure rethinking watchOS and iOS around “contextual triggers” would be the best idea for the majority of customers who, unlike techies, just want to open their 5 most-used apps quickly. In general, it feels like there’s a disconnect between some of the realities painted in this story and how I see people in real life use Apple devices and software.

But, there is also a lot I agree with: the Apple TV analysis is pretty much spot-on, and Dan raises solid questions about Apple’s approach to services and how their privacy stance may prove problematic in the future. Besides personal opinions and experiences, this article outlines potential problems with today’s Apple fairly, and it’s worth reading and discussing.

Permalink

Canvas, Episode 27: Advanced Workflow Programming, Part 2

This week Fraser and Federico close out the Workflow programming series with some of the more advanced techniques in Workflow programming.

With today’s episode of Canvas, we finalize the Workflow series with one last round of advanced topics. You can listen here.

If you haven’t listened to the previous episodes of the Workflow series yet, now’s a good time to start.

Sponsored by:

  • Pingdom: Start monitoring your websites and servers today. Use offer CANVAS to get 20% off.
Permalink

Connected, Episode 125: Tiny Adorable Fort

Dan Moren joins Stephen and Myke to follow-up on microblogging, talk about home assistants, Apple’s television dreams and the Mac mini.

I skipped Connected this week, but Dan Moren and the rest of the crew did a great job with this episode. I particularly enjoyed the discussion on Apple getting into the video content business and what it might mean for Apple Music. You can listen here.

Sponsored by:

  • Eero: Blanket your home in fast, reliable WiFi. Use code CONNECTED for free overnight shipping.
  • Incapsula: Secure and accelerate your website. Connected listeners get one month free.
  • Blue Apron: A better way to cook. Get three free meals with free shipping.
Permalink

An Interview with Apple Music’s Lowe, Saint John, and Jackson

Complex published an interview with what it dubs Apple’s ‘Stream Team:’ Zane Lowe, Bozoma Saint John, and Larry Jackson. The three sat down with Complex to discuss Apple Music, its evolution since it launched in June 2015, where the music industry is heading, and life at Apple.

Regarding their vision for Apple Music as a product, the trio told Complex:

It’s been almost 18 months since Apple Music’s launch, and it isn’t a simple streaming platform anymore. How would each of you describe Apple Music today?

Larry Jackson: It’s really interesting that you would even ask a question like that, because it means that we’ve achieved what we set out to achieve initially: Make something that’s the intersection of all things pop-culture. To make it more than just a utility. I like to think of it as a place where the best creative thinkers in music can congregate and come up with different ideas.

Zane Lowe: Larry was the first person who ever called me and asked if I wanted to be involved in Apple Music. For the most part, it remains how he and I talked about it in that first conversation, which was a place for music to live, and for artists to call home, and for an audience to feel like this is where the conversation is happening. I want it to go deeper than just availability.

Bozoma Saint John: Apple Music is a living, breathing brand. Obviously, as a marketer, I love to work with brands that aren’t static, that have life and personality. Apple Music has that. It’s very affirming to be able to take the personalities that already exist and then make that one statement that can move culture. 

Saint John and Lowe also addressed how, at Apple, the artistry of music exists alongside the technology used to deliver it to music fans, echoing Steve Jobs’ explanation of the intersection of technology and the liberal arts:

What are the advantages and disadvantages of working on this project at a company like Apple?

Saint John: Apple is a unique company, in that the art and the science sit together very nicely. There’s an appreciation for both sides of the brain. For me, it’s a much easier conversation in this particular environment, because you have to appreciate what is a very artistic, emotional, ever-changing platform, and also have the rigor of a technology that cannot fail, that has to be consistent. It doesn’t have any flexibility.

Lowe: With tech, it’s mathematics. There are hard margins. What happens when you take something that you love, that makes you feel a certain way, that’s made of those hard margins? What does the future feel and sound like? How do you keep the humanity and the feelings and the stories and the conversations in it? 

Apple Music has evolved quite a bit since it launched and based on recent reports, that appears likely to continue into the foreseeable future. Complex’s interview with Lowe, Saint John, and Jackson, which includes a video segment worth watching, is a fascinating snapshot of the thoughts of three of the people leading Apple Music at a time of ever-increasing competition among streaming services.

Permalink

Nintendo Switch Parental Controls App Coming to iOS

Speaking of the Nintendo Switch, the company posted a video earlier today showcasing the functionalities of an upcoming Nintendo Switch Parental Controls app for iPhone, which will allow parents to monitor usage of the Switch console directly from iOS.

Sam Machkovech, writing for Ars Technica, describes how the app will work:

Parents who use the app will be able to remotely monitor the full log-in and gameplay record of any child account, showing game starts, durations of play, and which games kids play. App users can also enforce gameplay time limits, and the video shows a per-day “screen time” allowance. This defaults as a baseline time-per-day rule, though parents can also choose a more granular number of hours on specific days (including a suggestion that perhaps kids get to play the Switch more on weekends).

Should a kid go over his or her allotted time, the app gives parents two options: send a on-screen warning to the child that time is up, or immediately lock the system. Nintendo is giving parents the option to let kids police their own over-time gameplay, perhaps to find a save point or other logical stoppage, but parents can send a remote account shutdown should the child disobey such an alarm’s warning. In one sequence, the video shows Bowser Jr. continuing a full hour past his alarm (the little brat). What the video doesn’t clarify, however, is whether parents will be able to send remote shutdown notices, or if they only find out about kids’ time overages after the fact.

Aside from the tiny iPhone used by Bowser in the video, the app looks fairly impressive – it can send notifications to a Switch, set daily limitations, and even display gameplay stats collected by the console. Between parental controls and the upcoming online services, it seems like Nintendo will be delegating key features of the Switch to dedicated iOS apps. Interesting strategy.

Permalink

Remaster, Episode 26: The Nintendo Switch Presentation

Myke, Federico, and Shahid break down Nintendo’s Switch presentation.

On today’s Remaster, we went over all the announcements from Nintendo’s Switch presentation – including games, pricing, the new online service, what Nintendo didn’t announce on stage, and more. You don’t want to miss this one. You can listen here.

Sponsored by:

  • Blue Apron: A better way to cook. Get three free meals with free shipping.
  • Squarespace: Make your next move. Enter offer code INSERTCOIN at checkout to get 10% off your first purchase.
Permalink

Apple Increases tvOS App Size Limit to 4 GB

Nice change for tvOS app developers announced today by Apple:

The size limit of a tvOS app bundle has increased from 200 MB to 4 GB, so you can include more media in your submission and provide a complete, rich user experience upon installation. Also, tvOS apps can use On-Demand Resources to host up to 20 GB of additional content on the App Store.

On one hand, this prepares the platform for 4K support and larger file sizes in the future, and it makes another step towards legitimizing the Apple TV as a micro-console (in addition to bigger app downloads, developers can also require controllers in their games for tvOS 10).

However, the 64 GB version of the 4th generation Apple TV has been around for over a year now with little explanation from Apple as to why customers would want to spend more for increased storage, and this feels like lifting a limitation because why not.

I’m curious to see what happens now, particularly in terms of game releases on tvOS. This is a welcome change for game developers, but we haven’t seen any major tvOS exclusives so far.

Permalink